"Smooth Vertex Weights" uses wrong state if settings are changed #119740
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Reference: blender/blender#119740
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.23
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: unknown
Short description of error
When I'm in weight painting mode, and I do Weights > Smooth, the initial result is as I expect. But if I go into the popup in the lower-left and change any of the values ("subset", "factor", etc), those new settings will be applied to a very different state of the document -- sometimes it's just a different vertex group than the one I had selected, but sometimes it turns on 'paint mask' even though I had it off!
Exact steps for others to reproduce the error
Unfortunately, I can't reproduce this in a new document, and I'm not at liberty to share the .blend file that it's occurring in. I know that's not ideal, but I'll describe my steps regardless in case it gives any clues, or someone else is in a better position to provide a reproduction project:
Steps 13 and 14 mean that there is a workaround -- put the settings how you want them on the wrong data, then undo, then invoke the command again -- but it's awfully tedious to iterate that way.
It's worth mentioning, while I was performing the steps over and over to settle on a writeup, the bug would start and stop happening at random; a few times, everything started working completely normally without warning, but then it would start behaving strangely again just as suddenly. I think it may have had to do with me moving to edit mode and back, but I haven't been able to reproduce it consistently?
It's also worth mentioning: I'm pretty sure that all of the bugged states that the command keeps jumping me into, are states that I'd been in recently (but not very recently) -- I had been working with paint mask mode earlier in the session where it was forcing that on, and the vertex group that it kept forcing me to was one that I had been working on earlier in the session. Could it have something to do with undo states/
This unfortunately looks like an incarnation of longstanding #69760.
Will close as a duplicate, please subscribe and raise your voice in #69760 if you want further updates of have this fixed for good...