Geometry Nodes: automatic connection doesn't work for Geometry if first input is Menu #119923

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opened 2024-03-26 17:04:35 +01:00 by Nika Kutsniashvili · 7 comments
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.23

Blender Version
Broken: version: 4.1.0 Release Candidate, branch: blender-v4.1-release, commit date: 2024-03-22 19:59, hash: 64bfe491645f
Worked: (newest version of Blender that worked as expected)

Short description of error
Hard to describe in words but video does a good job

Dropping node on a Geometry line doesn't automatically connect the input if Menu input is above geometry

Exact steps for others to reproduce the error

  1. Create node group with Menu and Geometry inputs
  2. Drop the group in between two geometry nodes, like Grid and Transform Geometry
**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.23 **Blender Version** Broken: version: 4.1.0 Release Candidate, branch: blender-v4.1-release, commit date: 2024-03-22 19:59, hash: `64bfe491645f` Worked: (newest version of Blender that worked as expected) **Short description of error** Hard to describe in words but video does a good job <video src="https://i.imgur.com/kvKVwLk.mp4" controls></video> Dropping node on a Geometry line doesn't automatically connect the input if Menu input is above geometry **Exact steps for others to reproduce the error** 1. Create node group with Menu and Geometry inputs 2. Drop the group in between two geometry nodes, like Grid and Transform Geometry
Nika Kutsniashvili added the
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labels 2024-03-26 17:04:36 +01:00

I think this kind issue there for any other types of sockets\

I think this kind issue there for any other types of sockets\
Iliya Katushenock added the
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labels 2024-03-26 17:11:58 +01:00

I can confirm that auto Node Attachment does not connect compatible types if it has an input of the type Menu above.
Other non-Menu input types allow connection.

Attached a .blend file demonstrating the issue.

I can confirm that auto `Node Attachment` does not connect compatible types if it has an input of the type Menu above. Other non-Menu input types allow connection. Attached a .blend file demonstrating the issue.
Member

SOCK_MENU and SOCK_GEOMETRY has same priority 6. And hence wrong socket (menu) is returned to connect in existing link: https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/space_node/node_relationships.cc#L2276-L2281

`SOCK_MENU` and `SOCK_GEOMETRY` has same priority 6. And hence wrong socket (menu) is returned to connect in existing link: https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/space_node/node_relationships.cc#L2276-L2281
Member

We can avoid this by replacing the existing logic of socket priority with e11d3073a9 (Did this during !116550)
@JacquesLucke hi, make sense to change this? Otherwise similar issues will keep happening :)

We can avoid this by replacing the existing logic of socket priority with e11d3073a902b5f375b7e1a4278be43ae9046d76 (Did this during !116550) @JacquesLucke hi, make sense to change this? Otherwise similar issues will keep happening :)
Member

Something like this should work indeed. However, to make the fix less intrusive, it may be best to just filter out sockets that can't be linked instead of making the same socket type the highest priority. Also see bNodeTreeType::validate_link.

Something like this should work indeed. However, to make the fix less intrusive, it may be best to just filter out sockets that can't be linked instead of making the same socket type the highest priority. Also see `bNodeTreeType::validate_link`.
Member

it may be best to just filter out sockets that can't be linked

I think this is already done (i.e. not generating link) in node_insert_on_link_flags once we get in/out sockets from get_main_socket.

> it may be best to just filter out sockets that can't be linked I think this is already done (i.e. not generating link) in `node_insert_on_link_flags` once we get in/out sockets from `get_main_socket`.
Member

I see, maybe that check should just be moved into get_main_socket then?

I see, maybe that check should just be moved into `get_main_socket` then?
Pratik Borhade self-assigned this 2024-04-10 08:09:14 +02:00
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Reference: blender/blender#119923
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