The "Show Retiming Keys" should not be exposed in the Time panel as it is unrelated. #120364
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Reference: blender/blender#120364
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System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.61
Blender Version
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-04-01 23:26, hash:
03d728e281aa
Worked: (newest version of Blender that worked as expected)
Short description of error
The "Show Retiming Keys" should not be exposed in the Time panel, as it is unrelated. The Time panel is for time related strip properties, and not for what to display on the strips.
The Overlay Dropdown is for selecting what to expose in the Sequencer area, such as retiming keys, where it is already exposed:
Expected design: Keep the Time panel strictly for time value related properties, and therefore remove the "Show Retiming Keys" bool from the Time panel.
But "Show Retiming Keys" is a strip property, it controls whether to show the retiming key for that particular strip, while the option in the overlay controls globally whether all retiming keys are shown 🤔
It still doesn't belong in the Time panel. If it is a pr. strip setting, it should be implemented in consistency with how the display Waveform is implemented as a pr. strip setting:
Forwarding to @iss for the decision.
@tintwotin If I understand correctly, do you suggest to hide "show retiming keys" checkbox in sidebar if retiming overlay is disabled?
If it should be in consistency with the Sound strip, the Video sub-panel should be the topmost sub-panel, and the retime bool could be placed inside of that. If there are plans to expose more Retime options in the sidebar ex. key and interpolation properties in a list(like the Geaph Editor), Retime options sould go into a dedicated subpanel.
Btw. if there are no ambitions of reversing the trimmed frames and not the frames of the full source strip, the Reverse Frames option from the Video subpanel should be moved into the Source subpanel, so it'll be clear that it is for reversing the frames of the input source.
As it currently is very limited what is exposed in the API of the Retime properties, in this example only the Draw Retime is placed and then the frame position of the retime control points:
Code: https://gist.github.com/tin2tin/3f0afc8dede0b145a2553103a086ed32
@tintwotin I still think, that this is unnecessary. If something like this would be implemented, a list of keys like shape keys seems to be more appropriate. But then a key would have 1 single property.
The main thing is having retiming properties in a retiming subpanel:
You know what retime elements are lacking proper exposure and optional fine-grained editing. And with a dedicated subpanel, you'll have a place to expose these elements in consistency with any other property in Blender.