Blender crash issue in multiple scenarios #120376

Closed
opened 2024-04-07 17:52:13 +02:00 by DuYang · 13 comments

System Information
Operating system:Windows11 23h2 22631.3296
Graphics card:RTX 4090

Blender Version
Broken: 4.1 4.0 3.6.10

Short description of error
My crash issue is very strange and occurs in the following situations:

1.When baking physics:
Depending on different projects, sometimes it crashes after a dozen frames, sometimes after a few hundred frames, and some projects never crash (even after a few thousand frames). Generally, the more complex the physics, the higher the chance of crashing. If I have a lot of web pages open at the same time, it also tends to crash more easily.

2.Occasionally crashes when moving the timeline.

3.Crashes when using Cycles rendering and outputting image sequences:
Similar to baking physics, it usually crashes after rendering a few hundred frames. In extreme cases, it can crash after just a few dozen frames. Additionally, for the same project, the crash time during re-rendering varies each time. Projects using Eevee also experience crashes.

I have three different PCs:
The crash issue only happens on one of them, which has the following configuration:

CPU: 13900k
Motherboard: z790
Memory: DDR5 32GBx2 6400MHz
GPU: RTX 4090
I've tried changing the memory and disabling XMP overclocking, but it didn't solve the problem. Running 3DMark or other PC testing software on this computer has no issues.
The system version is Windows 11 Professional version 23h2 22631.3296, and the drivers are up to date. (I've tried changing to professional drivers, but it didn't solve the problem.)
The other two PCs without issues are configured as follows:

5950x, 16GBx4 DDR4 3200MHz, RTX 3090
13900h, 32GBx2 4800MHz, RTX 4090 (laptop)
I apologize for the crashes happening in almost all projects and not being reproducible on the other two PCs.
Here are some crash logs.

**System Information** Operating system:Windows11 23h2 22631.3296 Graphics card:RTX 4090 **Blender Version** Broken: 4.1 4.0 3.6.10 **Short description of error** My crash issue is very strange and occurs in the following situations: 1.When baking physics: Depending on different projects, sometimes it crashes after a dozen frames, sometimes after a few hundred frames, and some projects never crash (even after a few thousand frames). Generally, the more complex the physics, the higher the chance of crashing. If I have a lot of web pages open at the same time, it also tends to crash more easily. 2.Occasionally crashes when moving the timeline. 3.Crashes when using Cycles rendering and outputting image sequences: Similar to baking physics, it usually crashes after rendering a few hundred frames. In extreme cases, it can crash after just a few dozen frames. Additionally, for the same project, the crash time during re-rendering varies each time. Projects using Eevee also experience crashes. I have three different PCs: The crash issue only happens on one of them, which has the following configuration: CPU: 13900k Motherboard: z790 Memory: DDR5 32GBx2 6400MHz GPU: RTX 4090 I've tried changing the memory and disabling XMP overclocking, but it didn't solve the problem. Running 3DMark or other PC testing software on this computer has no issues. The system version is Windows 11 Professional version 23h2 22631.3296, and the drivers are up to date. (I've tried changing to professional drivers, but it didn't solve the problem.) The other two PCs without issues are configured as follows: 5950x, 16GBx4 DDR4 3200MHz, RTX 3090 13900h, 32GBx2 4800MHz, RTX 4090 (laptop) I apologize for the crashes happening in almost all projects and not being reproducible on the other two PCs. Here are some crash logs.
DuYang added the
Status
Needs Triage
Priority
Normal
Type
Report
labels 2024-04-07 17:52:14 +02:00
Author

In fact, ever since I bought the new PC, the crash issue has been persistent.
I've tried almost every method imaginable, from reinstalling the PC to changing the SSD and HDD. I even tried using older versions of Blender or waiting for new updates, but until now, I'm still plagued by the crash problem.
My latest project can't even render past the second frame successfully.
Hope your suggestions.thank you.

In fact, ever since I bought the new PC, the crash issue has been persistent. I've tried almost every method imaginable, from reinstalling the PC to changing the SSD and HDD. I even tried using older versions of Blender or waiting for new updates, but until now, I'm still plagued by the crash problem. My latest project can't even render past the second frame successfully. Hope your suggestions.thank you.
Member

Hi, thanks for the report. Running blender from command line with single thread -t 1 might avoid the crash. Can you check?
Also, attach system info: Help > Save System Info

Hi, thanks for the report. Running blender from command line with single thread `-t 1` might avoid the crash. Can you check? Also, attach system info: `Help > Save System Info`
Pratik Borhade added
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and removed
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labels 2024-04-08 05:56:46 +02:00
Author

Hi, thanks for the report. Running blender from command line with single thread -t 1 might avoid the crash. Can you check?
Also, attach system info: Help > Save System Info

Thank you for your reply. Your suggestion to use single-thread rendering worked; at least it now renders normally in short-term tests.
However, it still crashes when baking physics.
Here is my system information.

> Hi, thanks for the report. Running blender from command line with single thread `-t 1` might avoid the crash. Can you check? > Also, attach system info: `Help > Save System Info` Thank you for your reply. Your suggestion to use single-thread rendering worked; at least it now renders normally in short-term tests. However, it still crashes when baking physics. Here is my system information.
Member

Thanks. Can you share the simplified version of .blend file that's crashing?

Also check with factory defaults in case any script is interfering: File > Defaults > Load Factory Settings

Thanks. Can you share the simplified version of .blend file that's crashing? Also check with factory defaults in case any script is interfering: `File > Defaults > Load Factory Settings`
Author

If I simplify the project , the frame number at which it crashes when baking physics will be delayed until it no longer crashes.

I will provide a project that is as likely to crash as possible. It contains some NSFW animations, please be aware.

In this simplified project, baking physics causes crashes. However, after simplification, there are no longer any rendering issues. The unsimplified project is relatively large.

If I simplify the project , the frame number at which it crashes when baking physics will be delayed until it no longer crashes. I will provide a project that is as likely to crash as possible. It contains some NSFW animations, please be aware. In this simplified project, baking physics causes crashes. However, after simplification, there are no longer any rendering issues. The unsimplified project is relatively large.
Member

Thanks. Am able to bake physics without any crash in 4.1 build. Maybe the dependency cycle caused the crash in complex file. Can you check the console if dependency cycle is found?: Window > Toggle System Console

Also check with factory defaults in case any script is interfering

Did you try this?

Thanks. Am able to bake physics without any crash in 4.1 build. Maybe the dependency cycle caused the crash in complex file. Can you check the console if dependency cycle is found?: `Window > Toggle System Console` > Also check with factory defaults in case any script is interfering Did you try this?
Author

Yes, I have tried "Load Factory Settings" (it opens a new empty project, and then I opened my project in this environment for testing,it crashes).

After checking the console, I found a large number of cyclic dependencies and some warnings.

Do these cyclic dependencies need to be resolved?

However, as I mentioned in the main problem description, attempting to test this project on two other computers did not result in crashes. The crashing issue only occurs on my computer.

Yes, I have tried "Load Factory Settings" (it opens a new empty project, and then I opened my project in this environment for testing,it crashes). After checking the console, I found a large number of cyclic dependencies and some warnings. Do these cyclic dependencies need to be resolved? However, as I mentioned in the main problem description, attempting to test this project on two other computers did not result in crashes. The crashing issue only occurs on my computer.
Member

Sometimes cyclic dependency could cause the crash. Or can be threading problem since -t 1 works.
In any case, I will reset the status so others can test as well.

Sometimes cyclic dependency could cause the crash. Or can be threading problem since `-t 1` works. In any case, I will reset the status so others can test as well.
Pratik Borhade added
Status
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labels 2024-04-08 10:18:41 +02:00
Author

ok
Thank you.

ok Thank you.
Member

OT: I noticed playback causes a memleak in this file (starting from 4.1 -- wasnt happening in 4.0.2),

Will check on this separately

OT: I noticed playback causes a memleak in this file (starting from 4.1 -- wasnt happening in 4.0.2), Will check on this separately
Member

OT: I noticed playback causes a memleak in this file (starting from 4.1 -- wasnt happening in 4.0.2),

Will check on this separately

reported this, see #120402

> OT: I noticed playback causes a memleak in this file (starting from 4.1 -- wasnt happening in 4.0.2), > > Will check on this separately reported this, see #120402
Author

Hello, based on the clue that there would be no crash under single-threading, I searched for relevant information and have now confirmed the issue.

This problem is caused by the quality issue of the Intel CPU 13900k itself. The related discussion can be found here:
https://community.intel.com/t5/Processors/i9-13900K-very-frequent-crashes-Windows-11-with-apps-games-and/m-p/1527297

Following the advice from Intel customer support, I made changes in the BIOS settings for

SVID Behavior: Change to "Intel's Fail Safe"

and it resolved the crashing issue. Thanks for everyone's help.

Hello, based on the clue that there would be no crash under single-threading, I searched for relevant information and have now confirmed the issue. This problem is caused by the quality issue of the Intel CPU 13900k itself. The related discussion can be found here: https://community.intel.com/t5/Processors/i9-13900K-very-frequent-crashes-Windows-11-with-apps-games-and/m-p/1527297 Following the advice from Intel customer support, I made changes in the BIOS settings for SVID Behavior: Change to "Intel's Fail Safe" and it resolved the crashing issue. Thanks for everyone's help.
Member

Good to know, closing then.

Good to know, closing then.
Blender Bot added
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labels 2024-04-09 05:20:28 +02:00
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Reference: blender/blender#120376
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