Regression: The same glass shader works in different ways #120380

Closed
opened 2024-04-07 19:13:17 +02:00 by Holvee · 4 comments

Operating system: Windows 10 (22H2)
Graphics card: EVGA 3080 / 552.12 nVidia driver

Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-08-14 21:32, hash: dd9a92785acc
Worked: version: 4.0.0 Alpha, branch: main, commit date: 2023-08-06 21:11, hash: 93728fee53dc

Short description of error
As you can see glass shader as called architectural stack - works differently between versions 3.6 and 4.1

The project is made in 3.6.10 LTS. You can make a copy from it and test the same frame in 4.1.
The difference will be obvious, there is less light coming into the room - the reason is unknown.

Operating system: Windows 10 (22H2) Graphics card: EVGA 3080 / 552.12 nVidia driver **Blender Version** Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-08-14 21:32, hash: `dd9a92785acc` Worked: version: 4.0.0 Alpha, branch: main, commit date: 2023-08-06 21:11, hash: `93728fee53dc` **Short description of error** As you can see glass shader as called architectural stack - works differently between versions 3.6 and 4.1 The project is made in 3.6.10 LTS. You can make a copy from it and test the same frame in 4.1. The difference will be obvious, there is less light coming into the room - the reason is unknown.
Holvee added the
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labels 2024-04-07 19:13:18 +02:00
Iliya Katushenock changed title from The same glass shader works in different ways to Regression: The same glass shader works in different ways 2024-04-07 19:17:54 +02:00
Iliya Katushenock added
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labels 2024-04-07 19:18:10 +02:00

@Alaska Can you check?/

@Alaska Can you check?/

Potential causes:
2ac0b36e4e
2ac0b36e4e
52ed6a216f

Potential causes: 2ac0b36e4edaee4a99de907b0762b17d540430a9 2ac0b36e4edaee4a99de907b0762b17d540430a9 52ed6a216fb08d194284592e5f6ac8f0548c39a6

The Principled BSDF went through a lot of changes. You can see this by changing the walls and floor to diffuse, the lighting in the room is the same on 3.6.5
4m8s 365.png
and 4.0.2
4m19s 402.png
Leaving the window frame's material lets us see the difference. Stuff is darker because of the better conservation of energy.

The Principled BSDF went through a lot of changes. You can see this by changing the walls and floor to diffuse, the lighting in the room is the same on 3.6.5 ![4m8s 365.png](/attachments/cf537454-54f9-4230-b04d-9d6c02f52bbb) and 4.0.2 ![4m19s 402.png](/attachments/2a38a6be-1d77-42d6-af15-0373a8cb0525) Leaving the window frame's material lets us see the difference. Stuff is darker because of the better conservation of energy.
Member

As @Fernando-Alcala pointed out, the amount of light entering the room is the same between Blender 3.6.X and 4.0.X

The differences originate from the energy conservation changes that occurred in the Principled BSDF during 4.0's development.

I am closing this report as expected behaviour.

As @Fernando-Alcala pointed out, the amount of light entering the room is the same between Blender 3.6.X and 4.0.X The differences originate from the energy conservation changes that occurred in the Principled BSDF during 4.0's development. I am closing this report as expected behaviour.
Blender Bot added
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and removed
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labels 2024-04-08 01:40:46 +02:00
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Reference: blender/blender#120380
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