Viewport Compositor: Image Repeat Tiling in viewport got broken (but in rendering works in both EEVEE and CYCLES, CPU and GPU) #120405

Closed
opened 2024-04-08 16:06:41 +02:00 by Manu Järvinen · 2 comments

System Information
Operating system: macOS-14.3.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2

Blender Version
Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: 40a5e739e270
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-04-08 10:53, hash: 694e5b50f4f0
Worked: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: 9be62e85b727

Short description of error
Viewport Compositor: Image Repeat Tiling in Blender 4.1 3D Viewport got broken (but in rendering works in both EEVEE and CYCLES, CPU and GPU)
See the image:

compositor_repeat_tile_bug.png

Exact steps for others to reproduce the error

  • look at the nodes in the Compositor editor
  • look at the result in 3D Viewport with shading ON - works in 4.0, broken in 4.1
  • make a render both EEVEE and CYCLES, CPU and GPU - works both in 4.0 and 4.1
**System Information** Operating system: macOS-14.3.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Pro 1.2 **Blender Version** Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: `40a5e739e270` Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-04-08 10:53, hash: `694e5b50f4f0` Worked: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: `9be62e85b727` **Short description of error** Viewport Compositor: Image Repeat Tiling in Blender 4.1 3D Viewport got broken (but in rendering works in both EEVEE and CYCLES, CPU and GPU) See the image: ![compositor_repeat_tile_bug.png](/attachments/1e3b6f3d-ff83-4018-af35-30e70d2fe796) **Exact steps for others to reproduce the error** - look at the nodes in the Compositor editor - look at the result in 3D Viewport with shading ON - works in 4.0, broken in 4.1 - make a render both EEVEE and CYCLES, CPU and GPU - works both in 4.0 and 4.1
Manu Järvinen added the
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labels 2024-04-08 16:06:42 +02:00
Germano Cavalcante added
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labels 2024-04-08 20:48:44 +02:00

I can confirm the change in the Wrapping behavior of the translate node.
Previously, an image could fill the entire viewport. Now the image size does not change with the translate node.

The behavior changed with 1500a594ad. It seems intentional. But I'm not sure why this change... (compatibility/consistency with other nodes? Performance/memory optimization?)

@OmarEmaraDev ^

I can confirm the change in the Wrapping behavior of the translate node. Previously, an image could fill the entire viewport. Now the image size does not change with the translate node. The behavior changed with 1500a594ad. It seems intentional. But I'm not sure why this change... (compatibility/consistency with other nodes? Performance/memory optimization?) @OmarEmaraDev ^
Member

It is a design decision. Wrapping was previously stored in the image and performed later upon realization. Now that we immediately realize transforms, there is no mechanism for repeating to happen. See #112332.

It is a design decision. Wrapping was previously stored in the image and performed later upon realization. Now that we immediately realize transforms, there is no mechanism for repeating to happen. See https://projects.blender.org/blender/blender/pulls/112332.
Blender Bot added
Status
Archived
and removed
Status
Confirmed
labels 2024-04-09 09:12:22 +02:00
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Reference: blender/blender#120405
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