Major issue that hasn't been noticed. Shadow capture, reflection capture, glossy indirect render pass. #120689

Open
opened 2024-04-16 10:30:19 +02:00 by Jithin-Raj · 8 comments

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.65

Blender Version
Broken: version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash: d0dd92834a08
Worked: (newest version of Blender that worked as expected)

Short description of error
when we use the shadow capture, we cannot directly get the reflection of the object along with the shadow, what we can do is enable the glossy indirect pass and connect the Glossy indirect pass to the output in the compositing tab. in that way we can get the reflection. but this process is not working in blender 3.2 to 4.1. it is only working in 3.0 and the previous versions.

Exact steps for others to reproduce the error

  • Open attached test 3_0.blend file on Blender 3.0 or 3.1.2
  • Render Image (Note in the compositor that the Glossy indirect pass is working)
  • Compare the result seem in any newer version
**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.65 **Blender Version** Broken: version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash: `d0dd92834a08` Worked: (newest version of Blender that worked as expected) **Short description of error** when we use the shadow capture, we cannot directly get the reflection of the object along with the shadow, what we can do is enable the glossy indirect pass and connect the Glossy indirect pass to the output in the compositing tab. in that way we can get the reflection. but this process is not working in blender 3.2 to 4.1. it is only working in 3.0 and the previous versions. ![](attachments/2726039e-0803-43a9-ab48-4fda4b5a1148) **Exact steps for others to reproduce the error** - Open attached `test 3_0.blend` file on Blender 3.0 or 3.1.2 - Render Image (Note in the compositor that the `Glossy indirect` pass is working) - Compare the result seem in any newer version
Jithin-Raj added the
Type
Report
Status
Needs Triage
Priority
Normal
labels 2024-04-16 10:30:20 +02:00

Thanks for report, can you check 4.2 version of blender?

Thanks for report, can you check 4.2 version of blender?
Member

This is what I see when I render the file in 3.3.0 (I had to go through 3.6 to save the file there once to be able to open it in 3.3)

image

This looks the same as in 4.1, what could I be missing?

Also, please update your first comment to include the description which is present in the file (this just makes the process quicker for someone looking at this report)

This is what I see when I render the file in 3.3.0 (I had to go through 3.6 to save the file there once to be able to open it in 3.3) ![image](/attachments/252779e8-874f-4e41-88f1-3a62861a5818) This looks the same as in 4.1, what could I be missing? Also, please update your first comment to include the description which is present in the file (this just makes the process quicker for someone looking at this report)
1.4 MiB
Philipp Oeser added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2024-04-16 12:43:04 +02:00
Author

The first render u see is rendered in blender 4.1. u can see the reflection on the shadow capture is not accurate. u can only black colored reflection. but when I tried it on blender 3.0, the reflection is accurate.

when we use the shadow capture, we cannot directly get the reflection of the object along with the shadow, what we can do is enable the glossy indirect pass and connect the output in the compositing tab. in that way we can get the reflection. but this process is not working in blender 3.1 to 4.1. it is only working in 3.0 and the previous versions.

The first render u see is rendered in blender 4.1. u can see the reflection on the shadow capture is not accurate. u can only black colored reflection. but when I tried it on blender 3.0, the reflection is accurate. when we use the shadow capture, we cannot directly get the reflection of the object along with the shadow, what we can do is enable the glossy indirect pass and connect the output in the compositing tab. in that way we can get the reflection. but this process is not working in blender 3.1 to 4.1. it is only working in 3.0 and the previous versions.
Author

This render rendered in blender. 3.0. and the reflection is accurate.

This render rendered in blender. 3.0. and the reflection is accurate.
Author

Thanks for report, can you check 4.2 version of blender?

yes, I have tried. I'm facing the same issue in 4.2 version.

> Thanks for report, can you check 4.2 version of blender? yes, I have tried. I'm facing the same issue in 4.2 version.
Member

Still not seeing that in 3.0, maybe someone else can

Still not seeing that in 3.0, maybe someone else can
Philipp Oeser added
Status
Needs Triage
and removed
Status
Needs Information from User
labels 2024-04-16 14:26:00 +02:00

I can confirm that in Blender 3.0 and 3.1.2, the Glossy Indirect Render Pass worked on an object used as Shadow Catcher. But even so, this doesn't seem like something expected. It's even strange how a Shadow Catcher object behaves with reflections.

So I can't say if this is actually a bug.

@brecht, could you provide any insights on this issue?

I can confirm that in Blender 3.0 and 3.1.2, the `Glossy Indirect` Render Pass worked on an object used as `Shadow Catcher`. But even so, this doesn't seem like something expected. It's even strange how a `Shadow Catcher` object behaves with reflections. So I can't say if this is actually a bug. @brecht, could you provide any insights on this issue?
Author

I have tried all the methods to get to get the reflection on the shadow capture. No use. I think it is not the problem from the compositor.

stay in the cycles viewport render view and change the render pass to glossy indirect under the viewport shading. u can see there is no reflections on the plane. I think the problem starts from there. please check the screenshot that I have provided.
it could be a bug, because this issue started from the update of blender 3.2. blender 3.0 and below works fine..

I have tried all the methods to get to get the reflection on the shadow capture. No use. I think it is not the problem from the compositor. stay in the cycles viewport render view and change the render pass to glossy indirect under the viewport shading. u can see there is no reflections on the plane. I think the problem starts from there. please check the screenshot that I have provided. it could be a bug, because this issue started from the update of blender 3.2. blender 3.0 and below works fine..
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#120689
No description provided.