Cycles HIP-RT Memory leak #120702
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Reference: blender/blender#120702
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System Information
Operating system: Windows 11
Graphics card: 7800XT
Blender Version
Broken: 4.1.0
Worked: Never (new graphics card)
Short description of error
When rendering animation using HIP and AMD GPU, after a certain amount of frames rendered (usually about 500) my VRAM is full. It's only starting at about 4Gb and build up overtime until VRAM is full and render crahes. I'm pretty sure it's because the render is not flushing VRAM between frames which seems to be a VRAM leak.
Exact steps for others to reproduce the error
Render a simple animation scene for the error to appear faster depending on your amount of VRAM this could take a while (about 500-600 frames for me)
Look at the VRAM usage and watch it grow until it's full and blender becomes unresponsive
Each task manager screenshots are spaced by a few minutes (frame render takes about 10secs)
PS : On the screenshots, in french "Mémoire du GPU dédiée" is VRAM usage
I can reproduce the issue with the setup listed below.
I could only reproduce this issue when using HIP-RT. HIP seemed to be fine with no noticable increase in VRAM usage after 200 frames.
Testing can be sped up by reducing the sample count and render resolution, and turning off denoising. This issue plagues Blender 4.0.2 and 3.6.X as well meaning this issue has been present since the introduction of HIP-RT. I will mark as "high priority" due to it impacting all versions of Blender with this feature.
System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: AMD Radeon RX 7800 XT ATI Technologies Inc. 4.6.0 Core Profile Context 24.2.1.240215
Blender version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash:
40a5e739e270
Blender 4.1 HIP Memory leakto Cycles HIP-RT Memory leakCC @salipour