Cycles HIP-RT Memory leak #120702
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Reference: blender/blender#120702
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System Information
Operating system: Windows 11
Graphics card: 7800XT
Blender Version
Broken: 4.1.0
Worked: Never (new graphics card)
Short description of error
When rendering animation using HIP and AMD GPU, after a certain amount of frames rendered (usually about 500) my VRAM is full. It's only starting at about 4Gb and build up overtime until VRAM is full and render crahes. I'm pretty sure it's because the render is not flushing VRAM between frames which seems to be a VRAM leak.
Exact steps for others to reproduce the error
Render a simple animation scene for the error to appear faster depending on your amount of VRAM this could take a while (about 500-600 frames for me)
Look at the VRAM usage and watch it grow until it's full and blender becomes unresponsive
Each task manager screenshots are spaced by a few minutes (frame render takes about 10secs)
PS : On the screenshots, in french "Mémoire du GPU dédiée" is VRAM usage
I can reproduce the issue with the setup listed below.
I could only reproduce this issue when using HIP-RT. HIP seemed to be fine with no noticable increase in VRAM usage after 200 frames.
Testing can be sped up by reducing the sample count and render resolution, and turning off denoising. This issue plagues Blender 4.0.2 and 3.6.X as well meaning this issue has been present since the introduction of HIP-RT. I will mark as "high priority" due to it impacting all versions of Blender with this feature.
System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: AMD Radeon RX 7800 XT ATI Technologies Inc. 4.6.0 Core Profile Context 24.2.1.240215
Blender version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash:
40a5e739e270
Blender 4.1 HIP Memory leakto Cycles HIP-RT Memory leakCC @salipour
@salipour Have you had a chance to look at this? Can you reproduce the issue? Do you think it will be solved by upgrading to the open source version, or is this an existing issue in the Cycles integration code?
Sort of. Frame one was using around under 6 GB and by frame 50, the usage had increased to 8 GB. Is it an issue just with HIPRT? With HIP I see the same behaviour. I tried on a different system but regardless the first frame was at 2.2 and by 20th frame, VRAM was up to 2.6. Anyway, I'd dig a bit more.
In my testing, VRAM usage when using HIP with BVH2 seems to stay relatively steady at 3.3GB after the first frame is rendered.
It's only HIP-RT that has the constantly growing memory usage for me.
System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: AMD Radeon RX 7800 XT ATI Technologies Inc. 4.6.0 Core Profile Context 24.5.1.240502
Blender version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash:
e1743a0317bc
It seems the leak is somewhere in the hiprt runtime. I will keep you posted.
The issue is now resolved in the latest HIP-RT SDK. I think it is too late to push it to Blender 4.2 . I expect it to become available in Blender 4.3.
Thanks, I set the milestone to 4.3.
@salipour Can we backport the fix of this issue to blender 4.2’s version of hiprt sdk? Since 4.2 is a LTS version, I don’t think keep such an issue in it is a good choice.
We can do that, but it will require the user to update their driver (no Blender change is required). We are working to get open-sourced HIP-RT integrated in Blender 4.3 and eliminate any driver dependency.
Thanks for reply, so in current implementation, hiprt binary is delivered by gpu driver rather than blender? Maybe we could add a warning to users to update their gpu driver.
@salipour @bartvdbraak I am a bit unsure about state here. Do we need to update some SDK on the buildbot still?
Or is #121050 the fix for this issue?
No need to update the SDK. For upcoming version of Blender, the fix is already in #121050. For previous versions of Blender, the fix is in the driver.
If I remember my previous test results correctly, it seems like the memory leak has been reduced with the latest GPU drivers, but isn't fully resolved.
According to both Windows task manager and
AMD Software: Adrenalin Edition
, VRAM memory usage continues to climb as more and more frames are rendered with HIP-RT. This issue isn't present with HIP with BVH2.Rendering 1500 frames with BVH2 starts with and ends with ~3GB of VRAM usage.
Rendering 1500 frames with HIP-RT starts with ~3GB of VRAM and ends with ~12GB of VRAM.
RAM also sees a increase in utilization as each frame is rendered with HIP-RT.
After 2473 frames rendered, the AMD GPU driver complains that "Blender requested more GPU memory than is avaliable in this system" and tells the user to close Blender.
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: AMD Radeon RX 7800 XT ATI Technologies Inc. 4.6.0 Core Profile Context 24.7.1.240711
@Alaska, my apologies, in my previous comment, I should have said "the fix will be in the driver." I don't think the driver is yet publicly available.
@salipour Thanks for the clarification. I've updated the description to make this info more instantly visible for people looking into the high-severity reports.