Sculpt Hide Tool doesn't hide all adjacent faces when single vertex is selected #120761
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Reference: blender/blender#120761
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System Information
Operating system: macOS-14.2-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 5300M 1.2
Blender Version
Broken: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash:
e1743a0317bc
Worked: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Short description of error
With a sufficiently large mesh, selecting a single vertex with the Box Hide tool only hides a subset of the connected faces
Exact steps for others to reproduce the error
hide_show_test.blend
file.Box Hide
ToolIn practice, I don't think this particular manifestation of the bug has a major impact, as selecting single vertices in a mesh of this size seems to be an extremely niche usecase, however this may indicate other potential problems with the tool.
Can confirm. Looks like the problem is only apparent on the strip of faces just above the x axis.
working 4.0.3
63e9cead5f
broken 4.1.0
6007838bb2
Hi, can confirm in this particular file. Unable to repro from scratch though.
Somehow forcing viewport update resolves this (changing current_frame, switching to edit mode, etc.)
Regression so raising the priority.
Broke between
09bd04697529 - 27992034f2e6
some changes on pbvh side possibly caused this.
I think I understand conceptually how this is happening and can probably have PR for this tomorrow. The hide tool only tags PBVH nodes for being updated when one of the node's own vertices changes visibility state. In this case, the faces below the x axis that are successfully hidden are part of the PBVH that own the vertex, but the ones above the x axis aren't.
Yes, looks correct.
As mentioned in the recent meeting notes, dropping the severity of this bug for now.