Slowness when using the Image Editor's Vectorscope opacity slider #120789
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Reference: blender/blender#120789
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: Radeon RX 560 Series ATI Technologies Inc. 4.6.0 Core Profile Context 22.20.27.09.230330
Blender Version
Broken: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash:
e1743a0317bc
Worked: 4.0
Caused by
567455124d
Short description of error
Changing the Vectorscope opacity slider shows lag, except when changing the Display Device to "Standard" in the Color Management panel. It only happens with the Color Management panel active, when set to Raw and using the Convert Colorspace node in the compositor there is no lag in vectorscope using even custom color spaces.
Exact steps for others to reproduce the error
Open the attached .blend, move the Vectorscope slider. Now change the view transform from AgX to Raw and activate the Convert Colorspace node, move the Vectorscope slider again and you will see that now there is no lag.
The slowness is much more noticeable when using custom OCIO configs and it seems that the sample panel slider also has the same behavior
Slowness when using the image editor's Vectorscope opacity sliderto Slowness when using the Image Editor's Vectorscope opacity sliderNot able to confirm any issues.
Sorry, I accidentally closed the issue. I attach here a video of what it looks like when I use a custom config (but it uses the same AgX included in blender, just with a different name).
I believe this is very much just the speed of color transformation processing being slow. I couldn't reproduce the slowness in any of the built-in color transformations either.
Hi, unable to confirm either. Could you confirm this issue in 4.0 so we know whether this is caused by recent improvements in Vectorscope.
Can you try with AgX that is shipped with blender by default?
I think that's why. I just tested in 4.0 and 4.1.1, in the video I do the same steps:
In the end I also tested if using a look affected the performance, it did in blender 4.1. The fact that I add a look and it slows down also confuses me because if I were to use the look in the compositor (using the hack of adding the look to the view transform by editing the config file) it would not affect performance and it would behave the same as the video when I'm in the compositor. What makes the node operate faster than the panel? and what does that have to do with the performance of the vectorscope?.
I was doing one more test and I see that the larger the image resolution, the slower these sliders are (maybe it is due to the vectorscope drawing calculation?). Even so in 4.0 it is faster than 4.1. That's using the color management panel, if I use the compositor the difference is greater. I also recorded videos of this.
By the way, how to show videos in a message here, it only says upload files.
I have scaled the image up and I think I can repro (see attached file).
To be fair, we'd have to compare the Luma mode in 4.1 to 4.0 (I think 4.0 didnt have the RGB mode?), but still, even that is slower in 4.1...
Caused by
567455124d
CC @JonasDichelle
CC @aras_p
CC @JonasDichelle
Really not sure what to do with priority here. It is a regression though, so will raise for the time being.
(since this is also tied to an overall improvement, I think some sort of performance drop can be taken, just not sure how much... or if there is a way to work around it somehow)
Yeah even with the scope look improvement and additional modes, if it causes a non-trivial performance hit that's not ideal. I can take a look at what is going on, and try to fix it.