VSE: Retime doesn't work until Retime Keyframes are selected once #120834
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Reference: blender/blender#120834
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System Information
Operating system: Linux-6.8.6-gentoo-x86_64-Intel-R-_Core-TM-i9-9900K_CPU@_3.60GHz-with-glibc2.38 64 Bits, X11 UI
Blender Version
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-04-18 21:44, hash:
05c1abe59c95
Worked: Unknown.
Short description of error
After a strip is cut, dragging a retiming keyframe doesn't seem to work correctly unless both of the initial keyframes were briefly selected at some point.
In the video below (enjoy some fresh Taytay), the numbers displayed as the scaling percentage appear to be correct, and they reflect the issue: Dragging for the first time results in a (unexpected) speed of 140%, when dragging a similar amount from the left (now that both keys have been touched) results in a (expected) speed of 400%.
Exact steps for others to reproduce the error
Add a video
Cut out a piece in the middle with K
Add retiming with Ctrl R
Move the right-side keyframe to the left, observe the % value. It doesn't seem like it's working.
Drag from the left-side, now it works.
If you add retiming to a new strip and select both retiming keyframes, retiming will work when you slide for the first time.
To me this suggests that some important data is being initialized/updated on keyframe selection rather than the moment retiming is enabled.
Something is wrong happened here, after first try to catch bug this come so work the same for both directions, so this is so:
-> 140%.
<- 400%.
Undo.
-> 400%.
<- 400%.
I have now found out it starts behaving correctly after simply selecting both initial keyframe points at least once. No other interaction or undo needed. So, I think some data is initalized only when the keyframe points are selected, but it should be initialized when they are revealed, or something like that.
VSE: Retime Keyframes behave differently depending on which side is draggedto VSE: Retime doesn't work until Retime Keyframes are selected onceI updated the title and description with the more accurate repro steps, and was advised to ping @iss :)
Can confirm, this happens, because the key is actually created when it it clicked on. Before that it is just imaginary. This is done this way in order to not make these pernament when retiming is enabled and immediately disabled. But it would make sense to create both keys on click, since after clicking on it it is pernament.
Perhaps drawing code could ignore strips with 2 keys and 100% speed, but this can be quite slow to check. It would definitely simplify the code a bit...
BTW I almost had heart attack after playing the video :) Volume set to max...