Animation: Flip Quats operator doesn't respect the Active Keying Set #120858
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Reference: blender/blender#120858
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System Information
Operating system: Linux-6.5.0-28-generic-x86_64-with-glibc2.38 64 Bits, X11 UI
Graphics card: AMD Radeon RX 570 Series (polaris10, LLVM 15.0.7, DRM 3.54, 6.5.0-28-generic) AMD 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1
Blender Version
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-03-25 22:39, hash:
7314c86869a7
Worked: This issue has been present for a long time and in practically any Blender version I used.
Short description of error
Flip Quats operator does not respect the Active Keying Set, instead it keyes all channels when Autokeying is enabled.
The expected result would be to key only those channels as allowed by the Active Keying Set.
Exact steps for others to reproduce the error
Thanks for report. I not able to reproduce this issue from scratch on just one bone. Can you attach some simple example file? Images looks not really helpful since this is not trivial case. If this is matter to have some other bones than please note this in steps to reproduce.
Hello, thank you for the quick response. I'm attaching a simple file where this problem occurs.
I'm using the following keying settings in the preferences and I have Whole Character (Selected Bones Only) keying set active.