EEVEE: Crash Intel iGPU UHD620 (Lookdev world shader + probe remap) #120919
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Reference: blender/blender#120919
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.6.0 - Build 27.20.100.9365
Blender Version
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-04-21 15:39, hash:
1d9d0f0056f3
Worked: (newest version of Blender that worked as expected)
Short description of error
Crash when using EEVEE Next on UHD 620/Windows.
Linux works fine.
Exact steps for others to reproduce the error
By spec any barrier inside a control flow isn't supported, but many driver have some sort of freedom. Seems like this driver is very pesky about it.
note "eevee_reflection_probe_remap" doesn't compile and results in a null handle
Adem 1
Correlation is not causation ;)
Just mentioning the symptoms and still investigating the root cause. Think I can continue with this on Friday.
EEVEE: Crash Intel iGPU UHD620 (barrier control flow)to EEVEE: Crash Intel iGPU UHD620 (Lookdeb world shader)EEVEE: Crash Intel iGPU UHD620 (Lookdeb world shader)to EEVEE: Crash Intel iGPU UHD620 (Lookdev world shader)EEVEE: Crash Intel iGPU UHD620 (Lookdev world shader)to EEVEE: Crash Intel iGPU UHD620 (Lookdev world shader + probe remap)I believe the crash should be fixed in more recent drivers. Will update this system and close this report if that is the case. Other users don't experience this crash.
Just a remark what is going on.
The driver is very bad and crashes a lot for many different reasons.
What we need do to support this driver (what we know so far)
eevee_reflection_probe_remap
. Although they are supported by all other platforms, they fail for this specific driver. Removing the barriers have proved that EEVEE can render the default cube correctly. A proper fix might be to manually unroll the for loop.Hi @xavierh; just want you to be included with the issues around UHD630 driver.
we have some issues with supporting UHD630 on Windows. Linux/Mesa works, but it seems that the windows opengl driver doesn't follow the specs about barriers in compute shaders among other things. Due to the time it takes to add a work-around, we might let this ticket slip.
We also faced other issues with this platform See #121062.
Hi!
The hardware is discontinued and the Windows driver for it is in maintenance mode:
https://www.intel.com/content/www/us/en/support/articles/000091662/graphics.html
That means the issues unfortunately needs to be absolutely critical to get fixed.
The latest Windows driver for UHD 630 is 101.2127: https://www.intel.com/content/www/us/en/download/776137/intel-7th-10th-gen-processor-graphics-windows.html
Can you reproduce the issue with it ?