Eevee render crash with motionblur and geometry nodes #120953

Open
opened 2024-04-22 22:35:04 +02:00 by Jakub Steiner · 8 comments

System Information
Operating system: Linux-6.8.5-301.fc40.x86_64-x86_64-with-glibc2.38 64 Bits, WAYLAND UI
Graphics card: AMD Radeon RX 5700 XT (radeonsi, navi10, LLVM 17.0.6, DRM 3.57, 6.8.5-301.fc40.x86_64) AMD 4.6 (Core Profile) Mesa 24.0.5 (git-7737614720)

Blender Version
Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: 40a5e739e270

Short description of error
Blender crashes on frame 7 rendering animation of the attached project.

Exact steps for others to reproduce the error
Open the attached project. Render animation. First 6 frames render fine. Crash occurs on frame 7. If you try to render a still frame on frame 7, you also get a crash.

**System Information** Operating system: Linux-6.8.5-301.fc40.x86_64-x86_64-with-glibc2.38 64 Bits, WAYLAND UI Graphics card: AMD Radeon RX 5700 XT (radeonsi, navi10, LLVM 17.0.6, DRM 3.57, 6.8.5-301.fc40.x86_64) AMD 4.6 (Core Profile) Mesa 24.0.5 (git-7737614720) **Blender Version** Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: `40a5e739e270` **Short description of error** Blender crashes on frame 7 rendering animation of the attached project. **Exact steps for others to reproduce the error** Open the attached project. Render animation. First 6 frames render fine. Crash occurs on frame 7. If you try to render a still frame on frame 7, you also get a crash.
Jakub Steiner added the
Status
Needs Triage
Priority
Normal
Type
Report
labels 2024-04-22 22:35:05 +02:00
Member

Hi, thanks for the report. Unable to redo the crash on windows in 4.1
Can we get the logs here?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#linux
Can you consistently reproduce it on frame7 or is it intermittent?

Hi, thanks for the report. Unable to redo the crash on windows in 4.1 Can we get the logs here?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#linux Can you consistently reproduce it on frame7 or is it intermittent?
Pratik Borhade added
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Needs Information from User
and removed
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Needs Triage
labels 2024-04-23 05:50:36 +02:00
Author

The crasher on frame 7 is always reproducible. Downloaded the latest release tarball from blender.org, 4.1.1. and attached the backtrace. Sadly even the previous 4.0.2 release crashes. The one thing I noticed is that sound stops playing when blender hangs.

The crasher on frame 7 is always reproducible. Downloaded the latest release tarball from blender.org, 4.1.1. and attached the backtrace. Sadly even the previous 4.0.2 release crashes. The one thing I noticed is that sound stops playing when blender hangs.
Member

Thanks. crash.txt on linux did not include the function calls in stack trace (only has memory address). Resetting the status, someone on linux+AMD GPU might able to check.

Thanks. crash.txt on linux did not include the function calls in stack trace (only has memory address). Resetting the status, someone on linux+AMD GPU might able to check.
Pratik Borhade added
Status
Needs Triage
and removed
Status
Needs Information from User
labels 2024-04-23 08:15:27 +02:00
Author

Can't reproduce in 4.1 on my mac mini m1 either. It does crash on Fedora Silverblue 39 on my Intel laptop though, so it might not be related to the GPU.

Can't reproduce in 4.1 on my mac mini m1 either. It does crash on Fedora Silverblue 39 on my Intel laptop though, so it might not be related to the GPU.
Author

Replaced by amd 5700xt with intel arc 770 on the workstation originally reported on. Still crashes on frame #7.

Replaced by amd 5700xt with intel arc 770 on the workstation originally reported on. Still crashes on frame #7.
Member

Can confirm, something wrong with motion blur vertex buffers (could be empty in certain situations with GN?), doesnt crash without motionblur... will debug

Can confirm, something wrong with motion blur vertex buffers (could be empty in certain situations with GN?), doesnt crash without motionblur... will debug
Philipp Oeser changed title from Eevee render crash on frame 7 to Eevee render crash with motionblur and geometry nodes 2024-04-23 14:37:02 +02:00
Philipp Oeser added
Status
Confirmed
and removed
Status
Needs Triage
labels 2024-04-23 14:37:09 +02:00
Philipp Oeser added
Module
EEVEE & Viewport
Priority
High
and removed
Priority
Normal
labels 2024-04-23 14:41:56 +02:00
Member

batch->verts[0] is NULL in this case

1  GPU_vertbuf_get_vertex_len     gpu_vertex_buffer.cc 306  0x8994bb3      
2  EEVEE_motion_blur_cache_finish eevee_motion_blur.cc 507  0x18e8585      
3  eevee_render_to_image          eevee_engine.cc      568  0x18d526e      
4  DRW_render_to_image            draw_manager_c.cc    2028 0x187c7ec      
5  engine_render_view_layer       engine.cc            894  0x2e04d2c      
6  RE_engine_render               engine.cc            1050 0x2e053c8      
7  do_render_engine               pipeline.cc          1084 0x2e0df9e      
8  do_render_compositor           pipeline.cc          1244 0x2e0e666      
9  do_render_full_pipeline        pipeline.cc          1528 0x2e0f4b0      
10 RE_RenderAnim                  pipeline.cc          2472 0x2e11b9f      
11 render_startjob                render_internal.cc   713  0x2b42750      
12 do_job_thread                  wm_jobs.cc           398  0x14f1813      
13 tslot_thread_start             threads.cc           176  0x1432738      
14 start_thread                                             0x7fffe68ac897 
15 clone3                                                   0x7fffe6933a5c 

EEVEE-Next doesnt seem to crash though, so we might take the High prio back @fclem ?

`batch->verts[0]` is NULL in this case ``` 1 GPU_vertbuf_get_vertex_len gpu_vertex_buffer.cc 306 0x8994bb3 2 EEVEE_motion_blur_cache_finish eevee_motion_blur.cc 507 0x18e8585 3 eevee_render_to_image eevee_engine.cc 568 0x18d526e 4 DRW_render_to_image draw_manager_c.cc 2028 0x187c7ec 5 engine_render_view_layer engine.cc 894 0x2e04d2c 6 RE_engine_render engine.cc 1050 0x2e053c8 7 do_render_engine pipeline.cc 1084 0x2e0df9e 8 do_render_compositor pipeline.cc 1244 0x2e0e666 9 do_render_full_pipeline pipeline.cc 1528 0x2e0f4b0 10 RE_RenderAnim pipeline.cc 2472 0x2e11b9f 11 render_startjob render_internal.cc 713 0x2b42750 12 do_job_thread wm_jobs.cc 398 0x14f1813 13 tslot_thread_start threads.cc 176 0x1432738 14 start_thread 0x7fffe68ac897 15 clone3 0x7fffe6933a5c ``` EEVEE-Next doesnt seem to crash though, so we might take the High prio back @fclem ?

@lichtwerk Might be nice to bisect it. I don't remember changing anything on EEVEE's side for 4.1 so I believe it is a wrong assumption of geometry nodes somewhere.

@lichtwerk Might be nice to bisect it. I don't remember changing anything on EEVEE's side for 4.1 so I believe it is a wrong assumption of geometry nodes somewhere.
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Reference: blender/blender#120953
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