Eevee render crash with motionblur and geometry nodes #120953
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Reference: blender/blender#120953
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System Information
Operating system: Linux-6.8.5-301.fc40.x86_64-x86_64-with-glibc2.38 64 Bits, WAYLAND UI
Graphics card: AMD Radeon RX 5700 XT (radeonsi, navi10, LLVM 17.0.6, DRM 3.57, 6.8.5-301.fc40.x86_64) AMD 4.6 (Core Profile) Mesa 24.0.5 (git-7737614720)
Blender Version
Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash:
40a5e739e270
Short description of error
Blender crashes on frame 7 rendering animation of the attached project.
Exact steps for others to reproduce the error
Open the attached project. Render animation. First 6 frames render fine. Crash occurs on frame 7. If you try to render a still frame on frame 7, you also get a crash.
Hi, thanks for the report. Unable to redo the crash on windows in 4.1
Can we get the logs here?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#linux
Can you consistently reproduce it on frame7 or is it intermittent?
The crasher on frame 7 is always reproducible. Downloaded the latest release tarball from blender.org, 4.1.1. and attached the backtrace. Sadly even the previous 4.0.2 release crashes. The one thing I noticed is that sound stops playing when blender hangs.
Thanks. crash.txt on linux did not include the function calls in stack trace (only has memory address). Resetting the status, someone on linux+AMD GPU might able to check.
Can't reproduce in 4.1 on my mac mini m1 either. It does crash on Fedora Silverblue 39 on my Intel laptop though, so it might not be related to the GPU.
Replaced by amd 5700xt with intel arc 770 on the workstation originally reported on. Still crashes on frame #7.
Can confirm, something wrong with motion blur vertex buffers (could be empty in certain situations with GN?), doesnt crash without motionblur... will debug
Eevee render crash on frame 7to Eevee render crash with motionblur and geometry nodesbatch->verts[0]
is NULL in this caseEEVEE-Next doesnt seem to crash though, so we might take the High prio back @fclem ?
@lichtwerk Might be nice to bisect it. I don't remember changing anything on EEVEE's side for 4.1 so I believe it is a wrong assumption of geometry nodes somewhere.