GeoNodes bake is lost after closing + reopening (or crash + reopen) #121140
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Reference: blender/blender#121140
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System Information
Operating system: Linux-6.5.0-28-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: Mesa Intel(R) Graphics (RPL-P) Intel 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2
Blender Version
Broken: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash:
e1743a0317bc
Worked: (newest version of Blender that worked as expected)
Short description of error
I use a Bake node in GeoNodes to bake an animation, then I close blender.
I reopen Blender and the baked geometry does not appear for the object - in fact no geometry is shown at all.
I think this issue started recently in the project rather than occuring the whole time, although I'm not certain.
I have a suspicion as to when this issue may have started, although I'm not certain:
I have another issue with this file, related to the Sun Position addon - I created a ticket for that here. Possibly the two are related, but I don't think so from the stack trace.
Exact steps for others to reproduce the error
[a quicker/easier more minimal example is provided in the comment following this one]
(to speed things up, set the frame range from e.g. 1 to 40 instead of to 4000)
Open the blend file again.
There's no geometry output by the Geonodes modifier at all. [issue reproduced at this point]
Click the bin on the Bake node to delete the bake - now geometry appears, but the animation is incomplete when jumping across the timeline, as expected without a full bake.
Here's a more minimal example:
I've also had issues recently that may be caused by "Sun Position" addon, for which I filed a separate ticket.
This minimal example demonstrates the same issue regardless of whether that addon is enabled or not.
Please let me know if there's anything more I can provide to help with diagnosing / fixing this.
I'm a software engineer. I have no familiarity with the Blender codebase yet, but this is probably a nice time to change that since I want to build some audio-related addons whenever I next have a large amount of time to spare.