Radial Symmetry Sculpting FAILS on Mesh that is BOTH Convex and Concave #121144
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Reference: blender/blender#121144
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.23
Blender Version
Broken: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash:
e1743a0317bc
Worked: Unknown
Short description of error
This bug was particularly difficult to diagnose. However, after extensive testing, I can confirm that radial sculpting does NOT work correctly on any mesh that is both convex and concave, and particularly a mesh that is convex in one axis but concave in the other. (See attached image.)
Exact steps for others to reproduce the error
Thanks so much for looking into this.
I assume this has to do with the fact that the effective origins for the dabs/strokes of radial symmetry are distributed on a "flat" plane around the specified axis
That is why you dont get influence in some parts of the mesh.
@AdamJanz : does this make sense?
@lichtwerk Thanks, Philipp. Yes, that would make sense... so I guess this would be more of a limitation than a bug, then? It's worth noting that switching the brush falloff from "Sphere" to "Projected" almost works on mesh 5 (when in bottom orthographic view), however the effect breaks wherever the surface normal becomes perpendicular to the orthographic view:
But on mesh 6, which has very subtle surface normal changes, the tool breaks especially badly, resulting in a horizontally squashed sculpt:
However, if I have the falloff set to "Projected" and also check the box for "Original Normal" under Advanced Brush Settings, I can get a similar result to Mesh 5. It still flattens a bit at perpendicular areas, and then inverts completely in the concave area, but at least it is a much better result for this type of mesh surface. I'd say this is a decent workaround until the "Projected" mode can be improved to not invert wherever the surface normal changes completely (from concave to convex, or from convex to concave).