EEVEE: transparent black line on ambient occlusion pass when render #121894

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opened 2024-05-16 23:04:32 +02:00 by Oliver Etchebarne · 2 comments

System Information
Operating system: Linux-6.8.9-3-MANJARO-x86_64-with-glibc2.39 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 550.78

Blender Version
Broken: version: version: 4.1.1, branch: makepkg (modified), commit date: 2024-04-15 15:11, hash: e1743a0317bc
Worked: never tested.

Short description of error
In EEVEE, when a plane not directly facing the camera fills the camera view and ambient occlusion is active (also its pass), in the render view, selecting the AO pass, there is a semi transparent black line 1 pixel width at the top and bottom of the image.

If the plane is aligned to the camera, the black lines disappear, but rotating the plane so it doesn't directly points to the camera, the black lines start to appear.

Tested also on 4.2.0-alpha+main.ed2be4c89f59 with EEVEE legacy, with same results.

Exact steps for others to reproduce the error

  • In a default new scene, add mesh > plane
  • Scale × 15, so it fills the camera view
  • In render properties, activate Ambient Occlusion (and in 4.2.0-alpha, select EEVEE (Legacy))
  • In view layer properties > Passes, activate Ambient Occlusion
  • Render image
  • In the render view, "pass" drop menu, select AO
  • Zoom at the top or bottom of the image, there is a semi transparent 1 pixel width black line.
**System Information** Operating system: Linux-6.8.9-3-MANJARO-x86_64-with-glibc2.39 64 Bits, X11 UI Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 550.78 **Blender Version** Broken: version: version: 4.1.1, branch: makepkg (modified), commit date: 2024-04-15 15:11, hash: `e1743a0317bc` Worked: never tested. **Short description of error** In EEVEE, when a plane not directly facing the camera fills the camera view and ambient occlusion is active (also its pass), in the render view, selecting the AO pass, there is a semi transparent black line 1 pixel width at the top and bottom of the image. If the plane is aligned to the camera, the black lines disappear, but rotating the plane so it doesn't directly points to the camera, the black lines start to appear. Tested also on 4.2.0-alpha+main.ed2be4c89f59 with EEVEE legacy, with same results. **Exact steps for others to reproduce the error** - In a default new scene, add mesh > plane - Scale × 15, so it fills the camera view - In render properties, activate Ambient Occlusion (and in 4.2.0-alpha, select EEVEE (Legacy)) - In view layer properties > Passes, activate Ambient Occlusion - Render image - In the render view, "pass" drop menu, select AO - Zoom at the top or bottom of the image, there is a semi transparent 1 pixel width black line.
Oliver Etchebarne added the
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labels 2024-05-16 23:04:32 +02:00
Member

I think this might be the quirk of screen space tracing...

I can see the semi transparent black line on the top of the image but not bottom. On latest 4.2 too.

图片

I think this might be the quirk of screen space tracing... I can see the semi transparent black line on the top of the image but not bottom. On latest 4.2 too. ![图片](/attachments/3239b877-e0bd-4ab4-a351-96b65fda4d6d)
Clément Foucault self-assigned this 2024-05-23 19:56:38 +02:00

@ChengduLittleA This is a EEVEE-Legacy issue, so the Interest|EEVEE is not appropriate. This happens in EEVEE-Next too.

The issue can be worked around enabling Film > Overscan.

This happens because the extrapolated depth (outside of the view) is giving a flat surface pointing at the camera. Since the normal of the surface is not pointing at the camera it considers that as some shadowing. This doesn't happen with the penultimate row of pixel because the slope between the two rows is matching the normal of surface.

Since this has a rather trivial workaround, I will lower the priority.

@ChengduLittleA ~~This is a EEVEE-Legacy issue, so the `Interest|EEVEE` is not appropriate.~~ This happens in EEVEE-Next too. The issue can be worked around enabling `Film > Overscan`. This happens because the extrapolated depth (outside of the view) is giving a flat surface pointing at the camera. Since the normal of the surface is not pointing at the camera it considers that as some shadowing. This doesn't happen with the penultimate row of pixel because the slope between the two rows is matching the normal of surface. Since this has a rather trivial workaround, I will lower the priority.
Clément Foucault removed their assignment 2024-05-24 13:00:35 +02:00
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Reference: blender/blender#121894
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