EEVEE-Next: Large objects crash light cache baking #121916
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Reference: blender/blender#121916
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Super/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 516.93
Blender Version
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-05-12 20:29, hash:
4a1597e39adb
Worked: Eevee Legacy 4.1.1
Short description of error
Volume light probe rendering slows to a crawl if there is a large object visible in the scene. Even larger objects have a higher performance impact, including crashing Blender consistently.
Exact steps for others to reproduce the error
Hi, thanks for the report. Can confirm the crash though logs are not generated. In debug build, process terminated with the error in nvoglv64.dll
I noticed high GPU usage so crash is likely related to GPU (out of memory?)
Will defer this to EEVEE devs for further investigation.
So the new system is creating a surfel representation of the scene inside and around the volume probe. The surfel density is fixed which can increase the memory consumption drastically even for simple scene.
So I see a few improvement that can be done here:
We might want to work on reducing the memory consumption of the system in the future but I would say it is too late to add these for the initial release.
Large objects crash light cache baking (Eevee Next)to EEVEE-Next: Large objects crash light cache baking