Decimate modifier face count doesn't match real triangle/face count under certain conditions #122098

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opened 2024-05-22 14:27:57 +02:00 by Keith Boshoff · 0 comments
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System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 960

Blender Version
Broken: 4.2 (latest) and 4.1 (Steam)

Under specific conditions the feedback in the Decimate modifier's face count doesn't match the actual face/triangle count.

image

Reproduction

  • Download attached file.
  • See that the decimate face count doesn't match the statistics face/triangle count

If you disable any modifier in the stack the issue disappears, if you add extra Decimate modifiers after the last one the count is still off. Copy the stack to any other object and the problem persists. BUT, attach the object into a new scene or load the file without Load UI, and it works correctly.

UPDATE: It seems that under certain conditions even doing the Load UI workaround doesn't work in all cases.

**System Information** Operating system: Windows 10 Graphics card: Nvidia GTX 960 **Blender Version** Broken: 4.2 (latest) and 4.1 (Steam) Under specific conditions the feedback in the Decimate modifier's face count doesn't match the actual face/triangle count. ![image](/attachments/4c64bbeb-d7ec-4d83-bf69-2f1244a80f93) **Reproduction** - Download attached file. - See that the decimate face count doesn't match the statistics face/triangle count If you disable any modifier in the stack the issue disappears, if you add extra Decimate modifiers after the last one the count is still off. Copy the stack to any other object and the problem persists. BUT, attach the object into a new scene or load the file without Load UI, and it works correctly. UPDATE: It seems that under certain conditions even doing the Load UI workaround doesn't work in all cases.
Keith Boshoff added the
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Report
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labels 2024-05-22 14:27:58 +02:00
Richard Antalik added
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Confirmed
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and removed
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labels 2024-05-22 18:15:29 +02:00
Bart van der Braak added
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and removed
Type
Report
labels 2024-08-14 13:00:35 +02:00
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Reference: blender/blender#122098
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