With any active keying set, can't set the keyframe on rigify parent switch property #122372

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opened 2024-05-28 14:54:01 +02:00 by Adriano D'Elia · 1 comment

System Information
Operating system: macOS-14.4.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M2 Max 1.2

Blender Version
Broken: version: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash: e1743a0317bc

Short description of error
With any active keying set (for ex.: loc rot scale & custom properties or whole character), when press I to insert keyframe, blender doesn't set the keyframe on the rigify parent switch property (see the attached screenshot).
Instead, if you don't set any active keying set and try to insert the keyframe, it will add the keyframe also on that property correctly.

Exact steps for others to reproduce the error

  1. activate rigify add on
  2. use the attached file "rigify_parent_switch_issue.blend"
  3. set the active keying set on "Whole Character" or "Location Rotation Scale & Custom Properties"
  4. press "I" to add a keyframe on "torso" (it will not add the keyframe on the "Torso Parent")
  5. clear the active keying set leaving with nothing
  6. press "I" to add a keyframe on "torso" (now it will add the keyframe also on the "Torso Parent" property correctly)
**System Information** Operating system: macOS-14.4.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M2 Max 1.2 **Blender Version** Broken: version: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash: `e1743a0317bc` **Short description of error** With any active keying set (for ex.: loc rot scale & custom properties or whole character), when press I to insert keyframe, blender doesn't set the keyframe on the rigify parent switch property (see the attached screenshot). Instead, if you don't set any active keying set and try to insert the keyframe, it will add the keyframe also on that property correctly. **Exact steps for others to reproduce the error** 1. activate rigify add on 2. use the attached file "rigify_parent_switch_issue.blend" 3. set the active keying set on "Whole Character" or "Location Rotation Scale & Custom Properties" 4. press "I" to add a keyframe on "torso" (it will not add the keyframe on the "Torso Parent") 5. clear the active keying set leaving with nothing 6. press "I" to add a keyframe on "torso" (now it will add the keyframe also on the "Torso Parent" property correctly)
Adriano D'Elia added the
Status
Needs Triage
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Report
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Normal
labels 2024-05-28 14:54:02 +02:00

This seems to be a regression from 4.0
In that version we didn't have the nice dropdown but at least the keying set added the keys

This seems to be a regression from 4.0 In that version we didn't have the nice dropdown but at least the keying set added the keys
Christoph Lendenfeld added
Status
Confirmed
Module
Animation & Rigging
and removed
Status
Needs Triage
labels 2024-05-28 15:25:03 +02:00
Christoph Lendenfeld self-assigned this 2024-05-28 15:53:19 +02:00
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2024-06-13 13:17:56 +02:00
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Reference: blender/blender#122372
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