undo/redo | camera zoom view #122461

Closed
opened 2024-05-30 01:40:23 +02:00 by ^~^ · 4 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 552.12

Blender Version
Broken: version: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash: e1743a0317bc
Worked: (idk tbh)


camera zoom view step refer to the first step (original) as its own steps 💀(im too tired to write a sencesable report😪)


  • open new blender scene

  • go to camera view

  • do some steps (edit an object) and zoom from the camera view

  • undo the steps

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 552.12 **Blender Version** Broken: version: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash: `e1743a0317bc` Worked: (idk tbh) **** `camera zoom view` step refer to the first step (original) as its own steps 💀(im too tired to write a sencesable report😪) *** - open new blender scene - go to camera view - do some steps (edit an object) and zoom from the camera view - undo the steps
^~^ added the
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Normal
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labels 2024-05-30 01:40:24 +02:00
Member

Hi, thanks for the report. Generating undo step when transforming in "locked camera view" is an intentional change I made in befe38fe1d
Not a bug, closing 🙂

Hi, thanks for the report. Generating undo step when transforming in "locked camera view" is an intentional change I made in befe38fe1d Not a bug, closing 🙂
Blender Bot added
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Archived
and removed
Status
Needs Triage
labels 2024-05-30 04:58:45 +02:00
Author

Hi, thanks for the report. Generating undo step when transforming in "locked camera view" is an intentional change I made in befe38fe1d
Not a bug, closing 🙂

no this wasnt my point 😁 . i know my report make no scence . but the video explane the situation .
and im gonna exlpan a bit .
what happen here is not me complaining about the camera movement register as under steps. No . its when zoom and hit Ctrl z nothing happen . u have to go all the way to the first step just to undo the camera zoom view . i hope this one will make sence 😅

> Hi, thanks for the report. Generating undo step when transforming in "locked camera view" is an intentional change I made in befe38fe1d > Not a bug, closing 🙂 no this wasnt my point 😁 . i know my report make no scence . but the video explane the situation . and im gonna exlpan a bit . what happen here is not me complaining about the camera movement register as under steps. No . its when `zoom` and hit `Ctrl z` nothing happen . u have to go all the way to the first step just to undo the `camera zoom view` . i hope this one will make sence 😅
Member

I guess this only happens in non "object" mode, right? That's due to two different undo systems. camera navigation uses memfile undo. But inside sculpt mode, their own undo system is used.
Data written in sculpt mode undo step is only about the "changes done on the mesh". Rest operations (ex: navigation, UI) are either ignored or an empty undo step is registered.

I guess this only happens in non "object" mode, right? That's due to two different undo systems. `camera navigation` uses memfile undo. But inside sculpt mode, their own undo system is used. Data written in sculpt mode undo step is only about the "changes done on the mesh". Rest operations (ex: navigation, UI) are either ignored or an empty undo step is registered.
Author

I guess this only happens in non "object" mode, right? That's due to two different undo systems. camera navigation uses memfile undo. But inside sculpt mode, their own undo system is used.
Data written in sculpt mode undo step is only about the "changes done on the mesh". Rest operations (ex: navigation, UI) are either ignored or an empty undo step is registered.

so camera move/zoom/pan in edit mode did not register as undo/redo steps .
in object mode works fine
in sculpt mode pan/move works fine in the undo panel but zoom did`nt . undo panel skips the zoom steps . anyway this is not a big deal🙂

> I guess this only happens in non "object" mode, right? That's due to two different undo systems. `camera navigation` uses memfile undo. But inside sculpt mode, their own undo system is used. > Data written in sculpt mode undo step is only about the "changes done on the mesh". Rest operations (ex: navigation, UI) are either ignored or an empty undo step is registered. so camera move/zoom/pan in `edit mode` did not register as undo/redo steps . in `object mode` works fine in `sculpt mode` pan/move works fine in the undo panel but zoom did`nt . undo panel skips the zoom steps . anyway this is not a big deal🙂
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Reference: blender/blender#122461
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