Blender crashing when I use shading #122656

Closed
opened 2024-06-03 14:31:13 +02:00 by randy-B · 15 comments

System Information
Operating system: Windows 10 64 bit
Graphics card: RTX 2080 super

Blender Version
Broken: 4.1.1
Worked: 4.1.1
Short description of error Everytime I go to use shading in blender, within a few minutes when I start moving around, blender crashers, it doesn't matter if I use evee or cycles. It doesnt matter what build I use.

Exact steps for others to reproduce the error??
Based on the default startup or an attached .blend file (as simple as possible).??

**System Information** Operating system: Windows 10 64 bit Graphics card: RTX 2080 super **Blender Version** Broken: 4.1.1 Worked: 4.1.1 **Short description of error** Everytime I go to use shading in blender, within a few minutes when I start moving around, blender crashers, it doesn't matter if I use evee or cycles. It doesnt matter what build I use. **Exact steps for others to reproduce the error**?? Based on the default startup or an attached .blend file (as simple as possible).??
randy-B added the
Severity
Normal
Type
Report
Status
Needs Triage
labels 2024-06-03 14:31:14 +02:00
Member

Hi there! Could you try giving us the crash log and a file that can reproduce the issue? Also please try latest 4.2 and see if there's any improvements. Thanks!

Hi there! Could you try giving us the [crash log](https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#windows) and a file that can reproduce the issue? Also please try latest 4.2 and see if there's any improvements. Thanks!
Author

Unhandled exception at 0x00007FF9115E3525 (nvoglv64.dll) in blender.exe: Fatal program exit requested. <---is this crash log you mean? Im new to this. when it crashed, i just click on the bug then copy it from visual studio

Unhandled exception at 0x00007FF9115E3525 (nvoglv64.dll) in blender.exe: Fatal program exit requested. <---is this crash log you mean? Im new to this. when it crashed, i just click on the bug then copy it from visual studio
Member

Hi, that suggests the crash related to GPU driver. Have you recently updated NVIDIA drivers? Can you attach system info and full crash logs as requested earlier.

Hi, that suggests the crash related to GPU driver. Have you recently updated NVIDIA drivers? Can you attach system info and full crash logs as requested earlier.
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2024-06-04 05:35:44 +02:00

I would advise to follow the link for providing (full) crash logs. Easiest is downloading alpha build from https://builder.blender.org/download/daily/, and running debug_log.cmd.

In any case, however you got to crash in nvoglv64.dll, it means that crash happened in GPU diver, so if you can, update it and re-check if crash happens. If that does not help, please provide logs.

I would advise to follow the link for providing (full) crash logs. Easiest is downloading alpha build from https://builder.blender.org/download/daily/, and running `debug_log.cmd`. In any case, however you got to crash in `nvoglv64.dll`, it means that crash happened in GPU diver, so if you can, update it and re-check if crash happens. If that does not help, please provide logs.
Author

Thank you all for the reply, I always update my graphics drivers... I figured if i updated blender to the newest build, the problem would go away, but that wasn't the case. To give you little more detail... this only happeneds when I go into shader mode, another words if I click on material staying in the layout mode, I have no issues. It's just in shader mode.

OS Name Microsoft Windows 10 Home
Version 10.0.19045 Build 19045

System Type x64-based PC

Processor Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. P1.30, 9/5/2018
SMBIOS Version 3.1
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer ASRock
BaseBoard Product Z390 Taichi
BaseBoard Version
Platform Role Desktop
Secure Boot State Off
PCR7 Configuration Elevation Required to View
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume4

Hardware Abstraction Layer Version = "10.0.19041.3636"

Installed Physical Memory (RAM) 32.0 GB
Total Physical Memory 31.9 GB
Available Physical Memory 24.9 GB
Total Virtual Memory 36.7 GB
Available Virtual Memory 26.9 GB
Page File Space 4.75 GB
Page File C:\pagefile.sys
Kernel DMA Protection Off
Virtualization-based security Not enabled
Device Encryption Support Elevation Required to View
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware Yes
Hyper-V - Data Execution Protection Yes

Thank you all for the reply, I always update my graphics drivers... I figured if i updated blender to the newest build, the problem would go away, but that wasn't the case. To give you little more detail... this only happeneds when I go into shader mode, another words if I click on material staying in the layout mode, I have no issues. It's just in shader mode. OS Name Microsoft Windows 10 Home Version 10.0.19045 Build 19045 System Type x64-based PC Processor Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 8 Logical Processor(s) BIOS Version/Date American Megatrends Inc. P1.30, 9/5/2018 SMBIOS Version 3.1 Embedded Controller Version 255.255 BIOS Mode UEFI BaseBoard Manufacturer ASRock BaseBoard Product Z390 Taichi BaseBoard Version Platform Role Desktop Secure Boot State Off PCR7 Configuration Elevation Required to View Windows Directory C:\WINDOWS System Directory C:\WINDOWS\system32 Boot Device \Device\HarddiskVolume4 Hardware Abstraction Layer Version = "10.0.19041.3636" Installed Physical Memory (RAM) 32.0 GB Total Physical Memory 31.9 GB Available Physical Memory 24.9 GB Total Virtual Memory 36.7 GB Available Virtual Memory 26.9 GB Page File Space 4.75 GB Page File C:\pagefile.sys Kernel DMA Protection Off Virtualization-based security Not enabled Device Encryption Support Elevation Required to View Hyper-V - VM Monitor Mode Extensions Yes Hyper-V - Second Level Address Translation Extensions Yes Hyper-V - Virtualization Enabled in Firmware Yes Hyper-V - Data Execution Protection Yes
Author

I0604 07:44:50.329836 12752 device.cpp:36] CUEW initialization succeeded
I0604 07:44:50.329836 12752 device.cpp:38] Found precompiled kernels
I0604 07:44:50.347784 12752 device.cpp:63] HIPEW initialization failed: Error opening HIP dynamic library
Registered MACHIN3tools 1.8.0 with 5 tools, 6 pie menus
Unregistered MACHIN3tools 1.8.0.
Switching to fully guarded memory allocator.
Blender 4.1.1
Build: 2024-04-15 23:33:30 Windows Release
argv[0] = C:\Program Files\Blender Foundation\Blender 4.1\blender
argv[1] = --debug
argv[2] = --debug-cycles
argv[3] = --python-expr
argv[4] = import bpy; bpy.context.preferences.filepaths.temporary_directory=r'C:\Users\randy\AppData\Local\Temp\blender\debug_logs'; bpy.ops.wm.sysinfo(filepath=r'C:\Users\randy\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: "C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\config\userpref.blend"
Saved session recovery to "C:\Users\randy\AppData\Local\Temp\blender\debug_logs\quit.blend"

Blender quit

This is what I received when I clicked on blender_debug_output, do you also need blender system info?

I0604 07:44:50.329836 12752 device.cpp:36] CUEW initialization succeeded I0604 07:44:50.329836 12752 device.cpp:38] Found precompiled kernels I0604 07:44:50.347784 12752 device.cpp:63] HIPEW initialization failed: Error opening HIP dynamic library Registered MACHIN3tools 1.8.0 with 5 tools, 6 pie menus Unregistered MACHIN3tools 1.8.0. Switching to fully guarded memory allocator. Blender 4.1.1 Build: 2024-04-15 23:33:30 Windows Release argv[0] = C:\Program Files\Blender Foundation\Blender 4.1\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.context.preferences.filepaths.temporary_directory=r'C:\Users\randy\AppData\Local\Temp\blender\debug_logs'; bpy.ops.wm.sysinfo(filepath=r'C:\Users\randy\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: "C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\config\userpref.blend" Saved session recovery to "C:\Users\randy\AppData\Local\Temp\blender\debug_logs\quit.blend" Blender quit This is what I received when I clicked on blender_debug_output, do you also need blender system info?

This is what I received when I clicked on blender_debug_output, do you also need blender system info?

blender_debug_log.cmd should create 2 or 3 files and open them in explorer after crash or blender is closed. But yes, we want all of these files.

I see only @antoniov has 2080 GPU, but did not see him around much lately, so don't think we would be able to reproduce this.

> This is what I received when I clicked on blender_debug_output, do you also need blender system info? blender_debug_log.cmd should create 2 or 3 files and open them in explorer after crash or blender is closed. But yes, we want all of these files. I see only @antoniov has 2080 GPU, but did not see him around much lately, so don't think we would be able to reproduce this.
Author

= Blender 4.1.1 System Information =

Blender:

version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash: e1743a0317, type: Release
build date: 2024-04-15, 23:33:30
platform: 'Windows-10-10.0.19045-SP0'
binary path: 'C:\Program Files\Blender Foundation\Blender 4.1\blender.exe'
build cflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp
build cxxflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- -openmp /Zc:__cplusplus
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:

version: 3.11.7 (main, Feb 5 2024, 18:45:06) [MSC v.1928 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\startup'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules'
'C:\Program Files\Blender Foundation\Blender 4.1\python311.zip'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\DLLs'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib'
'C:\Program Files\Blender Foundation\Blender 4.1'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\python'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib\site-packages'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\freestyle\modules'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\modules'
'C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\modules'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons'
'C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons'
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons_contrib'

Python (External Binary):

binary path: 'C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\bin\python.exe'
version: Python 3.11.7

Directories:

scripts:
'C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts'
'C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts'
user scripts: 'C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts'
pref scripts:
datafiles: 'C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\datafiles'
config: 'C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\config'
scripts: 'C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts'
autosave: 'C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\autosave'
tempdir: 'C:\Users\randy\AppData\Local\Temp\blender\debug_logs\blender_a10292\'

FFmpeg:

avcodec: '60, 31, 102'
avdevice: '60, 3, 100'
avformat: '60, 16, 100'
avutil: '58, 29, 100'
swscale: ' 7, 5, 100'

SDL:

Version: 2.28.2
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:

OpenColorIO: 2, 3, 2
OpenImageIO: 2, 5, 6
OpenShadingLanguage: 1, 13, 7
OpenSubdiv: 3, 6, 0
OpenVDB: 11, 0, 0
Alembic: 1, 8, 3
USD: 0, 23, 11

GPU:

renderer: 'NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.6.0 NVIDIA 555.85'
device type: 'NVIDIA'
backend type: 'OPENGL'
extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_program_multiview
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_std430_layout
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

Implementation Dependent GPU Limits:

Maximum Batch Vertices: 1048576
Maximum Batch Indices: 1048576

GLSL:
Maximum Varying Floats: 124
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Features:
Compute Shader Support: 1
Image Load/Store Support: 1

Cycles:

CPU device capabilities: SSE2 SSE41 AVX2

CUDA device capabilities:
NVIDIA GeForce RTX 2080 SUPER
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536
CU_DEVICE_ATTRIBUTE_WARP_SIZE 32
CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1845000
CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1
CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 48
CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1
CU_DEVICE_ATTRIBUTE_INTEGRATED 0
CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1
CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048
CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1
CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0
CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0
CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 7751000
CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256
CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 4194304
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1024
CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 2
CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768
CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 7
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 5
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 65536
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536
CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0

Enabled add-ons:

io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_anim_bvh_init_.py)
io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_curve_svg_init_.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_mesh_stl_init_.py)
io_mesh_uv_layout (version: (1, 2, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_mesh_uv_layout_init_.py)
io_scene_fbx (version: (5, 11, 7), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_fbx_init_.py)
io_scene_gltf2 (version: (4, 1, 63), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_gltf2_init_.py)
io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_x3d_init_.py)
cycles (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\cycles_init_.py)
node_wrangler (version: (3, 53), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\node_wrangler_init_.py)
mesh_auto_mirror (version: (2, 5, 4), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\mesh_auto_mirror.py)
mesh_looptools (version: (4, 7, 7), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\mesh_looptools.py)
object_boolean_tools (version: (0, 4, 1), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\object_boolean_tools.py)
magic_uv (version: (6, 7, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\magic_uv_init_.py)
mesh_tools (version: (0, 3, 6), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\mesh_tools_init_.py)
space_view3d_pie_menus (version: (1, 3, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\space_view3d_pie_menus_init_.py)
mesh_f2 (version: (1, 8, 4), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\mesh_f2.py)
space_view3d_copy_attributes (version: (0, 6, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\space_view3d_copy_attributes.py)
object_print3d_utils (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\object_print3d_utils_init_.py)
MACHIN3tools (version: (1, 8, 0), path: C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\MACHIN3tools_init_.py)
PowerSave (version: (0, 4, 6), path: C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\PowerSave_init_.py)
materials_library_vx (version: (0, 6, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\materials_library_vx_init_.py)

= Blender 4.1.1 System Information = ==================================== Blender: ==================================== version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash: e1743a0317bc, type: Release build date: 2024-04-15, 23:33:30 platform: 'Windows-10-10.0.19045-SP0' binary path: 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\blender.exe' build cflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp build cxxflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- -openmp /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: ==================================== version: 3.11.7 (main, Feb 5 2024, 18:45:06) [MSC v.1928 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\python311.zip' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\python\\Lib' 'C:\\Program Files\\Blender Foundation\\Blender 4.1' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\python' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\python\\Lib\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\scripts\\freestyle\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\scripts\\addons\\modules' 'C:\\Users\\randy\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\scripts\\addons' 'C:\\Users\\randy\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\scripts\\addons_contrib' Python (External Binary): ==================================== binary path: 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\python\\bin\\python.exe' version: Python 3.11.7 Directories: ==================================== scripts: 'C:\\Program Files\\Blender Foundation\\Blender 4.1\\4.1\\scripts' 'C:\\Users\\randy\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts' user scripts: 'C:\\Users\\randy\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts' pref scripts: datafiles: 'C:\\Users\\randy\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\datafiles' config: 'C:\\Users\\randy\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\config' scripts: 'C:\\Users\\randy\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts' autosave: 'C:\\Users\\randy\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\autosave' tempdir: 'C:\\Users\\randy\\AppData\\Local\\Temp\\blender\\debug_logs\\blender_a10292\\' FFmpeg: ==================================== avcodec: '60, 31, 102' avdevice: '60, 3, 100' avformat: '60, 16, 100' avutil: '58, 29, 100' swscale: ' 7, 5, 100' SDL: ==================================== Version: 2.28.2 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ==================================== OpenColorIO: 2, 3, 2 OpenImageIO: 2, 5, 6 OpenShadingLanguage: 1, 13, 7 OpenSubdiv: 3, 6, 0 OpenVDB: 11, 0, 0 Alembic: 1, 8, 3 USD: 0, 23, 11 GPU: ==================================== renderer: 'NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.6.0 NVIDIA 555.85' device type: 'NVIDIA' backend type: 'OPENGL' extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_std430_layout GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Implementation Dependent GPU Limits: ==================================== Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Features: Compute Shader Support: 1 Image Load/Store Support: 1 Cycles: ==================================== CPU device capabilities: SSE2 SSE41 AVX2 CUDA device capabilities: NVIDIA GeForce RTX 2080 SUPER CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1845000 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 48 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1 CU_DEVICE_ATTRIBUTE_INTEGRATED 0 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 7751000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 4194304 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1024 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 2 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 7 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 5 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0 Enabled add-ons: ==================================== io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_curve_svg\__init__.py) io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 2, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (5, 11, 7), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (4, 1, 63), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_gltf2\__init__.py) io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_x3d\__init__.py) cycles (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\cycles\__init__.py) node_wrangler (version: (3, 53), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\node_wrangler\__init__.py) mesh_auto_mirror (version: (2, 5, 4), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\mesh_auto_mirror.py) mesh_looptools (version: (4, 7, 7), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\mesh_looptools.py) object_boolean_tools (version: (0, 4, 1), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\object_boolean_tools.py) magic_uv (version: (6, 7, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\magic_uv\__init__.py) mesh_tools (version: (0, 3, 6), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\mesh_tools\__init__.py) space_view3d_pie_menus (version: (1, 3, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\space_view3d_pie_menus\__init__.py) mesh_f2 (version: (1, 8, 4), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\mesh_f2.py) space_view3d_copy_attributes (version: (0, 6, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\space_view3d_copy_attributes.py) object_print3d_utils (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\object_print3d_utils\__init__.py) MACHIN3tools (version: (1, 8, 0), path: C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\MACHIN3tools\__init__.py) PowerSave (version: (0, 4, 6), path: C:\Users\randy\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\PowerSave\__init__.py) materials_library_vx (version: (0, 6, 0), path: C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\materials_library_vx\__init__.py)
Author

I0605 09:36:57.524019 2144 device.cpp:36] CUEW initialization succeeded
I0605 09:36:57.524019 2144 device.cpp:38] Found precompiled kernels
I0605 09:36:57.542752 2144 device.cpp:63] HIPEW initialization failed: Error opening HIP dynamic library
I0605 09:45:03.691898 2144 device.cpp:195] Device has compute preemption or is not used for display.
I0605 09:45:03.691898 2144 device.cpp:198] Added device "NVIDIA GeForce RTX 2080 SUPER" with id "CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00".
I0605 09:45:03.691898 2144 device.cpp:201] Device with id "CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00" supports OpenImageDenoise.
I0605 09:45:03.725145 2144 device.cpp:568] Mapped host memory limit set to 29,978,923,008 bytes. (27.92G)
I0605 09:45:03.813937 2144 device_impl.cpp:63] Using AVX2 CPU kernels.
I0605 09:45:03.878859 2144 sync.cpp:299] Total time spent synchronizing data: 0.0055678
I0605 09:45:03.878859 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:03.878859 5932 film.cpp:592] Effective scene passes:
I0605 09:45:03.878859 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:03.878859 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:03.878859 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:03.878859 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:03.878859 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:03.878859 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:03.878859 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:03.878859 5932 scene.cpp:588] Requested features:
I0605 09:45:03.878859 5932 scene.cpp:589] Use BSDF True
I0605 09:45:03.878859 5932 scene.cpp:590] Use Emission True
I0605 09:45:03.878859 5932 scene.cpp:592] Use Volume False
I0605 09:45:03.878859 5932 scene.cpp:593] Use Bump True
I0605 09:45:03.878859 5932 scene.cpp:594] Use Voronoi False
I0605 09:45:03.878859 5932 scene.cpp:596] Use Shader Raytrace False
I0605 09:45:03.878859 5932 scene.cpp:598] Use MNEE False
I0605 09:45:03.878859 5932 scene.cpp:599] Use Transparent False
I0605 09:45:03.878859 5932 scene.cpp:601] Use Denoising True
I0605 09:45:03.878859 5932 scene.cpp:602] Use Path Tracing True
I0605 09:45:03.878859 5932 scene.cpp:604] Use Hair False
I0605 09:45:03.878859 5932 scene.cpp:605] Use Pointclouds False
I0605 09:45:03.878859 5932 scene.cpp:607] Use Object Motion False
I0605 09:45:03.878859 5932 scene.cpp:609] Use Baking False
I0605 09:45:03.878859 5932 scene.cpp:610] Use Subsurface False
I0605 09:45:03.878859 5932 scene.cpp:611] Use Volume False
I0605 09:45:03.878859 5932 scene.cpp:612] Use Patch Evaluation False
I0605 09:45:03.878859 5932 scene.cpp:614] Use Shadow Catcher False
I0605 09:45:03.878859 5932 device_impl.cpp:263] Testing for pre-compiled kernel C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\cycles\lib/kernel_sm_75.cubin.
I0605 09:45:03.878859 5932 device_impl.cpp:265] Using precompiled kernel.
I0605 09:45:03.945808 5932 device_impl.cpp:508] Local memory reserved 310,378,496 bytes. (296.00M)
I0605 09:45:03.950037 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:03.963021 5932 colorspace.cpp:140] Colorspace Linear Rec.709 is no-op
I0605 09:45:03.971959 5932 colorspace.cpp:145] Colorspace sRGB is sRGB
I0605 09:45:03.972956 5932 colorspace.cpp:140] Colorspace Non-Color is no-op
I0605 09:45:04.001209 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0520029 seconds.
I0605 09:45:04.005200 5932 object.cpp:780] Total 1 objects.
I0605 09:45:04.009748 5932 particles.cpp:106] Total 0 particle systems.
I0605 09:45:04.009748 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:04.039076 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:04.079994 5932 tables.cpp:39] Total 9 lookup tables.
I0605 09:45:04.080996 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:04.080996 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:04.080996 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:04.080996 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:04.081964 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:04.081964 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 24,262,459 (23.14M)
Peak: 24,351,547 (23.22M)
I0605 09:45:04.138813 5932 path_trace.cpp:409] Rendered 1 samples in 0.0094299 seconds (0.0094299 seconds per sample), occupancy: 0.00422335
I0605 09:45:04.255800 5932 path_trace_work_gpu.cpp:905] Using graphics interop GPU display update.
I0605 09:45:04.260272 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.278225 5932 path_trace.cpp:409] Rendered 1 samples in 0.0181139 seconds (0.0181139 seconds per sample), occupancy: 0.272173
I0605 09:45:04.331986 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.348932 5932 path_trace.cpp:409] Rendered 1 samples in 0.0170068 seconds (0.0170068 seconds per sample), occupancy: 0.272174
I0605 09:45:04.385862 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.403786 5932 path_trace.cpp:409] Rendered 1 samples in 0.018151 seconds (0.018151 seconds per sample), occupancy: 0.207262
I0605 09:45:04.440712 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.458642 5932 path_trace.cpp:409] Rendered 1 samples in 0.017718 seconds (0.017718 seconds per sample), occupancy: 0.207285
I0605 09:45:04.495563 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.499531 5932 path_trace.cpp:409] Rendered 1 samples in 0.0030037 seconds (0.0030037 seconds per sample), occupancy: -nan(ind)
I0605 09:45:04.499531 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.521471 5932 path_trace.cpp:409] Rendered 1 samples in 0.0201839 seconds (0.0201839 seconds per sample), occupancy: 0.229455
I0605 09:45:04.565384 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.582309 5932 path_trace.cpp:409] Rendered 4 samples in 0.016464 seconds (0.004116 seconds per sample), occupancy: 0.924741
I0605 09:45:04.582309 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.599263 5932 path_trace.cpp:409] Rendered 1 samples in 0.0162002 seconds (0.0162002 seconds per sample), occupancy: 0.208588
I0605 09:45:04.657399 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.674391 5932 path_trace.cpp:409] Rendered 8 samples in 0.0165493 seconds (0.00206866 seconds per sample), occupancy: 1
I0605 09:45:04.674391 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.686319 5932 path_trace.cpp:409] Rendered 1 samples in 0.0121888 seconds (0.0121888 seconds per sample), occupancy: 0.154008
I0605 09:45:04.740628 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.755584 5932 path_trace.cpp:409] Rendered 8 samples in 0.0142695 seconds (0.00178369 seconds per sample), occupancy: 0.317898
I0605 09:45:04.755584 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.767552 5932 path_trace.cpp:409] Rendered 1 samples in 0.0111367 seconds (0.0111367 seconds per sample), occupancy: 0.140118
I0605 09:45:04.805682 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.822639 5932 path_trace.cpp:409] Rendered 8 samples in 0.0160675 seconds (0.00200844 seconds per sample), occupancy: 0.28828
I0605 09:45:04.822639 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.834607 5932 path_trace.cpp:409] Rendered 1 samples in 0.0112161 seconds (0.0112161 seconds per sample), occupancy: 0.105699
I0605 09:45:04.869535 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.898464 5932 path_trace.cpp:409] Rendered 8 samples in 0.0282499 seconds (0.00353124 seconds per sample), occupancy: 0.355091
I0605 09:45:04.898464 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.912398 5932 path_trace.cpp:409] Rendered 1 samples in 0.013292 seconds (0.013292 seconds per sample), occupancy: 0.136759
I0605 09:45:04.958464 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.973448 5932 path_trace.cpp:409] Rendered 8 samples in 0.0146691 seconds (0.00183364 seconds per sample), occupancy: 0.393157
I0605 09:45:04.973448 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:04.985411 5932 path_trace.cpp:409] Rendered 1 samples in 0.0116867 seconds (0.0116867 seconds per sample), occupancy: 0.133418
I0605 09:45:05.029934 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.044893 5932 path_trace.cpp:409] Rendered 8 samples in 0.0156255 seconds (0.00195319 seconds per sample), occupancy: 0.334235
I0605 09:45:05.044893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.057854 5932 path_trace.cpp:409] Rendered 1 samples in 0.0121239 seconds (0.0121239 seconds per sample), occupancy: 0.118877
I0605 09:45:05.095754 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.112708 5932 path_trace.cpp:409] Rendered 8 samples in 0.0165477 seconds (0.00206846 seconds per sample), occupancy: 0.294688
I0605 09:45:05.112708 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.125674 5932 path_trace.cpp:409] Rendered 1 samples in 0.0123366 seconds (0.0123366 seconds per sample), occupancy: 0.155838
I0605 09:45:05.163573 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.199476 5932 path_trace.cpp:409] Rendered 8 samples in 0.0358913 seconds (0.00448641 seconds per sample), occupancy: 0.415155
I0605 09:45:05.199837 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.213841 5932 path_trace.cpp:409] Rendered 1 samples in 0.0139719 seconds (0.0139719 seconds per sample), occupancy: 0.167951
I0605 09:45:05.248627 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.295503 5932 path_trace.cpp:409] Rendered 8 samples in 0.0465647 seconds (0.00582059 seconds per sample), occupancy: 0.444754
I0605 09:45:05.295503 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.298496 5932 path_trace.cpp:409] Rendered 1 samples in 0.0025784 seconds (0.0025784 seconds per sample), occupancy: -nan(ind)
I0605 09:45:05.298496 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.314453 5932 path_trace.cpp:409] Rendered 1 samples in 0.0138074 seconds (0.0138074 seconds per sample), occupancy: 0.169257
I0605 09:45:05.368468 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.391436 5932 path_trace.cpp:409] Rendered 8 samples in 0.0227559 seconds (0.00284449 seconds per sample), occupancy: 0.340241
I0605 09:45:05.391436 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.408360 5932 path_trace.cpp:409] Rendered 1 samples in 0.0169473 seconds (0.0169473 seconds per sample), occupancy: 0.137864
I0605 09:45:05.442291 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.484158 5932 path_trace.cpp:409] Rendered 4 samples in 0.0417041 seconds (0.010426 seconds per sample), occupancy: 0.328084
I0605 09:45:05.518107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.595858 5932 path_trace.cpp:409] Rendered 8 samples in 0.0780107 seconds (0.00975134 seconds per sample), occupancy: 0.374975
I0605 09:45:05.627805 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.705591 5932 path_trace.cpp:409] Rendered 8 samples in 0.0773156 seconds (0.00966445 seconds per sample), occupancy: 0.374988
I0605 09:45:05.737041 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.814862 5932 path_trace.cpp:409] Rendered 8 samples in 0.0778504 seconds (0.0097313 seconds per sample), occupancy: 0.374936
I0605 09:45:05.847250 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.880163 5932 path_trace.cpp:409] Rendered 3 samples in 0.0331247 seconds (0.0110416 seconds per sample), occupancy: 0.272813
I0605 09:45:05.912078 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:05.912078 5932 session.cpp:160] Rendering in main loop is done in 0.520703 seconds.
I0605 09:45:05.912078 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.325229 0.040654
Adaptive Filter 0.000000 0.000000
Denoiser 0.192764 0.128509
Display Update 0.002308 0.003078

Total: 0.520302

Rendered 32 samples in 0.520691 seconds
I0605 09:45:06.307157 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:06.323145 5932 path_trace.cpp:409] Rendered 1 samples in 0.0156827 seconds (0.0156827 seconds per sample), occupancy: 0.133016
I0605 09:45:06.355024 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:06.429850 5932 path_trace.cpp:409] Rendered 8 samples in 0.0743968 seconds (0.0092996 seconds per sample), occupancy: 0.338406
I0605 09:45:06.461741 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:06.535573 5932 path_trace.cpp:409] Rendered 8 samples in 0.0738834 seconds (0.00923543 seconds per sample), occupancy: 0.338481
I0605 09:45:06.567006 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:06.641839 5932 path_trace.cpp:409] Rendered 8 samples in 0.0744068 seconds (0.00930085 seconds per sample), occupancy: 0.338464
I0605 09:45:06.673731 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:06.739557 5932 path_trace.cpp:409] Rendered 7 samples in 0.065723 seconds (0.009389 seconds per sample), occupancy: 0.369729
I0605 09:45:06.770928 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:06.770928 5932 session.cpp:160] Rendering in main loop is done in 0.464283 seconds.
I0605 09:45:06.770928 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.304318 0.038040
Adaptive Filter 0.000000 0.000000
Denoiser 0.157279 0.125824
Display Update 0.002316 0.003088

Total: 0.463913

Rendered 32 samples in 0.464241 seconds
I0605 09:45:07.132988 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.143927 5932 path_trace.cpp:409] Rendered 1 samples in 0.0102101 seconds (0.0102101 seconds per sample), occupancy: 0.903921
I0605 09:45:07.143927 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.162899 5932 path_trace.cpp:409] Rendered 1 samples in 0.0185202 seconds (0.0185202 seconds per sample), occupancy: 0.209092
I0605 09:45:07.200781 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.217752 5932 path_trace.cpp:409] Rendered 4 samples in 0.0171384 seconds (0.0042846 seconds per sample), occupancy: 0.91803
I0605 09:45:07.217752 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.240662 5932 path_trace.cpp:409] Rendered 1 samples in 0.0224818 seconds (0.0224818 seconds per sample), occupancy: 0.210117
I0605 09:45:07.272578 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.340395 5932 path_trace.cpp:409] Rendered 4 samples in 0.067033 seconds (0.0167582 seconds per sample), occupancy: 0.342413
I0605 09:45:07.371994 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.437819 5932 path_trace.cpp:409] Rendered 4 samples in 0.0665905 seconds (0.0166476 seconds per sample), occupancy: 0.342244
I0605 09:45:07.469733 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.535557 5932 path_trace.cpp:409] Rendered 4 samples in 0.0662964 seconds (0.0165741 seconds per sample), occupancy: 0.381196
I0605 09:45:07.567752 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.633579 5932 path_trace.cpp:409] Rendered 4 samples in 0.0655611 seconds (0.0163903 seconds per sample), occupancy: 0.381127
I0605 09:45:07.665518 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.728325 5932 path_trace.cpp:409] Rendered 4 samples in 0.0633724 seconds (0.0158431 seconds per sample), occupancy: 0.533217
I0605 09:45:07.728325 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.746277 5932 path_trace.cpp:409] Rendered 1 samples in 0.0173512 seconds (0.0173512 seconds per sample), occupancy: 0.853295
I0605 09:45:07.746277 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.774205 5932 path_trace.cpp:409] Rendered 1 samples in 0.0277492 seconds (0.0277492 seconds per sample), occupancy: 0.211481
I0605 09:45:07.816033 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.852967 5932 path_trace.cpp:409] Rendered 4 samples in 0.036302 seconds (0.0090755 seconds per sample), occupancy: 0.586742
I0605 09:45:07.852967 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.877869 5932 path_trace.cpp:409] Rendered 1 samples in 0.0248548 seconds (0.0248548 seconds per sample), occupancy: 0.212597
I0605 09:45:07.910779 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:07.986577 5932 path_trace.cpp:409] Rendered 4 samples in 0.0757872 seconds (0.0189468 seconds per sample), occupancy: 0.390759
I0605 09:45:08.018492 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.093291 5932 path_trace.cpp:409] Rendered 4 samples in 0.0756896 seconds (0.0189224 seconds per sample), occupancy: 0.390811
I0605 09:45:08.125672 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.201470 5932 path_trace.cpp:409] Rendered 4 samples in 0.0754411 seconds (0.0188603 seconds per sample), occupancy: 0.390907
I0605 09:45:08.233386 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.308185 5932 path_trace.cpp:409] Rendered 4 samples in 0.0754517 seconds (0.0188629 seconds per sample), occupancy: 0.390838
I0605 09:45:08.341099 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.413902 5932 path_trace.cpp:409] Rendered 4 samples in 0.0729031 seconds (0.0182258 seconds per sample), occupancy: 0.574567
I0605 09:45:08.413902 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.431854 5932 path_trace.cpp:409] Rendered 1 samples in 0.0178686 seconds (0.0178686 seconds per sample), occupancy: 0.903921
I0605 09:45:08.431854 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.460777 5932 path_trace.cpp:409] Rendered 1 samples in 0.0284493 seconds (0.0284493 seconds per sample), occupancy: 0.212456
I0605 09:45:08.500671 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.523609 5932 path_trace.cpp:409] Rendered 4 samples in 0.0228603 seconds (0.00571507 seconds per sample), occupancy: 0.546085
I0605 09:45:08.523609 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.543587 5932 path_trace.cpp:409] Rendered 1 samples in 0.0178022 seconds (0.0178022 seconds per sample), occupancy: 0.274802
I0605 09:45:08.576220 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.630079 5932 path_trace.cpp:409] Rendered 4 samples in 0.0532408 seconds (0.0133102 seconds per sample), occupancy: 0.342607
I0605 09:45:08.661005 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.759732 5932 path_trace.cpp:409] Rendered 8 samples in 0.0986102 seconds (0.0123263 seconds per sample), occupancy: 0.424781
I0605 09:45:08.791647 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.812619 5932 path_trace.cpp:409] Rendered 8 samples in 0.0207445 seconds (0.00259306 seconds per sample), occupancy: 0.508704
I0605 09:45:08.812619 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.823588 5932 path_trace.cpp:409] Rendered 1 samples in 0.0109719 seconds (0.0109719 seconds per sample), occupancy: 0.903921
I0605 09:45:08.823588 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.841514 5932 path_trace.cpp:409] Rendered 1 samples in 0.0168913 seconds (0.0168913 seconds per sample), occupancy: 0.257682
I0605 09:45:08.880409 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.910352 5932 path_trace.cpp:409] Rendered 4 samples in 0.0299178 seconds (0.00747945 seconds per sample), occupancy: 0.556619
I0605 09:45:08.910352 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:08.923295 5932 path_trace.cpp:409] Rendered 1 samples in 0.0133884 seconds (0.0133884 seconds per sample), occupancy: 0.14249
I0605 09:45:08.956207 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.017045 5932 path_trace.cpp:409] Rendered 8 samples in 0.0608236 seconds (0.00760295 seconds per sample), occupancy: 0.341487
I0605 09:45:09.048985 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.157668 5932 path_trace.cpp:409] Rendered 16 samples in 0.108573 seconds (0.00678582 seconds per sample), occupancy: 0.38419
I0605 09:45:09.189224 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.225160 5932 path_trace.cpp:409] Rendered 7 samples in 0.0365026 seconds (0.00521466 seconds per sample), occupancy: 0.535896
I0605 09:45:09.225160 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.229120 5932 path_trace.cpp:409] Rendered 1 samples in 0.0026716 seconds (0.0026716 seconds per sample), occupancy: -nan(ind)
I0605 09:45:09.229120 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.251062 5932 path_trace.cpp:409] Rendered 1 samples in 0.0202875 seconds (0.0202875 seconds per sample), occupancy: 0.258041
I0605 09:45:09.291512 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.309465 5932 path_trace.cpp:409] Rendered 4 samples in 0.01676 seconds (0.00419 seconds per sample), occupancy: 0.992676
I0605 09:45:09.309465 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.328413 5932 path_trace.cpp:409] Rendered 1 samples in 0.0192968 seconds (0.0192968 seconds per sample), occupancy: 0.208451
I0605 09:45:09.375317 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.391276 5932 path_trace.cpp:409] Rendered 4 samples in 0.0159144 seconds (0.0039786 seconds per sample), occupancy: 0.934244
I0605 09:45:09.391276 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.412256 5932 path_trace.cpp:409] Rendered 1 samples in 0.0200931 seconds (0.0200931 seconds per sample), occupancy: 0.207755
I0605 09:45:09.459167 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.476117 5932 path_trace.cpp:409] Rendered 4 samples in 0.0163461 seconds (0.00408653 seconds per sample), occupancy: 0.992676
I0605 09:45:09.476117 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.497061 5932 path_trace.cpp:409] Rendered 1 samples in 0.0205208 seconds (0.0205208 seconds per sample), occupancy: 0.206959
I0605 09:45:09.543854 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.559811 5932 path_trace.cpp:409] Rendered 4 samples in 0.0155549 seconds (0.00388873 seconds per sample), occupancy: 0.992676
I0605 09:45:09.559811 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.580780 5932 path_trace.cpp:409] Rendered 1 samples in 0.0200299 seconds (0.0200299 seconds per sample), occupancy: 0.207286
I0605 09:45:09.616659 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.633642 5932 path_trace.cpp:409] Rendered 4 samples in 0.0175999 seconds (0.00439997 seconds per sample), occupancy: 0.907824
I0605 09:45:09.633642 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.655586 5932 path_trace.cpp:409] Rendered 1 samples in 0.0210982 seconds (0.0210982 seconds per sample), occupancy: 0.207307
I0605 09:45:09.688467 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.746312 5932 path_trace.cpp:409] Rendered 4 samples in 0.0578144 seconds (0.0144536 seconds per sample), occupancy: 0.360706
I0605 09:45:09.781404 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:09.890115 5932 path_trace.cpp:409] Rendered 8 samples in 0.109019 seconds (0.0136274 seconds per sample), occupancy: 0.418439
I0605 09:45:09.922232 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.027951 5932 path_trace.cpp:409] Rendered 8 samples in 0.106359 seconds (0.0132949 seconds per sample), occupancy: 0.418509
I0605 09:45:10.060863 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.170570 5932 path_trace.cpp:409] Rendered 8 samples in 0.110097 seconds (0.0137621 seconds per sample), occupancy: 0.392532
I0605 09:45:10.202484 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.247365 5932 path_trace.cpp:409] Rendered 3 samples in 0.0450057 seconds (0.0150019 seconds per sample), occupancy: 0.264426
I0605 09:45:10.279279 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.279279 5932 session.cpp:160] Rendering in main loop is done in 0.64535 seconds.
I0605 09:45:10.279279 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.449733 0.056217
Adaptive Filter 0.000000 0.000000
Denoiser 0.192761 0.128507
Display Update 0.002404 0.003205

Total: 0.644897

Rendered 32 samples in 0.645331 seconds
I0605 09:45:10.426312 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.446230 5932 path_trace.cpp:409] Rendered 1 samples in 0.0192695 seconds (0.0192695 seconds per sample), occupancy: 0.207649
I0605 09:45:10.483160 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.498152 5932 path_trace.cpp:409] Rendered 4 samples in 0.0147054 seconds (0.00367635 seconds per sample), occupancy: 0.992676
I0605 09:45:10.498152 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.514081 5932 path_trace.cpp:409] Rendered 1 samples in 0.0154065 seconds (0.0154065 seconds per sample), occupancy: 0.208283
I0605 09:45:10.551007 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.582921 5932 path_trace.cpp:409] Rendered 8 samples in 0.0313156 seconds (0.00391445 seconds per sample), occupancy: 0.491831
I0605 09:45:10.582921 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.595860 5932 path_trace.cpp:409] Rendered 1 samples in 0.0131146 seconds (0.0131146 seconds per sample), occupancy: 0.161855
I0605 09:45:10.631765 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.702576 5932 path_trace.cpp:409] Rendered 8 samples in 0.0710545 seconds (0.00888181 seconds per sample), occupancy: 0.351257
I0605 09:45:10.734717 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.805529 5932 path_trace.cpp:409] Rendered 8 samples in 0.0711902 seconds (0.00889877 seconds per sample), occupancy: 0.35669
I0605 09:45:10.837445 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:10.909252 5932 path_trace.cpp:409] Rendered 8 samples in 0.0716797 seconds (0.00895996 seconds per sample), occupancy: 0.330849
I0605 09:45:10.941278 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.004113 5932 path_trace.cpp:409] Rendered 7 samples in 0.0633522 seconds (0.00905031 seconds per sample), occupancy: 0.34481
I0605 09:45:11.037025 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.037025 5932 session.cpp:160] Rendering in main loop is done in 0.453512 seconds.
I0605 09:45:11.037025 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.290624 0.036328
Adaptive Filter 0.000000 0.000000
Denoiser 0.160185 0.128148
Display Update 0.002359 0.003145

Total: 0.453168

Rendered 32 samples in 0.453491 seconds
I0605 09:45:11.256943 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.275871 5932 path_trace.cpp:409] Rendered 1 samples in 0.0176751 seconds (0.0176751 seconds per sample), occupancy: 0.136561
I0605 09:45:11.313761 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.341688 5932 path_trace.cpp:409] Rendered 4 samples in 0.0272429 seconds (0.00681072 seconds per sample), occupancy: 0.567796
I0605 09:45:11.341688 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.362632 5932 path_trace.cpp:409] Rendered 1 samples in 0.0203965 seconds (0.0203965 seconds per sample), occupancy: 0.207514
I0605 09:45:11.394734 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.425683 5932 path_trace.cpp:409] Rendered 4 samples in 0.0306234 seconds (0.00765585 seconds per sample), occupancy: 0.565634
I0605 09:45:11.425683 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.447625 5932 path_trace.cpp:409] Rendered 1 samples in 0.0212717 seconds (0.0212717 seconds per sample), occupancy: 0.206831
I0605 09:45:11.479357 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.540222 5932 path_trace.cpp:409] Rendered 4 samples in 0.0608013 seconds (0.0152003 seconds per sample), occupancy: 0.365325
I0605 09:45:11.572111 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.685807 5932 path_trace.cpp:409] Rendered 8 samples in 0.113323 seconds (0.0141653 seconds per sample), occupancy: 0.417746
I0605 09:45:11.716724 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.832415 5932 path_trace.cpp:409] Rendered 8 samples in 0.114949 seconds (0.0143686 seconds per sample), occupancy: 0.417804
I0605 09:45:11.864331 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.889263 5932 path_trace.cpp:409] Rendered 1 samples in 0.0249086 seconds (0.0249086 seconds per sample), occupancy: 0.271481
I0605 09:45:11.935911 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.951867 5932 path_trace.cpp:409] Rendered 4 samples in 0.0152138 seconds (0.00380345 seconds per sample), occupancy: 0.992676
I0605 09:45:11.951867 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:11.972841 5932 path_trace.cpp:409] Rendered 1 samples in 0.0209182 seconds (0.0209182 seconds per sample), occupancy: 0.206667
I0605 09:45:12.019850 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.034837 5932 path_trace.cpp:409] Rendered 4 samples in 0.0150502 seconds (0.00376255 seconds per sample), occupancy: 0.992676
I0605 09:45:12.034837 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.057747 5932 path_trace.cpp:409] Rendered 1 samples in 0.0215875 seconds (0.0215875 seconds per sample), occupancy: 0.254686
I0605 09:45:12.102993 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.118949 5932 path_trace.cpp:409] Rendered 4 samples in 0.0160027 seconds (0.00400067 seconds per sample), occupancy: 0.930619
I0605 09:45:12.118949 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.141888 5932 path_trace.cpp:409] Rendered 1 samples in 0.0226136 seconds (0.0226136 seconds per sample), occupancy: 0.206138
I0605 09:45:12.175797 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.209734 5932 path_trace.cpp:409] Rendered 4 samples in 0.0338145 seconds (0.00845362 seconds per sample), occupancy: 0.562358
I0605 09:45:12.210115 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.231091 5932 path_trace.cpp:409] Rendered 1 samples in 0.0211607 seconds (0.0211607 seconds per sample), occupancy: 0.206141
I0605 09:45:12.265437 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.332259 5932 path_trace.cpp:409] Rendered 4 samples in 0.0667116 seconds (0.0166779 seconds per sample), occupancy: 0.371514
I0605 09:45:12.366899 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.435717 5932 path_trace.cpp:409] Rendered 4 samples in 0.0689658 seconds (0.0172414 seconds per sample), occupancy: 0.371697
I0605 09:45:12.468629 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.538443 5932 path_trace.cpp:409] Rendered 4 samples in 0.0699496 seconds (0.0174874 seconds per sample), occupancy: 0.387818
I0605 09:45:12.572352 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.639173 5932 path_trace.cpp:409] Rendered 4 samples in 0.0674855 seconds (0.0168714 seconds per sample), occupancy: 0.371533
I0605 09:45:12.672086 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.740903 5932 path_trace.cpp:409] Rendered 4 samples in 0.0692448 seconds (0.0173112 seconds per sample), occupancy: 0.40551
I0605 09:45:12.772816 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.839638 5932 path_trace.cpp:409] Rendered 4 samples in 0.0669681 seconds (0.016742 seconds per sample), occupancy: 0.4149
I0605 09:45:12.872550 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:12.940368 5932 path_trace.cpp:409] Rendered 4 samples in 0.0679502 seconds (0.0169875 seconds per sample), occupancy: 0.414821
I0605 09:45:12.972283 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:13.024144 5932 path_trace.cpp:409] Rendered 3 samples in 0.0517683 seconds (0.0172561 seconds per sample), occupancy: 0.380661
I0605 09:45:13.056083 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:13.056083 5932 session.cpp:160] Rendering in main loop is done in 0.846441 seconds.
I0605 09:45:13.056083 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.550634 0.068829
Adaptive Filter 0.000000 0.000000
Denoiser 0.291188 0.129417
Display Update 0.003930 0.003144

Total: 0.845751

Rendered 32 samples in 0.846434 seconds
I0605 09:45:14.115324 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002858
I0605 09:45:14.115324 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.115324 5932 film.cpp:592] Effective scene passes:
I0605 09:45:14.115324 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:14.115324 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:14.115324 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:14.115324 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:14.115324 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:14.115324 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:14.115324 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.115324 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:14.117350 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.002398 seconds.
I0605 09:45:14.117350 5932 object.cpp:780] Total 1 objects.
I0605 09:45:14.117350 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:14.117350 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:14.119342 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:14.119342 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:14.119342 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:14.120311 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:14.120311 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:14.121310 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:14.121310 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,309,443 (294.03M)
Peak: 316,714,787 (302.04M)
I0605 09:45:14.143280 5932 path_trace.cpp:409] Rendered 1 samples in 0.0222234 seconds (0.0222234 seconds per sample), occupancy: 0.208507
I0605 09:45:14.176201 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.241014 5932 path_trace.cpp:409] Rendered 4 samples in 0.0655885 seconds (0.0163971 seconds per sample), occupancy: 0.418682
I0605 09:45:14.272930 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.338755 5932 path_trace.cpp:409] Rendered 4 samples in 0.0653384 seconds (0.0163346 seconds per sample), occupancy: 0.418795
I0605 09:45:14.369644 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.435497 5932 path_trace.cpp:409] Rendered 4 samples in 0.0659457 seconds (0.0164864 seconds per sample), occupancy: 0.391399
I0605 09:45:14.467854 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.533680 5932 path_trace.cpp:409] Rendered 4 samples in 0.0657506 seconds (0.0164377 seconds per sample), occupancy: 0.418669
I0605 09:45:14.565595 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.632416 5932 path_trace.cpp:409] Rendered 4 samples in 0.0663441 seconds (0.016586 seconds per sample), occupancy: 0.375211
I0605 09:45:14.663362 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.730155 5932 path_trace.cpp:409] Rendered 4 samples in 0.0664839 seconds (0.016621 seconds per sample), occupancy: 0.418772
I0605 09:45:14.762069 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.828891 5932 path_trace.cpp:409] Rendered 4 samples in 0.0659176 seconds (0.0164794 seconds per sample), occupancy: 0.418771
I0605 09:45:14.859808 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.910672 5932 path_trace.cpp:409] Rendered 3 samples in 0.0504143 seconds (0.0168048 seconds per sample), occupancy: 0.345123
I0605 09:45:14.942498 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:14.942498 5932 session.cpp:160] Rendering in main loop is done in 0.821786 seconds.
I0605 09:45:14.942498 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.534415 0.066802
Adaptive Filter 0.000000 0.000000
Denoiser 0.283420 0.125964
Display Update 0.003313 0.003313

Total: 0.821148

Rendered 32 samples in 0.821783 seconds
I0605 09:45:19.041709 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002854
I0605 09:45:19.041709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.041709 5932 film.cpp:592] Effective scene passes:
I0605 09:45:19.041709 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:19.041709 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:19.041709 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:19.041709 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:19.041709 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:19.041709 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:19.041709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.041709 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:19.043731 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0014084 seconds.
I0605 09:45:19.043731 5932 object.cpp:780] Total 1 objects.
I0605 09:45:19.043731 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:19.043731 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:19.055671 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:19.055671 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:19.055671 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:19.057665 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:19.059659 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:19.068636 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:19.068636 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,714,787 (302.04M)
I0605 09:45:19.127508 5932 path_trace.cpp:409] Rendered 1 samples in 0.0587714 seconds (0.0587714 seconds per sample), occupancy: 0.206141
I0605 09:45:19.219234 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.242201 5932 path_trace.cpp:409] Rendered 1 samples in 0.0228576 seconds (0.0228576 seconds per sample), occupancy: 0.206181
I0605 09:45:19.279719 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.320643 5932 path_trace.cpp:409] Rendered 2 samples in 0.0414046 seconds (0.0207023 seconds per sample), occupancy: 0.293908
I0605 09:45:19.357348 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.428160 5932 path_trace.cpp:409] Rendered 4 samples in 0.0710363 seconds (0.0177591 seconds per sample), occupancy: 0.371565
I0605 09:45:19.460075 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.527894 5932 path_trace.cpp:409] Rendered 4 samples in 0.067363 seconds (0.0168408 seconds per sample), occupancy: 0.415085
I0605 09:45:19.559809 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.628624 5932 path_trace.cpp:409] Rendered 4 samples in 0.0692089 seconds (0.0173022 seconds per sample), occupancy: 0.371449
I0605 09:45:19.661554 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.731350 5932 path_trace.cpp:409] Rendered 4 samples in 0.0699007 seconds (0.0174752 seconds per sample), occupancy: 0.371706
I0605 09:45:19.764262 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.832082 5932 path_trace.cpp:409] Rendered 4 samples in 0.0674197 seconds (0.0168549 seconds per sample), occupancy: 0.405558
I0605 09:45:19.864023 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:19.930817 5932 path_trace.cpp:409] Rendered 4 samples in 0.0667832 seconds (0.0166958 seconds per sample), occupancy: 0.414842
I0605 09:45:19.961761 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:20.029552 5932 path_trace.cpp:409] Rendered 4 samples in 0.0672941 seconds (0.0168235 seconds per sample), occupancy: 0.405331
I0605 09:45:20.061975 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:20.061975 5932 session.cpp:160] Rendering in main loop is done in 0.994106 seconds.
I0605 09:45:20.061975 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.602611 0.075326
Adaptive Filter 0.000000 0.000000
Denoiser 0.386984 0.154794
Display Update 0.003682 0.003682

Total: 0.993277

Rendered 32 samples in 0.994078 seconds
I0605 09:45:21.914623 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002785
I0605 09:45:21.914623 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:21.914623 5932 film.cpp:592] Effective scene passes:
I0605 09:45:21.914623 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:21.914623 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:21.914623 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:21.914623 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:21.914623 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:21.914623 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:21.914623 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:21.914623 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:21.915618 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005952 seconds.
I0605 09:45:21.915618 5932 object.cpp:780] Total 1 objects.
I0605 09:45:21.915618 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:21.915618 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:21.917645 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:21.917645 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:21.918644 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:21.918644 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:21.918644 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:21.918644 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:21.918644 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,307,855 (294.02M)
Peak: 316,714,787 (302.04M)
I0605 09:45:21.951555 5932 path_trace.cpp:409] Rendered 1 samples in 0.0323777 seconds (0.0323777 seconds per sample), occupancy: 0.0917443
I0605 09:45:21.989447 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.036325 5932 path_trace.cpp:409] Rendered 1 samples in 0.0464584 seconds (0.0464584 seconds per sample), occupancy: 0.206508
I0605 09:45:22.111124 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.143039 5932 path_trace.cpp:409] Rendered 1 samples in 0.0320924 seconds (0.0320924 seconds per sample), occupancy: 0.206529
I0605 09:45:22.204017 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.229950 5932 path_trace.cpp:409] Rendered 1 samples in 0.0264446 seconds (0.0264446 seconds per sample), occupancy: 0.206371
I0605 09:45:22.262862 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.298766 5932 path_trace.cpp:409] Rendered 2 samples in 0.0358019 seconds (0.0179009 seconds per sample), occupancy: 0.294565
I0605 09:45:22.331678 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.368579 5932 path_trace.cpp:409] Rendered 2 samples in 0.0366461 seconds (0.018323 seconds per sample), occupancy: 0.294516
I0605 09:45:22.399497 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.463325 5932 path_trace.cpp:409] Rendered 4 samples in 0.0635885 seconds (0.0158971 seconds per sample), occupancy: 0.415971
I0605 09:45:22.495268 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.560067 5932 path_trace.cpp:409] Rendered 4 samples in 0.0647993 seconds (0.0161998 seconds per sample), occupancy: 0.372286
I0605 09:45:22.592998 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.661795 5932 path_trace.cpp:409] Rendered 4 samples in 0.0694206 seconds (0.0173551 seconds per sample), occupancy: 0.372318
I0605 09:45:22.696727 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.763522 5932 path_trace.cpp:409] Rendered 4 samples in 0.0666742 seconds (0.0166686 seconds per sample), occupancy: 0.406428
I0605 09:45:22.798430 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.867246 5932 path_trace.cpp:409] Rendered 4 samples in 0.0686447 seconds (0.0171612 seconds per sample), occupancy: 0.415814
I0605 09:45:22.902153 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:22.968973 5932 path_trace.cpp:409] Rendered 4 samples in 0.0665121 seconds (0.016628 seconds per sample), occupancy: 0.406106
I0605 09:45:23.001050 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:23.021000 5932 path_trace.cpp:409] Rendered 1 samples in 0.0195756 seconds (0.0195756 seconds per sample), occupancy: 0.206492
I0605 09:45:23.053911 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:23.053911 5932 session.cpp:160] Rendering in main loop is done in 1.13439 seconds.
I0605 09:45:23.053911 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.629720 0.081243
Adaptive Filter 0.000000 0.000000
Denoiser 0.497422 0.167356
Display Update 0.006114 0.004342

Total: 1.133256

Rendered 32 samples in 1.063479 seconds
I0605 09:45:26.510035 2144 sync.cpp:299] Total time spent synchronizing data: 7.99e-05
I0605 09:45:26.518530 2144 sync.cpp:299] Total time spent synchronizing data: 6.82e-05
I0605 09:45:26.525513 2144 sync.cpp:299] Total time spent synchronizing data: 5.94e-05
I0605 09:45:26.533463 2144 sync.cpp:299] Total time spent synchronizing data: 6.49e-05
I0605 09:45:26.544190 2144 sync.cpp:299] Total time spent synchronizing data: 8.41e-05
I0605 09:45:26.561316 2144 sync.cpp:299] Total time spent synchronizing data: 6.48e-05
I0605 09:45:26.580897 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002762
I0605 09:45:26.602070 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001071
I0605 09:45:26.637056 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002771
I0605 09:45:31.281111 2144 sync.cpp:299] Total time spent synchronizing data: 8.39e-05
I0605 09:45:34.008909 2144 sync.cpp:299] Total time spent synchronizing data: 8.31e-05
I0605 09:45:36.863242 2144 sync.cpp:299] Total time spent synchronizing data: 0.000316
I0605 09:45:36.863242 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:36.863242 5932 film.cpp:592] Effective scene passes:
I0605 09:45:36.863242 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:36.863242 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:36.863242 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:36.863242 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:36.863242 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:36.863242 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:36.863242 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:36.863242 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:36.865264 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0011407 seconds.
I0605 09:45:36.865264 5932 object.cpp:780] Total 1 objects.
I0605 09:45:36.865264 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:36.865264 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:36.900143 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:36.900143 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:36.900143 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:36.900143 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:36.900143 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:36.901140 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:36.901140 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,714,787 (302.04M)
I0605 09:45:36.913143 5932 path_trace.cpp:409] Rendered 1 samples in 0.0125998 seconds (0.0125998 seconds per sample), occupancy: 0.0917443
I0605 09:45:36.932087 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:36.955994 5932 path_trace.cpp:409] Rendered 1 samples in 0.0231372 seconds (0.0231372 seconds per sample), occupancy: 0.206508
I0605 09:45:36.993150 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.066957 5932 path_trace.cpp:409] Rendered 4 samples in 0.0733144 seconds (0.0183286 seconds per sample), occupancy: 0.372272
I0605 09:45:37.102871 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.175665 5932 path_trace.cpp:409] Rendered 4 samples in 0.0726543 seconds (0.0181636 seconds per sample), occupancy: 0.372454
I0605 09:45:37.208107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.275928 5932 path_trace.cpp:409] Rendered 4 samples in 0.0674721 seconds (0.016868 seconds per sample), occupancy: 0.388621
I0605 09:45:37.308073 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.374897 5932 path_trace.cpp:409] Rendered 4 samples in 0.0674736 seconds (0.0168684 seconds per sample), occupancy: 0.372302
I0605 09:45:37.406810 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.475626 5932 path_trace.cpp:409] Rendered 4 samples in 0.0690258 seconds (0.0172565 seconds per sample), occupancy: 0.40633
I0605 09:45:37.508021 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.582844 5932 path_trace.cpp:409] Rendered 4 samples in 0.0748004 seconds (0.0187001 seconds per sample), occupancy: 0.415765
I0605 09:45:37.617888 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.689734 5932 path_trace.cpp:409] Rendered 4 samples in 0.0718966 seconds (0.0179741 seconds per sample), occupancy: 0.415696
I0605 09:45:37.735738 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.791556 5932 path_trace.cpp:409] Rendered 3 samples in 0.0555883 seconds (0.0185294 seconds per sample), occupancy: 0.381416
I0605 09:45:37.833930 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:37.833930 5932 session.cpp:160] Rendering in main loop is done in 0.93257 seconds.
I0605 09:45:37.833930 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.588431 0.073239
Adaptive Filter 0.000000 0.000000
Denoiser 0.320317 0.136937
Display Update 0.022871 0.016033

Total: 0.931619

Rendered 32 samples in 0.901227 seconds
I0605 09:45:39.403069 2144 sync.cpp:299] Total time spent synchronizing data: 0.0012042
I0605 09:45:39.403069 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.403069 5932 film.cpp:592] Effective scene passes:
I0605 09:45:39.404067 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:39.404067 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:39.404067 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:39.404067 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:39.404067 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:39.404067 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:39.404067 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.404067 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:39.405059 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0007809 seconds.
I0605 09:45:39.405059 5932 object.cpp:780] Total 1 objects.
I0605 09:45:39.405059 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:39.405059 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:39.406057 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.406057 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:39.406057 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:39.406057 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:39.406057 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:39.406057 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.406057 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,714,951 (302.04M)
I0605 09:45:39.437994 5932 path_trace.cpp:409] Rendered 1 samples in 0.0316441 seconds (0.0316441 seconds per sample), occupancy: 0.206508
I0605 09:45:39.481356 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.497313 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002771
I0605 09:45:39.498310 5932 path_trace.cpp:409] Rendered 4 samples in 0.0175363 seconds (0.00438408 seconds per sample), occupancy: 0.992676
I0605 09:45:39.498310 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.498310 5932 film.cpp:592] Effective scene passes:
I0605 09:45:39.498310 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:39.498310 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:39.498310 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:39.498310 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:39.498310 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:39.499307 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:39.499307 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.499307 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:39.499307 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005274 seconds.
I0605 09:45:39.499307 5932 object.cpp:780] Total 1 objects.
I0605 09:45:39.499307 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:39.500308 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:39.501327 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.501327 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:39.501327 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:39.501327 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:39.501327 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:39.501327 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.501327 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,714,951 (302.04M)
I0605 09:45:39.526235 5932 path_trace.cpp:409] Rendered 1 samples in 0.0245799 seconds (0.0245799 seconds per sample), occupancy: 0.206508
I0605 09:45:39.567126 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.582085 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002751
I0605 09:45:39.584111 5932 path_trace.cpp:409] Rendered 4 samples in 0.0173788 seconds (0.0043447 seconds per sample), occupancy: 0.992676
I0605 09:45:39.584111 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.584111 5932 film.cpp:592] Effective scene passes:
I0605 09:45:39.584111 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:39.584111 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:39.584111 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:39.584111 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:39.584111 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:39.584111 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:39.584111 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.584111 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:39.585078 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004237 seconds.
I0605 09:45:39.585078 5932 object.cpp:780] Total 1 objects.
I0605 09:45:39.585078 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:39.585078 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:39.586076 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.586076 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:39.586076 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:39.586076 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:39.586076 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:39.587072 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.587072 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,714,951 (302.04M)
I0605 09:45:39.611032 5932 path_trace.cpp:409] Rendered 1 samples in 0.0242013 seconds (0.0242013 seconds per sample), occupancy: 0.206508
I0605 09:45:39.651901 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.664865 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002684
I0605 09:45:39.668893 5932 path_trace.cpp:409] Rendered 4 samples in 0.016292 seconds (0.004073 seconds per sample), occupancy: 0.992676
I0605 09:45:39.668893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.668893 5932 film.cpp:592] Effective scene passes:
I0605 09:45:39.668893 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:39.668893 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:39.668893 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:39.668893 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:39.668893 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:39.668893 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:39.668893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.668893 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:39.668893 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003951 seconds.
I0605 09:45:39.668893 5932 object.cpp:780] Total 1 objects.
I0605 09:45:39.668893 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:39.669880 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:39.670876 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.670876 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:39.670876 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:39.670876 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:39.670876 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:39.670876 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.670876 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:39.696779 5932 path_trace.cpp:409] Rendered 1 samples in 0.0258087 seconds (0.0258087 seconds per sample), occupancy: 0.206508
I0605 09:45:39.747676 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.765595 2144 sync.cpp:299] Total time spent synchronizing data: 0.000318
I0605 09:45:39.765595 5932 path_trace.cpp:409] Rendered 4 samples in 0.0178227 seconds (0.00445567 seconds per sample), occupancy: 0.992676
I0605 09:45:39.765595 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.765595 5932 film.cpp:592] Effective scene passes:
I0605 09:45:39.765595 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:39.765595 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:39.765595 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:39.765595 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:39.766593 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:39.766593 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:39.766593 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.766593 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:39.766593 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003089 seconds.
I0605 09:45:39.766593 5932 object.cpp:780] Total 1 objects.
I0605 09:45:39.766593 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:39.766593 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:39.767621 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.767621 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:39.767621 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:39.767621 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:39.767621 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:39.767621 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.767621 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:39.790557 5932 path_trace.cpp:409] Rendered 1 samples in 0.0228057 seconds (0.0228057 seconds per sample), occupancy: 0.206508
I0605 09:45:39.825318 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.894136 5932 path_trace.cpp:409] Rendered 4 samples in 0.0682754 seconds (0.0170689 seconds per sample), occupancy: 0.372272
I0605 09:45:39.910094 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002886
I0605 09:45:39.925890 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.925890 5932 film.cpp:592] Effective scene passes:
I0605 09:45:39.925890 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:39.925890 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:39.925890 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:39.925890 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:39.925890 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:39.925890 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:39.925890 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:39.925890 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:39.925890 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003494 seconds.
I0605 09:45:39.925890 5932 object.cpp:780] Total 1 objects.
I0605 09:45:39.925890 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:39.925890 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:39.926890 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.926890 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:39.926890 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:39.926890 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:39.926890 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:39.926890 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:39.926890 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:39.953848 5932 path_trace.cpp:409] Rendered 1 samples in 0.027134 seconds (0.027134 seconds per sample), occupancy: 0.206508
I0605 09:45:39.995735 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.006711 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002806
I0605 09:45:40.011693 5932 path_trace.cpp:409] Rendered 4 samples in 0.0158689 seconds (0.00396723 seconds per sample), occupancy: 0.992676
I0605 09:45:40.011693 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.011693 5932 film.cpp:592] Effective scene passes:
I0605 09:45:40.011693 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:40.011693 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:40.011693 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:40.011693 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:40.011693 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:40.011693 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:40.011693 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.012689 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:40.012689 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000324 seconds.
I0605 09:45:40.012689 5932 object.cpp:780] Total 1 objects.
I0605 09:45:40.012689 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:40.012689 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:40.013692 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.013692 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:40.013692 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:40.013692 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:40.013692 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:40.013692 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.013692 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:40.036597 5932 path_trace.cpp:409] Rendered 1 samples in 0.0228373 seconds (0.0228373 seconds per sample), occupancy: 0.206508
I0605 09:45:40.071534 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.087489 2144 sync.cpp:299] Total time spent synchronizing data: 0.000288
I0605 09:45:40.088459 5932 path_trace.cpp:409] Rendered 4 samples in 0.0170268 seconds (0.0042567 seconds per sample), occupancy: 0.91299
I0605 09:45:40.088459 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.088459 5932 film.cpp:592] Effective scene passes:
I0605 09:45:40.088459 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:40.088459 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:40.088459 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:40.088459 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:40.088459 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:40.088459 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:40.088459 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.089455 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:40.089455 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000432 seconds.
I0605 09:45:40.089455 5932 object.cpp:780] Total 1 objects.
I0605 09:45:40.089455 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:40.089455 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:40.090452 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.090452 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:40.090452 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:40.090452 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:40.091482 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:40.091482 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.091482 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:40.114388 5932 path_trace.cpp:409] Rendered 1 samples in 0.0231808 seconds (0.0231808 seconds per sample), occupancy: 0.206508
I0605 09:45:40.170181 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.187120 2144 sync.cpp:299] Total time spent synchronizing data: 0.000334
I0605 09:45:40.188117 5932 path_trace.cpp:409] Rendered 4 samples in 0.0179898 seconds (0.00449745 seconds per sample), occupancy: 0.992676
I0605 09:45:40.188117 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.188117 5932 film.cpp:592] Effective scene passes:
I0605 09:45:40.188117 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:40.188117 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:40.188117 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:40.188117 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:40.188117 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:40.188117 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:40.188117 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.188117 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:40.188117 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002811 seconds.
I0605 09:45:40.188117 5932 object.cpp:780] Total 1 objects.
I0605 09:45:40.188117 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:40.188117 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:40.189114 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.189114 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:40.190112 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:40.190112 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:40.190112 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:40.190112 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.190112 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:40.215075 5932 path_trace.cpp:409] Rendered 1 samples in 0.0251971 seconds (0.0251971 seconds per sample), occupancy: 0.206508
I0605 09:45:40.256934 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.270926 2144 sync.cpp:299] Total time spent synchronizing data: 0.000295
I0605 09:45:40.273917 5932 path_trace.cpp:409] Rendered 4 samples in 0.016339 seconds (0.00408475 seconds per sample), occupancy: 0.992676
I0605 09:45:40.273917 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.273917 5932 film.cpp:592] Effective scene passes:
I0605 09:45:40.273917 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:40.273917 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:40.273917 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:40.273917 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:40.273917 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:40.273917 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:40.273917 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.273917 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:40.273917 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004278 seconds.
I0605 09:45:40.273917 5932 object.cpp:780] Total 1 objects.
I0605 09:45:40.273917 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:40.274885 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:40.275882 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.275882 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:40.275882 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:40.275882 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:40.275882 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:40.275882 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.275882 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:40.300817 5932 path_trace.cpp:409] Rendered 1 samples in 0.0249193 seconds (0.0249193 seconds per sample), occupancy: 0.206508
I0605 09:45:40.355297 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.374274 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002813
I0605 09:45:40.375273 5932 path_trace.cpp:409] Rendered 4 samples in 0.0199229 seconds (0.00498073 seconds per sample), occupancy: 0.754941
I0605 09:45:40.375273 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.375273 5932 film.cpp:592] Effective scene passes:
I0605 09:45:40.375273 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:40.375273 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:40.375273 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:40.375273 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:40.375273 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:40.375273 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:40.375273 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.375273 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:40.377272 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0017354 seconds.
I0605 09:45:40.377272 5932 object.cpp:780] Total 1 objects.
I0605 09:45:40.377272 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:40.378235 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:40.378235 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.378235 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:40.378235 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:40.378235 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:40.378235 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:40.378235 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:40.378235 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:40.401173 5932 path_trace.cpp:409] Rendered 1 samples in 0.0219384 seconds (0.0219384 seconds per sample), occupancy: 0.206508
I0605 09:45:40.434085 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.500907 5932 path_trace.cpp:409] Rendered 4 samples in 0.0666042 seconds (0.016651 seconds per sample), occupancy: 0.372272
I0605 09:45:40.532821 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.600641 5932 path_trace.cpp:409] Rendered 4 samples in 0.0676503 seconds (0.0169126 seconds per sample), occupancy: 0.372454
I0605 09:45:40.631582 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.699376 5932 path_trace.cpp:409] Rendered 4 samples in 0.0675726 seconds (0.0168932 seconds per sample), occupancy: 0.388621
I0605 09:45:40.732288 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.802101 5932 path_trace.cpp:409] Rendered 4 samples in 0.0703479 seconds (0.017587 seconds per sample), occupancy: 0.372302
I0605 09:45:40.834420 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:40.906232 5932 path_trace.cpp:409] Rendered 4 samples in 0.0718564 seconds (0.0179641 seconds per sample), occupancy: 0.40633
I0605 09:45:40.938146 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.005967 5932 path_trace.cpp:409] Rendered 4 samples in 0.0672337 seconds (0.0168084 seconds per sample), occupancy: 0.415765
I0605 09:45:41.036885 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.052841 5932 path_trace.cpp:409] Rendered 4 samples in 0.0156885 seconds (0.00392213 seconds per sample), occupancy: 0.992676
I0605 09:45:41.052841 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.068799 5932 path_trace.cpp:409] Rendered 1 samples in 0.0150643 seconds (0.0150643 seconds per sample), occupancy: 0.903921
I0605 09:45:41.068799 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.096753 5932 path_trace.cpp:409] Rendered 1 samples in 0.0272792 seconds (0.0272792 seconds per sample), occupancy: 0.206556
I0605 09:45:41.132628 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.149583 5932 path_trace.cpp:409] Rendered 4 samples in 0.0168935 seconds (0.00422337 seconds per sample), occupancy: 0.927857
I0605 09:45:41.149583 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.173547 5932 path_trace.cpp:409] Rendered 1 samples in 0.0239308 seconds (0.0239308 seconds per sample), occupancy: 0.273404
I0605 09:45:41.205988 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.278829 5932 path_trace.cpp:409] Rendered 4 samples in 0.0728736 seconds (0.0182184 seconds per sample), occupancy: 0.421457
I0605 09:45:41.311257 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.384093 5932 path_trace.cpp:409] Rendered 4 samples in 0.0727804 seconds (0.0181951 seconds per sample), occupancy: 0.377393
I0605 09:45:41.416417 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.432406 5932 path_trace.cpp:409] Rendered 1 samples in 0.0159057 seconds (0.0159057 seconds per sample), occupancy: 0.903921
I0605 09:45:41.432994 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.457973 5932 path_trace.cpp:409] Rendered 1 samples in 0.0250689 seconds (0.0250689 seconds per sample), occupancy: 0.210039
I0605 09:45:41.490152 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.514091 5932 path_trace.cpp:409] Rendered 4 samples in 0.0230686 seconds (0.00576715 seconds per sample), occupancy: 0.526656
I0605 09:45:41.514091 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.539024 5932 path_trace.cpp:409] Rendered 1 samples in 0.0247462 seconds (0.0247462 seconds per sample), occupancy: 0.21073
I0605 09:45:41.571935 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.645740 5932 path_trace.cpp:409] Rendered 4 samples in 0.0744974 seconds (0.0186244 seconds per sample), occupancy: 0.383481
I0605 09:45:41.677655 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.746500 5932 path_trace.cpp:409] Rendered 4 samples in 0.0689319 seconds (0.017233 seconds per sample), occupancy: 0.540819
I0605 09:45:41.746500 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.763453 5932 path_trace.cpp:409] Rendered 1 samples in 0.0157941 seconds (0.0157941 seconds per sample), occupancy: 0.903921
I0605 09:45:41.763589 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.790549 5932 path_trace.cpp:409] Rendered 1 samples in 0.0271028 seconds (0.0271028 seconds per sample), occupancy: 0.212029
I0605 09:45:41.826025 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.846997 5932 path_trace.cpp:409] Rendered 4 samples in 0.0210307 seconds (0.00525768 seconds per sample), occupancy: 0.765923
I0605 09:45:41.847927 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.872892 5932 path_trace.cpp:409] Rendered 1 samples in 0.025214 seconds (0.025214 seconds per sample), occupancy: 0.213615
I0605 09:45:41.904778 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:41.979597 5932 path_trace.cpp:409] Rendered 4 samples in 0.0743022 seconds (0.0185755 seconds per sample), occupancy: 0.390737
I0605 09:45:42.011597 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:42.085402 5932 path_trace.cpp:409] Rendered 4 samples in 0.0744013 seconds (0.0186003 seconds per sample), occupancy: 0.390586
I0605 09:45:42.118324 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:42.192116 5932 path_trace.cpp:409] Rendered 4 samples in 0.0738109 seconds (0.0184527 seconds per sample), occupancy: 0.425954
I0605 09:45:42.228021 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:42.303818 5932 path_trace.cpp:409] Rendered 4 samples in 0.0757093 seconds (0.0189273 seconds per sample), occupancy: 0.390559
I0605 09:45:42.336730 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:42.411530 5932 path_trace.cpp:409] Rendered 4 samples in 0.0751014 seconds (0.0187753 seconds per sample), occupancy: 0.390487
I0605 09:45:42.443742 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:42.517546 5932 path_trace.cpp:409] Rendered 4 samples in 0.0736907 seconds (0.0184227 seconds per sample), occupancy: 0.390684
I0605 09:45:42.551456 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:42.630247 5932 path_trace.cpp:409] Rendered 4 samples in 0.0794244 seconds (0.0198561 seconds per sample), occupancy: 0.390547
I0605 09:45:42.662743 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:42.718595 5932 path_trace.cpp:409] Rendered 3 samples in 0.0559565 seconds (0.0186522 seconds per sample), occupancy: 0.358616
I0605 09:45:42.751508 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:42.751508 5932 session.cpp:160] Rendering in main loop is done in 0.903686 seconds.
I0605 09:45:42.751508 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.608115 0.076014
Adaptive Filter 0.000000 0.000000
Denoiser 0.290724 0.129211
Display Update 0.004193 0.003354

Total: 0.903032

Rendered 32 samples in 0.903679 seconds
I0605 09:45:43.190932 2144 sync.cpp:299] Total time spent synchronizing data: 0.0013488
I0605 09:45:43.190932 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.190932 5932 film.cpp:592] Effective scene passes:
I0605 09:45:43.190932 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:43.190932 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:43.190932 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:43.190932 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:43.190932 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:43.190932 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:43.190932 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.191929 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:43.191929 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004427 seconds.
I0605 09:45:43.191929 5932 object.cpp:780] Total 1 objects.
I0605 09:45:43.191929 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:43.191929 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:43.192925 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.192925 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:43.192925 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:43.192925 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:43.192925 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:43.192925 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.192925 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:43.222865 5932 path_trace.cpp:409] Rendered 1 samples in 0.0301501 seconds (0.0301501 seconds per sample), occupancy: 0.213615
I0605 09:45:43.271363 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.289314 2144 sync.cpp:299] Total time spent synchronizing data: 0.000463
I0605 09:45:43.290310 5932 path_trace.cpp:409] Rendered 4 samples in 0.0182414 seconds (0.00456035 seconds per sample), occupancy: 0.940587
I0605 09:45:43.290310 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.290310 5932 film.cpp:592] Effective scene passes:
I0605 09:45:43.290310 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:43.290310 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:43.290310 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:43.290310 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:43.290310 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:43.290310 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:43.290310 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.290310 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:43.291308 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004809 seconds.
I0605 09:45:43.291308 5932 object.cpp:780] Total 1 objects.
I0605 09:45:43.291308 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:43.291308 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:43.292306 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.292306 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:43.292306 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:43.292306 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:43.292306 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:43.293315 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.293315 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:43.319232 5932 path_trace.cpp:409] Rendered 1 samples in 0.0266355 seconds (0.0266355 seconds per sample), occupancy: 0.213615
I0605 09:45:43.373086 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.397043 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002666
I0605 09:45:43.398012 5932 path_trace.cpp:409] Rendered 4 samples in 0.0243216 seconds (0.0060804 seconds per sample), occupancy: 0.543774
I0605 09:45:43.398012 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.398012 5932 film.cpp:592] Effective scene passes:
I0605 09:45:43.398012 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:43.398012 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:43.398012 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:43.398012 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:43.398012 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:43.398012 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:43.398012 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.398012 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:43.398012 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003187 seconds.
I0605 09:45:43.398012 5932 object.cpp:780] Total 1 objects.
I0605 09:45:43.398012 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:43.398012 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:43.399009 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.399009 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:43.399009 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:43.399009 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:43.399009 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:43.399009 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.399009 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:43.424940 5932 path_trace.cpp:409] Rendered 1 samples in 0.0259307 seconds (0.0259307 seconds per sample), occupancy: 0.213615
I0605 09:45:43.457852 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.532651 5932 path_trace.cpp:409] Rendered 4 samples in 0.0740764 seconds (0.0185191 seconds per sample), occupancy: 0.390737
I0605 09:45:43.563570 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.638370 5932 path_trace.cpp:409] Rendered 4 samples in 0.0742577 seconds (0.0185644 seconds per sample), occupancy: 0.390586
I0605 09:45:43.670285 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.678285 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003074
I0605 09:45:43.686269 5932 path_trace.cpp:409] Rendered 4 samples in 0.0157265 seconds (0.00393162 seconds per sample), occupancy: 0.992676
I0605 09:45:43.686269 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.686269 5932 film.cpp:592] Effective scene passes:
I0605 09:45:43.686269 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:43.686269 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:43.686269 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:43.686269 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:43.686269 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:43.686269 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:43.686269 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.686269 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:43.687263 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004505 seconds.
I0605 09:45:43.687263 5932 object.cpp:780] Total 1 objects.
I0605 09:45:43.687263 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:43.687263 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:43.688235 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.688235 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:43.688235 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:43.688235 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:43.688235 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:43.689234 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.689234 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:43.722146 5932 path_trace.cpp:409] Rendered 1 samples in 0.0331149 seconds (0.0331149 seconds per sample), occupancy: 0.213615
I0605 09:45:43.763424 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.779381 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002614
I0605 09:45:43.780378 5932 path_trace.cpp:409] Rendered 4 samples in 0.0174921 seconds (0.00437303 seconds per sample), occupancy: 0.992676
I0605 09:45:43.780378 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.780378 5932 film.cpp:592] Effective scene passes:
I0605 09:45:43.780378 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:43.780378 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:43.780378 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:43.780378 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:43.780378 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:43.780378 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:43.780378 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.781376 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:43.781376 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003114 seconds.
I0605 09:45:43.781376 5932 object.cpp:780] Total 1 objects.
I0605 09:45:43.781376 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:43.781376 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:43.781376 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.782373 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:43.782373 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:43.782373 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:43.782373 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:43.782373 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.782373 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:43.809326 5932 path_trace.cpp:409] Rendered 1 samples in 0.0269813 seconds (0.0269813 seconds per sample), occupancy: 0.213615
I0605 09:45:43.842213 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.853183 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002896
I0605 09:45:43.858206 5932 path_trace.cpp:409] Rendered 4 samples in 0.01595 seconds (0.0039875 seconds per sample), occupancy: 0.992676
I0605 09:45:43.858206 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.858206 5932 film.cpp:592] Effective scene passes:
I0605 09:45:43.858206 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:43.858206 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:43.858206 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:43.858206 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:43.858206 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:43.858206 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:43.858206 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.859169 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:43.859169 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004442 seconds.
I0605 09:45:43.859169 5932 object.cpp:780] Total 1 objects.
I0605 09:45:43.859169 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:43.861163 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:43.864183 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.864183 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:43.864183 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:43.864183 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:43.864183 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:43.864183 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:43.865180 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:43.888092 5932 path_trace.cpp:409] Rendered 1 samples in 0.0234739 seconds (0.0234739 seconds per sample), occupancy: 0.213615
I0605 09:45:43.921003 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:43.996830 5932 path_trace.cpp:409] Rendered 4 samples in 0.075235 seconds (0.0188087 seconds per sample), occupancy: 0.390737
I0605 09:45:44.028887 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:44.102722 5932 path_trace.cpp:409] Rendered 4 samples in 0.0744924 seconds (0.0186231 seconds per sample), occupancy: 0.390586
I0605 09:45:44.135603 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:44.210403 5932 path_trace.cpp:409] Rendered 4 samples in 0.0746628 seconds (0.0186657 seconds per sample), occupancy: 0.425954
I0605 09:45:44.242318 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:44.316120 5932 path_trace.cpp:409] Rendered 4 samples in 0.0739237 seconds (0.0184809 seconds per sample), occupancy: 0.390559
I0605 09:45:44.349032 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:44.423832 5932 path_trace.cpp:409] Rendered 4 samples in 0.0745796 seconds (0.0186449 seconds per sample), occupancy: 0.390487
I0605 09:45:44.455941 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:44.531741 5932 path_trace.cpp:409] Rendered 4 samples in 0.0766296 seconds (0.0191574 seconds per sample), occupancy: 0.390684
I0605 09:45:44.564678 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:44.640478 5932 path_trace.cpp:409] Rendered 4 samples in 0.0758011 seconds (0.0189503 seconds per sample), occupancy: 0.390547
I0605 09:45:44.673099 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:44.728951 5932 path_trace.cpp:409] Rendered 3 samples in 0.0567161 seconds (0.0189054 seconds per sample), occupancy: 0.358616
I0605 09:45:44.761543 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:44.761543 5932 session.cpp:160] Rendering in main loop is done in 0.897135 seconds.
I0605 09:45:44.761543 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.605975 0.075747
Adaptive Filter 0.000000 0.000000
Denoiser 0.286662 0.127406
Display Update 0.003819 0.003055

Total: 0.896456

Rendered 32 samples in 0.897134 seconds
I0605 09:45:45.274528 2144 sync.cpp:299] Total time spent synchronizing data: 0.0011976
I0605 09:45:45.274528 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.274528 5932 film.cpp:592] Effective scene passes:
I0605 09:45:45.275524 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:45.275524 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:45.275524 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:45.275524 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:45.275524 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:45.275524 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:45.275524 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.275524 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:45.277520 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0014608 seconds.
I0605 09:45:45.277520 5932 object.cpp:780] Total 1 objects.
I0605 09:45:45.277520 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:45.278517 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:45.279512 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.279512 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:45.279512 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:45.279512 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:45.279512 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:45.280535 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.280535 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:45.312453 5932 path_trace.cpp:409] Rendered 1 samples in 0.032667 seconds (0.032667 seconds per sample), occupancy: 0.213615
I0605 09:45:45.354070 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.370028 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002609
I0605 09:45:45.371024 5932 path_trace.cpp:409] Rendered 4 samples in 0.0173631 seconds (0.00434077 seconds per sample), occupancy: 0.992676
I0605 09:45:45.371024 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.371024 5932 film.cpp:592] Effective scene passes:
I0605 09:45:45.371024 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:45.371024 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:45.372022 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:45.372022 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:45.372022 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:45.372022 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:45.372022 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.372022 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:45.372022 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002947 seconds.
I0605 09:45:45.372022 5932 object.cpp:780] Total 1 objects.
I0605 09:45:45.372022 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:45.372022 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:45.373019 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.373019 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:45.373019 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:45.373019 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:45.373019 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:45.373019 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.373019 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:45.399948 5932 path_trace.cpp:409] Rendered 1 samples in 0.0267904 seconds (0.0267904 seconds per sample), occupancy: 0.213615
I0605 09:45:45.440837 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.453804 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002675
I0605 09:45:45.457826 5932 path_trace.cpp:409] Rendered 4 samples in 0.0172605 seconds (0.00431512 seconds per sample), occupancy: 0.992676
I0605 09:45:45.457826 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.457826 5932 film.cpp:592] Effective scene passes:
I0605 09:45:45.457826 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:45.457826 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:45.457826 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:45.457826 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:45.457826 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:45.457826 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:45.457826 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.457826 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:45.458791 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003972 seconds.
I0605 09:45:45.458791 5932 object.cpp:780] Total 1 objects.
I0605 09:45:45.458791 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:45.458791 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:45.459789 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.459789 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:45.459789 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:45.459789 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:45.459789 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:45.460785 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.460785 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:45.487713 5932 path_trace.cpp:409] Rendered 1 samples in 0.0270615 seconds (0.0270615 seconds per sample), occupancy: 0.213615
I0605 09:45:45.538364 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.554320 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002711
I0605 09:45:45.556345 5932 path_trace.cpp:409] Rendered 4 samples in 0.0179033 seconds (0.00447583 seconds per sample), occupancy: 0.992676
I0605 09:45:45.556345 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.556345 5932 film.cpp:592] Effective scene passes:
I0605 09:45:45.556345 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:45.556345 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:45.556345 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:45.556345 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:45.556345 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:45.556345 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:45.556345 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.556345 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:45.557312 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003986 seconds.
I0605 09:45:45.557312 5932 object.cpp:780] Total 1 objects.
I0605 09:45:45.557312 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:45.557312 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:45.558357 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.558357 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:45.558357 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:45.558357 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:45.558357 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:45.559336 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.559336 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:45.585270 5932 path_trace.cpp:409] Rendered 1 samples in 0.0260879 seconds (0.0260879 seconds per sample), occupancy: 0.213615
I0605 09:45:45.619148 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.635105 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002786
I0605 09:45:45.635105 5932 path_trace.cpp:409] Rendered 4 samples in 0.0165702 seconds (0.00414255 seconds per sample), occupancy: 0.923224
I0605 09:45:45.635105 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.635105 5932 film.cpp:592] Effective scene passes:
I0605 09:45:45.635105 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:45.635105 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:45.635105 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:45.635105 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:45.635105 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:45.635105 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:45.635105 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.635105 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:45.637128 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0015552 seconds.
I0605 09:45:45.637128 5932 object.cpp:780] Total 1 objects.
I0605 09:45:45.637128 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:45.639123 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:45.639123 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.639123 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:45.639123 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:45.639123 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:45.639123 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:45.639123 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.639123 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:45.662063 5932 path_trace.cpp:409] Rendered 1 samples in 0.0227699 seconds (0.0227699 seconds per sample), occupancy: 0.213615
I0605 09:45:45.694921 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.769722 5932 path_trace.cpp:409] Rendered 4 samples in 0.0744985 seconds (0.0186246 seconds per sample), occupancy: 0.390737
I0605 09:45:45.778697 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002647
I0605 09:45:45.801637 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.801637 5932 film.cpp:592] Effective scene passes:
I0605 09:45:45.801637 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:45.801637 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:45.801637 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:45.801637 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:45.801637 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:45.801637 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:45.801637 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.801637 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:45.801637 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002681 seconds.
I0605 09:45:45.801637 5932 object.cpp:780] Total 1 objects.
I0605 09:45:45.801637 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:45.802634 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:45.802634 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.802634 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:45.802634 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:45.802634 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:45.802634 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:45.802634 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.802634 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:45.835559 5932 path_trace.cpp:409] Rendered 1 samples in 0.0325053 seconds (0.0325053 seconds per sample), occupancy: 0.213615
I0605 09:45:45.877759 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.894713 2144 sync.cpp:299] Total time spent synchronizing data: 0.000316
I0605 09:45:45.895740 5932 path_trace.cpp:409] Rendered 4 samples in 0.0179855 seconds (0.00449637 seconds per sample), occupancy: 0.992676
I0605 09:45:45.895740 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.895740 5932 film.cpp:592] Effective scene passes:
I0605 09:45:45.895740 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:45.895740 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:45.895740 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:45.895740 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:45.895740 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:45.895740 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:45.895740 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.895740 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:45.895740 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003115 seconds.
I0605 09:45:45.895740 5932 object.cpp:780] Total 1 objects.
I0605 09:45:45.895740 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:45.896708 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:45.896708 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.896708 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:45.896708 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:45.896708 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:45.896708 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:45.897717 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.897717 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:45.924664 5932 path_trace.cpp:409] Rendered 1 samples in 0.0267426 seconds (0.0267426 seconds per sample), occupancy: 0.213615
I0605 09:45:45.957437 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.971400 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002805
I0605 09:45:45.972427 5932 path_trace.cpp:409] Rendered 4 samples in 0.0146832 seconds (0.0036708 seconds per sample), occupancy: 0.992676
I0605 09:45:45.972427 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.972427 5932 film.cpp:592] Effective scene passes:
I0605 09:45:45.972427 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:45.972427 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:45.972427 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:45.972427 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:45.972427 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:45.972427 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:45.972427 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:45.972427 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:45.974392 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0017145 seconds.
I0605 09:45:45.974392 5932 object.cpp:780] Total 1 objects.
I0605 09:45:45.974392 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:45.975422 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:45.975422 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.975422 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:45.975422 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:45.976418 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:45.976418 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:45.976418 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:45.976418 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:45.999354 5932 path_trace.cpp:409] Rendered 1 samples in 0.0227703 seconds (0.0227703 seconds per sample), occupancy: 0.213615
I0605 09:45:46.034233 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.109032 5932 path_trace.cpp:409] Rendered 4 samples in 0.0740173 seconds (0.0185043 seconds per sample), occupancy: 0.390737
I0605 09:45:46.128979 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002988
I0605 09:45:46.140590 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.140590 5932 film.cpp:592] Effective scene passes:
I0605 09:45:46.140590 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:46.140590 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:46.140590 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:46.140590 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:46.140590 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:46.140590 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:46.140590 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.140590 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:46.140590 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003301 seconds.
I0605 09:45:46.140590 5932 object.cpp:780] Total 1 objects.
I0605 09:45:46.140590 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:46.140590 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:46.141590 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.141590 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:46.141590 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:46.141590 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:46.141590 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:46.141590 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.141590 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:46.174501 5932 path_trace.cpp:409] Rendered 1 samples in 0.0329544 seconds (0.0329544 seconds per sample), occupancy: 0.213615
I0605 09:45:46.215418 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.232375 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002805
I0605 09:45:46.233345 5932 path_trace.cpp:409] Rendered 4 samples in 0.0177144 seconds (0.0044286 seconds per sample), occupancy: 0.992676
I0605 09:45:46.233345 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.233345 5932 film.cpp:592] Effective scene passes:
I0605 09:45:46.233345 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:46.233345 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:46.233345 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:46.233345 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:46.233345 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:46.233345 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:46.233345 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.233345 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:46.234342 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003061 seconds.
I0605 09:45:46.234342 5932 object.cpp:780] Total 1 objects.
I0605 09:45:46.234342 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:46.234342 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:46.234342 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.234342 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:46.234342 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:46.234342 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:46.234342 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:46.235339 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.235339 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:46.262269 5932 path_trace.cpp:409] Rendered 1 samples in 0.0273803 seconds (0.0273803 seconds per sample), occupancy: 0.213615
I0605 09:45:46.303158 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.316123 2144 sync.cpp:299] Total time spent synchronizing data: 0.000269
I0605 09:45:46.320142 5932 path_trace.cpp:409] Rendered 4 samples in 0.0164167 seconds (0.00410418 seconds per sample), occupancy: 0.992676
I0605 09:45:46.320142 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.320142 5932 film.cpp:592] Effective scene passes:
I0605 09:45:46.320142 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:46.320142 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:46.320142 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:46.320142 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:46.320142 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:46.320142 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:46.320142 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.320142 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:46.320142 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004021 seconds.
I0605 09:45:46.320142 5932 object.cpp:780] Total 1 objects.
I0605 09:45:46.320142 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:46.321110 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:46.322108 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.322108 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:46.322108 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:46.322108 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:46.322108 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:46.322108 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.322108 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:46.347040 5932 path_trace.cpp:409] Rendered 1 samples in 0.0240441 seconds (0.0240441 seconds per sample), occupancy: 0.213615
I0605 09:45:46.381947 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.398902 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002693
I0605 09:45:46.399899 5932 path_trace.cpp:409] Rendered 4 samples in 0.0178239 seconds (0.00445598 seconds per sample), occupancy: 0.914543
I0605 09:45:46.399899 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.399899 5932 film.cpp:592] Effective scene passes:
I0605 09:45:46.399899 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:46.399899 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:46.399899 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:46.399899 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:46.399899 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:46.399899 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:46.399899 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.399899 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:46.400897 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002926 seconds.
I0605 09:45:46.400897 5932 object.cpp:780] Total 1 objects.
I0605 09:45:46.400897 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:46.400897 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:46.400897 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.401894 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:46.401894 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:46.401894 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:46.401894 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:46.401894 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.401894 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:46.429821 5932 path_trace.cpp:409] Rendered 1 samples in 0.0274572 seconds (0.0274572 seconds per sample), occupancy: 0.213615
I0605 09:45:46.466722 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.480683 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002668
I0605 09:45:46.481709 5932 path_trace.cpp:409] Rendered 4 samples in 0.0149304 seconds (0.0037326 seconds per sample), occupancy: 0.940587
I0605 09:45:46.481709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.481709 5932 film.cpp:592] Effective scene passes:
I0605 09:45:46.481709 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:46.481709 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:46.481709 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:46.481709 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:46.481709 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:46.481709 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:46.481709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.481709 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:46.481709 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0006497 seconds.
I0605 09:45:46.481709 5932 object.cpp:780] Total 1 objects.
I0605 09:45:46.481709 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:46.482678 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:46.483675 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.483675 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:46.483675 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:46.483675 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:46.483675 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:46.483675 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.483675 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:46.514592 5932 path_trace.cpp:409] Rendered 1 samples in 0.0304089 seconds (0.0304089 seconds per sample), occupancy: 0.213615
I0605 09:45:46.551494 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.562465 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003097
I0605 09:45:46.567481 5932 path_trace.cpp:409] Rendered 4 samples in 0.015949 seconds (0.00398725 seconds per sample), occupancy: 0.992676
I0605 09:45:46.567481 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.567481 5932 film.cpp:592] Effective scene passes:
I0605 09:45:46.567481 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:46.567481 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:46.567481 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:46.567481 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:46.567481 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:46.567481 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:46.567481 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.567481 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:46.568449 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003774 seconds.
I0605 09:45:46.568449 5932 object.cpp:780] Total 1 objects.
I0605 09:45:46.568449 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:46.569474 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:46.571440 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.571440 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:46.571440 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:46.571440 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:46.571440 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:46.571440 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:46.571440 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:46.597373 5932 path_trace.cpp:409] Rendered 1 samples in 0.0253541 seconds (0.0253541 seconds per sample), occupancy: 0.213615
I0605 09:45:46.631281 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.706081 5932 path_trace.cpp:409] Rendered 4 samples in 0.0747568 seconds (0.0186892 seconds per sample), occupancy: 0.390737
I0605 09:45:46.737027 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.811797 5932 path_trace.cpp:409] Rendered 4 samples in 0.0740167 seconds (0.0185042 seconds per sample), occupancy: 0.390586
I0605 09:45:46.843713 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:46.918514 5932 path_trace.cpp:409] Rendered 4 samples in 0.0743133 seconds (0.0185783 seconds per sample), occupancy: 0.425954
I0605 09:45:46.950393 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.025195 5932 path_trace.cpp:409] Rendered 4 samples in 0.075222 seconds (0.0188055 seconds per sample), occupancy: 0.390559
I0605 09:45:47.058107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.131939 5932 path_trace.cpp:409] Rendered 4 samples in 0.0746392 seconds (0.0186598 seconds per sample), occupancy: 0.390487
I0605 09:45:47.165869 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.227721 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003
I0605 09:45:47.233727 5932 path_trace.cpp:409] Rendered 4 samples in 0.0683122 seconds (0.0170781 seconds per sample), occupancy: 0.549292
I0605 09:45:47.233727 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.233727 5932 film.cpp:592] Effective scene passes:
I0605 09:45:47.233727 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:47.233727 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:47.233727 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:47.233727 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:47.233727 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:47.233727 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:47.233727 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.233727 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:47.234688 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003544 seconds.
I0605 09:45:47.234688 5932 object.cpp:780] Total 1 objects.
I0605 09:45:47.234688 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:47.234688 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:47.234688 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.235685 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:47.235685 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:47.235685 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:47.235685 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:47.235685 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.235685 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:47.268597 5932 path_trace.cpp:409] Rendered 1 samples in 0.0327736 seconds (0.0327736 seconds per sample), occupancy: 0.213601
I0605 09:45:47.311493 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.328436 2144 sync.cpp:299] Total time spent synchronizing data: 0.00028
I0605 09:45:47.330461 5932 path_trace.cpp:409] Rendered 4 samples in 0.0180352 seconds (0.0045088 seconds per sample), occupancy: 0.992676
I0605 09:45:47.330461 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.330461 5932 film.cpp:592] Effective scene passes:
I0605 09:45:47.330461 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:47.330461 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:47.330461 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:47.330461 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:47.330461 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:47.330461 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:47.330461 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.330461 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:47.330461 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003087 seconds.
I0605 09:45:47.330461 5932 object.cpp:780] Total 1 objects.
I0605 09:45:47.330461 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:47.330461 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:47.331429 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.331429 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:47.331429 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:47.331429 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:47.331429 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:47.331429 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.331429 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:47.358356 5932 path_trace.cpp:409] Rendered 1 samples in 0.0263948 seconds (0.0263948 seconds per sample), occupancy: 0.213577
I0605 09:45:47.399247 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.412214 2144 sync.cpp:299] Total time spent synchronizing data: 0.000271
I0605 09:45:47.415235 5932 path_trace.cpp:409] Rendered 4 samples in 0.016531 seconds (0.00413275 seconds per sample), occupancy: 0.992676
I0605 09:45:47.416203 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.416203 5932 film.cpp:592] Effective scene passes:
I0605 09:45:47.416203 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:47.416203 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:47.416203 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:47.416203 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:47.416203 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:47.416203 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:47.416203 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.416203 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:47.416203 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003947 seconds.
I0605 09:45:47.416203 5932 object.cpp:780] Total 1 objects.
I0605 09:45:47.416203 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:47.416203 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:47.417199 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.417199 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:47.418200 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:47.418200 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:47.418200 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:47.418200 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.418200 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:47.446121 5932 path_trace.cpp:409] Rendered 1 samples in 0.0272785 seconds (0.0272785 seconds per sample), occupancy: 0.213184
I0605 09:45:47.497256 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.528199 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003532
I0605 09:45:47.532188 5932 path_trace.cpp:409] Rendered 4 samples in 0.034803 seconds (0.00870075 seconds per sample), occupancy: 0.586687
I0605 09:45:47.532188 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.532188 5932 film.cpp:592] Effective scene passes:
I0605 09:45:47.532188 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:47.532188 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:47.532188 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:47.532188 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:47.532188 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:47.532188 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:47.532188 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.532188 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:47.532188 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004113 seconds.
I0605 09:45:47.532188 5932 object.cpp:780] Total 1 objects.
I0605 09:45:47.532188 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:47.533185 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:47.535180 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.535180 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:47.535180 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:47.535180 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:47.535180 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:47.535180 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.535180 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:47.558111 5932 path_trace.cpp:409] Rendered 1 samples in 0.0230437 seconds (0.0230437 seconds per sample), occupancy: 0.213363
I0605 09:45:47.591001 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.624909 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002928
I0605 09:45:47.625938 5932 path_trace.cpp:409] Rendered 4 samples in 0.0338856 seconds (0.0084714 seconds per sample), occupancy: 0.587571
I0605 09:45:47.625938 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.625938 5932 film.cpp:592] Effective scene passes:
I0605 09:45:47.625938 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:47.625938 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:47.625938 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:47.625938 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:47.625938 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:47.625938 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:47.625938 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.625938 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:47.625938 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003269 seconds.
I0605 09:45:47.625938 5932 object.cpp:780] Total 1 objects.
I0605 09:45:47.625938 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:47.625938 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:47.626904 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.626904 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:47.626904 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:47.626904 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:47.626904 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:47.626904 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.626904 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:47.659816 5932 path_trace.cpp:409] Rendered 1 samples in 0.0328158 seconds (0.0328158 seconds per sample), occupancy: 0.213358
I0605 09:45:47.700707 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.717662 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002919
I0605 09:45:47.718689 5932 path_trace.cpp:409] Rendered 4 samples in 0.017967 seconds (0.00449175 seconds per sample), occupancy: 0.992676
I0605 09:45:47.718689 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.718689 5932 film.cpp:592] Effective scene passes:
I0605 09:45:47.718689 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:47.718689 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:47.718689 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:47.718689 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:47.718689 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:47.718689 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:47.718689 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.718689 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:47.719686 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003343 seconds.
I0605 09:45:47.719686 5932 object.cpp:780] Total 1 objects.
I0605 09:45:47.719686 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:47.719686 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:47.719686 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.720674 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:47.720674 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:47.720674 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:47.720674 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:47.720674 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.720674 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:47.747582 5932 path_trace.cpp:409] Rendered 1 samples in 0.0267947 seconds (0.0267947 seconds per sample), occupancy: 0.213472
I0605 09:45:47.789470 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.817394 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003023
I0605 09:45:47.825373 5932 path_trace.cpp:409] Rendered 4 samples in 0.035826 seconds (0.0089565 seconds per sample), occupancy: 0.58797
I0605 09:45:47.825373 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.825373 5932 film.cpp:592] Effective scene passes:
I0605 09:45:47.825373 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:47.825373 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:47.825373 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:47.825373 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:47.825373 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:47.825373 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:47.825373 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.825373 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:47.825373 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003427 seconds.
I0605 09:45:47.825373 5932 object.cpp:780] Total 1 objects.
I0605 09:45:47.826371 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:47.826371 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:47.828366 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.828366 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:47.828366 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:47.828366 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:47.828366 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:47.828366 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.828366 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:47.852303 5932 path_trace.cpp:409] Rendered 1 samples in 0.0231981 seconds (0.0231981 seconds per sample), occupancy: 0.213615
I0605 09:45:47.885213 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.943099 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002707
I0605 09:45:47.944056 5932 path_trace.cpp:409] Rendered 4 samples in 0.0589643 seconds (0.0147411 seconds per sample), occupancy: 0.538092
I0605 09:45:47.944056 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.944056 5932 film.cpp:592] Effective scene passes:
I0605 09:45:47.944056 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:47.944056 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:47.944056 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:47.944056 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:47.944056 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:47.944056 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:47.944056 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:47.944056 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:47.944056 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003255 seconds.
I0605 09:45:47.944056 5932 object.cpp:780] Total 1 objects.
I0605 09:45:47.944056 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:47.945055 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:47.945055 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.945055 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:47.945055 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:47.945055 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:47.945055 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:47.945055 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:47.945055 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:47.977965 5932 path_trace.cpp:409] Rendered 1 samples in 0.0326563 seconds (0.0326563 seconds per sample), occupancy: 0.213612
I0605 09:45:48.019412 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.037361 2144 sync.cpp:299] Total time spent synchronizing data: 0.000267
I0605 09:45:48.037361 5932 path_trace.cpp:409] Rendered 4 samples in 0.0178274 seconds (0.00445685 seconds per sample), occupancy: 0.992676
I0605 09:45:48.037361 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.037361 5932 film.cpp:592] Effective scene passes:
I0605 09:45:48.037361 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:48.037361 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:48.037361 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:48.037361 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:48.037361 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:48.037361 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:48.037361 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.037361 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:48.038393 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003087 seconds.
I0605 09:45:48.038393 5932 object.cpp:780] Total 1 objects.
I0605 09:45:48.038393 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:48.038393 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:48.038393 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.039356 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:48.039356 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:48.039356 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:48.039356 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:48.039356 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.039356 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:48.066284 5932 path_trace.cpp:409] Rendered 1 samples in 0.0270936 seconds (0.0270936 seconds per sample), occupancy: 0.213358
I0605 09:45:48.108186 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.137095 2144 sync.cpp:299] Total time spent synchronizing data: 0.000275
I0605 09:45:48.144107 5932 path_trace.cpp:409] Rendered 4 samples in 0.0358481 seconds (0.00896203 seconds per sample), occupancy: 0.587453
I0605 09:45:48.144107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.144107 5932 film.cpp:592] Effective scene passes:
I0605 09:45:48.144107 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:48.144107 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:48.144107 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:48.144107 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:48.144107 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:48.144107 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:48.144107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.144107 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:48.145073 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000299 seconds.
I0605 09:45:48.145073 5932 object.cpp:780] Total 1 objects.
I0605 09:45:48.145073 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:48.145073 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:48.145073 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.145073 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:48.145073 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:48.146070 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:48.146070 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:48.146070 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.146070 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:48.176021 5932 path_trace.cpp:409] Rendered 1 samples in 0.0300682 seconds (0.0300682 seconds per sample), occupancy: 0.213525
I0605 09:45:48.222002 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.237955 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002747
I0605 09:45:48.239980 5932 path_trace.cpp:409] Rendered 4 samples in 0.0179571 seconds (0.00448928 seconds per sample), occupancy: 0.992676
I0605 09:45:48.239980 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.239980 5932 film.cpp:592] Effective scene passes:
I0605 09:45:48.239980 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:48.239980 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:48.239980 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:48.239980 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:48.239980 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:48.239980 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:48.239980 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.239980 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:48.240947 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003382 seconds.
I0605 09:45:48.240947 5932 object.cpp:780] Total 1 objects.
I0605 09:45:48.240947 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:48.240947 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:48.240947 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.240947 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:48.240947 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:48.240947 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:48.241945 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:48.241945 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.241945 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:48.267903 5932 path_trace.cpp:409] Rendered 1 samples in 0.0262928 seconds (0.0262928 seconds per sample), occupancy: 0.213421
I0605 09:45:48.304776 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.324750 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002888
I0605 09:45:48.325748 5932 path_trace.cpp:409] Rendered 4 samples in 0.0209517 seconds (0.00523792 seconds per sample), occupancy: 0.77257
I0605 09:45:48.325748 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.325748 5932 film.cpp:592] Effective scene passes:
I0605 09:45:48.325748 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:48.325748 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:48.325748 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:48.325748 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:48.325748 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:48.325748 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:48.325748 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.325748 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:48.325748 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003403 seconds.
I0605 09:45:48.325748 5932 object.cpp:780] Total 1 objects.
I0605 09:45:48.325748 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:48.328711 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:48.328711 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.328711 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:48.328711 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:48.328711 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:48.328711 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:48.328711 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.328711 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:48.357635 5932 path_trace.cpp:409] Rendered 1 samples in 0.0281128 seconds (0.0281128 seconds per sample), occupancy: 0.213555
I0605 09:45:48.393633 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.406628 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002863
I0605 09:45:48.409592 5932 path_trace.cpp:409] Rendered 4 samples in 0.0156621 seconds (0.00391553 seconds per sample), occupancy: 0.992676
I0605 09:45:48.409592 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.409592 5932 film.cpp:592] Effective scene passes:
I0605 09:45:48.409592 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:48.409592 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:48.409592 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:48.409592 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:48.409592 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:48.409592 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:48.409592 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.409592 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:48.410589 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000344 seconds.
I0605 09:45:48.410589 5932 object.cpp:780] Total 1 objects.
I0605 09:45:48.410589 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:48.410589 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:48.411626 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.411626 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:48.411626 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:48.411626 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:48.412613 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:48.413610 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:48.413610 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 316,698,167 (302.03M)
Peak: 316,715,431 (302.04M)
I0605 09:45:48.438552 5932 path_trace.cpp:409] Rendered 1 samples in 0.0248446 seconds (0.0248446 seconds per sample), occupancy: 0.213437
I0605 09:45:48.473423 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.550263 5932 path_trace.cpp:409] Rendered 4 samples in 0.0771859 seconds (0.0192965 seconds per sample), occupancy: 0.39038
I0605 09:45:48.584177 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.657984 5932 path_trace.cpp:409] Rendered 4 samples in 0.0743258 seconds (0.0185815 seconds per sample), occupancy: 0.390216
I0605 09:45:48.690893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.764696 5932 path_trace.cpp:409] Rendered 4 samples in 0.0741112 seconds (0.0185278 seconds per sample), occupancy: 0.425562
I0605 09:45:48.796927 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:48.876715 5932 path_trace.cpp:409] Rendered 4 samples in 0.0806217 seconds (0.0201554 seconds per sample), occupancy: 0.390178
I0605 09:45:48.927835 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:49.005626 5932 path_trace.cpp:409] Rendered 4 samples in 0.0777477 seconds (0.0194369 seconds per sample), occupancy: 0.39012
I0605 09:45:49.039536 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:49.118325 5932 path_trace.cpp:409] Rendered 4 samples in 0.0783477 seconds (0.0195869 seconds per sample), occupancy: 0.390312
I0605 09:45:49.162904 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:49.241714 5932 path_trace.cpp:409] Rendered 4 samples in 0.078366 seconds (0.0195915 seconds per sample), occupancy: 0.390173
I0605 09:45:49.275624 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:49.333473 5932 path_trace.cpp:409] Rendered 3 samples in 0.0576448 seconds (0.0192149 seconds per sample), occupancy: 0.358276
I0605 09:45:49.366384 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:49.366384 5932 session.cpp:160] Rendering in main loop is done in 0.952992 seconds.
I0605 09:45:49.366384 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.623655 0.077957
Adaptive Filter 0.000000 0.000000
Denoiser 0.297107 0.132048
Display Update 0.031131 0.024905

Total: 0.951893

Rendered 32 samples in 0.952846 seconds
I0605 09:45:50.393823 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002947
I0605 09:45:50.393823 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:50.393823 5932 film.cpp:592] Effective scene passes:
I0605 09:45:50.393823 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True
I0605 09:45:50.393823 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True
I0605 09:45:50.393823 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True
I0605 09:45:50.393823 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True
I0605 09:45:50.393823 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0605 09:45:50.393823 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True
I0605 09:45:50.393823 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:50.393823 5932 scene.cpp:588] Requested features:
I0605 09:45:50.393823 5932 scene.cpp:589] Use BSDF True
I0605 09:45:50.393823 5932 scene.cpp:590] Use Emission True
I0605 09:45:50.393823 5932 scene.cpp:592] Use Volume False
I0605 09:45:50.393823 5932 scene.cpp:593] Use Bump False
I0605 09:45:50.393823 5932 scene.cpp:594] Use Voronoi False
I0605 09:45:50.393823 5932 scene.cpp:596] Use Shader Raytrace False
I0605 09:45:50.393823 5932 scene.cpp:598] Use MNEE False
I0605 09:45:50.393823 5932 scene.cpp:599] Use Transparent False
I0605 09:45:50.393823 5932 scene.cpp:601] Use Denoising True
I0605 09:45:50.393823 5932 scene.cpp:602] Use Path Tracing True
I0605 09:45:50.393823 5932 scene.cpp:604] Use Hair False
I0605 09:45:50.393823 5932 scene.cpp:605] Use Pointclouds False
I0605 09:45:50.393823 5932 scene.cpp:607] Use Object Motion False
I0605 09:45:50.393823 5932 scene.cpp:609] Use Baking False
I0605 09:45:50.393823 5932 scene.cpp:610] Use Subsurface False
I0605 09:45:50.393823 5932 scene.cpp:611] Use Volume False
I0605 09:45:50.393823 5932 scene.cpp:612] Use Patch Evaluation False
I0605 09:45:50.393823 5932 scene.cpp:614] Use Shadow Catcher False
I0605 09:45:50.393823 5932 svm.cpp:69] Total 8 shaders.
I0605 09:45:50.394842 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005771 seconds.
I0605 09:45:50.394842 5932 object.cpp:780] Total 1 objects.
I0605 09:45:50.394842 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:45:50.395815 5932 geometry_bvh.cpp:127] Using BVH2 layout.
I0605 09:45:50.396808 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:50.396808 5932 light.cpp:1411] Total 3 lights.
I0605 09:45:50.397805 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:45:50.397805 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:45:50.397805 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:45:50.397805 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:45:50.397805 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,307,847 (294.02M)
Peak: 316,715,431 (302.04M)
I0605 09:45:50.422739 5932 path_trace.cpp:409] Rendered 1 samples in 0.0243733 seconds (0.0243733 seconds per sample), occupancy: 0.213615
I0605 09:45:50.455650 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:50.524467 5932 path_trace.cpp:409] Rendered 4 samples in 0.0691903 seconds (0.0172976 seconds per sample), occupancy: 0.390737
I0605 09:45:50.556407 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:50.627193 5932 path_trace.cpp:409] Rendered 4 samples in 0.0708628 seconds (0.0177157 seconds per sample), occupancy: 0.390586
I0605 09:45:50.660104 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:50.728945 5932 path_trace.cpp:409] Rendered 4 samples in 0.0695736 seconds (0.0173934 seconds per sample), occupancy: 0.425954
I0605 09:45:50.760859 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:50.831647 5932 path_trace.cpp:409] Rendered 4 samples in 0.0703002 seconds (0.017575 seconds per sample), occupancy: 0.390559
I0605 09:45:50.863534 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:50.934347 5932 path_trace.cpp:409] Rendered 4 samples in 0.0708045 seconds (0.0177011 seconds per sample), occupancy: 0.390487
I0605 09:45:50.966290 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:51.037101 5932 path_trace.cpp:409] Rendered 4 samples in 0.0705894 seconds (0.0176474 seconds per sample), occupancy: 0.390684
I0605 09:45:51.069985 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:51.146807 5932 path_trace.cpp:409] Rendered 4 samples in 0.0773031 seconds (0.0193258 seconds per sample), occupancy: 0.390547
I0605 09:45:51.180688 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:51.234572 5932 path_trace.cpp:409] Rendered 3 samples in 0.0538734 seconds (0.0179578 seconds per sample), occupancy: 0.358616
I0605 09:45:51.266897 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:51.266897 5932 session.cpp:160] Rendering in main loop is done in 0.86931 seconds.
I0605 09:45:51.266897 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.577417 0.072177
Adaptive Filter 0.000000 0.000000
Denoiser 0.287328 0.127701
Display Update 0.003861 0.003089

Total: 0.868607

Rendered 32 samples in 0.869308 seconds
I0605 09:45:52.683477 2144 sync.cpp:299] Total time spent synchronizing data: 7.95e-05
I0605 09:45:52.922948 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:52.953867 5932 path_trace.cpp:409] Rendered 1 samples in 0.0305804 seconds (0.0305804 seconds per sample), occupancy: 0.214017
I0605 09:45:52.999836 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.016819 5932 path_trace.cpp:409] Rendered 4 samples in 0.0172528 seconds (0.0043132 seconds per sample), occupancy: 0.915436
I0605 09:45:53.016819 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.040756 5932 path_trace.cpp:409] Rendered 1 samples in 0.022915 seconds (0.022915 seconds per sample), occupancy: 0.217706
I0605 09:45:53.083829 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.099785 5932 path_trace.cpp:409] Rendered 4 samples in 0.0149673 seconds (0.00374182 seconds per sample), occupancy: 0.943429
I0605 09:45:53.099785 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.122725 5932 path_trace.cpp:409] Rendered 1 samples in 0.0230443 seconds (0.0230443 seconds per sample), occupancy: 0.218835
I0605 09:45:53.167474 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.183430 5932 path_trace.cpp:409] Rendered 4 samples in 0.015909 seconds (0.00397725 seconds per sample), occupancy: 0.932496
I0605 09:45:53.183430 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.207367 5932 path_trace.cpp:409] Rendered 1 samples in 0.0233781 seconds (0.0233781 seconds per sample), occupancy: 0.218688
I0605 09:45:53.240687 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.311501 5932 path_trace.cpp:409] Rendered 4 samples in 0.0709017 seconds (0.0177254 seconds per sample), occupancy: 0.402774
I0605 09:45:53.343443 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.415251 5932 path_trace.cpp:409] Rendered 4 samples in 0.0710885 seconds (0.0177721 seconds per sample), occupancy: 0.402642
I0605 09:45:53.447139 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.488056 5932 path_trace.cpp:409] Rendered 4 samples in 0.0407078 seconds (0.0101769 seconds per sample), occupancy: 0.55197
I0605 09:45:53.488056 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.513993 5932 path_trace.cpp:409] Rendered 1 samples in 0.0253683 seconds (0.0253683 seconds per sample), occupancy: 0.217695
I0605 09:45:53.557986 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.576967 5932 path_trace.cpp:409] Rendered 4 samples in 0.0186152 seconds (0.0046538 seconds per sample), occupancy: 0.923991
I0605 09:45:53.576967 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.599907 5932 path_trace.cpp:409] Rendered 1 samples in 0.0226328 seconds (0.0226328 seconds per sample), occupancy: 0.21258
I0605 09:45:53.633812 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.648772 5932 path_trace.cpp:409] Rendered 4 samples in 0.0153244 seconds (0.0038311 seconds per sample), occupancy: 0.923814
I0605 09:45:53.648772 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.671681 5932 path_trace.cpp:409] Rendered 1 samples in 0.0212824 seconds (0.0212824 seconds per sample), occupancy: 0.212006
I0605 09:45:53.704736 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.771589 5932 path_trace.cpp:409] Rendered 4 samples in 0.0668797 seconds (0.0167199 seconds per sample), occupancy: 0.429425
I0605 09:45:53.803503 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.839406 5932 path_trace.cpp:409] Rendered 4 samples in 0.0355645 seconds (0.00889112 seconds per sample), occupancy: 0.661005
I0605 09:45:53.839406 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.853371 5932 path_trace.cpp:409] Rendered 1 samples in 0.0136558 seconds (0.0136558 seconds per sample), occupancy: 0.903921
I0605 09:45:53.853371 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.881300 5932 path_trace.cpp:409] Rendered 1 samples in 0.027335 seconds (0.027335 seconds per sample), occupancy: 0.209898
I0605 09:45:53.915175 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.932129 5932 path_trace.cpp:409] Rendered 4 samples in 0.0167492 seconds (0.0041873 seconds per sample), occupancy: 0.919966
I0605 09:45:53.932129 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:53.952103 5932 path_trace.cpp:409] Rendered 1 samples in 0.0205407 seconds (0.0205407 seconds per sample), occupancy: 0.207503
I0605 09:45:53.984994 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.046823 5932 path_trace.cpp:409] Rendered 4 samples in 0.0611104 seconds (0.0152776 seconds per sample), occupancy: 0.327986
I0605 09:45:54.077769 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.190467 5932 path_trace.cpp:409] Rendered 8 samples in 0.112406 seconds (0.0140507 seconds per sample), occupancy: 0.398113
I0605 09:45:54.222381 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.337046 5932 path_trace.cpp:409] Rendered 8 samples in 0.114698 seconds (0.0143373 seconds per sample), occupancy: 0.374985
I0605 09:45:54.369189 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.481917 5932 path_trace.cpp:409] Rendered 8 samples in 0.112271 seconds (0.0140339 seconds per sample), occupancy: 0.397933
I0605 09:45:54.513804 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.556717 5932 path_trace.cpp:409] Rendered 3 samples in 0.0434257 seconds (0.0144752 seconds per sample), occupancy: 0.529234
I0605 09:45:54.556717 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.569017 5932 path_trace.cpp:409] Rendered 1 samples in 0.0111723 seconds (0.0111723 seconds per sample), occupancy: 0.142569
I0605 09:45:54.603595 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.661408 5932 path_trace.cpp:409] Rendered 8 samples in 0.0578876 seconds (0.00723595 seconds per sample), occupancy: 0.341698
I0605 09:45:54.693367 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.796093 5932 path_trace.cpp:409] Rendered 16 samples in 0.102668 seconds (0.00641678 seconds per sample), occupancy: 0.384435
I0605 09:45:54.827010 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.877874 5932 path_trace.cpp:409] Rendered 7 samples in 0.0508255 seconds (0.00726079 seconds per sample), occupancy: 0.3797
I0605 09:45:54.910786 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:54.910786 5932 session.cpp:160] Rendering in main loop is done in 0.353139 seconds.
I0605 09:45:54.910786 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.224385 0.028048
Adaptive Filter 0.000000 0.000000
Denoiser 0.126935 0.126935
Display Update 0.001539 0.003079

Total: 0.352859

Rendered 32 samples in 0.353112 seconds
I0605 09:45:55.355561 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.373514 5932 path_trace.cpp:409] Rendered 1 samples in 0.016856 seconds (0.016856 seconds per sample), occupancy: 0.124698
I0605 09:45:55.409417 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.435348 5932 path_trace.cpp:409] Rendered 4 samples in 0.0258871 seconds (0.00647177 seconds per sample), occupancy: 0.555822
I0605 09:45:55.435348 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.452302 5932 path_trace.cpp:409] Rendered 1 samples in 0.0163541 seconds (0.0163541 seconds per sample), occupancy: 0.257857
I0605 09:45:55.484301 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.514252 5932 path_trace.cpp:409] Rendered 8 samples in 0.0296982 seconds (0.00371227 seconds per sample), occupancy: 0.55523
I0605 09:45:55.514252 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.532176 5932 path_trace.cpp:409] Rendered 1 samples in 0.0171729 seconds (0.0171729 seconds per sample), occupancy: 0.209246
I0605 09:45:55.564090 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.609992 5932 path_trace.cpp:409] Rendered 4 samples in 0.0458391 seconds (0.0114598 seconds per sample), occupancy: 0.322096
I0605 09:45:55.641901 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.725658 5932 path_trace.cpp:409] Rendered 8 samples in 0.0835218 seconds (0.0104402 seconds per sample), occupancy: 0.413111
I0605 09:45:55.756599 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.841373 5932 path_trace.cpp:409] Rendered 8 samples in 0.0838371 seconds (0.0104796 seconds per sample), occupancy: 0.413189
I0605 09:45:55.873287 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:55.959033 5932 path_trace.cpp:409] Rendered 8 samples in 0.0855107 seconds (0.0106888 seconds per sample), occupancy: 0.406684
I0605 09:45:55.990948 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.024857 5932 path_trace.cpp:409] Rendered 3 samples in 0.0341497 seconds (0.0113832 seconds per sample), occupancy: 0.299473
I0605 09:45:56.057770 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.057770 5932 session.cpp:160] Rendering in main loop is done in 0.542696 seconds.
I0605 09:45:56.057770 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.350335 0.043792
Adaptive Filter 0.000000 0.000000
Denoiser 0.189435 0.126290
Display Update 0.002283 0.003044

Total: 0.542053

Rendered 32 samples in 0.542497 seconds
I0605 09:45:56.179419 2144 sync.cpp:299] Total time spent synchronizing data: 7.01e-05
I0605 09:45:56.544440 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.563410 5932 path_trace.cpp:409] Rendered 1 samples in 0.0186412 seconds (0.0186412 seconds per sample), occupancy: 0.275043
I0605 09:45:56.596326 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.614248 5932 path_trace.cpp:409] Rendered 1 samples in 0.0169171 seconds (0.0169171 seconds per sample), occupancy: 0.209918
I0605 09:45:56.651733 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.683679 5932 path_trace.cpp:409] Rendered 4 samples in 0.0316915 seconds (0.00792288 seconds per sample), occupancy: 0.565741
I0605 09:45:56.683679 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.706589 5932 path_trace.cpp:409] Rendered 1 samples in 0.0219555 seconds (0.0219555 seconds per sample), occupancy: 0.210422
I0605 09:45:56.741542 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.773490 5932 path_trace.cpp:409] Rendered 4 samples in 0.0315676 seconds (0.0078919 seconds per sample), occupancy: 0.572561
I0605 09:45:56.773490 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.797394 5932 path_trace.cpp:409] Rendered 1 samples in 0.0218407 seconds (0.0218407 seconds per sample), occupancy: 0.21093
I0605 09:45:56.829545 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.898363 5932 path_trace.cpp:409] Rendered 4 samples in 0.0682131 seconds (0.0170533 seconds per sample), occupancy: 0.385119
I0605 09:45:56.929308 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:56.998096 5932 path_trace.cpp:409] Rendered 4 samples in 0.0678829 seconds (0.0169707 seconds per sample), occupancy: 0.385073
I0605 09:45:57.029014 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.096832 5932 path_trace.cpp:409] Rendered 4 samples in 0.0675269 seconds (0.0168817 seconds per sample), occupancy: 0.385206
I0605 09:45:57.128765 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.197564 5932 path_trace.cpp:409] Rendered 4 samples in 0.0683435 seconds (0.0170859 seconds per sample), occupancy: 0.384988
I0605 09:45:57.229477 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.297297 5932 path_trace.cpp:409] Rendered 4 samples in 0.0676748 seconds (0.0169187 seconds per sample), occupancy: 0.385009
I0605 09:45:57.330209 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.398027 5932 path_trace.cpp:409] Rendered 4 samples in 0.0678013 seconds (0.0169503 seconds per sample), occupancy: 0.384915
I0605 09:45:57.429970 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.498757 5932 path_trace.cpp:409] Rendered 4 samples in 0.0684646 seconds (0.0171162 seconds per sample), occupancy: 0.384978
I0605 09:45:57.529675 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.582533 5932 path_trace.cpp:409] Rendered 3 samples in 0.0524143 seconds (0.0174714 seconds per sample), occupancy: 0.353771
I0605 09:45:57.614449 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.628439 5932 path_trace.cpp:409] Rendered 1 samples in 0.0132609 seconds (0.0132609 seconds per sample), occupancy: 0.903921
I0605 09:45:57.628439 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.647361 5932 path_trace.cpp:409] Rendered 1 samples in 0.0174627 seconds (0.0174627 seconds per sample), occupancy: 0.275043
I0605 09:45:57.683264 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.714210 5932 path_trace.cpp:409] Rendered 4 samples in 0.0309007 seconds (0.00772517 seconds per sample), occupancy: 0.559326
I0605 09:45:57.714210 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.729142 5932 path_trace.cpp:409] Rendered 1 samples in 0.0151316 seconds (0.0151316 seconds per sample), occupancy: 0.257857
I0605 09:45:57.762053 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.838847 5932 path_trace.cpp:409] Rendered 8 samples in 0.0760883 seconds (0.00951104 seconds per sample), occupancy: 0.360607
I0605 09:45:57.869765 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:57.945580 5932 path_trace.cpp:409] Rendered 8 samples in 0.0755115 seconds (0.00943894 seconds per sample), occupancy: 0.36062
I0605 09:45:57.977478 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.055269 5932 path_trace.cpp:409] Rendered 8 samples in 0.0772152 seconds (0.0096519 seconds per sample), occupancy: 0.360725
I0605 09:45:58.087184 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.117132 5932 path_trace.cpp:409] Rendered 7 samples in 0.0300898 seconds (0.00429854 seconds per sample), occupancy: 0.547355
I0605 09:45:58.117511 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.120534 5932 path_trace.cpp:409] Rendered 1 samples in 0.0025721 seconds (0.0025721 seconds per sample), occupancy: -nan(ind)
I0605 09:45:58.120534 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.139475 5932 path_trace.cpp:409] Rendered 1 samples in 0.0170501 seconds (0.0170501 seconds per sample), occupancy: 0.208812
I0605 09:45:58.192888 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.209864 5932 path_trace.cpp:409] Rendered 4 samples in 0.0159241 seconds (0.00398103 seconds per sample), occupancy: 0.91862
I0605 09:45:58.209864 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.224819 5932 path_trace.cpp:409] Rendered 1 samples in 0.0145341 seconds (0.0145341 seconds per sample), occupancy: 0.207721
I0605 09:45:58.277361 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.293315 5932 path_trace.cpp:409] Rendered 8 samples in 0.0157676 seconds (0.00197095 seconds per sample), occupancy: 0.936562
I0605 09:45:58.293315 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.309273 5932 path_trace.cpp:409] Rendered 1 samples in 0.0150538 seconds (0.0150538 seconds per sample), occupancy: 0.270941
I0605 09:45:58.346940 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.376863 5932 path_trace.cpp:409] Rendered 8 samples in 0.0297366 seconds (0.00371708 seconds per sample), occupancy: 0.553429
I0605 09:45:58.376863 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.394814 5932 path_trace.cpp:409] Rendered 1 samples in 0.0171926 seconds (0.0171926 seconds per sample), occupancy: 0.254964
I0605 09:45:58.427727 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.441690 5932 path_trace.cpp:409] Rendered 4 samples in 0.0136889 seconds (0.00342223 seconds per sample), occupancy: 0.992676
I0605 09:45:58.441690 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.459642 5932 path_trace.cpp:409] Rendered 1 samples in 0.016614 seconds (0.016614 seconds per sample), occupancy: 0.206381
I0605 09:45:58.492580 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.582316 5932 path_trace.cpp:409] Rendered 8 samples in 0.089463 seconds (0.0111829 seconds per sample), occupancy: 0.389434
I0605 09:45:58.615226 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.706104 5932 path_trace.cpp:409] Rendered 8 samples in 0.0916295 seconds (0.0114537 seconds per sample), occupancy: 0.3895
I0605 09:45:58.748744 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.843485 5932 path_trace.cpp:409] Rendered 8 samples in 0.0942566 seconds (0.0117821 seconds per sample), occupancy: 0.389601
I0605 09:45:58.876396 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.955186 5932 path_trace.cpp:409] Rendered 7 samples in 0.0791239 seconds (0.0113034 seconds per sample), occupancy: 0.372454
I0605 09:45:58.989096 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:45:58.989096 5932 session.cpp:160] Rendering in main loop is done in 0.54634 seconds.
I0605 09:45:58.989096 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.371398 0.046425
Adaptive Filter 0.000000 0.000000
Denoiser 0.166196 0.132957
Display Update 0.008019 0.010692

Total: 0.545613

Rendered 32 samples in 0.546148 seconds
I0605 09:46:02.669477 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001533
I0605 09:46:02.669477 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:02.669477 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:02.670504 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0006116 seconds.
I0605 09:46:02.670504 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:02.670504 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:02.670504 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:02.670504 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:02.670504 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:02.670504 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:02.670504 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:02.749711 5932 path_trace.cpp:409] Rendered 1 samples in 0.0782052 seconds (0.0782052 seconds per sample), occupancy: 0.20804
I0605 09:46:02.855953 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:02.861936 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001538
I0605 09:46:02.877893 5932 path_trace.cpp:409] Rendered 1 samples in 0.0221875 seconds (0.0221875 seconds per sample), occupancy: 0.903921
I0605 09:46:02.877893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:02.877893 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:02.881886 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0039304 seconds.
I0605 09:46:02.881886 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:02.885874 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:02.886899 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:02.886899 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:02.887897 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:02.889894 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:02.893886 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:02.914826 5932 path_trace.cpp:409] Rendered 1 samples in 0.0201559 seconds (0.0201559 seconds per sample), occupancy: 0.12133
I0605 09:46:02.956866 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:02.987783 5932 path_trace.cpp:409] Rendered 1 samples in 0.0304382 seconds (0.0304382 seconds per sample), occupancy: 0.208188
I0605 09:46:03.037674 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.067595 5932 path_trace.cpp:409] Rendered 2 samples in 0.0296589 seconds (0.0148294 seconds per sample), occupancy: 0.233572
I0605 09:46:03.104806 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.156672 5932 path_trace.cpp:409] Rendered 4 samples in 0.0519193 seconds (0.0129798 seconds per sample), occupancy: 0.340555
I0605 09:46:03.192574 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.241444 5932 path_trace.cpp:409] Rendered 4 samples in 0.0485091 seconds (0.0121273 seconds per sample), occupancy: 0.384472
I0605 09:46:03.273358 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.303308 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001445
I0605 09:46:03.304311 5932 path_trace.cpp:409] Rendered 4 samples in 0.0303463 seconds (0.00758657 seconds per sample), occupancy: 0.616666
I0605 09:46:03.304311 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.304311 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:03.304311 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002848 seconds.
I0605 09:46:03.304311 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:03.304311 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:03.304311 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:03.304311 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:03.304311 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:03.305301 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:03.305301 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:03.327215 5932 path_trace.cpp:409] Rendered 1 samples in 0.0222426 seconds (0.0222426 seconds per sample), occupancy: 0.273151
I0605 09:46:03.372119 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.389048 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002302
I0605 09:46:03.389048 5932 path_trace.cpp:409] Rendered 4 samples in 0.0170129 seconds (0.00425322 seconds per sample), occupancy: 0.941678
I0605 09:46:03.390045 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.390045 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:03.390045 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003503 seconds.
I0605 09:46:03.390045 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:03.391043 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:03.391043 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:03.391043 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:03.392043 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:03.392043 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:03.392043 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:03.407001 5932 path_trace.cpp:409] Rendered 1 samples in 0.0145089 seconds (0.0145089 seconds per sample), occupancy: 0.205689
I0605 09:46:03.455870 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.472824 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001566
I0605 09:46:03.472824 5932 path_trace.cpp:409] Rendered 8 samples in 0.0166835 seconds (0.00208544 seconds per sample), occupancy: 0.931901
I0605 09:46:03.472824 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.472824 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:03.472824 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002287 seconds.
I0605 09:46:03.472824 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:03.473821 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:03.473821 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:03.473821 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:03.473821 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:03.473821 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:03.473821 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:03.490777 5932 path_trace.cpp:409] Rendered 1 samples in 0.0172002 seconds (0.0172002 seconds per sample), occupancy: 0.203835
I0605 09:46:03.548835 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.564798 2144 sync.cpp:299] Total time spent synchronizing data: 0.000151
I0605 09:46:03.566802 5932 path_trace.cpp:409] Rendered 4 samples in 0.0178519 seconds (0.00446297 seconds per sample), occupancy: 0.882727
I0605 09:46:03.566802 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.566802 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:03.566802 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002415 seconds.
I0605 09:46:03.566802 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:03.566802 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:03.566802 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:03.566802 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:03.566802 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:03.566802 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:03.566802 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:03.584743 5932 path_trace.cpp:409] Rendered 1 samples in 0.0176589 seconds (0.0176589 seconds per sample), occupancy: 0.201445
I0605 09:46:03.620620 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.634613 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001515
I0605 09:46:03.636606 5932 path_trace.cpp:409] Rendered 4 samples in 0.0164344 seconds (0.0041086 seconds per sample), occupancy: 0.992676
I0605 09:46:03.636606 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.636606 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:03.637601 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000319 seconds.
I0605 09:46:03.637601 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:03.637601 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:03.637601 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:03.637601 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:03.637601 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:03.638571 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:03.639568 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:03.659549 5932 path_trace.cpp:409] Rendered 1 samples in 0.0195644 seconds (0.0195644 seconds per sample), occupancy: 0.263946
I0605 09:46:03.699409 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.730357 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001587
I0605 09:46:03.730357 5932 path_trace.cpp:409] Rendered 4 samples in 0.030626 seconds (0.0076565 seconds per sample), occupancy: 0.586482
I0605 09:46:03.730357 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.730357 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:03.731323 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000322 seconds.
I0605 09:46:03.731323 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:03.731323 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:03.731323 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:03.731323 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:03.731323 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:03.731323 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:03.733317 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:03.749307 5932 path_trace.cpp:409] Rendered 1 samples in 0.0150065 seconds (0.0150065 seconds per sample), occupancy: 0.25996
I0605 09:46:03.781507 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.856335 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001537
I0605 09:46:03.862329 5932 path_trace.cpp:409] Rendered 8 samples in 0.0805073 seconds (0.0100634 seconds per sample), occupancy: 0.466466
I0605 09:46:03.862329 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.862329 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:03.863289 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000355 seconds.
I0605 09:46:03.863289 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:03.863289 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:03.863289 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:03.863289 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:03.863289 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:03.863289 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:03.863289 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:03.886256 5932 path_trace.cpp:409] Rendered 1 samples in 0.0225007 seconds (0.0225007 seconds per sample), occupancy: 0.197453
I0605 09:46:03.923025 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.951949 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001535
I0605 09:46:03.952976 5932 path_trace.cpp:409] Rendered 4 samples in 0.0294066 seconds (0.00735165 seconds per sample), occupancy: 0.520337
I0605 09:46:03.952976 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:03.952976 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:03.952976 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003259 seconds.
I0605 09:46:03.952976 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:03.952976 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:03.952976 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:03.953945 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:03.953945 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:03.954942 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:03.955968 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:03.971897 5932 path_trace.cpp:409] Rendered 1 samples in 0.0158969 seconds (0.0158969 seconds per sample), occupancy: 0.196305
I0605 09:46:04.004163 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.017129 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001501
I0605 09:46:04.018127 5932 path_trace.cpp:409] Rendered 8 samples in 0.0132437 seconds (0.00165546 seconds per sample), occupancy: 1
I0605 09:46:04.018127 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.018127 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.018127 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0007034 seconds.
I0605 09:46:04.019124 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.019124 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.019124 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.019124 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.019124 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.019124 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.019124 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.042091 5932 path_trace.cpp:409] Rendered 1 samples in 0.0225222 seconds (0.0225222 seconds per sample), occupancy: 0.216692
I0605 09:46:04.084957 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.110888 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002397
I0605 09:46:04.127189 5932 path_trace.cpp:409] Rendered 4 samples in 0.0416699 seconds (0.0104175 seconds per sample), occupancy: 0.500376
I0605 09:46:04.127189 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.127189 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.127189 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003494 seconds.
I0605 09:46:04.127189 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.127189 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.127189 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.127189 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.127189 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.128158 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.130153 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.145145 5932 path_trace.cpp:409] Rendered 1 samples in 0.0154981 seconds (0.0154981 seconds per sample), occupancy: 0.254974
I0605 09:46:04.177758 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.191722 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001464
I0605 09:46:04.192751 5932 path_trace.cpp:409] Rendered 8 samples in 0.0143637 seconds (0.00179546 seconds per sample), occupancy: 0.840525
I0605 09:46:04.192751 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.192751 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.193717 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005986 seconds.
I0605 09:46:04.193717 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.193717 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.193717 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.193717 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.193717 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.193717 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.193717 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.215687 5932 path_trace.cpp:409] Rendered 1 samples in 0.0218697 seconds (0.0218697 seconds per sample), occupancy: 0.254646
I0605 09:46:04.257608 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.274564 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001499
I0605 09:46:04.275591 5932 path_trace.cpp:409] Rendered 4 samples in 0.0171144 seconds (0.0042786 seconds per sample), occupancy: 0.875336
I0605 09:46:04.275591 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.275591 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.275591 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000228 seconds.
I0605 09:46:04.275591 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.275591 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.275591 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.275591 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.275591 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.275591 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.275591 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.293537 5932 path_trace.cpp:409] Rendered 1 samples in 0.0172146 seconds (0.0172146 seconds per sample), occupancy: 0.252226
I0605 09:46:04.342123 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.358081 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001543
I0605 09:46:04.359108 5932 path_trace.cpp:409] Rendered 4 samples in 0.017018 seconds (0.0042545 seconds per sample), occupancy: 0.866998
I0605 09:46:04.359108 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.359108 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.359108 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002333 seconds.
I0605 09:46:04.359108 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.359108 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.359108 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.359108 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.359108 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.359108 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.360075 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.377668 5932 path_trace.cpp:409] Rendered 1 samples in 0.0176352 seconds (0.0176352 seconds per sample), occupancy: 0.191061
I0605 09:46:04.425987 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.443940 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002354
I0605 09:46:04.443940 5932 path_trace.cpp:409] Rendered 4 samples in 0.0175791 seconds (0.00439477 seconds per sample), occupancy: 0.818755
I0605 09:46:04.444835 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.444835 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.444835 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003732 seconds.
I0605 09:46:04.444835 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.444835 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.444835 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.444835 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.444835 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.444835 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.445837 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.465811 5932 path_trace.cpp:409] Rendered 1 samples in 0.0204965 seconds (0.0204965 seconds per sample), occupancy: 0.187635
I0605 09:46:04.499722 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.522660 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001554
I0605 09:46:04.529642 5932 path_trace.cpp:409] Rendered 4 samples in 0.0297515 seconds (0.00743787 seconds per sample), occupancy: 0.486077
I0605 09:46:04.529642 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.529642 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.529642 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003089 seconds.
I0605 09:46:04.529642 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.529642 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.529642 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.529642 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.530609 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.531606 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.532657 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.549587 5932 path_trace.cpp:409] Rendered 1 samples in 0.016908 seconds (0.016908 seconds per sample), occupancy: 0.18753
I0605 09:46:04.582471 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.617405 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001474
I0605 09:46:04.618376 5932 path_trace.cpp:409] Rendered 4 samples in 0.0360339 seconds (0.00900848 seconds per sample), occupancy: 0.442603
I0605 09:46:04.618376 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.618376 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.618376 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002676 seconds.
I0605 09:46:04.618376 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.618376 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.618376 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.618376 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.618376 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.619372 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.619372 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.638321 5932 path_trace.cpp:409] Rendered 1 samples in 0.0187717 seconds (0.0187717 seconds per sample), occupancy: 0.187426
I0605 09:46:04.682232 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.715152 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001506
I0605 09:46:04.715152 5932 path_trace.cpp:409] Rendered 4 samples in 0.0323452 seconds (0.0080863 seconds per sample), occupancy: 0.560669
I0605 09:46:04.716113 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.716113 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.716113 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0006732 seconds.
I0605 09:46:04.716113 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.716113 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.716113 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.716113 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.716113 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.717110 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.717110 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.736059 5932 path_trace.cpp:409] Rendered 1 samples in 0.0196981 seconds (0.0196981 seconds per sample), occupancy: 0.186549
I0605 09:46:04.773170 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.777163 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001583
I0605 09:46:04.788165 5932 path_trace.cpp:409] Rendered 4 samples in 0.0146968 seconds (0.0036742 seconds per sample), occupancy: 0.992676
I0605 09:46:04.788165 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.788165 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:04.789130 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004194 seconds.
I0605 09:46:04.789130 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:04.789130 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:04.790156 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:04.790156 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:04.790156 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:04.791153 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:04.791153 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:04.808109 5932 path_trace.cpp:409] Rendered 1 samples in 0.0164026 seconds (0.0164026 seconds per sample), occupancy: 0.186265
I0605 09:46:04.840945 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:04.929710 5932 path_trace.cpp:409] Rendered 8 samples in 0.0879422 seconds (0.0109928 seconds per sample), occupancy: 0.33872
I0605 09:46:04.961242 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.049010 5932 path_trace.cpp:409] Rendered 8 samples in 0.0879481 seconds (0.0109935 seconds per sample), occupancy: 0.343405
I0605 09:46:05.080925 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.169687 5932 path_trace.cpp:409] Rendered 8 samples in 0.087818 seconds (0.0109772 seconds per sample), occupancy: 0.321228
I0605 09:46:05.190630 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001453
I0605 09:46:05.201357 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.201357 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:05.201357 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002686 seconds.
I0605 09:46:05.201357 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:05.201357 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:05.201357 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:05.201357 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:05.201357 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:05.201357 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:05.201357 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:05.218314 5932 path_trace.cpp:409] Rendered 1 samples in 0.0171422 seconds (0.0171422 seconds per sample), occupancy: 0.186358
I0605 09:46:05.254040 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.271994 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001963
I0605 09:46:05.271994 5932 path_trace.cpp:409] Rendered 4 samples in 0.0175226 seconds (0.00438065 seconds per sample), occupancy: 0.542047
I0605 09:46:05.271994 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.271994 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:05.271994 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002553 seconds.
I0605 09:46:05.271994 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:05.271994 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:05.272992 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:05.272992 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:05.272992 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:05.272992 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:05.272992 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:05.294932 5932 path_trace.cpp:409] Rendered 1 samples in 0.0219081 seconds (0.0219081 seconds per sample), occupancy: 0.186452
I0605 09:46:05.337317 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.354274 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001504
I0605 09:46:05.354274 5932 path_trace.cpp:409] Rendered 4 samples in 0.0169283 seconds (0.00423207 seconds per sample), occupancy: 0.842395
I0605 09:46:05.355110 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.355110 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:05.355110 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000255 seconds.
I0605 09:46:05.355110 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:05.355110 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:05.355110 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:05.355110 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:05.355110 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:05.355110 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:05.355110 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:05.372068 5932 path_trace.cpp:409] Rendered 1 samples in 0.0171348 seconds (0.0171348 seconds per sample), occupancy: 0.18753
I0605 09:46:05.420945 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.443903 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001559
I0605 09:46:05.451882 5932 path_trace.cpp:409] Rendered 4 samples in 0.0309654 seconds (0.00774135 seconds per sample), occupancy: 0.485661
I0605 09:46:05.452747 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.452747 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:05.452747 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003239 seconds.
I0605 09:46:05.452747 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:05.452747 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:05.452747 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:05.452747 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:05.452747 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:05.452747 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:05.454744 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:05.472697 5932 path_trace.cpp:409] Rendered 1 samples in 0.0172931 seconds (0.0172931 seconds per sample), occupancy: 0.247441
I0605 09:46:05.523268 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.542217 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002177
I0605 09:46:05.543241 5932 path_trace.cpp:409] Rendered 4 samples in 0.0196262 seconds (0.00490655 seconds per sample), occupancy: 0.433225
I0605 09:46:05.543241 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.543241 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:05.543241 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005706 seconds.
I0605 09:46:05.543241 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:05.544232 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:05.544232 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:05.544232 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:05.544232 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:05.544232 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:05.545228 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:05.563189 5932 path_trace.cpp:409] Rendered 1 samples in 0.0182871 seconds (0.0182871 seconds per sample), occupancy: 0.189055
I0605 09:46:05.599064 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.644969 5932 path_trace.cpp:409] Rendered 4 samples in 0.0464266 seconds (0.0116066 seconds per sample), occupancy: 0.308944
I0605 09:46:05.676887 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.765653 5932 path_trace.cpp:409] Rendered 8 samples in 0.0890907 seconds (0.0111363 seconds per sample), occupancy: 0.327774
I0605 09:46:05.790551 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001509
I0605 09:46:05.797561 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.797561 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:05.797561 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002386 seconds.
I0605 09:46:05.797561 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:05.797561 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:05.798530 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:05.798530 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:05.798530 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:05.798530 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:05.798530 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,139 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:05.818506 5932 path_trace.cpp:409] Rendered 1 samples in 0.0197023 seconds (0.0197023 seconds per sample), occupancy: 0.198766
I0605 09:46:05.861362 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.875344 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001452
I0605 09:46:05.878316 5932 path_trace.cpp:409] Rendered 4 samples in 0.0164662 seconds (0.00411655 seconds per sample), occupancy: 0.992676
I0605 09:46:05.878316 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.878316 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:05.878316 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002653 seconds.
I0605 09:46:05.878316 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:05.878316 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:05.878316 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:05.878316 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:05.878316 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:05.878316 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:05.878316 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:05.899261 5932 path_trace.cpp:409] Rendered 1 samples in 0.0207924 seconds (0.0207924 seconds per sample), occupancy: 0.190558
I0605 09:46:05.942205 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.959161 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001458
I0605 09:46:05.959161 5932 path_trace.cpp:409] Rendered 4 samples in 0.0166367 seconds (0.00415918 seconds per sample), occupancy: 0.859971
I0605 09:46:05.959161 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:05.959161 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:05.960160 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003288 seconds.
I0605 09:46:05.960160 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:05.960160 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:05.960160 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:05.960160 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:05.960160 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:05.960160 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:05.960160 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:05.978111 5932 path_trace.cpp:409] Rendered 1 samples in 0.0175062 seconds (0.0175062 seconds per sample), occupancy: 0.193169
I0605 09:46:06.026780 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.043735 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002448
I0605 09:46:06.044759 5932 path_trace.cpp:409] Rendered 4 samples in 0.0173865 seconds (0.00434662 seconds per sample), occupancy: 0.831097
I0605 09:46:06.044759 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.044759 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.045730 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003576 seconds.
I0605 09:46:06.045730 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.045730 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.045730 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.045730 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.045730 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.045730 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.045730 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.065701 5932 path_trace.cpp:409] Rendered 1 samples in 0.0200154 seconds (0.0200154 seconds per sample), occupancy: 0.199032
I0605 09:46:06.099584 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.124548 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001603
I0605 09:46:06.130520 5932 path_trace.cpp:409] Rendered 4 samples in 0.030013 seconds (0.00750325 seconds per sample), occupancy: 0.525822
I0605 09:46:06.130520 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.130520 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.130520 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003344 seconds.
I0605 09:46:06.130520 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.130520 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.130520 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.130520 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.130520 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.130520 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.130520 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.148454 5932 path_trace.cpp:409] Rendered 1 samples in 0.0178369 seconds (0.0178369 seconds per sample), occupancy: 0.199707
I0605 09:46:06.181339 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.205277 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001465
I0605 09:46:06.211289 5932 path_trace.cpp:409] Rendered 4 samples in 0.0300357 seconds (0.00750892 seconds per sample), occupancy: 0.528135
I0605 09:46:06.212294 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.212294 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.212294 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002715 seconds.
I0605 09:46:06.212294 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.212294 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.212294 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.212294 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.212294 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.212294 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.212294 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.232234 5932 path_trace.cpp:409] Rendered 1 samples in 0.01942 seconds (0.01942 seconds per sample), occupancy: 0.262586
I0605 09:46:06.275090 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.290050 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001477
I0605 09:46:06.292044 5932 path_trace.cpp:409] Rendered 4 samples in 0.0158891 seconds (0.00397228 seconds per sample), occupancy: 0.992676
I0605 09:46:06.292044 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.292044 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.292044 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002823 seconds.
I0605 09:46:06.292044 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.292044 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.292044 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.292044 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.292044 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.292044 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.292044 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.309998 5932 path_trace.cpp:409] Rendered 1 samples in 0.0176948 seconds (0.0176948 seconds per sample), occupancy: 0.203448
I0605 09:46:06.348709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.379628 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001584
I0605 09:46:06.379628 5932 path_trace.cpp:409] Rendered 4 samples in 0.0305867 seconds (0.00764667 seconds per sample), occupancy: 0.571204
I0605 09:46:06.380151 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.380151 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.380151 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000352 seconds.
I0605 09:46:06.380151 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.380151 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.381150 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.381150 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.381150 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.382148 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.382148 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.398105 5932 path_trace.cpp:409] Rendered 1 samples in 0.0157181 seconds (0.0157181 seconds per sample), occupancy: 0.253154
I0605 09:46:06.431017 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.490859 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002154
I0605 09:46:06.490859 5932 path_trace.cpp:409] Rendered 8 samples in 0.0599864 seconds (0.0074983 seconds per sample), occupancy: 0.542661
I0605 09:46:06.490859 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.490859 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.490859 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002731 seconds.
I0605 09:46:06.491856 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.491856 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.491856 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.491856 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.491856 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.491856 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.491856 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.513795 5932 path_trace.cpp:409] Rendered 1 samples in 0.0223117 seconds (0.0223117 seconds per sample), occupancy: 0.203448
I0605 09:46:06.567245 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.600184 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001608
I0605 09:46:06.600184 5932 path_trace.cpp:409] Rendered 4 samples in 0.0330026 seconds (0.00825065 seconds per sample), occupancy: 0.596166
I0605 09:46:06.600184 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.600184 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.601150 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003613 seconds.
I0605 09:46:06.601150 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.601150 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.601150 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.601150 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.601150 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.602180 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.603173 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.618105 5932 path_trace.cpp:409] Rendered 1 samples in 0.015397 seconds (0.015397 seconds per sample), occupancy: 0.25996
I0605 09:46:06.651080 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.739871 5932 path_trace.cpp:409] Rendered 8 samples in 0.0883838 seconds (0.011048 seconds per sample), occupancy: 0.3766
I0605 09:46:06.771759 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.805697 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001496
I0605 09:46:06.805697 5932 path_trace.cpp:409] Rendered 8 samples in 0.0341471 seconds (0.00426839 seconds per sample), occupancy: 0.467069
I0605 09:46:06.805697 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.805697 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.805697 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003344 seconds.
I0605 09:46:06.805697 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.806666 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.806666 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.806666 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.806666 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.806666 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.806666 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.828646 5932 path_trace.cpp:409] Rendered 1 samples in 0.0220119 seconds (0.0220119 seconds per sample), occupancy: 0.197453
I0605 09:46:06.866544 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.870533 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001425
I0605 09:46:06.881505 5932 path_trace.cpp:409] Rendered 4 samples in 0.0151327 seconds (0.00378317 seconds per sample), occupancy: 0.992676
I0605 09:46:06.881505 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.881505 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:06.881505 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000376 seconds.
I0605 09:46:06.881505 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:06.881505 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:06.882501 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:06.882501 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:06.882501 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:06.882501 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:06.882501 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:06.902448 5932 path_trace.cpp:409] Rendered 1 samples in 0.0197655 seconds (0.0197655 seconds per sample), occupancy: 0.196305
I0605 09:46:06.935360 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:06.983232 5932 path_trace.cpp:409] Rendered 4 samples in 0.0475379 seconds (0.0118845 seconds per sample), occupancy: 0.324965
I0605 09:46:07.015278 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.103077 5932 path_trace.cpp:409] Rendered 8 samples in 0.0883604 seconds (0.011045 seconds per sample), occupancy: 0.385016
I0605 09:46:07.135363 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.224128 5932 path_trace.cpp:409] Rendered 8 samples in 0.0890905 seconds (0.0111363 seconds per sample), occupancy: 0.384829
I0605 09:46:07.236095 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002195
I0605 09:46:07.255992 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.255992 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:07.255992 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002407 seconds.
I0605 09:46:07.255992 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:07.255992 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:07.255992 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:07.255992 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:07.255992 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:07.255992 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:07.255992 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:07.275943 5932 path_trace.cpp:409] Rendered 1 samples in 0.019738 seconds (0.019738 seconds per sample), occupancy: 0.196594
I0605 09:46:07.315834 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.322845 2144 sync.cpp:299] Total time spent synchronizing data: 0.000143
I0605 09:46:07.332820 5932 path_trace.cpp:409] Rendered 4 samples in 0.0162707 seconds (0.00406768 seconds per sample), occupancy: 0.992676
I0605 09:46:07.332820 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.332820 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:07.332820 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002611 seconds.
I0605 09:46:07.332820 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:07.332820 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:07.332820 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:07.332820 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:07.332820 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:07.332820 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:07.332820 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:07.353734 5932 path_trace.cpp:409] Rendered 1 samples in 0.0199729 seconds (0.0199729 seconds per sample), occupancy: 0.261684
I0605 09:46:07.393628 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.402603 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001461
I0605 09:46:07.408617 5932 path_trace.cpp:409] Rendered 4 samples in 0.0148339 seconds (0.00370848 seconds per sample), occupancy: 0.992676
I0605 09:46:07.408617 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.408617 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:07.408617 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002361 seconds.
I0605 09:46:07.408617 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:07.408617 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:07.408617 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:07.408617 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:07.408617 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:07.408617 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:07.409584 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:07.426540 5932 path_trace.cpp:409] Rendered 1 samples in 0.0178044 seconds (0.0178044 seconds per sample), occupancy: 0.201806
I0605 09:46:07.460451 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.474435 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001455
I0605 09:46:07.476430 5932 path_trace.cpp:409] Rendered 4 samples in 0.0157193 seconds (0.00392983 seconds per sample), occupancy: 0.992676
I0605 09:46:07.476430 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.476430 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:07.477403 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003126 seconds.
I0605 09:46:07.477403 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:07.477403 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:07.477403 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:07.477403 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:07.477403 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:07.478425 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:07.479398 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:07.499343 5932 path_trace.cpp:409] Rendered 1 samples in 0.0197939 seconds (0.0197939 seconds per sample), occupancy: 0.202201
I0605 09:46:07.540235 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.553225 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001757
I0605 09:46:07.556217 5932 path_trace.cpp:409] Rendered 4 samples in 0.016282 seconds (0.0040705 seconds per sample), occupancy: 0.992676
I0605 09:46:07.556217 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.556217 5932 svm.cpp:69] Total 8 shaders.
I0605 09:46:07.557189 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003247 seconds.
I0605 09:46:07.557189 5932 geometry.cpp:715] Total 1 meshes.
I0605 09:46:07.557189 5932 tables.cpp:39] Total 10 lookup tables.
I0605 09:46:07.557189 5932 light.cpp:1411] Total 3 lights.
I0605 09:46:07.557189 5932 light.cpp:264] Background MIS has been disabled.
I0605 09:46:07.557189 5932 light.cpp:1391] Number of lights sent to the device: 2
I0605 09:46:07.558212 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes.
I0605 09:46:07.559185 5932 scene.cpp:354] System memory statistics after full device sync:
Usage: 308,308,135 (294.03M)
Peak: 316,715,431 (302.04M)
I0605 09:46:07.575141 5932 path_trace.cpp:409] Rendered 1 samples in 0.0156828 seconds (0.0156828 seconds per sample), occupancy: 0.208188
I0605 09:46:07.607837 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.697599 5932 path_trace.cpp:409] Rendered 8 samples in 0.0895522 seconds (0.011194 seconds per sample), occupancy: 0.393167
I0605 09:46:07.729513 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.818276 5932 path_trace.cpp:409] Rendered 8 samples in 0.0885715 seconds (0.0110714 seconds per sample), occupancy: 0.393252
I0605 09:46:07.850191 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:07.939950 5932 path_trace.cpp:409] Rendered 8 samples in 0.0894439 seconds (0.0111805 seconds per sample), occupancy: 0.393218
I0605 09:46:07.971880 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:08.049674 5932 path_trace.cpp:409] Rendered 7 samples in 0.0784177 seconds (0.0112025 seconds per sample), occupancy: 0.376243
I0605 09:46:08.082587 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32
I0605 09:46:08.082587 5932 session.cpp:160] Rendering in main loop is done in 0.523292 seconds.
I0605 09:46:08.082587 5932 session.cpp:161]
Full path tracing report

Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00]

Render Scheduler Summary

Mode: Interactive
Resolution: 3171x1196

Adaptive sampling:
Use: True
Step: 16
Min Samples: 32
Threshold: 0.500000

Denoiser:
Use: True
Type: OpenImageDenoise
Start Sample: 1
Passes: Color, Albedo, Normal

Time (in seconds):
Wall Average
Path Tracing 0.361908 0.045239
Adaptive Filter 0.000000 0.000000
Denoiser 0.158708 0.126966
Display Update 0.002309 0.003079

Total: 0.522925

Rendered 32 samples in 0.523267 seconds

I0605 09:36:57.524019 2144 device.cpp:36] CUEW initialization succeeded I0605 09:36:57.524019 2144 device.cpp:38] Found precompiled kernels I0605 09:36:57.542752 2144 device.cpp:63] HIPEW initialization failed: Error opening HIP dynamic library I0605 09:45:03.691898 2144 device.cpp:195] Device has compute preemption or is not used for display. I0605 09:45:03.691898 2144 device.cpp:198] Added device "NVIDIA GeForce RTX 2080 SUPER" with id "CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00". I0605 09:45:03.691898 2144 device.cpp:201] Device with id "CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00" supports OpenImageDenoise. I0605 09:45:03.725145 2144 device.cpp:568] Mapped host memory limit set to 29,978,923,008 bytes. (27.92G) I0605 09:45:03.813937 2144 device_impl.cpp:63] Using AVX2 CPU kernels. I0605 09:45:03.878859 2144 sync.cpp:299] Total time spent synchronizing data: 0.0055678 I0605 09:45:03.878859 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:03.878859 5932 film.cpp:592] Effective scene passes: I0605 09:45:03.878859 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:03.878859 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:03.878859 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:03.878859 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:03.878859 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:03.878859 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:03.878859 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:03.878859 5932 scene.cpp:588] Requested features: I0605 09:45:03.878859 5932 scene.cpp:589] Use BSDF True I0605 09:45:03.878859 5932 scene.cpp:590] Use Emission True I0605 09:45:03.878859 5932 scene.cpp:592] Use Volume False I0605 09:45:03.878859 5932 scene.cpp:593] Use Bump True I0605 09:45:03.878859 5932 scene.cpp:594] Use Voronoi False I0605 09:45:03.878859 5932 scene.cpp:596] Use Shader Raytrace False I0605 09:45:03.878859 5932 scene.cpp:598] Use MNEE False I0605 09:45:03.878859 5932 scene.cpp:599] Use Transparent False I0605 09:45:03.878859 5932 scene.cpp:601] Use Denoising True I0605 09:45:03.878859 5932 scene.cpp:602] Use Path Tracing True I0605 09:45:03.878859 5932 scene.cpp:604] Use Hair False I0605 09:45:03.878859 5932 scene.cpp:605] Use Pointclouds False I0605 09:45:03.878859 5932 scene.cpp:607] Use Object Motion False I0605 09:45:03.878859 5932 scene.cpp:609] Use Baking False I0605 09:45:03.878859 5932 scene.cpp:610] Use Subsurface False I0605 09:45:03.878859 5932 scene.cpp:611] Use Volume False I0605 09:45:03.878859 5932 scene.cpp:612] Use Patch Evaluation False I0605 09:45:03.878859 5932 scene.cpp:614] Use Shadow Catcher False I0605 09:45:03.878859 5932 device_impl.cpp:263] Testing for pre-compiled kernel C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\cycles\lib/kernel_sm_75.cubin. I0605 09:45:03.878859 5932 device_impl.cpp:265] Using precompiled kernel. I0605 09:45:03.945808 5932 device_impl.cpp:508] Local memory reserved 310,378,496 bytes. (296.00M) I0605 09:45:03.950037 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:03.963021 5932 colorspace.cpp:140] Colorspace Linear Rec.709 is no-op I0605 09:45:03.971959 5932 colorspace.cpp:145] Colorspace sRGB is sRGB I0605 09:45:03.972956 5932 colorspace.cpp:140] Colorspace Non-Color is no-op I0605 09:45:04.001209 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0520029 seconds. I0605 09:45:04.005200 5932 object.cpp:780] Total 1 objects. I0605 09:45:04.009748 5932 particles.cpp:106] Total 0 particle systems. I0605 09:45:04.009748 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:04.039076 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:04.079994 5932 tables.cpp:39] Total 9 lookup tables. I0605 09:45:04.080996 5932 light.cpp:1411] Total 3 lights. I0605 09:45:04.080996 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:04.080996 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:04.080996 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:04.081964 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:04.081964 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 24,262,459 (23.14M) Peak: 24,351,547 (23.22M) I0605 09:45:04.138813 5932 path_trace.cpp:409] Rendered 1 samples in 0.0094299 seconds (0.0094299 seconds per sample), occupancy: 0.00422335 I0605 09:45:04.255800 5932 path_trace_work_gpu.cpp:905] Using graphics interop GPU display update. I0605 09:45:04.260272 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.278225 5932 path_trace.cpp:409] Rendered 1 samples in 0.0181139 seconds (0.0181139 seconds per sample), occupancy: 0.272173 I0605 09:45:04.331986 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.348932 5932 path_trace.cpp:409] Rendered 1 samples in 0.0170068 seconds (0.0170068 seconds per sample), occupancy: 0.272174 I0605 09:45:04.385862 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.403786 5932 path_trace.cpp:409] Rendered 1 samples in 0.018151 seconds (0.018151 seconds per sample), occupancy: 0.207262 I0605 09:45:04.440712 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.458642 5932 path_trace.cpp:409] Rendered 1 samples in 0.017718 seconds (0.017718 seconds per sample), occupancy: 0.207285 I0605 09:45:04.495563 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.499531 5932 path_trace.cpp:409] Rendered 1 samples in 0.0030037 seconds (0.0030037 seconds per sample), occupancy: -nan(ind) I0605 09:45:04.499531 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.521471 5932 path_trace.cpp:409] Rendered 1 samples in 0.0201839 seconds (0.0201839 seconds per sample), occupancy: 0.229455 I0605 09:45:04.565384 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.582309 5932 path_trace.cpp:409] Rendered 4 samples in 0.016464 seconds (0.004116 seconds per sample), occupancy: 0.924741 I0605 09:45:04.582309 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.599263 5932 path_trace.cpp:409] Rendered 1 samples in 0.0162002 seconds (0.0162002 seconds per sample), occupancy: 0.208588 I0605 09:45:04.657399 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.674391 5932 path_trace.cpp:409] Rendered 8 samples in 0.0165493 seconds (0.00206866 seconds per sample), occupancy: 1 I0605 09:45:04.674391 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.686319 5932 path_trace.cpp:409] Rendered 1 samples in 0.0121888 seconds (0.0121888 seconds per sample), occupancy: 0.154008 I0605 09:45:04.740628 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.755584 5932 path_trace.cpp:409] Rendered 8 samples in 0.0142695 seconds (0.00178369 seconds per sample), occupancy: 0.317898 I0605 09:45:04.755584 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.767552 5932 path_trace.cpp:409] Rendered 1 samples in 0.0111367 seconds (0.0111367 seconds per sample), occupancy: 0.140118 I0605 09:45:04.805682 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.822639 5932 path_trace.cpp:409] Rendered 8 samples in 0.0160675 seconds (0.00200844 seconds per sample), occupancy: 0.28828 I0605 09:45:04.822639 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.834607 5932 path_trace.cpp:409] Rendered 1 samples in 0.0112161 seconds (0.0112161 seconds per sample), occupancy: 0.105699 I0605 09:45:04.869535 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.898464 5932 path_trace.cpp:409] Rendered 8 samples in 0.0282499 seconds (0.00353124 seconds per sample), occupancy: 0.355091 I0605 09:45:04.898464 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.912398 5932 path_trace.cpp:409] Rendered 1 samples in 0.013292 seconds (0.013292 seconds per sample), occupancy: 0.136759 I0605 09:45:04.958464 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.973448 5932 path_trace.cpp:409] Rendered 8 samples in 0.0146691 seconds (0.00183364 seconds per sample), occupancy: 0.393157 I0605 09:45:04.973448 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:04.985411 5932 path_trace.cpp:409] Rendered 1 samples in 0.0116867 seconds (0.0116867 seconds per sample), occupancy: 0.133418 I0605 09:45:05.029934 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.044893 5932 path_trace.cpp:409] Rendered 8 samples in 0.0156255 seconds (0.00195319 seconds per sample), occupancy: 0.334235 I0605 09:45:05.044893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.057854 5932 path_trace.cpp:409] Rendered 1 samples in 0.0121239 seconds (0.0121239 seconds per sample), occupancy: 0.118877 I0605 09:45:05.095754 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.112708 5932 path_trace.cpp:409] Rendered 8 samples in 0.0165477 seconds (0.00206846 seconds per sample), occupancy: 0.294688 I0605 09:45:05.112708 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.125674 5932 path_trace.cpp:409] Rendered 1 samples in 0.0123366 seconds (0.0123366 seconds per sample), occupancy: 0.155838 I0605 09:45:05.163573 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.199476 5932 path_trace.cpp:409] Rendered 8 samples in 0.0358913 seconds (0.00448641 seconds per sample), occupancy: 0.415155 I0605 09:45:05.199837 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.213841 5932 path_trace.cpp:409] Rendered 1 samples in 0.0139719 seconds (0.0139719 seconds per sample), occupancy: 0.167951 I0605 09:45:05.248627 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.295503 5932 path_trace.cpp:409] Rendered 8 samples in 0.0465647 seconds (0.00582059 seconds per sample), occupancy: 0.444754 I0605 09:45:05.295503 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.298496 5932 path_trace.cpp:409] Rendered 1 samples in 0.0025784 seconds (0.0025784 seconds per sample), occupancy: -nan(ind) I0605 09:45:05.298496 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.314453 5932 path_trace.cpp:409] Rendered 1 samples in 0.0138074 seconds (0.0138074 seconds per sample), occupancy: 0.169257 I0605 09:45:05.368468 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.391436 5932 path_trace.cpp:409] Rendered 8 samples in 0.0227559 seconds (0.00284449 seconds per sample), occupancy: 0.340241 I0605 09:45:05.391436 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.408360 5932 path_trace.cpp:409] Rendered 1 samples in 0.0169473 seconds (0.0169473 seconds per sample), occupancy: 0.137864 I0605 09:45:05.442291 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.484158 5932 path_trace.cpp:409] Rendered 4 samples in 0.0417041 seconds (0.010426 seconds per sample), occupancy: 0.328084 I0605 09:45:05.518107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.595858 5932 path_trace.cpp:409] Rendered 8 samples in 0.0780107 seconds (0.00975134 seconds per sample), occupancy: 0.374975 I0605 09:45:05.627805 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.705591 5932 path_trace.cpp:409] Rendered 8 samples in 0.0773156 seconds (0.00966445 seconds per sample), occupancy: 0.374988 I0605 09:45:05.737041 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.814862 5932 path_trace.cpp:409] Rendered 8 samples in 0.0778504 seconds (0.0097313 seconds per sample), occupancy: 0.374936 I0605 09:45:05.847250 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.880163 5932 path_trace.cpp:409] Rendered 3 samples in 0.0331247 seconds (0.0110416 seconds per sample), occupancy: 0.272813 I0605 09:45:05.912078 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:05.912078 5932 session.cpp:160] Rendering in main loop is done in 0.520703 seconds. I0605 09:45:05.912078 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.325229 0.040654 Adaptive Filter 0.000000 0.000000 Denoiser 0.192764 0.128509 Display Update 0.002308 0.003078 Total: 0.520302 Rendered 32 samples in 0.520691 seconds I0605 09:45:06.307157 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:06.323145 5932 path_trace.cpp:409] Rendered 1 samples in 0.0156827 seconds (0.0156827 seconds per sample), occupancy: 0.133016 I0605 09:45:06.355024 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:06.429850 5932 path_trace.cpp:409] Rendered 8 samples in 0.0743968 seconds (0.0092996 seconds per sample), occupancy: 0.338406 I0605 09:45:06.461741 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:06.535573 5932 path_trace.cpp:409] Rendered 8 samples in 0.0738834 seconds (0.00923543 seconds per sample), occupancy: 0.338481 I0605 09:45:06.567006 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:06.641839 5932 path_trace.cpp:409] Rendered 8 samples in 0.0744068 seconds (0.00930085 seconds per sample), occupancy: 0.338464 I0605 09:45:06.673731 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:06.739557 5932 path_trace.cpp:409] Rendered 7 samples in 0.065723 seconds (0.009389 seconds per sample), occupancy: 0.369729 I0605 09:45:06.770928 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:06.770928 5932 session.cpp:160] Rendering in main loop is done in 0.464283 seconds. I0605 09:45:06.770928 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.304318 0.038040 Adaptive Filter 0.000000 0.000000 Denoiser 0.157279 0.125824 Display Update 0.002316 0.003088 Total: 0.463913 Rendered 32 samples in 0.464241 seconds I0605 09:45:07.132988 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.143927 5932 path_trace.cpp:409] Rendered 1 samples in 0.0102101 seconds (0.0102101 seconds per sample), occupancy: 0.903921 I0605 09:45:07.143927 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.162899 5932 path_trace.cpp:409] Rendered 1 samples in 0.0185202 seconds (0.0185202 seconds per sample), occupancy: 0.209092 I0605 09:45:07.200781 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.217752 5932 path_trace.cpp:409] Rendered 4 samples in 0.0171384 seconds (0.0042846 seconds per sample), occupancy: 0.91803 I0605 09:45:07.217752 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.240662 5932 path_trace.cpp:409] Rendered 1 samples in 0.0224818 seconds (0.0224818 seconds per sample), occupancy: 0.210117 I0605 09:45:07.272578 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.340395 5932 path_trace.cpp:409] Rendered 4 samples in 0.067033 seconds (0.0167582 seconds per sample), occupancy: 0.342413 I0605 09:45:07.371994 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.437819 5932 path_trace.cpp:409] Rendered 4 samples in 0.0665905 seconds (0.0166476 seconds per sample), occupancy: 0.342244 I0605 09:45:07.469733 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.535557 5932 path_trace.cpp:409] Rendered 4 samples in 0.0662964 seconds (0.0165741 seconds per sample), occupancy: 0.381196 I0605 09:45:07.567752 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.633579 5932 path_trace.cpp:409] Rendered 4 samples in 0.0655611 seconds (0.0163903 seconds per sample), occupancy: 0.381127 I0605 09:45:07.665518 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.728325 5932 path_trace.cpp:409] Rendered 4 samples in 0.0633724 seconds (0.0158431 seconds per sample), occupancy: 0.533217 I0605 09:45:07.728325 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.746277 5932 path_trace.cpp:409] Rendered 1 samples in 0.0173512 seconds (0.0173512 seconds per sample), occupancy: 0.853295 I0605 09:45:07.746277 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.774205 5932 path_trace.cpp:409] Rendered 1 samples in 0.0277492 seconds (0.0277492 seconds per sample), occupancy: 0.211481 I0605 09:45:07.816033 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.852967 5932 path_trace.cpp:409] Rendered 4 samples in 0.036302 seconds (0.0090755 seconds per sample), occupancy: 0.586742 I0605 09:45:07.852967 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.877869 5932 path_trace.cpp:409] Rendered 1 samples in 0.0248548 seconds (0.0248548 seconds per sample), occupancy: 0.212597 I0605 09:45:07.910779 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:07.986577 5932 path_trace.cpp:409] Rendered 4 samples in 0.0757872 seconds (0.0189468 seconds per sample), occupancy: 0.390759 I0605 09:45:08.018492 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.093291 5932 path_trace.cpp:409] Rendered 4 samples in 0.0756896 seconds (0.0189224 seconds per sample), occupancy: 0.390811 I0605 09:45:08.125672 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.201470 5932 path_trace.cpp:409] Rendered 4 samples in 0.0754411 seconds (0.0188603 seconds per sample), occupancy: 0.390907 I0605 09:45:08.233386 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.308185 5932 path_trace.cpp:409] Rendered 4 samples in 0.0754517 seconds (0.0188629 seconds per sample), occupancy: 0.390838 I0605 09:45:08.341099 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.413902 5932 path_trace.cpp:409] Rendered 4 samples in 0.0729031 seconds (0.0182258 seconds per sample), occupancy: 0.574567 I0605 09:45:08.413902 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.431854 5932 path_trace.cpp:409] Rendered 1 samples in 0.0178686 seconds (0.0178686 seconds per sample), occupancy: 0.903921 I0605 09:45:08.431854 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.460777 5932 path_trace.cpp:409] Rendered 1 samples in 0.0284493 seconds (0.0284493 seconds per sample), occupancy: 0.212456 I0605 09:45:08.500671 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.523609 5932 path_trace.cpp:409] Rendered 4 samples in 0.0228603 seconds (0.00571507 seconds per sample), occupancy: 0.546085 I0605 09:45:08.523609 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.543587 5932 path_trace.cpp:409] Rendered 1 samples in 0.0178022 seconds (0.0178022 seconds per sample), occupancy: 0.274802 I0605 09:45:08.576220 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.630079 5932 path_trace.cpp:409] Rendered 4 samples in 0.0532408 seconds (0.0133102 seconds per sample), occupancy: 0.342607 I0605 09:45:08.661005 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.759732 5932 path_trace.cpp:409] Rendered 8 samples in 0.0986102 seconds (0.0123263 seconds per sample), occupancy: 0.424781 I0605 09:45:08.791647 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.812619 5932 path_trace.cpp:409] Rendered 8 samples in 0.0207445 seconds (0.00259306 seconds per sample), occupancy: 0.508704 I0605 09:45:08.812619 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.823588 5932 path_trace.cpp:409] Rendered 1 samples in 0.0109719 seconds (0.0109719 seconds per sample), occupancy: 0.903921 I0605 09:45:08.823588 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.841514 5932 path_trace.cpp:409] Rendered 1 samples in 0.0168913 seconds (0.0168913 seconds per sample), occupancy: 0.257682 I0605 09:45:08.880409 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.910352 5932 path_trace.cpp:409] Rendered 4 samples in 0.0299178 seconds (0.00747945 seconds per sample), occupancy: 0.556619 I0605 09:45:08.910352 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:08.923295 5932 path_trace.cpp:409] Rendered 1 samples in 0.0133884 seconds (0.0133884 seconds per sample), occupancy: 0.14249 I0605 09:45:08.956207 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.017045 5932 path_trace.cpp:409] Rendered 8 samples in 0.0608236 seconds (0.00760295 seconds per sample), occupancy: 0.341487 I0605 09:45:09.048985 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.157668 5932 path_trace.cpp:409] Rendered 16 samples in 0.108573 seconds (0.00678582 seconds per sample), occupancy: 0.38419 I0605 09:45:09.189224 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.225160 5932 path_trace.cpp:409] Rendered 7 samples in 0.0365026 seconds (0.00521466 seconds per sample), occupancy: 0.535896 I0605 09:45:09.225160 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.229120 5932 path_trace.cpp:409] Rendered 1 samples in 0.0026716 seconds (0.0026716 seconds per sample), occupancy: -nan(ind) I0605 09:45:09.229120 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.251062 5932 path_trace.cpp:409] Rendered 1 samples in 0.0202875 seconds (0.0202875 seconds per sample), occupancy: 0.258041 I0605 09:45:09.291512 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.309465 5932 path_trace.cpp:409] Rendered 4 samples in 0.01676 seconds (0.00419 seconds per sample), occupancy: 0.992676 I0605 09:45:09.309465 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.328413 5932 path_trace.cpp:409] Rendered 1 samples in 0.0192968 seconds (0.0192968 seconds per sample), occupancy: 0.208451 I0605 09:45:09.375317 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.391276 5932 path_trace.cpp:409] Rendered 4 samples in 0.0159144 seconds (0.0039786 seconds per sample), occupancy: 0.934244 I0605 09:45:09.391276 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.412256 5932 path_trace.cpp:409] Rendered 1 samples in 0.0200931 seconds (0.0200931 seconds per sample), occupancy: 0.207755 I0605 09:45:09.459167 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.476117 5932 path_trace.cpp:409] Rendered 4 samples in 0.0163461 seconds (0.00408653 seconds per sample), occupancy: 0.992676 I0605 09:45:09.476117 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.497061 5932 path_trace.cpp:409] Rendered 1 samples in 0.0205208 seconds (0.0205208 seconds per sample), occupancy: 0.206959 I0605 09:45:09.543854 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.559811 5932 path_trace.cpp:409] Rendered 4 samples in 0.0155549 seconds (0.00388873 seconds per sample), occupancy: 0.992676 I0605 09:45:09.559811 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.580780 5932 path_trace.cpp:409] Rendered 1 samples in 0.0200299 seconds (0.0200299 seconds per sample), occupancy: 0.207286 I0605 09:45:09.616659 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.633642 5932 path_trace.cpp:409] Rendered 4 samples in 0.0175999 seconds (0.00439997 seconds per sample), occupancy: 0.907824 I0605 09:45:09.633642 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.655586 5932 path_trace.cpp:409] Rendered 1 samples in 0.0210982 seconds (0.0210982 seconds per sample), occupancy: 0.207307 I0605 09:45:09.688467 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.746312 5932 path_trace.cpp:409] Rendered 4 samples in 0.0578144 seconds (0.0144536 seconds per sample), occupancy: 0.360706 I0605 09:45:09.781404 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:09.890115 5932 path_trace.cpp:409] Rendered 8 samples in 0.109019 seconds (0.0136274 seconds per sample), occupancy: 0.418439 I0605 09:45:09.922232 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.027951 5932 path_trace.cpp:409] Rendered 8 samples in 0.106359 seconds (0.0132949 seconds per sample), occupancy: 0.418509 I0605 09:45:10.060863 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.170570 5932 path_trace.cpp:409] Rendered 8 samples in 0.110097 seconds (0.0137621 seconds per sample), occupancy: 0.392532 I0605 09:45:10.202484 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.247365 5932 path_trace.cpp:409] Rendered 3 samples in 0.0450057 seconds (0.0150019 seconds per sample), occupancy: 0.264426 I0605 09:45:10.279279 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.279279 5932 session.cpp:160] Rendering in main loop is done in 0.64535 seconds. I0605 09:45:10.279279 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.449733 0.056217 Adaptive Filter 0.000000 0.000000 Denoiser 0.192761 0.128507 Display Update 0.002404 0.003205 Total: 0.644897 Rendered 32 samples in 0.645331 seconds I0605 09:45:10.426312 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.446230 5932 path_trace.cpp:409] Rendered 1 samples in 0.0192695 seconds (0.0192695 seconds per sample), occupancy: 0.207649 I0605 09:45:10.483160 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.498152 5932 path_trace.cpp:409] Rendered 4 samples in 0.0147054 seconds (0.00367635 seconds per sample), occupancy: 0.992676 I0605 09:45:10.498152 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.514081 5932 path_trace.cpp:409] Rendered 1 samples in 0.0154065 seconds (0.0154065 seconds per sample), occupancy: 0.208283 I0605 09:45:10.551007 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.582921 5932 path_trace.cpp:409] Rendered 8 samples in 0.0313156 seconds (0.00391445 seconds per sample), occupancy: 0.491831 I0605 09:45:10.582921 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.595860 5932 path_trace.cpp:409] Rendered 1 samples in 0.0131146 seconds (0.0131146 seconds per sample), occupancy: 0.161855 I0605 09:45:10.631765 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.702576 5932 path_trace.cpp:409] Rendered 8 samples in 0.0710545 seconds (0.00888181 seconds per sample), occupancy: 0.351257 I0605 09:45:10.734717 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.805529 5932 path_trace.cpp:409] Rendered 8 samples in 0.0711902 seconds (0.00889877 seconds per sample), occupancy: 0.35669 I0605 09:45:10.837445 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:10.909252 5932 path_trace.cpp:409] Rendered 8 samples in 0.0716797 seconds (0.00895996 seconds per sample), occupancy: 0.330849 I0605 09:45:10.941278 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.004113 5932 path_trace.cpp:409] Rendered 7 samples in 0.0633522 seconds (0.00905031 seconds per sample), occupancy: 0.34481 I0605 09:45:11.037025 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.037025 5932 session.cpp:160] Rendering in main loop is done in 0.453512 seconds. I0605 09:45:11.037025 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.290624 0.036328 Adaptive Filter 0.000000 0.000000 Denoiser 0.160185 0.128148 Display Update 0.002359 0.003145 Total: 0.453168 Rendered 32 samples in 0.453491 seconds I0605 09:45:11.256943 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.275871 5932 path_trace.cpp:409] Rendered 1 samples in 0.0176751 seconds (0.0176751 seconds per sample), occupancy: 0.136561 I0605 09:45:11.313761 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.341688 5932 path_trace.cpp:409] Rendered 4 samples in 0.0272429 seconds (0.00681072 seconds per sample), occupancy: 0.567796 I0605 09:45:11.341688 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.362632 5932 path_trace.cpp:409] Rendered 1 samples in 0.0203965 seconds (0.0203965 seconds per sample), occupancy: 0.207514 I0605 09:45:11.394734 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.425683 5932 path_trace.cpp:409] Rendered 4 samples in 0.0306234 seconds (0.00765585 seconds per sample), occupancy: 0.565634 I0605 09:45:11.425683 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.447625 5932 path_trace.cpp:409] Rendered 1 samples in 0.0212717 seconds (0.0212717 seconds per sample), occupancy: 0.206831 I0605 09:45:11.479357 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.540222 5932 path_trace.cpp:409] Rendered 4 samples in 0.0608013 seconds (0.0152003 seconds per sample), occupancy: 0.365325 I0605 09:45:11.572111 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.685807 5932 path_trace.cpp:409] Rendered 8 samples in 0.113323 seconds (0.0141653 seconds per sample), occupancy: 0.417746 I0605 09:45:11.716724 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.832415 5932 path_trace.cpp:409] Rendered 8 samples in 0.114949 seconds (0.0143686 seconds per sample), occupancy: 0.417804 I0605 09:45:11.864331 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.889263 5932 path_trace.cpp:409] Rendered 1 samples in 0.0249086 seconds (0.0249086 seconds per sample), occupancy: 0.271481 I0605 09:45:11.935911 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.951867 5932 path_trace.cpp:409] Rendered 4 samples in 0.0152138 seconds (0.00380345 seconds per sample), occupancy: 0.992676 I0605 09:45:11.951867 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:11.972841 5932 path_trace.cpp:409] Rendered 1 samples in 0.0209182 seconds (0.0209182 seconds per sample), occupancy: 0.206667 I0605 09:45:12.019850 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.034837 5932 path_trace.cpp:409] Rendered 4 samples in 0.0150502 seconds (0.00376255 seconds per sample), occupancy: 0.992676 I0605 09:45:12.034837 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.057747 5932 path_trace.cpp:409] Rendered 1 samples in 0.0215875 seconds (0.0215875 seconds per sample), occupancy: 0.254686 I0605 09:45:12.102993 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.118949 5932 path_trace.cpp:409] Rendered 4 samples in 0.0160027 seconds (0.00400067 seconds per sample), occupancy: 0.930619 I0605 09:45:12.118949 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.141888 5932 path_trace.cpp:409] Rendered 1 samples in 0.0226136 seconds (0.0226136 seconds per sample), occupancy: 0.206138 I0605 09:45:12.175797 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.209734 5932 path_trace.cpp:409] Rendered 4 samples in 0.0338145 seconds (0.00845362 seconds per sample), occupancy: 0.562358 I0605 09:45:12.210115 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.231091 5932 path_trace.cpp:409] Rendered 1 samples in 0.0211607 seconds (0.0211607 seconds per sample), occupancy: 0.206141 I0605 09:45:12.265437 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.332259 5932 path_trace.cpp:409] Rendered 4 samples in 0.0667116 seconds (0.0166779 seconds per sample), occupancy: 0.371514 I0605 09:45:12.366899 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.435717 5932 path_trace.cpp:409] Rendered 4 samples in 0.0689658 seconds (0.0172414 seconds per sample), occupancy: 0.371697 I0605 09:45:12.468629 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.538443 5932 path_trace.cpp:409] Rendered 4 samples in 0.0699496 seconds (0.0174874 seconds per sample), occupancy: 0.387818 I0605 09:45:12.572352 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.639173 5932 path_trace.cpp:409] Rendered 4 samples in 0.0674855 seconds (0.0168714 seconds per sample), occupancy: 0.371533 I0605 09:45:12.672086 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.740903 5932 path_trace.cpp:409] Rendered 4 samples in 0.0692448 seconds (0.0173112 seconds per sample), occupancy: 0.40551 I0605 09:45:12.772816 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.839638 5932 path_trace.cpp:409] Rendered 4 samples in 0.0669681 seconds (0.016742 seconds per sample), occupancy: 0.4149 I0605 09:45:12.872550 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:12.940368 5932 path_trace.cpp:409] Rendered 4 samples in 0.0679502 seconds (0.0169875 seconds per sample), occupancy: 0.414821 I0605 09:45:12.972283 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:13.024144 5932 path_trace.cpp:409] Rendered 3 samples in 0.0517683 seconds (0.0172561 seconds per sample), occupancy: 0.380661 I0605 09:45:13.056083 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:13.056083 5932 session.cpp:160] Rendering in main loop is done in 0.846441 seconds. I0605 09:45:13.056083 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.550634 0.068829 Adaptive Filter 0.000000 0.000000 Denoiser 0.291188 0.129417 Display Update 0.003930 0.003144 Total: 0.845751 Rendered 32 samples in 0.846434 seconds I0605 09:45:14.115324 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002858 I0605 09:45:14.115324 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.115324 5932 film.cpp:592] Effective scene passes: I0605 09:45:14.115324 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:14.115324 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:14.115324 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:14.115324 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:14.115324 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:14.115324 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:14.115324 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.115324 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:14.117350 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.002398 seconds. I0605 09:45:14.117350 5932 object.cpp:780] Total 1 objects. I0605 09:45:14.117350 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:14.117350 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:14.119342 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:14.119342 5932 light.cpp:1411] Total 3 lights. I0605 09:45:14.119342 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:14.120311 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:14.120311 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:14.121310 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:14.121310 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,309,443 (294.03M) Peak: 316,714,787 (302.04M) I0605 09:45:14.143280 5932 path_trace.cpp:409] Rendered 1 samples in 0.0222234 seconds (0.0222234 seconds per sample), occupancy: 0.208507 I0605 09:45:14.176201 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.241014 5932 path_trace.cpp:409] Rendered 4 samples in 0.0655885 seconds (0.0163971 seconds per sample), occupancy: 0.418682 I0605 09:45:14.272930 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.338755 5932 path_trace.cpp:409] Rendered 4 samples in 0.0653384 seconds (0.0163346 seconds per sample), occupancy: 0.418795 I0605 09:45:14.369644 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.435497 5932 path_trace.cpp:409] Rendered 4 samples in 0.0659457 seconds (0.0164864 seconds per sample), occupancy: 0.391399 I0605 09:45:14.467854 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.533680 5932 path_trace.cpp:409] Rendered 4 samples in 0.0657506 seconds (0.0164377 seconds per sample), occupancy: 0.418669 I0605 09:45:14.565595 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.632416 5932 path_trace.cpp:409] Rendered 4 samples in 0.0663441 seconds (0.016586 seconds per sample), occupancy: 0.375211 I0605 09:45:14.663362 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.730155 5932 path_trace.cpp:409] Rendered 4 samples in 0.0664839 seconds (0.016621 seconds per sample), occupancy: 0.418772 I0605 09:45:14.762069 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.828891 5932 path_trace.cpp:409] Rendered 4 samples in 0.0659176 seconds (0.0164794 seconds per sample), occupancy: 0.418771 I0605 09:45:14.859808 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.910672 5932 path_trace.cpp:409] Rendered 3 samples in 0.0504143 seconds (0.0168048 seconds per sample), occupancy: 0.345123 I0605 09:45:14.942498 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:14.942498 5932 session.cpp:160] Rendering in main loop is done in 0.821786 seconds. I0605 09:45:14.942498 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.534415 0.066802 Adaptive Filter 0.000000 0.000000 Denoiser 0.283420 0.125964 Display Update 0.003313 0.003313 Total: 0.821148 Rendered 32 samples in 0.821783 seconds I0605 09:45:19.041709 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002854 I0605 09:45:19.041709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.041709 5932 film.cpp:592] Effective scene passes: I0605 09:45:19.041709 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:19.041709 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:19.041709 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:19.041709 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:19.041709 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:19.041709 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:19.041709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.041709 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:19.043731 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0014084 seconds. I0605 09:45:19.043731 5932 object.cpp:780] Total 1 objects. I0605 09:45:19.043731 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:19.043731 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:19.055671 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:19.055671 5932 light.cpp:1411] Total 3 lights. I0605 09:45:19.055671 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:19.057665 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:19.059659 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:19.068636 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:19.068636 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,714,787 (302.04M) I0605 09:45:19.127508 5932 path_trace.cpp:409] Rendered 1 samples in 0.0587714 seconds (0.0587714 seconds per sample), occupancy: 0.206141 I0605 09:45:19.219234 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.242201 5932 path_trace.cpp:409] Rendered 1 samples in 0.0228576 seconds (0.0228576 seconds per sample), occupancy: 0.206181 I0605 09:45:19.279719 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.320643 5932 path_trace.cpp:409] Rendered 2 samples in 0.0414046 seconds (0.0207023 seconds per sample), occupancy: 0.293908 I0605 09:45:19.357348 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.428160 5932 path_trace.cpp:409] Rendered 4 samples in 0.0710363 seconds (0.0177591 seconds per sample), occupancy: 0.371565 I0605 09:45:19.460075 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.527894 5932 path_trace.cpp:409] Rendered 4 samples in 0.067363 seconds (0.0168408 seconds per sample), occupancy: 0.415085 I0605 09:45:19.559809 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.628624 5932 path_trace.cpp:409] Rendered 4 samples in 0.0692089 seconds (0.0173022 seconds per sample), occupancy: 0.371449 I0605 09:45:19.661554 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.731350 5932 path_trace.cpp:409] Rendered 4 samples in 0.0699007 seconds (0.0174752 seconds per sample), occupancy: 0.371706 I0605 09:45:19.764262 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.832082 5932 path_trace.cpp:409] Rendered 4 samples in 0.0674197 seconds (0.0168549 seconds per sample), occupancy: 0.405558 I0605 09:45:19.864023 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:19.930817 5932 path_trace.cpp:409] Rendered 4 samples in 0.0667832 seconds (0.0166958 seconds per sample), occupancy: 0.414842 I0605 09:45:19.961761 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:20.029552 5932 path_trace.cpp:409] Rendered 4 samples in 0.0672941 seconds (0.0168235 seconds per sample), occupancy: 0.405331 I0605 09:45:20.061975 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:20.061975 5932 session.cpp:160] Rendering in main loop is done in 0.994106 seconds. I0605 09:45:20.061975 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.602611 0.075326 Adaptive Filter 0.000000 0.000000 Denoiser 0.386984 0.154794 Display Update 0.003682 0.003682 Total: 0.993277 Rendered 32 samples in 0.994078 seconds I0605 09:45:21.914623 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002785 I0605 09:45:21.914623 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:21.914623 5932 film.cpp:592] Effective scene passes: I0605 09:45:21.914623 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:21.914623 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:21.914623 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:21.914623 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:21.914623 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:21.914623 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:21.914623 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:21.914623 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:21.915618 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005952 seconds. I0605 09:45:21.915618 5932 object.cpp:780] Total 1 objects. I0605 09:45:21.915618 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:21.915618 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:21.917645 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:21.917645 5932 light.cpp:1411] Total 3 lights. I0605 09:45:21.918644 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:21.918644 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:21.918644 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:21.918644 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:21.918644 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,307,855 (294.02M) Peak: 316,714,787 (302.04M) I0605 09:45:21.951555 5932 path_trace.cpp:409] Rendered 1 samples in 0.0323777 seconds (0.0323777 seconds per sample), occupancy: 0.0917443 I0605 09:45:21.989447 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.036325 5932 path_trace.cpp:409] Rendered 1 samples in 0.0464584 seconds (0.0464584 seconds per sample), occupancy: 0.206508 I0605 09:45:22.111124 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.143039 5932 path_trace.cpp:409] Rendered 1 samples in 0.0320924 seconds (0.0320924 seconds per sample), occupancy: 0.206529 I0605 09:45:22.204017 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.229950 5932 path_trace.cpp:409] Rendered 1 samples in 0.0264446 seconds (0.0264446 seconds per sample), occupancy: 0.206371 I0605 09:45:22.262862 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.298766 5932 path_trace.cpp:409] Rendered 2 samples in 0.0358019 seconds (0.0179009 seconds per sample), occupancy: 0.294565 I0605 09:45:22.331678 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.368579 5932 path_trace.cpp:409] Rendered 2 samples in 0.0366461 seconds (0.018323 seconds per sample), occupancy: 0.294516 I0605 09:45:22.399497 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.463325 5932 path_trace.cpp:409] Rendered 4 samples in 0.0635885 seconds (0.0158971 seconds per sample), occupancy: 0.415971 I0605 09:45:22.495268 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.560067 5932 path_trace.cpp:409] Rendered 4 samples in 0.0647993 seconds (0.0161998 seconds per sample), occupancy: 0.372286 I0605 09:45:22.592998 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.661795 5932 path_trace.cpp:409] Rendered 4 samples in 0.0694206 seconds (0.0173551 seconds per sample), occupancy: 0.372318 I0605 09:45:22.696727 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.763522 5932 path_trace.cpp:409] Rendered 4 samples in 0.0666742 seconds (0.0166686 seconds per sample), occupancy: 0.406428 I0605 09:45:22.798430 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.867246 5932 path_trace.cpp:409] Rendered 4 samples in 0.0686447 seconds (0.0171612 seconds per sample), occupancy: 0.415814 I0605 09:45:22.902153 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:22.968973 5932 path_trace.cpp:409] Rendered 4 samples in 0.0665121 seconds (0.016628 seconds per sample), occupancy: 0.406106 I0605 09:45:23.001050 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:23.021000 5932 path_trace.cpp:409] Rendered 1 samples in 0.0195756 seconds (0.0195756 seconds per sample), occupancy: 0.206492 I0605 09:45:23.053911 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:23.053911 5932 session.cpp:160] Rendering in main loop is done in 1.13439 seconds. I0605 09:45:23.053911 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.629720 0.081243 Adaptive Filter 0.000000 0.000000 Denoiser 0.497422 0.167356 Display Update 0.006114 0.004342 Total: 1.133256 Rendered 32 samples in 1.063479 seconds I0605 09:45:26.510035 2144 sync.cpp:299] Total time spent synchronizing data: 7.99e-05 I0605 09:45:26.518530 2144 sync.cpp:299] Total time spent synchronizing data: 6.82e-05 I0605 09:45:26.525513 2144 sync.cpp:299] Total time spent synchronizing data: 5.94e-05 I0605 09:45:26.533463 2144 sync.cpp:299] Total time spent synchronizing data: 6.49e-05 I0605 09:45:26.544190 2144 sync.cpp:299] Total time spent synchronizing data: 8.41e-05 I0605 09:45:26.561316 2144 sync.cpp:299] Total time spent synchronizing data: 6.48e-05 I0605 09:45:26.580897 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002762 I0605 09:45:26.602070 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001071 I0605 09:45:26.637056 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002771 I0605 09:45:31.281111 2144 sync.cpp:299] Total time spent synchronizing data: 8.39e-05 I0605 09:45:34.008909 2144 sync.cpp:299] Total time spent synchronizing data: 8.31e-05 I0605 09:45:36.863242 2144 sync.cpp:299] Total time spent synchronizing data: 0.000316 I0605 09:45:36.863242 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:36.863242 5932 film.cpp:592] Effective scene passes: I0605 09:45:36.863242 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:36.863242 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:36.863242 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:36.863242 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:36.863242 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:36.863242 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:36.863242 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:36.863242 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:36.865264 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0011407 seconds. I0605 09:45:36.865264 5932 object.cpp:780] Total 1 objects. I0605 09:45:36.865264 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:36.865264 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:36.900143 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:36.900143 5932 light.cpp:1411] Total 3 lights. I0605 09:45:36.900143 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:36.900143 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:36.900143 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:36.901140 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:36.901140 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,714,787 (302.04M) I0605 09:45:36.913143 5932 path_trace.cpp:409] Rendered 1 samples in 0.0125998 seconds (0.0125998 seconds per sample), occupancy: 0.0917443 I0605 09:45:36.932087 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:36.955994 5932 path_trace.cpp:409] Rendered 1 samples in 0.0231372 seconds (0.0231372 seconds per sample), occupancy: 0.206508 I0605 09:45:36.993150 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.066957 5932 path_trace.cpp:409] Rendered 4 samples in 0.0733144 seconds (0.0183286 seconds per sample), occupancy: 0.372272 I0605 09:45:37.102871 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.175665 5932 path_trace.cpp:409] Rendered 4 samples in 0.0726543 seconds (0.0181636 seconds per sample), occupancy: 0.372454 I0605 09:45:37.208107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.275928 5932 path_trace.cpp:409] Rendered 4 samples in 0.0674721 seconds (0.016868 seconds per sample), occupancy: 0.388621 I0605 09:45:37.308073 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.374897 5932 path_trace.cpp:409] Rendered 4 samples in 0.0674736 seconds (0.0168684 seconds per sample), occupancy: 0.372302 I0605 09:45:37.406810 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.475626 5932 path_trace.cpp:409] Rendered 4 samples in 0.0690258 seconds (0.0172565 seconds per sample), occupancy: 0.40633 I0605 09:45:37.508021 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.582844 5932 path_trace.cpp:409] Rendered 4 samples in 0.0748004 seconds (0.0187001 seconds per sample), occupancy: 0.415765 I0605 09:45:37.617888 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.689734 5932 path_trace.cpp:409] Rendered 4 samples in 0.0718966 seconds (0.0179741 seconds per sample), occupancy: 0.415696 I0605 09:45:37.735738 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.791556 5932 path_trace.cpp:409] Rendered 3 samples in 0.0555883 seconds (0.0185294 seconds per sample), occupancy: 0.381416 I0605 09:45:37.833930 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:37.833930 5932 session.cpp:160] Rendering in main loop is done in 0.93257 seconds. I0605 09:45:37.833930 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.588431 0.073239 Adaptive Filter 0.000000 0.000000 Denoiser 0.320317 0.136937 Display Update 0.022871 0.016033 Total: 0.931619 Rendered 32 samples in 0.901227 seconds I0605 09:45:39.403069 2144 sync.cpp:299] Total time spent synchronizing data: 0.0012042 I0605 09:45:39.403069 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.403069 5932 film.cpp:592] Effective scene passes: I0605 09:45:39.404067 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:39.404067 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:39.404067 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:39.404067 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:39.404067 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:39.404067 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:39.404067 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.404067 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:39.405059 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0007809 seconds. I0605 09:45:39.405059 5932 object.cpp:780] Total 1 objects. I0605 09:45:39.405059 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:39.405059 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:39.406057 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.406057 5932 light.cpp:1411] Total 3 lights. I0605 09:45:39.406057 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:39.406057 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:39.406057 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:39.406057 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.406057 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,714,951 (302.04M) I0605 09:45:39.437994 5932 path_trace.cpp:409] Rendered 1 samples in 0.0316441 seconds (0.0316441 seconds per sample), occupancy: 0.206508 I0605 09:45:39.481356 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.497313 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002771 I0605 09:45:39.498310 5932 path_trace.cpp:409] Rendered 4 samples in 0.0175363 seconds (0.00438408 seconds per sample), occupancy: 0.992676 I0605 09:45:39.498310 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.498310 5932 film.cpp:592] Effective scene passes: I0605 09:45:39.498310 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:39.498310 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:39.498310 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:39.498310 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:39.498310 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:39.499307 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:39.499307 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.499307 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:39.499307 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005274 seconds. I0605 09:45:39.499307 5932 object.cpp:780] Total 1 objects. I0605 09:45:39.499307 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:39.500308 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:39.501327 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.501327 5932 light.cpp:1411] Total 3 lights. I0605 09:45:39.501327 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:39.501327 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:39.501327 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:39.501327 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.501327 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,714,951 (302.04M) I0605 09:45:39.526235 5932 path_trace.cpp:409] Rendered 1 samples in 0.0245799 seconds (0.0245799 seconds per sample), occupancy: 0.206508 I0605 09:45:39.567126 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.582085 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002751 I0605 09:45:39.584111 5932 path_trace.cpp:409] Rendered 4 samples in 0.0173788 seconds (0.0043447 seconds per sample), occupancy: 0.992676 I0605 09:45:39.584111 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.584111 5932 film.cpp:592] Effective scene passes: I0605 09:45:39.584111 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:39.584111 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:39.584111 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:39.584111 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:39.584111 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:39.584111 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:39.584111 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.584111 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:39.585078 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004237 seconds. I0605 09:45:39.585078 5932 object.cpp:780] Total 1 objects. I0605 09:45:39.585078 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:39.585078 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:39.586076 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.586076 5932 light.cpp:1411] Total 3 lights. I0605 09:45:39.586076 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:39.586076 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:39.586076 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:39.587072 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.587072 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,714,951 (302.04M) I0605 09:45:39.611032 5932 path_trace.cpp:409] Rendered 1 samples in 0.0242013 seconds (0.0242013 seconds per sample), occupancy: 0.206508 I0605 09:45:39.651901 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.664865 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002684 I0605 09:45:39.668893 5932 path_trace.cpp:409] Rendered 4 samples in 0.016292 seconds (0.004073 seconds per sample), occupancy: 0.992676 I0605 09:45:39.668893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.668893 5932 film.cpp:592] Effective scene passes: I0605 09:45:39.668893 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:39.668893 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:39.668893 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:39.668893 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:39.668893 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:39.668893 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:39.668893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.668893 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:39.668893 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003951 seconds. I0605 09:45:39.668893 5932 object.cpp:780] Total 1 objects. I0605 09:45:39.668893 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:39.669880 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:39.670876 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.670876 5932 light.cpp:1411] Total 3 lights. I0605 09:45:39.670876 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:39.670876 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:39.670876 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:39.670876 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.670876 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:39.696779 5932 path_trace.cpp:409] Rendered 1 samples in 0.0258087 seconds (0.0258087 seconds per sample), occupancy: 0.206508 I0605 09:45:39.747676 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.765595 2144 sync.cpp:299] Total time spent synchronizing data: 0.000318 I0605 09:45:39.765595 5932 path_trace.cpp:409] Rendered 4 samples in 0.0178227 seconds (0.00445567 seconds per sample), occupancy: 0.992676 I0605 09:45:39.765595 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.765595 5932 film.cpp:592] Effective scene passes: I0605 09:45:39.765595 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:39.765595 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:39.765595 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:39.765595 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:39.766593 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:39.766593 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:39.766593 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.766593 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:39.766593 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003089 seconds. I0605 09:45:39.766593 5932 object.cpp:780] Total 1 objects. I0605 09:45:39.766593 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:39.766593 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:39.767621 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.767621 5932 light.cpp:1411] Total 3 lights. I0605 09:45:39.767621 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:39.767621 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:39.767621 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:39.767621 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.767621 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:39.790557 5932 path_trace.cpp:409] Rendered 1 samples in 0.0228057 seconds (0.0228057 seconds per sample), occupancy: 0.206508 I0605 09:45:39.825318 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.894136 5932 path_trace.cpp:409] Rendered 4 samples in 0.0682754 seconds (0.0170689 seconds per sample), occupancy: 0.372272 I0605 09:45:39.910094 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002886 I0605 09:45:39.925890 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.925890 5932 film.cpp:592] Effective scene passes: I0605 09:45:39.925890 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:39.925890 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:39.925890 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:39.925890 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:39.925890 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:39.925890 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:39.925890 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:39.925890 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:39.925890 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003494 seconds. I0605 09:45:39.925890 5932 object.cpp:780] Total 1 objects. I0605 09:45:39.925890 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:39.925890 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:39.926890 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.926890 5932 light.cpp:1411] Total 3 lights. I0605 09:45:39.926890 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:39.926890 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:39.926890 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:39.926890 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:39.926890 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:39.953848 5932 path_trace.cpp:409] Rendered 1 samples in 0.027134 seconds (0.027134 seconds per sample), occupancy: 0.206508 I0605 09:45:39.995735 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.006711 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002806 I0605 09:45:40.011693 5932 path_trace.cpp:409] Rendered 4 samples in 0.0158689 seconds (0.00396723 seconds per sample), occupancy: 0.992676 I0605 09:45:40.011693 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.011693 5932 film.cpp:592] Effective scene passes: I0605 09:45:40.011693 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:40.011693 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:40.011693 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:40.011693 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:40.011693 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:40.011693 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:40.011693 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.012689 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:40.012689 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000324 seconds. I0605 09:45:40.012689 5932 object.cpp:780] Total 1 objects. I0605 09:45:40.012689 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:40.012689 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:40.013692 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.013692 5932 light.cpp:1411] Total 3 lights. I0605 09:45:40.013692 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:40.013692 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:40.013692 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:40.013692 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.013692 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:40.036597 5932 path_trace.cpp:409] Rendered 1 samples in 0.0228373 seconds (0.0228373 seconds per sample), occupancy: 0.206508 I0605 09:45:40.071534 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.087489 2144 sync.cpp:299] Total time spent synchronizing data: 0.000288 I0605 09:45:40.088459 5932 path_trace.cpp:409] Rendered 4 samples in 0.0170268 seconds (0.0042567 seconds per sample), occupancy: 0.91299 I0605 09:45:40.088459 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.088459 5932 film.cpp:592] Effective scene passes: I0605 09:45:40.088459 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:40.088459 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:40.088459 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:40.088459 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:40.088459 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:40.088459 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:40.088459 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.089455 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:40.089455 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000432 seconds. I0605 09:45:40.089455 5932 object.cpp:780] Total 1 objects. I0605 09:45:40.089455 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:40.089455 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:40.090452 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.090452 5932 light.cpp:1411] Total 3 lights. I0605 09:45:40.090452 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:40.090452 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:40.091482 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:40.091482 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.091482 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:40.114388 5932 path_trace.cpp:409] Rendered 1 samples in 0.0231808 seconds (0.0231808 seconds per sample), occupancy: 0.206508 I0605 09:45:40.170181 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.187120 2144 sync.cpp:299] Total time spent synchronizing data: 0.000334 I0605 09:45:40.188117 5932 path_trace.cpp:409] Rendered 4 samples in 0.0179898 seconds (0.00449745 seconds per sample), occupancy: 0.992676 I0605 09:45:40.188117 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.188117 5932 film.cpp:592] Effective scene passes: I0605 09:45:40.188117 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:40.188117 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:40.188117 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:40.188117 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:40.188117 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:40.188117 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:40.188117 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.188117 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:40.188117 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002811 seconds. I0605 09:45:40.188117 5932 object.cpp:780] Total 1 objects. I0605 09:45:40.188117 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:40.188117 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:40.189114 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.189114 5932 light.cpp:1411] Total 3 lights. I0605 09:45:40.190112 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:40.190112 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:40.190112 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:40.190112 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.190112 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:40.215075 5932 path_trace.cpp:409] Rendered 1 samples in 0.0251971 seconds (0.0251971 seconds per sample), occupancy: 0.206508 I0605 09:45:40.256934 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.270926 2144 sync.cpp:299] Total time spent synchronizing data: 0.000295 I0605 09:45:40.273917 5932 path_trace.cpp:409] Rendered 4 samples in 0.016339 seconds (0.00408475 seconds per sample), occupancy: 0.992676 I0605 09:45:40.273917 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.273917 5932 film.cpp:592] Effective scene passes: I0605 09:45:40.273917 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:40.273917 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:40.273917 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:40.273917 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:40.273917 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:40.273917 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:40.273917 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.273917 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:40.273917 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004278 seconds. I0605 09:45:40.273917 5932 object.cpp:780] Total 1 objects. I0605 09:45:40.273917 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:40.274885 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:40.275882 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.275882 5932 light.cpp:1411] Total 3 lights. I0605 09:45:40.275882 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:40.275882 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:40.275882 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:40.275882 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.275882 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:40.300817 5932 path_trace.cpp:409] Rendered 1 samples in 0.0249193 seconds (0.0249193 seconds per sample), occupancy: 0.206508 I0605 09:45:40.355297 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.374274 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002813 I0605 09:45:40.375273 5932 path_trace.cpp:409] Rendered 4 samples in 0.0199229 seconds (0.00498073 seconds per sample), occupancy: 0.754941 I0605 09:45:40.375273 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.375273 5932 film.cpp:592] Effective scene passes: I0605 09:45:40.375273 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:40.375273 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:40.375273 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:40.375273 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:40.375273 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:40.375273 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:40.375273 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.375273 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:40.377272 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0017354 seconds. I0605 09:45:40.377272 5932 object.cpp:780] Total 1 objects. I0605 09:45:40.377272 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:40.378235 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:40.378235 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.378235 5932 light.cpp:1411] Total 3 lights. I0605 09:45:40.378235 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:40.378235 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:40.378235 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:40.378235 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:40.378235 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:40.401173 5932 path_trace.cpp:409] Rendered 1 samples in 0.0219384 seconds (0.0219384 seconds per sample), occupancy: 0.206508 I0605 09:45:40.434085 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.500907 5932 path_trace.cpp:409] Rendered 4 samples in 0.0666042 seconds (0.016651 seconds per sample), occupancy: 0.372272 I0605 09:45:40.532821 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.600641 5932 path_trace.cpp:409] Rendered 4 samples in 0.0676503 seconds (0.0169126 seconds per sample), occupancy: 0.372454 I0605 09:45:40.631582 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.699376 5932 path_trace.cpp:409] Rendered 4 samples in 0.0675726 seconds (0.0168932 seconds per sample), occupancy: 0.388621 I0605 09:45:40.732288 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.802101 5932 path_trace.cpp:409] Rendered 4 samples in 0.0703479 seconds (0.017587 seconds per sample), occupancy: 0.372302 I0605 09:45:40.834420 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:40.906232 5932 path_trace.cpp:409] Rendered 4 samples in 0.0718564 seconds (0.0179641 seconds per sample), occupancy: 0.40633 I0605 09:45:40.938146 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.005967 5932 path_trace.cpp:409] Rendered 4 samples in 0.0672337 seconds (0.0168084 seconds per sample), occupancy: 0.415765 I0605 09:45:41.036885 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.052841 5932 path_trace.cpp:409] Rendered 4 samples in 0.0156885 seconds (0.00392213 seconds per sample), occupancy: 0.992676 I0605 09:45:41.052841 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.068799 5932 path_trace.cpp:409] Rendered 1 samples in 0.0150643 seconds (0.0150643 seconds per sample), occupancy: 0.903921 I0605 09:45:41.068799 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.096753 5932 path_trace.cpp:409] Rendered 1 samples in 0.0272792 seconds (0.0272792 seconds per sample), occupancy: 0.206556 I0605 09:45:41.132628 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.149583 5932 path_trace.cpp:409] Rendered 4 samples in 0.0168935 seconds (0.00422337 seconds per sample), occupancy: 0.927857 I0605 09:45:41.149583 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.173547 5932 path_trace.cpp:409] Rendered 1 samples in 0.0239308 seconds (0.0239308 seconds per sample), occupancy: 0.273404 I0605 09:45:41.205988 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.278829 5932 path_trace.cpp:409] Rendered 4 samples in 0.0728736 seconds (0.0182184 seconds per sample), occupancy: 0.421457 I0605 09:45:41.311257 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.384093 5932 path_trace.cpp:409] Rendered 4 samples in 0.0727804 seconds (0.0181951 seconds per sample), occupancy: 0.377393 I0605 09:45:41.416417 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.432406 5932 path_trace.cpp:409] Rendered 1 samples in 0.0159057 seconds (0.0159057 seconds per sample), occupancy: 0.903921 I0605 09:45:41.432994 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.457973 5932 path_trace.cpp:409] Rendered 1 samples in 0.0250689 seconds (0.0250689 seconds per sample), occupancy: 0.210039 I0605 09:45:41.490152 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.514091 5932 path_trace.cpp:409] Rendered 4 samples in 0.0230686 seconds (0.00576715 seconds per sample), occupancy: 0.526656 I0605 09:45:41.514091 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.539024 5932 path_trace.cpp:409] Rendered 1 samples in 0.0247462 seconds (0.0247462 seconds per sample), occupancy: 0.21073 I0605 09:45:41.571935 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.645740 5932 path_trace.cpp:409] Rendered 4 samples in 0.0744974 seconds (0.0186244 seconds per sample), occupancy: 0.383481 I0605 09:45:41.677655 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.746500 5932 path_trace.cpp:409] Rendered 4 samples in 0.0689319 seconds (0.017233 seconds per sample), occupancy: 0.540819 I0605 09:45:41.746500 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.763453 5932 path_trace.cpp:409] Rendered 1 samples in 0.0157941 seconds (0.0157941 seconds per sample), occupancy: 0.903921 I0605 09:45:41.763589 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.790549 5932 path_trace.cpp:409] Rendered 1 samples in 0.0271028 seconds (0.0271028 seconds per sample), occupancy: 0.212029 I0605 09:45:41.826025 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.846997 5932 path_trace.cpp:409] Rendered 4 samples in 0.0210307 seconds (0.00525768 seconds per sample), occupancy: 0.765923 I0605 09:45:41.847927 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.872892 5932 path_trace.cpp:409] Rendered 1 samples in 0.025214 seconds (0.025214 seconds per sample), occupancy: 0.213615 I0605 09:45:41.904778 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:41.979597 5932 path_trace.cpp:409] Rendered 4 samples in 0.0743022 seconds (0.0185755 seconds per sample), occupancy: 0.390737 I0605 09:45:42.011597 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:42.085402 5932 path_trace.cpp:409] Rendered 4 samples in 0.0744013 seconds (0.0186003 seconds per sample), occupancy: 0.390586 I0605 09:45:42.118324 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:42.192116 5932 path_trace.cpp:409] Rendered 4 samples in 0.0738109 seconds (0.0184527 seconds per sample), occupancy: 0.425954 I0605 09:45:42.228021 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:42.303818 5932 path_trace.cpp:409] Rendered 4 samples in 0.0757093 seconds (0.0189273 seconds per sample), occupancy: 0.390559 I0605 09:45:42.336730 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:42.411530 5932 path_trace.cpp:409] Rendered 4 samples in 0.0751014 seconds (0.0187753 seconds per sample), occupancy: 0.390487 I0605 09:45:42.443742 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:42.517546 5932 path_trace.cpp:409] Rendered 4 samples in 0.0736907 seconds (0.0184227 seconds per sample), occupancy: 0.390684 I0605 09:45:42.551456 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:42.630247 5932 path_trace.cpp:409] Rendered 4 samples in 0.0794244 seconds (0.0198561 seconds per sample), occupancy: 0.390547 I0605 09:45:42.662743 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:42.718595 5932 path_trace.cpp:409] Rendered 3 samples in 0.0559565 seconds (0.0186522 seconds per sample), occupancy: 0.358616 I0605 09:45:42.751508 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:42.751508 5932 session.cpp:160] Rendering in main loop is done in 0.903686 seconds. I0605 09:45:42.751508 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.608115 0.076014 Adaptive Filter 0.000000 0.000000 Denoiser 0.290724 0.129211 Display Update 0.004193 0.003354 Total: 0.903032 Rendered 32 samples in 0.903679 seconds I0605 09:45:43.190932 2144 sync.cpp:299] Total time spent synchronizing data: 0.0013488 I0605 09:45:43.190932 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.190932 5932 film.cpp:592] Effective scene passes: I0605 09:45:43.190932 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:43.190932 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:43.190932 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:43.190932 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:43.190932 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:43.190932 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:43.190932 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.191929 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:43.191929 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004427 seconds. I0605 09:45:43.191929 5932 object.cpp:780] Total 1 objects. I0605 09:45:43.191929 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:43.191929 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:43.192925 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.192925 5932 light.cpp:1411] Total 3 lights. I0605 09:45:43.192925 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:43.192925 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:43.192925 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:43.192925 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.192925 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:43.222865 5932 path_trace.cpp:409] Rendered 1 samples in 0.0301501 seconds (0.0301501 seconds per sample), occupancy: 0.213615 I0605 09:45:43.271363 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.289314 2144 sync.cpp:299] Total time spent synchronizing data: 0.000463 I0605 09:45:43.290310 5932 path_trace.cpp:409] Rendered 4 samples in 0.0182414 seconds (0.00456035 seconds per sample), occupancy: 0.940587 I0605 09:45:43.290310 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.290310 5932 film.cpp:592] Effective scene passes: I0605 09:45:43.290310 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:43.290310 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:43.290310 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:43.290310 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:43.290310 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:43.290310 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:43.290310 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.290310 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:43.291308 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004809 seconds. I0605 09:45:43.291308 5932 object.cpp:780] Total 1 objects. I0605 09:45:43.291308 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:43.291308 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:43.292306 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.292306 5932 light.cpp:1411] Total 3 lights. I0605 09:45:43.292306 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:43.292306 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:43.292306 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:43.293315 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.293315 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:43.319232 5932 path_trace.cpp:409] Rendered 1 samples in 0.0266355 seconds (0.0266355 seconds per sample), occupancy: 0.213615 I0605 09:45:43.373086 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.397043 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002666 I0605 09:45:43.398012 5932 path_trace.cpp:409] Rendered 4 samples in 0.0243216 seconds (0.0060804 seconds per sample), occupancy: 0.543774 I0605 09:45:43.398012 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.398012 5932 film.cpp:592] Effective scene passes: I0605 09:45:43.398012 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:43.398012 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:43.398012 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:43.398012 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:43.398012 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:43.398012 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:43.398012 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.398012 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:43.398012 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003187 seconds. I0605 09:45:43.398012 5932 object.cpp:780] Total 1 objects. I0605 09:45:43.398012 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:43.398012 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:43.399009 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.399009 5932 light.cpp:1411] Total 3 lights. I0605 09:45:43.399009 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:43.399009 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:43.399009 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:43.399009 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.399009 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:43.424940 5932 path_trace.cpp:409] Rendered 1 samples in 0.0259307 seconds (0.0259307 seconds per sample), occupancy: 0.213615 I0605 09:45:43.457852 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.532651 5932 path_trace.cpp:409] Rendered 4 samples in 0.0740764 seconds (0.0185191 seconds per sample), occupancy: 0.390737 I0605 09:45:43.563570 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.638370 5932 path_trace.cpp:409] Rendered 4 samples in 0.0742577 seconds (0.0185644 seconds per sample), occupancy: 0.390586 I0605 09:45:43.670285 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.678285 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003074 I0605 09:45:43.686269 5932 path_trace.cpp:409] Rendered 4 samples in 0.0157265 seconds (0.00393162 seconds per sample), occupancy: 0.992676 I0605 09:45:43.686269 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.686269 5932 film.cpp:592] Effective scene passes: I0605 09:45:43.686269 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:43.686269 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:43.686269 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:43.686269 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:43.686269 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:43.686269 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:43.686269 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.686269 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:43.687263 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004505 seconds. I0605 09:45:43.687263 5932 object.cpp:780] Total 1 objects. I0605 09:45:43.687263 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:43.687263 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:43.688235 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.688235 5932 light.cpp:1411] Total 3 lights. I0605 09:45:43.688235 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:43.688235 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:43.688235 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:43.689234 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.689234 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:43.722146 5932 path_trace.cpp:409] Rendered 1 samples in 0.0331149 seconds (0.0331149 seconds per sample), occupancy: 0.213615 I0605 09:45:43.763424 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.779381 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002614 I0605 09:45:43.780378 5932 path_trace.cpp:409] Rendered 4 samples in 0.0174921 seconds (0.00437303 seconds per sample), occupancy: 0.992676 I0605 09:45:43.780378 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.780378 5932 film.cpp:592] Effective scene passes: I0605 09:45:43.780378 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:43.780378 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:43.780378 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:43.780378 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:43.780378 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:43.780378 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:43.780378 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.781376 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:43.781376 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003114 seconds. I0605 09:45:43.781376 5932 object.cpp:780] Total 1 objects. I0605 09:45:43.781376 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:43.781376 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:43.781376 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.782373 5932 light.cpp:1411] Total 3 lights. I0605 09:45:43.782373 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:43.782373 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:43.782373 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:43.782373 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.782373 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:43.809326 5932 path_trace.cpp:409] Rendered 1 samples in 0.0269813 seconds (0.0269813 seconds per sample), occupancy: 0.213615 I0605 09:45:43.842213 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.853183 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002896 I0605 09:45:43.858206 5932 path_trace.cpp:409] Rendered 4 samples in 0.01595 seconds (0.0039875 seconds per sample), occupancy: 0.992676 I0605 09:45:43.858206 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.858206 5932 film.cpp:592] Effective scene passes: I0605 09:45:43.858206 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:43.858206 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:43.858206 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:43.858206 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:43.858206 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:43.858206 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:43.858206 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.859169 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:43.859169 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004442 seconds. I0605 09:45:43.859169 5932 object.cpp:780] Total 1 objects. I0605 09:45:43.859169 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:43.861163 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:43.864183 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.864183 5932 light.cpp:1411] Total 3 lights. I0605 09:45:43.864183 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:43.864183 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:43.864183 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:43.864183 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:43.865180 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:43.888092 5932 path_trace.cpp:409] Rendered 1 samples in 0.0234739 seconds (0.0234739 seconds per sample), occupancy: 0.213615 I0605 09:45:43.921003 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:43.996830 5932 path_trace.cpp:409] Rendered 4 samples in 0.075235 seconds (0.0188087 seconds per sample), occupancy: 0.390737 I0605 09:45:44.028887 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:44.102722 5932 path_trace.cpp:409] Rendered 4 samples in 0.0744924 seconds (0.0186231 seconds per sample), occupancy: 0.390586 I0605 09:45:44.135603 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:44.210403 5932 path_trace.cpp:409] Rendered 4 samples in 0.0746628 seconds (0.0186657 seconds per sample), occupancy: 0.425954 I0605 09:45:44.242318 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:44.316120 5932 path_trace.cpp:409] Rendered 4 samples in 0.0739237 seconds (0.0184809 seconds per sample), occupancy: 0.390559 I0605 09:45:44.349032 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:44.423832 5932 path_trace.cpp:409] Rendered 4 samples in 0.0745796 seconds (0.0186449 seconds per sample), occupancy: 0.390487 I0605 09:45:44.455941 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:44.531741 5932 path_trace.cpp:409] Rendered 4 samples in 0.0766296 seconds (0.0191574 seconds per sample), occupancy: 0.390684 I0605 09:45:44.564678 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:44.640478 5932 path_trace.cpp:409] Rendered 4 samples in 0.0758011 seconds (0.0189503 seconds per sample), occupancy: 0.390547 I0605 09:45:44.673099 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:44.728951 5932 path_trace.cpp:409] Rendered 3 samples in 0.0567161 seconds (0.0189054 seconds per sample), occupancy: 0.358616 I0605 09:45:44.761543 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:44.761543 5932 session.cpp:160] Rendering in main loop is done in 0.897135 seconds. I0605 09:45:44.761543 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.605975 0.075747 Adaptive Filter 0.000000 0.000000 Denoiser 0.286662 0.127406 Display Update 0.003819 0.003055 Total: 0.896456 Rendered 32 samples in 0.897134 seconds I0605 09:45:45.274528 2144 sync.cpp:299] Total time spent synchronizing data: 0.0011976 I0605 09:45:45.274528 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.274528 5932 film.cpp:592] Effective scene passes: I0605 09:45:45.275524 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:45.275524 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:45.275524 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:45.275524 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:45.275524 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:45.275524 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:45.275524 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.275524 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:45.277520 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0014608 seconds. I0605 09:45:45.277520 5932 object.cpp:780] Total 1 objects. I0605 09:45:45.277520 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:45.278517 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:45.279512 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.279512 5932 light.cpp:1411] Total 3 lights. I0605 09:45:45.279512 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:45.279512 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:45.279512 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:45.280535 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.280535 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:45.312453 5932 path_trace.cpp:409] Rendered 1 samples in 0.032667 seconds (0.032667 seconds per sample), occupancy: 0.213615 I0605 09:45:45.354070 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.370028 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002609 I0605 09:45:45.371024 5932 path_trace.cpp:409] Rendered 4 samples in 0.0173631 seconds (0.00434077 seconds per sample), occupancy: 0.992676 I0605 09:45:45.371024 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.371024 5932 film.cpp:592] Effective scene passes: I0605 09:45:45.371024 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:45.371024 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:45.372022 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:45.372022 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:45.372022 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:45.372022 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:45.372022 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.372022 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:45.372022 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002947 seconds. I0605 09:45:45.372022 5932 object.cpp:780] Total 1 objects. I0605 09:45:45.372022 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:45.372022 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:45.373019 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.373019 5932 light.cpp:1411] Total 3 lights. I0605 09:45:45.373019 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:45.373019 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:45.373019 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:45.373019 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.373019 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:45.399948 5932 path_trace.cpp:409] Rendered 1 samples in 0.0267904 seconds (0.0267904 seconds per sample), occupancy: 0.213615 I0605 09:45:45.440837 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.453804 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002675 I0605 09:45:45.457826 5932 path_trace.cpp:409] Rendered 4 samples in 0.0172605 seconds (0.00431512 seconds per sample), occupancy: 0.992676 I0605 09:45:45.457826 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.457826 5932 film.cpp:592] Effective scene passes: I0605 09:45:45.457826 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:45.457826 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:45.457826 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:45.457826 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:45.457826 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:45.457826 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:45.457826 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.457826 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:45.458791 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003972 seconds. I0605 09:45:45.458791 5932 object.cpp:780] Total 1 objects. I0605 09:45:45.458791 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:45.458791 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:45.459789 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.459789 5932 light.cpp:1411] Total 3 lights. I0605 09:45:45.459789 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:45.459789 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:45.459789 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:45.460785 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.460785 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:45.487713 5932 path_trace.cpp:409] Rendered 1 samples in 0.0270615 seconds (0.0270615 seconds per sample), occupancy: 0.213615 I0605 09:45:45.538364 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.554320 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002711 I0605 09:45:45.556345 5932 path_trace.cpp:409] Rendered 4 samples in 0.0179033 seconds (0.00447583 seconds per sample), occupancy: 0.992676 I0605 09:45:45.556345 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.556345 5932 film.cpp:592] Effective scene passes: I0605 09:45:45.556345 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:45.556345 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:45.556345 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:45.556345 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:45.556345 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:45.556345 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:45.556345 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.556345 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:45.557312 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003986 seconds. I0605 09:45:45.557312 5932 object.cpp:780] Total 1 objects. I0605 09:45:45.557312 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:45.557312 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:45.558357 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.558357 5932 light.cpp:1411] Total 3 lights. I0605 09:45:45.558357 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:45.558357 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:45.558357 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:45.559336 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.559336 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:45.585270 5932 path_trace.cpp:409] Rendered 1 samples in 0.0260879 seconds (0.0260879 seconds per sample), occupancy: 0.213615 I0605 09:45:45.619148 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.635105 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002786 I0605 09:45:45.635105 5932 path_trace.cpp:409] Rendered 4 samples in 0.0165702 seconds (0.00414255 seconds per sample), occupancy: 0.923224 I0605 09:45:45.635105 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.635105 5932 film.cpp:592] Effective scene passes: I0605 09:45:45.635105 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:45.635105 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:45.635105 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:45.635105 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:45.635105 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:45.635105 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:45.635105 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.635105 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:45.637128 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0015552 seconds. I0605 09:45:45.637128 5932 object.cpp:780] Total 1 objects. I0605 09:45:45.637128 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:45.639123 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:45.639123 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.639123 5932 light.cpp:1411] Total 3 lights. I0605 09:45:45.639123 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:45.639123 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:45.639123 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:45.639123 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.639123 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:45.662063 5932 path_trace.cpp:409] Rendered 1 samples in 0.0227699 seconds (0.0227699 seconds per sample), occupancy: 0.213615 I0605 09:45:45.694921 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.769722 5932 path_trace.cpp:409] Rendered 4 samples in 0.0744985 seconds (0.0186246 seconds per sample), occupancy: 0.390737 I0605 09:45:45.778697 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002647 I0605 09:45:45.801637 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.801637 5932 film.cpp:592] Effective scene passes: I0605 09:45:45.801637 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:45.801637 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:45.801637 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:45.801637 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:45.801637 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:45.801637 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:45.801637 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.801637 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:45.801637 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002681 seconds. I0605 09:45:45.801637 5932 object.cpp:780] Total 1 objects. I0605 09:45:45.801637 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:45.802634 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:45.802634 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.802634 5932 light.cpp:1411] Total 3 lights. I0605 09:45:45.802634 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:45.802634 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:45.802634 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:45.802634 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.802634 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:45.835559 5932 path_trace.cpp:409] Rendered 1 samples in 0.0325053 seconds (0.0325053 seconds per sample), occupancy: 0.213615 I0605 09:45:45.877759 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.894713 2144 sync.cpp:299] Total time spent synchronizing data: 0.000316 I0605 09:45:45.895740 5932 path_trace.cpp:409] Rendered 4 samples in 0.0179855 seconds (0.00449637 seconds per sample), occupancy: 0.992676 I0605 09:45:45.895740 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.895740 5932 film.cpp:592] Effective scene passes: I0605 09:45:45.895740 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:45.895740 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:45.895740 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:45.895740 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:45.895740 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:45.895740 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:45.895740 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.895740 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:45.895740 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003115 seconds. I0605 09:45:45.895740 5932 object.cpp:780] Total 1 objects. I0605 09:45:45.895740 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:45.896708 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:45.896708 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.896708 5932 light.cpp:1411] Total 3 lights. I0605 09:45:45.896708 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:45.896708 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:45.896708 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:45.897717 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.897717 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:45.924664 5932 path_trace.cpp:409] Rendered 1 samples in 0.0267426 seconds (0.0267426 seconds per sample), occupancy: 0.213615 I0605 09:45:45.957437 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.971400 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002805 I0605 09:45:45.972427 5932 path_trace.cpp:409] Rendered 4 samples in 0.0146832 seconds (0.0036708 seconds per sample), occupancy: 0.992676 I0605 09:45:45.972427 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.972427 5932 film.cpp:592] Effective scene passes: I0605 09:45:45.972427 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:45.972427 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:45.972427 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:45.972427 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:45.972427 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:45.972427 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:45.972427 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:45.972427 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:45.974392 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0017145 seconds. I0605 09:45:45.974392 5932 object.cpp:780] Total 1 objects. I0605 09:45:45.974392 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:45.975422 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:45.975422 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.975422 5932 light.cpp:1411] Total 3 lights. I0605 09:45:45.975422 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:45.976418 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:45.976418 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:45.976418 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:45.976418 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:45.999354 5932 path_trace.cpp:409] Rendered 1 samples in 0.0227703 seconds (0.0227703 seconds per sample), occupancy: 0.213615 I0605 09:45:46.034233 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.109032 5932 path_trace.cpp:409] Rendered 4 samples in 0.0740173 seconds (0.0185043 seconds per sample), occupancy: 0.390737 I0605 09:45:46.128979 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002988 I0605 09:45:46.140590 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.140590 5932 film.cpp:592] Effective scene passes: I0605 09:45:46.140590 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:46.140590 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:46.140590 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:46.140590 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:46.140590 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:46.140590 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:46.140590 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.140590 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:46.140590 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003301 seconds. I0605 09:45:46.140590 5932 object.cpp:780] Total 1 objects. I0605 09:45:46.140590 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:46.140590 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:46.141590 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.141590 5932 light.cpp:1411] Total 3 lights. I0605 09:45:46.141590 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:46.141590 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:46.141590 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:46.141590 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.141590 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:46.174501 5932 path_trace.cpp:409] Rendered 1 samples in 0.0329544 seconds (0.0329544 seconds per sample), occupancy: 0.213615 I0605 09:45:46.215418 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.232375 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002805 I0605 09:45:46.233345 5932 path_trace.cpp:409] Rendered 4 samples in 0.0177144 seconds (0.0044286 seconds per sample), occupancy: 0.992676 I0605 09:45:46.233345 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.233345 5932 film.cpp:592] Effective scene passes: I0605 09:45:46.233345 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:46.233345 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:46.233345 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:46.233345 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:46.233345 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:46.233345 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:46.233345 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.233345 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:46.234342 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003061 seconds. I0605 09:45:46.234342 5932 object.cpp:780] Total 1 objects. I0605 09:45:46.234342 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:46.234342 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:46.234342 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.234342 5932 light.cpp:1411] Total 3 lights. I0605 09:45:46.234342 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:46.234342 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:46.234342 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:46.235339 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.235339 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:46.262269 5932 path_trace.cpp:409] Rendered 1 samples in 0.0273803 seconds (0.0273803 seconds per sample), occupancy: 0.213615 I0605 09:45:46.303158 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.316123 2144 sync.cpp:299] Total time spent synchronizing data: 0.000269 I0605 09:45:46.320142 5932 path_trace.cpp:409] Rendered 4 samples in 0.0164167 seconds (0.00410418 seconds per sample), occupancy: 0.992676 I0605 09:45:46.320142 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.320142 5932 film.cpp:592] Effective scene passes: I0605 09:45:46.320142 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:46.320142 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:46.320142 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:46.320142 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:46.320142 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:46.320142 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:46.320142 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.320142 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:46.320142 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004021 seconds. I0605 09:45:46.320142 5932 object.cpp:780] Total 1 objects. I0605 09:45:46.320142 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:46.321110 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:46.322108 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.322108 5932 light.cpp:1411] Total 3 lights. I0605 09:45:46.322108 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:46.322108 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:46.322108 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:46.322108 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.322108 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:46.347040 5932 path_trace.cpp:409] Rendered 1 samples in 0.0240441 seconds (0.0240441 seconds per sample), occupancy: 0.213615 I0605 09:45:46.381947 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.398902 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002693 I0605 09:45:46.399899 5932 path_trace.cpp:409] Rendered 4 samples in 0.0178239 seconds (0.00445598 seconds per sample), occupancy: 0.914543 I0605 09:45:46.399899 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.399899 5932 film.cpp:592] Effective scene passes: I0605 09:45:46.399899 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:46.399899 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:46.399899 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:46.399899 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:46.399899 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:46.399899 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:46.399899 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.399899 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:46.400897 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002926 seconds. I0605 09:45:46.400897 5932 object.cpp:780] Total 1 objects. I0605 09:45:46.400897 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:46.400897 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:46.400897 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.401894 5932 light.cpp:1411] Total 3 lights. I0605 09:45:46.401894 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:46.401894 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:46.401894 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:46.401894 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.401894 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:46.429821 5932 path_trace.cpp:409] Rendered 1 samples in 0.0274572 seconds (0.0274572 seconds per sample), occupancy: 0.213615 I0605 09:45:46.466722 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.480683 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002668 I0605 09:45:46.481709 5932 path_trace.cpp:409] Rendered 4 samples in 0.0149304 seconds (0.0037326 seconds per sample), occupancy: 0.940587 I0605 09:45:46.481709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.481709 5932 film.cpp:592] Effective scene passes: I0605 09:45:46.481709 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:46.481709 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:46.481709 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:46.481709 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:46.481709 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:46.481709 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:46.481709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.481709 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:46.481709 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0006497 seconds. I0605 09:45:46.481709 5932 object.cpp:780] Total 1 objects. I0605 09:45:46.481709 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:46.482678 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:46.483675 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.483675 5932 light.cpp:1411] Total 3 lights. I0605 09:45:46.483675 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:46.483675 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:46.483675 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:46.483675 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.483675 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:46.514592 5932 path_trace.cpp:409] Rendered 1 samples in 0.0304089 seconds (0.0304089 seconds per sample), occupancy: 0.213615 I0605 09:45:46.551494 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.562465 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003097 I0605 09:45:46.567481 5932 path_trace.cpp:409] Rendered 4 samples in 0.015949 seconds (0.00398725 seconds per sample), occupancy: 0.992676 I0605 09:45:46.567481 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.567481 5932 film.cpp:592] Effective scene passes: I0605 09:45:46.567481 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:46.567481 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:46.567481 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:46.567481 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:46.567481 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:46.567481 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:46.567481 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.567481 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:46.568449 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003774 seconds. I0605 09:45:46.568449 5932 object.cpp:780] Total 1 objects. I0605 09:45:46.568449 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:46.569474 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:46.571440 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.571440 5932 light.cpp:1411] Total 3 lights. I0605 09:45:46.571440 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:46.571440 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:46.571440 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:46.571440 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:46.571440 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:46.597373 5932 path_trace.cpp:409] Rendered 1 samples in 0.0253541 seconds (0.0253541 seconds per sample), occupancy: 0.213615 I0605 09:45:46.631281 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.706081 5932 path_trace.cpp:409] Rendered 4 samples in 0.0747568 seconds (0.0186892 seconds per sample), occupancy: 0.390737 I0605 09:45:46.737027 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.811797 5932 path_trace.cpp:409] Rendered 4 samples in 0.0740167 seconds (0.0185042 seconds per sample), occupancy: 0.390586 I0605 09:45:46.843713 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:46.918514 5932 path_trace.cpp:409] Rendered 4 samples in 0.0743133 seconds (0.0185783 seconds per sample), occupancy: 0.425954 I0605 09:45:46.950393 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.025195 5932 path_trace.cpp:409] Rendered 4 samples in 0.075222 seconds (0.0188055 seconds per sample), occupancy: 0.390559 I0605 09:45:47.058107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.131939 5932 path_trace.cpp:409] Rendered 4 samples in 0.0746392 seconds (0.0186598 seconds per sample), occupancy: 0.390487 I0605 09:45:47.165869 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.227721 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003 I0605 09:45:47.233727 5932 path_trace.cpp:409] Rendered 4 samples in 0.0683122 seconds (0.0170781 seconds per sample), occupancy: 0.549292 I0605 09:45:47.233727 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.233727 5932 film.cpp:592] Effective scene passes: I0605 09:45:47.233727 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:47.233727 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:47.233727 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:47.233727 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:47.233727 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:47.233727 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:47.233727 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.233727 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:47.234688 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003544 seconds. I0605 09:45:47.234688 5932 object.cpp:780] Total 1 objects. I0605 09:45:47.234688 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:47.234688 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:47.234688 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.235685 5932 light.cpp:1411] Total 3 lights. I0605 09:45:47.235685 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:47.235685 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:47.235685 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:47.235685 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.235685 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:47.268597 5932 path_trace.cpp:409] Rendered 1 samples in 0.0327736 seconds (0.0327736 seconds per sample), occupancy: 0.213601 I0605 09:45:47.311493 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.328436 2144 sync.cpp:299] Total time spent synchronizing data: 0.00028 I0605 09:45:47.330461 5932 path_trace.cpp:409] Rendered 4 samples in 0.0180352 seconds (0.0045088 seconds per sample), occupancy: 0.992676 I0605 09:45:47.330461 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.330461 5932 film.cpp:592] Effective scene passes: I0605 09:45:47.330461 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:47.330461 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:47.330461 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:47.330461 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:47.330461 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:47.330461 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:47.330461 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.330461 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:47.330461 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003087 seconds. I0605 09:45:47.330461 5932 object.cpp:780] Total 1 objects. I0605 09:45:47.330461 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:47.330461 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:47.331429 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.331429 5932 light.cpp:1411] Total 3 lights. I0605 09:45:47.331429 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:47.331429 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:47.331429 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:47.331429 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.331429 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:47.358356 5932 path_trace.cpp:409] Rendered 1 samples in 0.0263948 seconds (0.0263948 seconds per sample), occupancy: 0.213577 I0605 09:45:47.399247 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.412214 2144 sync.cpp:299] Total time spent synchronizing data: 0.000271 I0605 09:45:47.415235 5932 path_trace.cpp:409] Rendered 4 samples in 0.016531 seconds (0.00413275 seconds per sample), occupancy: 0.992676 I0605 09:45:47.416203 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.416203 5932 film.cpp:592] Effective scene passes: I0605 09:45:47.416203 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:47.416203 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:47.416203 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:47.416203 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:47.416203 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:47.416203 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:47.416203 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.416203 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:47.416203 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003947 seconds. I0605 09:45:47.416203 5932 object.cpp:780] Total 1 objects. I0605 09:45:47.416203 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:47.416203 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:47.417199 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.417199 5932 light.cpp:1411] Total 3 lights. I0605 09:45:47.418200 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:47.418200 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:47.418200 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:47.418200 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.418200 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:47.446121 5932 path_trace.cpp:409] Rendered 1 samples in 0.0272785 seconds (0.0272785 seconds per sample), occupancy: 0.213184 I0605 09:45:47.497256 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.528199 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003532 I0605 09:45:47.532188 5932 path_trace.cpp:409] Rendered 4 samples in 0.034803 seconds (0.00870075 seconds per sample), occupancy: 0.586687 I0605 09:45:47.532188 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.532188 5932 film.cpp:592] Effective scene passes: I0605 09:45:47.532188 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:47.532188 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:47.532188 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:47.532188 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:47.532188 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:47.532188 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:47.532188 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.532188 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:47.532188 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004113 seconds. I0605 09:45:47.532188 5932 object.cpp:780] Total 1 objects. I0605 09:45:47.532188 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:47.533185 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:47.535180 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.535180 5932 light.cpp:1411] Total 3 lights. I0605 09:45:47.535180 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:47.535180 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:47.535180 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:47.535180 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.535180 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:47.558111 5932 path_trace.cpp:409] Rendered 1 samples in 0.0230437 seconds (0.0230437 seconds per sample), occupancy: 0.213363 I0605 09:45:47.591001 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.624909 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002928 I0605 09:45:47.625938 5932 path_trace.cpp:409] Rendered 4 samples in 0.0338856 seconds (0.0084714 seconds per sample), occupancy: 0.587571 I0605 09:45:47.625938 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.625938 5932 film.cpp:592] Effective scene passes: I0605 09:45:47.625938 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:47.625938 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:47.625938 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:47.625938 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:47.625938 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:47.625938 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:47.625938 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.625938 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:47.625938 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003269 seconds. I0605 09:45:47.625938 5932 object.cpp:780] Total 1 objects. I0605 09:45:47.625938 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:47.625938 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:47.626904 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.626904 5932 light.cpp:1411] Total 3 lights. I0605 09:45:47.626904 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:47.626904 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:47.626904 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:47.626904 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.626904 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:47.659816 5932 path_trace.cpp:409] Rendered 1 samples in 0.0328158 seconds (0.0328158 seconds per sample), occupancy: 0.213358 I0605 09:45:47.700707 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.717662 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002919 I0605 09:45:47.718689 5932 path_trace.cpp:409] Rendered 4 samples in 0.017967 seconds (0.00449175 seconds per sample), occupancy: 0.992676 I0605 09:45:47.718689 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.718689 5932 film.cpp:592] Effective scene passes: I0605 09:45:47.718689 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:47.718689 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:47.718689 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:47.718689 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:47.718689 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:47.718689 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:47.718689 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.718689 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:47.719686 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003343 seconds. I0605 09:45:47.719686 5932 object.cpp:780] Total 1 objects. I0605 09:45:47.719686 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:47.719686 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:47.719686 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.720674 5932 light.cpp:1411] Total 3 lights. I0605 09:45:47.720674 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:47.720674 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:47.720674 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:47.720674 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.720674 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:47.747582 5932 path_trace.cpp:409] Rendered 1 samples in 0.0267947 seconds (0.0267947 seconds per sample), occupancy: 0.213472 I0605 09:45:47.789470 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.817394 2144 sync.cpp:299] Total time spent synchronizing data: 0.0003023 I0605 09:45:47.825373 5932 path_trace.cpp:409] Rendered 4 samples in 0.035826 seconds (0.0089565 seconds per sample), occupancy: 0.58797 I0605 09:45:47.825373 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.825373 5932 film.cpp:592] Effective scene passes: I0605 09:45:47.825373 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:47.825373 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:47.825373 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:47.825373 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:47.825373 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:47.825373 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:47.825373 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.825373 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:47.825373 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003427 seconds. I0605 09:45:47.825373 5932 object.cpp:780] Total 1 objects. I0605 09:45:47.826371 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:47.826371 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:47.828366 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.828366 5932 light.cpp:1411] Total 3 lights. I0605 09:45:47.828366 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:47.828366 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:47.828366 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:47.828366 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.828366 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:47.852303 5932 path_trace.cpp:409] Rendered 1 samples in 0.0231981 seconds (0.0231981 seconds per sample), occupancy: 0.213615 I0605 09:45:47.885213 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.943099 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002707 I0605 09:45:47.944056 5932 path_trace.cpp:409] Rendered 4 samples in 0.0589643 seconds (0.0147411 seconds per sample), occupancy: 0.538092 I0605 09:45:47.944056 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.944056 5932 film.cpp:592] Effective scene passes: I0605 09:45:47.944056 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:47.944056 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:47.944056 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:47.944056 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:47.944056 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:47.944056 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:47.944056 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:47.944056 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:47.944056 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003255 seconds. I0605 09:45:47.944056 5932 object.cpp:780] Total 1 objects. I0605 09:45:47.944056 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:47.945055 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:47.945055 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.945055 5932 light.cpp:1411] Total 3 lights. I0605 09:45:47.945055 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:47.945055 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:47.945055 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:47.945055 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:47.945055 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:47.977965 5932 path_trace.cpp:409] Rendered 1 samples in 0.0326563 seconds (0.0326563 seconds per sample), occupancy: 0.213612 I0605 09:45:48.019412 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.037361 2144 sync.cpp:299] Total time spent synchronizing data: 0.000267 I0605 09:45:48.037361 5932 path_trace.cpp:409] Rendered 4 samples in 0.0178274 seconds (0.00445685 seconds per sample), occupancy: 0.992676 I0605 09:45:48.037361 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.037361 5932 film.cpp:592] Effective scene passes: I0605 09:45:48.037361 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:48.037361 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:48.037361 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:48.037361 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:48.037361 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:48.037361 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:48.037361 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.037361 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:48.038393 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003087 seconds. I0605 09:45:48.038393 5932 object.cpp:780] Total 1 objects. I0605 09:45:48.038393 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:48.038393 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:48.038393 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.039356 5932 light.cpp:1411] Total 3 lights. I0605 09:45:48.039356 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:48.039356 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:48.039356 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:48.039356 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.039356 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:48.066284 5932 path_trace.cpp:409] Rendered 1 samples in 0.0270936 seconds (0.0270936 seconds per sample), occupancy: 0.213358 I0605 09:45:48.108186 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.137095 2144 sync.cpp:299] Total time spent synchronizing data: 0.000275 I0605 09:45:48.144107 5932 path_trace.cpp:409] Rendered 4 samples in 0.0358481 seconds (0.00896203 seconds per sample), occupancy: 0.587453 I0605 09:45:48.144107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.144107 5932 film.cpp:592] Effective scene passes: I0605 09:45:48.144107 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:48.144107 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:48.144107 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:48.144107 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:48.144107 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:48.144107 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:48.144107 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.144107 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:48.145073 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000299 seconds. I0605 09:45:48.145073 5932 object.cpp:780] Total 1 objects. I0605 09:45:48.145073 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:48.145073 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:48.145073 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.145073 5932 light.cpp:1411] Total 3 lights. I0605 09:45:48.145073 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:48.146070 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:48.146070 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:48.146070 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.146070 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:48.176021 5932 path_trace.cpp:409] Rendered 1 samples in 0.0300682 seconds (0.0300682 seconds per sample), occupancy: 0.213525 I0605 09:45:48.222002 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.237955 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002747 I0605 09:45:48.239980 5932 path_trace.cpp:409] Rendered 4 samples in 0.0179571 seconds (0.00448928 seconds per sample), occupancy: 0.992676 I0605 09:45:48.239980 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.239980 5932 film.cpp:592] Effective scene passes: I0605 09:45:48.239980 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:48.239980 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:48.239980 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:48.239980 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:48.239980 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:48.239980 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:48.239980 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.239980 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:48.240947 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003382 seconds. I0605 09:45:48.240947 5932 object.cpp:780] Total 1 objects. I0605 09:45:48.240947 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:48.240947 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:48.240947 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.240947 5932 light.cpp:1411] Total 3 lights. I0605 09:45:48.240947 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:48.240947 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:48.241945 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:48.241945 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.241945 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:48.267903 5932 path_trace.cpp:409] Rendered 1 samples in 0.0262928 seconds (0.0262928 seconds per sample), occupancy: 0.213421 I0605 09:45:48.304776 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.324750 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002888 I0605 09:45:48.325748 5932 path_trace.cpp:409] Rendered 4 samples in 0.0209517 seconds (0.00523792 seconds per sample), occupancy: 0.77257 I0605 09:45:48.325748 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.325748 5932 film.cpp:592] Effective scene passes: I0605 09:45:48.325748 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:48.325748 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:48.325748 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:48.325748 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:48.325748 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:48.325748 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:48.325748 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.325748 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:48.325748 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003403 seconds. I0605 09:45:48.325748 5932 object.cpp:780] Total 1 objects. I0605 09:45:48.325748 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:48.328711 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:48.328711 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.328711 5932 light.cpp:1411] Total 3 lights. I0605 09:45:48.328711 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:48.328711 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:48.328711 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:48.328711 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.328711 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:48.357635 5932 path_trace.cpp:409] Rendered 1 samples in 0.0281128 seconds (0.0281128 seconds per sample), occupancy: 0.213555 I0605 09:45:48.393633 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.406628 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002863 I0605 09:45:48.409592 5932 path_trace.cpp:409] Rendered 4 samples in 0.0156621 seconds (0.00391553 seconds per sample), occupancy: 0.992676 I0605 09:45:48.409592 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.409592 5932 film.cpp:592] Effective scene passes: I0605 09:45:48.409592 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:48.409592 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:48.409592 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:48.409592 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:48.409592 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:48.409592 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:48.409592 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.409592 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:48.410589 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000344 seconds. I0605 09:45:48.410589 5932 object.cpp:780] Total 1 objects. I0605 09:45:48.410589 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:48.410589 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:48.411626 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.411626 5932 light.cpp:1411] Total 3 lights. I0605 09:45:48.411626 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:48.411626 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:48.412613 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:48.413610 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:48.413610 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 316,698,167 (302.03M) Peak: 316,715,431 (302.04M) I0605 09:45:48.438552 5932 path_trace.cpp:409] Rendered 1 samples in 0.0248446 seconds (0.0248446 seconds per sample), occupancy: 0.213437 I0605 09:45:48.473423 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.550263 5932 path_trace.cpp:409] Rendered 4 samples in 0.0771859 seconds (0.0192965 seconds per sample), occupancy: 0.39038 I0605 09:45:48.584177 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.657984 5932 path_trace.cpp:409] Rendered 4 samples in 0.0743258 seconds (0.0185815 seconds per sample), occupancy: 0.390216 I0605 09:45:48.690893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.764696 5932 path_trace.cpp:409] Rendered 4 samples in 0.0741112 seconds (0.0185278 seconds per sample), occupancy: 0.425562 I0605 09:45:48.796927 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:48.876715 5932 path_trace.cpp:409] Rendered 4 samples in 0.0806217 seconds (0.0201554 seconds per sample), occupancy: 0.390178 I0605 09:45:48.927835 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:49.005626 5932 path_trace.cpp:409] Rendered 4 samples in 0.0777477 seconds (0.0194369 seconds per sample), occupancy: 0.39012 I0605 09:45:49.039536 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:49.118325 5932 path_trace.cpp:409] Rendered 4 samples in 0.0783477 seconds (0.0195869 seconds per sample), occupancy: 0.390312 I0605 09:45:49.162904 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:49.241714 5932 path_trace.cpp:409] Rendered 4 samples in 0.078366 seconds (0.0195915 seconds per sample), occupancy: 0.390173 I0605 09:45:49.275624 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:49.333473 5932 path_trace.cpp:409] Rendered 3 samples in 0.0576448 seconds (0.0192149 seconds per sample), occupancy: 0.358276 I0605 09:45:49.366384 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:49.366384 5932 session.cpp:160] Rendering in main loop is done in 0.952992 seconds. I0605 09:45:49.366384 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.623655 0.077957 Adaptive Filter 0.000000 0.000000 Denoiser 0.297107 0.132048 Display Update 0.031131 0.024905 Total: 0.951893 Rendered 32 samples in 0.952846 seconds I0605 09:45:50.393823 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002947 I0605 09:45:50.393823 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:50.393823 5932 film.cpp:592] Effective scene passes: I0605 09:45:50.393823 5932 film.cpp:594] - type: combined, name: "", mode: DENOISED, is_written: True I0605 09:45:50.393823 5932 film.cpp:594] - type: combined, name: "", mode: NOISY, is_written: True I0605 09:45:50.393823 5932 film.cpp:594] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0605 09:45:50.393823 5932 film.cpp:594] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0605 09:45:50.393823 5932 film.cpp:594] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0605 09:45:50.393823 5932 film.cpp:594] - type: sample_count, name: "", mode: NOISY, is_written: True I0605 09:45:50.393823 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:50.393823 5932 scene.cpp:588] Requested features: I0605 09:45:50.393823 5932 scene.cpp:589] Use BSDF True I0605 09:45:50.393823 5932 scene.cpp:590] Use Emission True I0605 09:45:50.393823 5932 scene.cpp:592] Use Volume False I0605 09:45:50.393823 5932 scene.cpp:593] Use Bump False I0605 09:45:50.393823 5932 scene.cpp:594] Use Voronoi False I0605 09:45:50.393823 5932 scene.cpp:596] Use Shader Raytrace False I0605 09:45:50.393823 5932 scene.cpp:598] Use MNEE False I0605 09:45:50.393823 5932 scene.cpp:599] Use Transparent False I0605 09:45:50.393823 5932 scene.cpp:601] Use Denoising True I0605 09:45:50.393823 5932 scene.cpp:602] Use Path Tracing True I0605 09:45:50.393823 5932 scene.cpp:604] Use Hair False I0605 09:45:50.393823 5932 scene.cpp:605] Use Pointclouds False I0605 09:45:50.393823 5932 scene.cpp:607] Use Object Motion False I0605 09:45:50.393823 5932 scene.cpp:609] Use Baking False I0605 09:45:50.393823 5932 scene.cpp:610] Use Subsurface False I0605 09:45:50.393823 5932 scene.cpp:611] Use Volume False I0605 09:45:50.393823 5932 scene.cpp:612] Use Patch Evaluation False I0605 09:45:50.393823 5932 scene.cpp:614] Use Shadow Catcher False I0605 09:45:50.393823 5932 svm.cpp:69] Total 8 shaders. I0605 09:45:50.394842 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005771 seconds. I0605 09:45:50.394842 5932 object.cpp:780] Total 1 objects. I0605 09:45:50.394842 5932 geometry.cpp:715] Total 1 meshes. I0605 09:45:50.395815 5932 geometry_bvh.cpp:127] Using BVH2 layout. I0605 09:45:50.396808 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:50.396808 5932 light.cpp:1411] Total 3 lights. I0605 09:45:50.397805 5932 light.cpp:264] Background MIS has been disabled. I0605 09:45:50.397805 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:45:50.397805 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:45:50.397805 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:45:50.397805 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,307,847 (294.02M) Peak: 316,715,431 (302.04M) I0605 09:45:50.422739 5932 path_trace.cpp:409] Rendered 1 samples in 0.0243733 seconds (0.0243733 seconds per sample), occupancy: 0.213615 I0605 09:45:50.455650 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:50.524467 5932 path_trace.cpp:409] Rendered 4 samples in 0.0691903 seconds (0.0172976 seconds per sample), occupancy: 0.390737 I0605 09:45:50.556407 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:50.627193 5932 path_trace.cpp:409] Rendered 4 samples in 0.0708628 seconds (0.0177157 seconds per sample), occupancy: 0.390586 I0605 09:45:50.660104 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:50.728945 5932 path_trace.cpp:409] Rendered 4 samples in 0.0695736 seconds (0.0173934 seconds per sample), occupancy: 0.425954 I0605 09:45:50.760859 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:50.831647 5932 path_trace.cpp:409] Rendered 4 samples in 0.0703002 seconds (0.017575 seconds per sample), occupancy: 0.390559 I0605 09:45:50.863534 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:50.934347 5932 path_trace.cpp:409] Rendered 4 samples in 0.0708045 seconds (0.0177011 seconds per sample), occupancy: 0.390487 I0605 09:45:50.966290 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:51.037101 5932 path_trace.cpp:409] Rendered 4 samples in 0.0705894 seconds (0.0176474 seconds per sample), occupancy: 0.390684 I0605 09:45:51.069985 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:51.146807 5932 path_trace.cpp:409] Rendered 4 samples in 0.0773031 seconds (0.0193258 seconds per sample), occupancy: 0.390547 I0605 09:45:51.180688 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:51.234572 5932 path_trace.cpp:409] Rendered 3 samples in 0.0538734 seconds (0.0179578 seconds per sample), occupancy: 0.358616 I0605 09:45:51.266897 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:51.266897 5932 session.cpp:160] Rendering in main loop is done in 0.86931 seconds. I0605 09:45:51.266897 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.577417 0.072177 Adaptive Filter 0.000000 0.000000 Denoiser 0.287328 0.127701 Display Update 0.003861 0.003089 Total: 0.868607 Rendered 32 samples in 0.869308 seconds I0605 09:45:52.683477 2144 sync.cpp:299] Total time spent synchronizing data: 7.95e-05 I0605 09:45:52.922948 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:52.953867 5932 path_trace.cpp:409] Rendered 1 samples in 0.0305804 seconds (0.0305804 seconds per sample), occupancy: 0.214017 I0605 09:45:52.999836 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.016819 5932 path_trace.cpp:409] Rendered 4 samples in 0.0172528 seconds (0.0043132 seconds per sample), occupancy: 0.915436 I0605 09:45:53.016819 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.040756 5932 path_trace.cpp:409] Rendered 1 samples in 0.022915 seconds (0.022915 seconds per sample), occupancy: 0.217706 I0605 09:45:53.083829 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.099785 5932 path_trace.cpp:409] Rendered 4 samples in 0.0149673 seconds (0.00374182 seconds per sample), occupancy: 0.943429 I0605 09:45:53.099785 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.122725 5932 path_trace.cpp:409] Rendered 1 samples in 0.0230443 seconds (0.0230443 seconds per sample), occupancy: 0.218835 I0605 09:45:53.167474 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.183430 5932 path_trace.cpp:409] Rendered 4 samples in 0.015909 seconds (0.00397725 seconds per sample), occupancy: 0.932496 I0605 09:45:53.183430 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.207367 5932 path_trace.cpp:409] Rendered 1 samples in 0.0233781 seconds (0.0233781 seconds per sample), occupancy: 0.218688 I0605 09:45:53.240687 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.311501 5932 path_trace.cpp:409] Rendered 4 samples in 0.0709017 seconds (0.0177254 seconds per sample), occupancy: 0.402774 I0605 09:45:53.343443 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.415251 5932 path_trace.cpp:409] Rendered 4 samples in 0.0710885 seconds (0.0177721 seconds per sample), occupancy: 0.402642 I0605 09:45:53.447139 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.488056 5932 path_trace.cpp:409] Rendered 4 samples in 0.0407078 seconds (0.0101769 seconds per sample), occupancy: 0.55197 I0605 09:45:53.488056 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.513993 5932 path_trace.cpp:409] Rendered 1 samples in 0.0253683 seconds (0.0253683 seconds per sample), occupancy: 0.217695 I0605 09:45:53.557986 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.576967 5932 path_trace.cpp:409] Rendered 4 samples in 0.0186152 seconds (0.0046538 seconds per sample), occupancy: 0.923991 I0605 09:45:53.576967 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.599907 5932 path_trace.cpp:409] Rendered 1 samples in 0.0226328 seconds (0.0226328 seconds per sample), occupancy: 0.21258 I0605 09:45:53.633812 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.648772 5932 path_trace.cpp:409] Rendered 4 samples in 0.0153244 seconds (0.0038311 seconds per sample), occupancy: 0.923814 I0605 09:45:53.648772 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.671681 5932 path_trace.cpp:409] Rendered 1 samples in 0.0212824 seconds (0.0212824 seconds per sample), occupancy: 0.212006 I0605 09:45:53.704736 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.771589 5932 path_trace.cpp:409] Rendered 4 samples in 0.0668797 seconds (0.0167199 seconds per sample), occupancy: 0.429425 I0605 09:45:53.803503 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.839406 5932 path_trace.cpp:409] Rendered 4 samples in 0.0355645 seconds (0.00889112 seconds per sample), occupancy: 0.661005 I0605 09:45:53.839406 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.853371 5932 path_trace.cpp:409] Rendered 1 samples in 0.0136558 seconds (0.0136558 seconds per sample), occupancy: 0.903921 I0605 09:45:53.853371 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.881300 5932 path_trace.cpp:409] Rendered 1 samples in 0.027335 seconds (0.027335 seconds per sample), occupancy: 0.209898 I0605 09:45:53.915175 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.932129 5932 path_trace.cpp:409] Rendered 4 samples in 0.0167492 seconds (0.0041873 seconds per sample), occupancy: 0.919966 I0605 09:45:53.932129 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:53.952103 5932 path_trace.cpp:409] Rendered 1 samples in 0.0205407 seconds (0.0205407 seconds per sample), occupancy: 0.207503 I0605 09:45:53.984994 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.046823 5932 path_trace.cpp:409] Rendered 4 samples in 0.0611104 seconds (0.0152776 seconds per sample), occupancy: 0.327986 I0605 09:45:54.077769 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.190467 5932 path_trace.cpp:409] Rendered 8 samples in 0.112406 seconds (0.0140507 seconds per sample), occupancy: 0.398113 I0605 09:45:54.222381 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.337046 5932 path_trace.cpp:409] Rendered 8 samples in 0.114698 seconds (0.0143373 seconds per sample), occupancy: 0.374985 I0605 09:45:54.369189 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.481917 5932 path_trace.cpp:409] Rendered 8 samples in 0.112271 seconds (0.0140339 seconds per sample), occupancy: 0.397933 I0605 09:45:54.513804 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.556717 5932 path_trace.cpp:409] Rendered 3 samples in 0.0434257 seconds (0.0144752 seconds per sample), occupancy: 0.529234 I0605 09:45:54.556717 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.569017 5932 path_trace.cpp:409] Rendered 1 samples in 0.0111723 seconds (0.0111723 seconds per sample), occupancy: 0.142569 I0605 09:45:54.603595 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.661408 5932 path_trace.cpp:409] Rendered 8 samples in 0.0578876 seconds (0.00723595 seconds per sample), occupancy: 0.341698 I0605 09:45:54.693367 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.796093 5932 path_trace.cpp:409] Rendered 16 samples in 0.102668 seconds (0.00641678 seconds per sample), occupancy: 0.384435 I0605 09:45:54.827010 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.877874 5932 path_trace.cpp:409] Rendered 7 samples in 0.0508255 seconds (0.00726079 seconds per sample), occupancy: 0.3797 I0605 09:45:54.910786 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:54.910786 5932 session.cpp:160] Rendering in main loop is done in 0.353139 seconds. I0605 09:45:54.910786 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.224385 0.028048 Adaptive Filter 0.000000 0.000000 Denoiser 0.126935 0.126935 Display Update 0.001539 0.003079 Total: 0.352859 Rendered 32 samples in 0.353112 seconds I0605 09:45:55.355561 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.373514 5932 path_trace.cpp:409] Rendered 1 samples in 0.016856 seconds (0.016856 seconds per sample), occupancy: 0.124698 I0605 09:45:55.409417 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.435348 5932 path_trace.cpp:409] Rendered 4 samples in 0.0258871 seconds (0.00647177 seconds per sample), occupancy: 0.555822 I0605 09:45:55.435348 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.452302 5932 path_trace.cpp:409] Rendered 1 samples in 0.0163541 seconds (0.0163541 seconds per sample), occupancy: 0.257857 I0605 09:45:55.484301 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.514252 5932 path_trace.cpp:409] Rendered 8 samples in 0.0296982 seconds (0.00371227 seconds per sample), occupancy: 0.55523 I0605 09:45:55.514252 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.532176 5932 path_trace.cpp:409] Rendered 1 samples in 0.0171729 seconds (0.0171729 seconds per sample), occupancy: 0.209246 I0605 09:45:55.564090 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.609992 5932 path_trace.cpp:409] Rendered 4 samples in 0.0458391 seconds (0.0114598 seconds per sample), occupancy: 0.322096 I0605 09:45:55.641901 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.725658 5932 path_trace.cpp:409] Rendered 8 samples in 0.0835218 seconds (0.0104402 seconds per sample), occupancy: 0.413111 I0605 09:45:55.756599 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.841373 5932 path_trace.cpp:409] Rendered 8 samples in 0.0838371 seconds (0.0104796 seconds per sample), occupancy: 0.413189 I0605 09:45:55.873287 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:55.959033 5932 path_trace.cpp:409] Rendered 8 samples in 0.0855107 seconds (0.0106888 seconds per sample), occupancy: 0.406684 I0605 09:45:55.990948 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.024857 5932 path_trace.cpp:409] Rendered 3 samples in 0.0341497 seconds (0.0113832 seconds per sample), occupancy: 0.299473 I0605 09:45:56.057770 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.057770 5932 session.cpp:160] Rendering in main loop is done in 0.542696 seconds. I0605 09:45:56.057770 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.350335 0.043792 Adaptive Filter 0.000000 0.000000 Denoiser 0.189435 0.126290 Display Update 0.002283 0.003044 Total: 0.542053 Rendered 32 samples in 0.542497 seconds I0605 09:45:56.179419 2144 sync.cpp:299] Total time spent synchronizing data: 7.01e-05 I0605 09:45:56.544440 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.563410 5932 path_trace.cpp:409] Rendered 1 samples in 0.0186412 seconds (0.0186412 seconds per sample), occupancy: 0.275043 I0605 09:45:56.596326 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.614248 5932 path_trace.cpp:409] Rendered 1 samples in 0.0169171 seconds (0.0169171 seconds per sample), occupancy: 0.209918 I0605 09:45:56.651733 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.683679 5932 path_trace.cpp:409] Rendered 4 samples in 0.0316915 seconds (0.00792288 seconds per sample), occupancy: 0.565741 I0605 09:45:56.683679 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.706589 5932 path_trace.cpp:409] Rendered 1 samples in 0.0219555 seconds (0.0219555 seconds per sample), occupancy: 0.210422 I0605 09:45:56.741542 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.773490 5932 path_trace.cpp:409] Rendered 4 samples in 0.0315676 seconds (0.0078919 seconds per sample), occupancy: 0.572561 I0605 09:45:56.773490 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.797394 5932 path_trace.cpp:409] Rendered 1 samples in 0.0218407 seconds (0.0218407 seconds per sample), occupancy: 0.21093 I0605 09:45:56.829545 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.898363 5932 path_trace.cpp:409] Rendered 4 samples in 0.0682131 seconds (0.0170533 seconds per sample), occupancy: 0.385119 I0605 09:45:56.929308 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:56.998096 5932 path_trace.cpp:409] Rendered 4 samples in 0.0678829 seconds (0.0169707 seconds per sample), occupancy: 0.385073 I0605 09:45:57.029014 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.096832 5932 path_trace.cpp:409] Rendered 4 samples in 0.0675269 seconds (0.0168817 seconds per sample), occupancy: 0.385206 I0605 09:45:57.128765 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.197564 5932 path_trace.cpp:409] Rendered 4 samples in 0.0683435 seconds (0.0170859 seconds per sample), occupancy: 0.384988 I0605 09:45:57.229477 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.297297 5932 path_trace.cpp:409] Rendered 4 samples in 0.0676748 seconds (0.0169187 seconds per sample), occupancy: 0.385009 I0605 09:45:57.330209 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.398027 5932 path_trace.cpp:409] Rendered 4 samples in 0.0678013 seconds (0.0169503 seconds per sample), occupancy: 0.384915 I0605 09:45:57.429970 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.498757 5932 path_trace.cpp:409] Rendered 4 samples in 0.0684646 seconds (0.0171162 seconds per sample), occupancy: 0.384978 I0605 09:45:57.529675 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.582533 5932 path_trace.cpp:409] Rendered 3 samples in 0.0524143 seconds (0.0174714 seconds per sample), occupancy: 0.353771 I0605 09:45:57.614449 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.628439 5932 path_trace.cpp:409] Rendered 1 samples in 0.0132609 seconds (0.0132609 seconds per sample), occupancy: 0.903921 I0605 09:45:57.628439 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.647361 5932 path_trace.cpp:409] Rendered 1 samples in 0.0174627 seconds (0.0174627 seconds per sample), occupancy: 0.275043 I0605 09:45:57.683264 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.714210 5932 path_trace.cpp:409] Rendered 4 samples in 0.0309007 seconds (0.00772517 seconds per sample), occupancy: 0.559326 I0605 09:45:57.714210 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.729142 5932 path_trace.cpp:409] Rendered 1 samples in 0.0151316 seconds (0.0151316 seconds per sample), occupancy: 0.257857 I0605 09:45:57.762053 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.838847 5932 path_trace.cpp:409] Rendered 8 samples in 0.0760883 seconds (0.00951104 seconds per sample), occupancy: 0.360607 I0605 09:45:57.869765 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:57.945580 5932 path_trace.cpp:409] Rendered 8 samples in 0.0755115 seconds (0.00943894 seconds per sample), occupancy: 0.36062 I0605 09:45:57.977478 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.055269 5932 path_trace.cpp:409] Rendered 8 samples in 0.0772152 seconds (0.0096519 seconds per sample), occupancy: 0.360725 I0605 09:45:58.087184 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.117132 5932 path_trace.cpp:409] Rendered 7 samples in 0.0300898 seconds (0.00429854 seconds per sample), occupancy: 0.547355 I0605 09:45:58.117511 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.120534 5932 path_trace.cpp:409] Rendered 1 samples in 0.0025721 seconds (0.0025721 seconds per sample), occupancy: -nan(ind) I0605 09:45:58.120534 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.139475 5932 path_trace.cpp:409] Rendered 1 samples in 0.0170501 seconds (0.0170501 seconds per sample), occupancy: 0.208812 I0605 09:45:58.192888 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.209864 5932 path_trace.cpp:409] Rendered 4 samples in 0.0159241 seconds (0.00398103 seconds per sample), occupancy: 0.91862 I0605 09:45:58.209864 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.224819 5932 path_trace.cpp:409] Rendered 1 samples in 0.0145341 seconds (0.0145341 seconds per sample), occupancy: 0.207721 I0605 09:45:58.277361 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.293315 5932 path_trace.cpp:409] Rendered 8 samples in 0.0157676 seconds (0.00197095 seconds per sample), occupancy: 0.936562 I0605 09:45:58.293315 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.309273 5932 path_trace.cpp:409] Rendered 1 samples in 0.0150538 seconds (0.0150538 seconds per sample), occupancy: 0.270941 I0605 09:45:58.346940 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.376863 5932 path_trace.cpp:409] Rendered 8 samples in 0.0297366 seconds (0.00371708 seconds per sample), occupancy: 0.553429 I0605 09:45:58.376863 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.394814 5932 path_trace.cpp:409] Rendered 1 samples in 0.0171926 seconds (0.0171926 seconds per sample), occupancy: 0.254964 I0605 09:45:58.427727 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.441690 5932 path_trace.cpp:409] Rendered 4 samples in 0.0136889 seconds (0.00342223 seconds per sample), occupancy: 0.992676 I0605 09:45:58.441690 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.459642 5932 path_trace.cpp:409] Rendered 1 samples in 0.016614 seconds (0.016614 seconds per sample), occupancy: 0.206381 I0605 09:45:58.492580 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.582316 5932 path_trace.cpp:409] Rendered 8 samples in 0.089463 seconds (0.0111829 seconds per sample), occupancy: 0.389434 I0605 09:45:58.615226 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.706104 5932 path_trace.cpp:409] Rendered 8 samples in 0.0916295 seconds (0.0114537 seconds per sample), occupancy: 0.3895 I0605 09:45:58.748744 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.843485 5932 path_trace.cpp:409] Rendered 8 samples in 0.0942566 seconds (0.0117821 seconds per sample), occupancy: 0.389601 I0605 09:45:58.876396 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.955186 5932 path_trace.cpp:409] Rendered 7 samples in 0.0791239 seconds (0.0113034 seconds per sample), occupancy: 0.372454 I0605 09:45:58.989096 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:45:58.989096 5932 session.cpp:160] Rendering in main loop is done in 0.54634 seconds. I0605 09:45:58.989096 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.371398 0.046425 Adaptive Filter 0.000000 0.000000 Denoiser 0.166196 0.132957 Display Update 0.008019 0.010692 Total: 0.545613 Rendered 32 samples in 0.546148 seconds I0605 09:46:02.669477 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001533 I0605 09:46:02.669477 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:02.669477 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:02.670504 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0006116 seconds. I0605 09:46:02.670504 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:02.670504 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:02.670504 5932 light.cpp:1411] Total 3 lights. I0605 09:46:02.670504 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:02.670504 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:02.670504 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:02.670504 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:02.749711 5932 path_trace.cpp:409] Rendered 1 samples in 0.0782052 seconds (0.0782052 seconds per sample), occupancy: 0.20804 I0605 09:46:02.855953 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:02.861936 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001538 I0605 09:46:02.877893 5932 path_trace.cpp:409] Rendered 1 samples in 0.0221875 seconds (0.0221875 seconds per sample), occupancy: 0.903921 I0605 09:46:02.877893 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:02.877893 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:02.881886 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0039304 seconds. I0605 09:46:02.881886 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:02.885874 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:02.886899 5932 light.cpp:1411] Total 3 lights. I0605 09:46:02.886899 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:02.887897 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:02.889894 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:02.893886 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:02.914826 5932 path_trace.cpp:409] Rendered 1 samples in 0.0201559 seconds (0.0201559 seconds per sample), occupancy: 0.12133 I0605 09:46:02.956866 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:02.987783 5932 path_trace.cpp:409] Rendered 1 samples in 0.0304382 seconds (0.0304382 seconds per sample), occupancy: 0.208188 I0605 09:46:03.037674 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.067595 5932 path_trace.cpp:409] Rendered 2 samples in 0.0296589 seconds (0.0148294 seconds per sample), occupancy: 0.233572 I0605 09:46:03.104806 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.156672 5932 path_trace.cpp:409] Rendered 4 samples in 0.0519193 seconds (0.0129798 seconds per sample), occupancy: 0.340555 I0605 09:46:03.192574 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.241444 5932 path_trace.cpp:409] Rendered 4 samples in 0.0485091 seconds (0.0121273 seconds per sample), occupancy: 0.384472 I0605 09:46:03.273358 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.303308 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001445 I0605 09:46:03.304311 5932 path_trace.cpp:409] Rendered 4 samples in 0.0303463 seconds (0.00758657 seconds per sample), occupancy: 0.616666 I0605 09:46:03.304311 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.304311 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:03.304311 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002848 seconds. I0605 09:46:03.304311 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:03.304311 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:03.304311 5932 light.cpp:1411] Total 3 lights. I0605 09:46:03.304311 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:03.304311 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:03.305301 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:03.305301 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:03.327215 5932 path_trace.cpp:409] Rendered 1 samples in 0.0222426 seconds (0.0222426 seconds per sample), occupancy: 0.273151 I0605 09:46:03.372119 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.389048 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002302 I0605 09:46:03.389048 5932 path_trace.cpp:409] Rendered 4 samples in 0.0170129 seconds (0.00425322 seconds per sample), occupancy: 0.941678 I0605 09:46:03.390045 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.390045 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:03.390045 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003503 seconds. I0605 09:46:03.390045 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:03.391043 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:03.391043 5932 light.cpp:1411] Total 3 lights. I0605 09:46:03.391043 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:03.392043 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:03.392043 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:03.392043 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:03.407001 5932 path_trace.cpp:409] Rendered 1 samples in 0.0145089 seconds (0.0145089 seconds per sample), occupancy: 0.205689 I0605 09:46:03.455870 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.472824 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001566 I0605 09:46:03.472824 5932 path_trace.cpp:409] Rendered 8 samples in 0.0166835 seconds (0.00208544 seconds per sample), occupancy: 0.931901 I0605 09:46:03.472824 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.472824 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:03.472824 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002287 seconds. I0605 09:46:03.472824 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:03.473821 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:03.473821 5932 light.cpp:1411] Total 3 lights. I0605 09:46:03.473821 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:03.473821 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:03.473821 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:03.473821 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:03.490777 5932 path_trace.cpp:409] Rendered 1 samples in 0.0172002 seconds (0.0172002 seconds per sample), occupancy: 0.203835 I0605 09:46:03.548835 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.564798 2144 sync.cpp:299] Total time spent synchronizing data: 0.000151 I0605 09:46:03.566802 5932 path_trace.cpp:409] Rendered 4 samples in 0.0178519 seconds (0.00446297 seconds per sample), occupancy: 0.882727 I0605 09:46:03.566802 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.566802 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:03.566802 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002415 seconds. I0605 09:46:03.566802 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:03.566802 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:03.566802 5932 light.cpp:1411] Total 3 lights. I0605 09:46:03.566802 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:03.566802 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:03.566802 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:03.566802 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:03.584743 5932 path_trace.cpp:409] Rendered 1 samples in 0.0176589 seconds (0.0176589 seconds per sample), occupancy: 0.201445 I0605 09:46:03.620620 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.634613 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001515 I0605 09:46:03.636606 5932 path_trace.cpp:409] Rendered 4 samples in 0.0164344 seconds (0.0041086 seconds per sample), occupancy: 0.992676 I0605 09:46:03.636606 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.636606 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:03.637601 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000319 seconds. I0605 09:46:03.637601 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:03.637601 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:03.637601 5932 light.cpp:1411] Total 3 lights. I0605 09:46:03.637601 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:03.637601 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:03.638571 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:03.639568 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:03.659549 5932 path_trace.cpp:409] Rendered 1 samples in 0.0195644 seconds (0.0195644 seconds per sample), occupancy: 0.263946 I0605 09:46:03.699409 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.730357 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001587 I0605 09:46:03.730357 5932 path_trace.cpp:409] Rendered 4 samples in 0.030626 seconds (0.0076565 seconds per sample), occupancy: 0.586482 I0605 09:46:03.730357 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.730357 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:03.731323 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000322 seconds. I0605 09:46:03.731323 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:03.731323 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:03.731323 5932 light.cpp:1411] Total 3 lights. I0605 09:46:03.731323 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:03.731323 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:03.731323 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:03.733317 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:03.749307 5932 path_trace.cpp:409] Rendered 1 samples in 0.0150065 seconds (0.0150065 seconds per sample), occupancy: 0.25996 I0605 09:46:03.781507 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.856335 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001537 I0605 09:46:03.862329 5932 path_trace.cpp:409] Rendered 8 samples in 0.0805073 seconds (0.0100634 seconds per sample), occupancy: 0.466466 I0605 09:46:03.862329 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.862329 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:03.863289 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000355 seconds. I0605 09:46:03.863289 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:03.863289 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:03.863289 5932 light.cpp:1411] Total 3 lights. I0605 09:46:03.863289 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:03.863289 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:03.863289 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:03.863289 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:03.886256 5932 path_trace.cpp:409] Rendered 1 samples in 0.0225007 seconds (0.0225007 seconds per sample), occupancy: 0.197453 I0605 09:46:03.923025 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.951949 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001535 I0605 09:46:03.952976 5932 path_trace.cpp:409] Rendered 4 samples in 0.0294066 seconds (0.00735165 seconds per sample), occupancy: 0.520337 I0605 09:46:03.952976 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:03.952976 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:03.952976 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003259 seconds. I0605 09:46:03.952976 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:03.952976 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:03.952976 5932 light.cpp:1411] Total 3 lights. I0605 09:46:03.953945 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:03.953945 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:03.954942 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:03.955968 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:03.971897 5932 path_trace.cpp:409] Rendered 1 samples in 0.0158969 seconds (0.0158969 seconds per sample), occupancy: 0.196305 I0605 09:46:04.004163 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.017129 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001501 I0605 09:46:04.018127 5932 path_trace.cpp:409] Rendered 8 samples in 0.0132437 seconds (0.00165546 seconds per sample), occupancy: 1 I0605 09:46:04.018127 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.018127 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.018127 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0007034 seconds. I0605 09:46:04.019124 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.019124 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.019124 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.019124 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.019124 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.019124 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.019124 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.042091 5932 path_trace.cpp:409] Rendered 1 samples in 0.0225222 seconds (0.0225222 seconds per sample), occupancy: 0.216692 I0605 09:46:04.084957 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.110888 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002397 I0605 09:46:04.127189 5932 path_trace.cpp:409] Rendered 4 samples in 0.0416699 seconds (0.0104175 seconds per sample), occupancy: 0.500376 I0605 09:46:04.127189 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.127189 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.127189 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003494 seconds. I0605 09:46:04.127189 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.127189 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.127189 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.127189 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.127189 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.128158 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.130153 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.145145 5932 path_trace.cpp:409] Rendered 1 samples in 0.0154981 seconds (0.0154981 seconds per sample), occupancy: 0.254974 I0605 09:46:04.177758 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.191722 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001464 I0605 09:46:04.192751 5932 path_trace.cpp:409] Rendered 8 samples in 0.0143637 seconds (0.00179546 seconds per sample), occupancy: 0.840525 I0605 09:46:04.192751 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.192751 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.193717 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005986 seconds. I0605 09:46:04.193717 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.193717 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.193717 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.193717 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.193717 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.193717 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.193717 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.215687 5932 path_trace.cpp:409] Rendered 1 samples in 0.0218697 seconds (0.0218697 seconds per sample), occupancy: 0.254646 I0605 09:46:04.257608 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.274564 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001499 I0605 09:46:04.275591 5932 path_trace.cpp:409] Rendered 4 samples in 0.0171144 seconds (0.0042786 seconds per sample), occupancy: 0.875336 I0605 09:46:04.275591 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.275591 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.275591 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000228 seconds. I0605 09:46:04.275591 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.275591 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.275591 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.275591 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.275591 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.275591 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.275591 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.293537 5932 path_trace.cpp:409] Rendered 1 samples in 0.0172146 seconds (0.0172146 seconds per sample), occupancy: 0.252226 I0605 09:46:04.342123 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.358081 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001543 I0605 09:46:04.359108 5932 path_trace.cpp:409] Rendered 4 samples in 0.017018 seconds (0.0042545 seconds per sample), occupancy: 0.866998 I0605 09:46:04.359108 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.359108 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.359108 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002333 seconds. I0605 09:46:04.359108 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.359108 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.359108 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.359108 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.359108 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.359108 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.360075 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.377668 5932 path_trace.cpp:409] Rendered 1 samples in 0.0176352 seconds (0.0176352 seconds per sample), occupancy: 0.191061 I0605 09:46:04.425987 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.443940 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002354 I0605 09:46:04.443940 5932 path_trace.cpp:409] Rendered 4 samples in 0.0175791 seconds (0.00439477 seconds per sample), occupancy: 0.818755 I0605 09:46:04.444835 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.444835 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.444835 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003732 seconds. I0605 09:46:04.444835 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.444835 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.444835 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.444835 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.444835 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.444835 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.445837 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.465811 5932 path_trace.cpp:409] Rendered 1 samples in 0.0204965 seconds (0.0204965 seconds per sample), occupancy: 0.187635 I0605 09:46:04.499722 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.522660 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001554 I0605 09:46:04.529642 5932 path_trace.cpp:409] Rendered 4 samples in 0.0297515 seconds (0.00743787 seconds per sample), occupancy: 0.486077 I0605 09:46:04.529642 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.529642 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.529642 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003089 seconds. I0605 09:46:04.529642 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.529642 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.529642 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.529642 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.530609 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.531606 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.532657 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.549587 5932 path_trace.cpp:409] Rendered 1 samples in 0.016908 seconds (0.016908 seconds per sample), occupancy: 0.18753 I0605 09:46:04.582471 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.617405 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001474 I0605 09:46:04.618376 5932 path_trace.cpp:409] Rendered 4 samples in 0.0360339 seconds (0.00900848 seconds per sample), occupancy: 0.442603 I0605 09:46:04.618376 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.618376 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.618376 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002676 seconds. I0605 09:46:04.618376 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.618376 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.618376 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.618376 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.618376 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.619372 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.619372 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.638321 5932 path_trace.cpp:409] Rendered 1 samples in 0.0187717 seconds (0.0187717 seconds per sample), occupancy: 0.187426 I0605 09:46:04.682232 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.715152 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001506 I0605 09:46:04.715152 5932 path_trace.cpp:409] Rendered 4 samples in 0.0323452 seconds (0.0080863 seconds per sample), occupancy: 0.560669 I0605 09:46:04.716113 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.716113 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.716113 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0006732 seconds. I0605 09:46:04.716113 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.716113 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.716113 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.716113 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.716113 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.717110 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.717110 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.736059 5932 path_trace.cpp:409] Rendered 1 samples in 0.0196981 seconds (0.0196981 seconds per sample), occupancy: 0.186549 I0605 09:46:04.773170 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.777163 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001583 I0605 09:46:04.788165 5932 path_trace.cpp:409] Rendered 4 samples in 0.0146968 seconds (0.0036742 seconds per sample), occupancy: 0.992676 I0605 09:46:04.788165 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.788165 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:04.789130 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0004194 seconds. I0605 09:46:04.789130 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:04.789130 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:04.790156 5932 light.cpp:1411] Total 3 lights. I0605 09:46:04.790156 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:04.790156 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:04.791153 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:04.791153 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:04.808109 5932 path_trace.cpp:409] Rendered 1 samples in 0.0164026 seconds (0.0164026 seconds per sample), occupancy: 0.186265 I0605 09:46:04.840945 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:04.929710 5932 path_trace.cpp:409] Rendered 8 samples in 0.0879422 seconds (0.0109928 seconds per sample), occupancy: 0.33872 I0605 09:46:04.961242 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.049010 5932 path_trace.cpp:409] Rendered 8 samples in 0.0879481 seconds (0.0109935 seconds per sample), occupancy: 0.343405 I0605 09:46:05.080925 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.169687 5932 path_trace.cpp:409] Rendered 8 samples in 0.087818 seconds (0.0109772 seconds per sample), occupancy: 0.321228 I0605 09:46:05.190630 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001453 I0605 09:46:05.201357 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.201357 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:05.201357 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002686 seconds. I0605 09:46:05.201357 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:05.201357 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:05.201357 5932 light.cpp:1411] Total 3 lights. I0605 09:46:05.201357 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:05.201357 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:05.201357 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:05.201357 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:05.218314 5932 path_trace.cpp:409] Rendered 1 samples in 0.0171422 seconds (0.0171422 seconds per sample), occupancy: 0.186358 I0605 09:46:05.254040 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.271994 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001963 I0605 09:46:05.271994 5932 path_trace.cpp:409] Rendered 4 samples in 0.0175226 seconds (0.00438065 seconds per sample), occupancy: 0.542047 I0605 09:46:05.271994 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.271994 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:05.271994 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002553 seconds. I0605 09:46:05.271994 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:05.271994 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:05.272992 5932 light.cpp:1411] Total 3 lights. I0605 09:46:05.272992 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:05.272992 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:05.272992 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:05.272992 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:05.294932 5932 path_trace.cpp:409] Rendered 1 samples in 0.0219081 seconds (0.0219081 seconds per sample), occupancy: 0.186452 I0605 09:46:05.337317 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.354274 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001504 I0605 09:46:05.354274 5932 path_trace.cpp:409] Rendered 4 samples in 0.0169283 seconds (0.00423207 seconds per sample), occupancy: 0.842395 I0605 09:46:05.355110 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.355110 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:05.355110 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000255 seconds. I0605 09:46:05.355110 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:05.355110 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:05.355110 5932 light.cpp:1411] Total 3 lights. I0605 09:46:05.355110 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:05.355110 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:05.355110 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:05.355110 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:05.372068 5932 path_trace.cpp:409] Rendered 1 samples in 0.0171348 seconds (0.0171348 seconds per sample), occupancy: 0.18753 I0605 09:46:05.420945 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.443903 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001559 I0605 09:46:05.451882 5932 path_trace.cpp:409] Rendered 4 samples in 0.0309654 seconds (0.00774135 seconds per sample), occupancy: 0.485661 I0605 09:46:05.452747 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.452747 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:05.452747 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003239 seconds. I0605 09:46:05.452747 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:05.452747 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:05.452747 5932 light.cpp:1411] Total 3 lights. I0605 09:46:05.452747 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:05.452747 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:05.452747 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:05.454744 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:05.472697 5932 path_trace.cpp:409] Rendered 1 samples in 0.0172931 seconds (0.0172931 seconds per sample), occupancy: 0.247441 I0605 09:46:05.523268 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.542217 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002177 I0605 09:46:05.543241 5932 path_trace.cpp:409] Rendered 4 samples in 0.0196262 seconds (0.00490655 seconds per sample), occupancy: 0.433225 I0605 09:46:05.543241 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.543241 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:05.543241 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0005706 seconds. I0605 09:46:05.543241 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:05.544232 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:05.544232 5932 light.cpp:1411] Total 3 lights. I0605 09:46:05.544232 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:05.544232 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:05.544232 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:05.545228 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:05.563189 5932 path_trace.cpp:409] Rendered 1 samples in 0.0182871 seconds (0.0182871 seconds per sample), occupancy: 0.189055 I0605 09:46:05.599064 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.644969 5932 path_trace.cpp:409] Rendered 4 samples in 0.0464266 seconds (0.0116066 seconds per sample), occupancy: 0.308944 I0605 09:46:05.676887 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.765653 5932 path_trace.cpp:409] Rendered 8 samples in 0.0890907 seconds (0.0111363 seconds per sample), occupancy: 0.327774 I0605 09:46:05.790551 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001509 I0605 09:46:05.797561 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.797561 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:05.797561 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002386 seconds. I0605 09:46:05.797561 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:05.797561 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:05.798530 5932 light.cpp:1411] Total 3 lights. I0605 09:46:05.798530 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:05.798530 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:05.798530 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:05.798530 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,139 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:05.818506 5932 path_trace.cpp:409] Rendered 1 samples in 0.0197023 seconds (0.0197023 seconds per sample), occupancy: 0.198766 I0605 09:46:05.861362 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.875344 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001452 I0605 09:46:05.878316 5932 path_trace.cpp:409] Rendered 4 samples in 0.0164662 seconds (0.00411655 seconds per sample), occupancy: 0.992676 I0605 09:46:05.878316 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.878316 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:05.878316 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002653 seconds. I0605 09:46:05.878316 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:05.878316 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:05.878316 5932 light.cpp:1411] Total 3 lights. I0605 09:46:05.878316 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:05.878316 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:05.878316 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:05.878316 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:05.899261 5932 path_trace.cpp:409] Rendered 1 samples in 0.0207924 seconds (0.0207924 seconds per sample), occupancy: 0.190558 I0605 09:46:05.942205 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.959161 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001458 I0605 09:46:05.959161 5932 path_trace.cpp:409] Rendered 4 samples in 0.0166367 seconds (0.00415918 seconds per sample), occupancy: 0.859971 I0605 09:46:05.959161 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:05.959161 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:05.960160 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003288 seconds. I0605 09:46:05.960160 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:05.960160 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:05.960160 5932 light.cpp:1411] Total 3 lights. I0605 09:46:05.960160 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:05.960160 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:05.960160 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:05.960160 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:05.978111 5932 path_trace.cpp:409] Rendered 1 samples in 0.0175062 seconds (0.0175062 seconds per sample), occupancy: 0.193169 I0605 09:46:06.026780 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.043735 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002448 I0605 09:46:06.044759 5932 path_trace.cpp:409] Rendered 4 samples in 0.0173865 seconds (0.00434662 seconds per sample), occupancy: 0.831097 I0605 09:46:06.044759 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.044759 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.045730 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003576 seconds. I0605 09:46:06.045730 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.045730 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.045730 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.045730 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.045730 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.045730 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.045730 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.065701 5932 path_trace.cpp:409] Rendered 1 samples in 0.0200154 seconds (0.0200154 seconds per sample), occupancy: 0.199032 I0605 09:46:06.099584 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.124548 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001603 I0605 09:46:06.130520 5932 path_trace.cpp:409] Rendered 4 samples in 0.030013 seconds (0.00750325 seconds per sample), occupancy: 0.525822 I0605 09:46:06.130520 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.130520 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.130520 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003344 seconds. I0605 09:46:06.130520 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.130520 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.130520 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.130520 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.130520 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.130520 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.130520 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.148454 5932 path_trace.cpp:409] Rendered 1 samples in 0.0178369 seconds (0.0178369 seconds per sample), occupancy: 0.199707 I0605 09:46:06.181339 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.205277 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001465 I0605 09:46:06.211289 5932 path_trace.cpp:409] Rendered 4 samples in 0.0300357 seconds (0.00750892 seconds per sample), occupancy: 0.528135 I0605 09:46:06.212294 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.212294 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.212294 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002715 seconds. I0605 09:46:06.212294 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.212294 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.212294 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.212294 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.212294 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.212294 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.212294 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.232234 5932 path_trace.cpp:409] Rendered 1 samples in 0.01942 seconds (0.01942 seconds per sample), occupancy: 0.262586 I0605 09:46:06.275090 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.290050 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001477 I0605 09:46:06.292044 5932 path_trace.cpp:409] Rendered 4 samples in 0.0158891 seconds (0.00397228 seconds per sample), occupancy: 0.992676 I0605 09:46:06.292044 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.292044 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.292044 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002823 seconds. I0605 09:46:06.292044 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.292044 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.292044 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.292044 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.292044 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.292044 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.292044 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.309998 5932 path_trace.cpp:409] Rendered 1 samples in 0.0176948 seconds (0.0176948 seconds per sample), occupancy: 0.203448 I0605 09:46:06.348709 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.379628 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001584 I0605 09:46:06.379628 5932 path_trace.cpp:409] Rendered 4 samples in 0.0305867 seconds (0.00764667 seconds per sample), occupancy: 0.571204 I0605 09:46:06.380151 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.380151 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.380151 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000352 seconds. I0605 09:46:06.380151 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.380151 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.381150 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.381150 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.381150 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.382148 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.382148 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.398105 5932 path_trace.cpp:409] Rendered 1 samples in 0.0157181 seconds (0.0157181 seconds per sample), occupancy: 0.253154 I0605 09:46:06.431017 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.490859 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002154 I0605 09:46:06.490859 5932 path_trace.cpp:409] Rendered 8 samples in 0.0599864 seconds (0.0074983 seconds per sample), occupancy: 0.542661 I0605 09:46:06.490859 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.490859 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.490859 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002731 seconds. I0605 09:46:06.491856 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.491856 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.491856 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.491856 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.491856 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.491856 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.491856 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.513795 5932 path_trace.cpp:409] Rendered 1 samples in 0.0223117 seconds (0.0223117 seconds per sample), occupancy: 0.203448 I0605 09:46:06.567245 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.600184 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001608 I0605 09:46:06.600184 5932 path_trace.cpp:409] Rendered 4 samples in 0.0330026 seconds (0.00825065 seconds per sample), occupancy: 0.596166 I0605 09:46:06.600184 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.600184 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.601150 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003613 seconds. I0605 09:46:06.601150 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.601150 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.601150 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.601150 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.601150 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.602180 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.603173 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.618105 5932 path_trace.cpp:409] Rendered 1 samples in 0.015397 seconds (0.015397 seconds per sample), occupancy: 0.25996 I0605 09:46:06.651080 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.739871 5932 path_trace.cpp:409] Rendered 8 samples in 0.0883838 seconds (0.011048 seconds per sample), occupancy: 0.3766 I0605 09:46:06.771759 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.805697 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001496 I0605 09:46:06.805697 5932 path_trace.cpp:409] Rendered 8 samples in 0.0341471 seconds (0.00426839 seconds per sample), occupancy: 0.467069 I0605 09:46:06.805697 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.805697 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.805697 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003344 seconds. I0605 09:46:06.805697 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.806666 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.806666 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.806666 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.806666 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.806666 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.806666 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.828646 5932 path_trace.cpp:409] Rendered 1 samples in 0.0220119 seconds (0.0220119 seconds per sample), occupancy: 0.197453 I0605 09:46:06.866544 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.870533 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001425 I0605 09:46:06.881505 5932 path_trace.cpp:409] Rendered 4 samples in 0.0151327 seconds (0.00378317 seconds per sample), occupancy: 0.992676 I0605 09:46:06.881505 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.881505 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:06.881505 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.000376 seconds. I0605 09:46:06.881505 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:06.881505 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:06.882501 5932 light.cpp:1411] Total 3 lights. I0605 09:46:06.882501 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:06.882501 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:06.882501 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:06.882501 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:06.902448 5932 path_trace.cpp:409] Rendered 1 samples in 0.0197655 seconds (0.0197655 seconds per sample), occupancy: 0.196305 I0605 09:46:06.935360 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:06.983232 5932 path_trace.cpp:409] Rendered 4 samples in 0.0475379 seconds (0.0118845 seconds per sample), occupancy: 0.324965 I0605 09:46:07.015278 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.103077 5932 path_trace.cpp:409] Rendered 8 samples in 0.0883604 seconds (0.011045 seconds per sample), occupancy: 0.385016 I0605 09:46:07.135363 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.224128 5932 path_trace.cpp:409] Rendered 8 samples in 0.0890905 seconds (0.0111363 seconds per sample), occupancy: 0.384829 I0605 09:46:07.236095 2144 sync.cpp:299] Total time spent synchronizing data: 0.0002195 I0605 09:46:07.255992 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.255992 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:07.255992 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002407 seconds. I0605 09:46:07.255992 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:07.255992 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:07.255992 5932 light.cpp:1411] Total 3 lights. I0605 09:46:07.255992 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:07.255992 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:07.255992 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:07.255992 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:07.275943 5932 path_trace.cpp:409] Rendered 1 samples in 0.019738 seconds (0.019738 seconds per sample), occupancy: 0.196594 I0605 09:46:07.315834 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.322845 2144 sync.cpp:299] Total time spent synchronizing data: 0.000143 I0605 09:46:07.332820 5932 path_trace.cpp:409] Rendered 4 samples in 0.0162707 seconds (0.00406768 seconds per sample), occupancy: 0.992676 I0605 09:46:07.332820 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.332820 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:07.332820 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002611 seconds. I0605 09:46:07.332820 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:07.332820 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:07.332820 5932 light.cpp:1411] Total 3 lights. I0605 09:46:07.332820 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:07.332820 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:07.332820 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:07.332820 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:07.353734 5932 path_trace.cpp:409] Rendered 1 samples in 0.0199729 seconds (0.0199729 seconds per sample), occupancy: 0.261684 I0605 09:46:07.393628 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.402603 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001461 I0605 09:46:07.408617 5932 path_trace.cpp:409] Rendered 4 samples in 0.0148339 seconds (0.00370848 seconds per sample), occupancy: 0.992676 I0605 09:46:07.408617 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.408617 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:07.408617 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0002361 seconds. I0605 09:46:07.408617 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:07.408617 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:07.408617 5932 light.cpp:1411] Total 3 lights. I0605 09:46:07.408617 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:07.408617 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:07.408617 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:07.409584 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:07.426540 5932 path_trace.cpp:409] Rendered 1 samples in 0.0178044 seconds (0.0178044 seconds per sample), occupancy: 0.201806 I0605 09:46:07.460451 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.474435 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001455 I0605 09:46:07.476430 5932 path_trace.cpp:409] Rendered 4 samples in 0.0157193 seconds (0.00392983 seconds per sample), occupancy: 0.992676 I0605 09:46:07.476430 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.476430 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:07.477403 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003126 seconds. I0605 09:46:07.477403 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:07.477403 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:07.477403 5932 light.cpp:1411] Total 3 lights. I0605 09:46:07.477403 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:07.477403 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:07.478425 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:07.479398 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:07.499343 5932 path_trace.cpp:409] Rendered 1 samples in 0.0197939 seconds (0.0197939 seconds per sample), occupancy: 0.202201 I0605 09:46:07.540235 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.553225 2144 sync.cpp:299] Total time spent synchronizing data: 0.0001757 I0605 09:46:07.556217 5932 path_trace.cpp:409] Rendered 4 samples in 0.016282 seconds (0.0040705 seconds per sample), occupancy: 0.992676 I0605 09:46:07.556217 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.556217 5932 svm.cpp:69] Total 8 shaders. I0605 09:46:07.557189 5932 svm.cpp:145] Shader manager updated 8 shaders in 0.0003247 seconds. I0605 09:46:07.557189 5932 geometry.cpp:715] Total 1 meshes. I0605 09:46:07.557189 5932 tables.cpp:39] Total 10 lookup tables. I0605 09:46:07.557189 5932 light.cpp:1411] Total 3 lights. I0605 09:46:07.557189 5932 light.cpp:264] Background MIS has been disabled. I0605 09:46:07.557189 5932 light.cpp:1391] Number of lights sent to the device: 2 I0605 09:46:07.558212 5932 light.cpp:839] Use light tree with 2 emitters and 3 nodes. I0605 09:46:07.559185 5932 scene.cpp:354] System memory statistics after full device sync: Usage: 308,308,135 (294.03M) Peak: 316,715,431 (302.04M) I0605 09:46:07.575141 5932 path_trace.cpp:409] Rendered 1 samples in 0.0156828 seconds (0.0156828 seconds per sample), occupancy: 0.208188 I0605 09:46:07.607837 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.697599 5932 path_trace.cpp:409] Rendered 8 samples in 0.0895522 seconds (0.011194 seconds per sample), occupancy: 0.393167 I0605 09:46:07.729513 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.818276 5932 path_trace.cpp:409] Rendered 8 samples in 0.0885715 seconds (0.0110714 seconds per sample), occupancy: 0.393252 I0605 09:46:07.850191 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:07.939950 5932 path_trace.cpp:409] Rendered 8 samples in 0.0894439 seconds (0.0111805 seconds per sample), occupancy: 0.393218 I0605 09:46:07.971880 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:08.049674 5932 path_trace.cpp:409] Rendered 7 samples in 0.0784177 seconds (0.0112025 seconds per sample), occupancy: 0.376243 I0605 09:46:08.082587 5932 integrator.cpp:375] Cycles adaptive sampling: automatic min samples = 32 I0605 09:46:08.082587 5932 session.cpp:160] Rendering in main loop is done in 0.523292 seconds. I0605 09:46:08.082587 5932 session.cpp:161] Full path tracing report Path tracing on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Denoising on: NVIDIA GeForce RTX 2080 SUPER (CUDA) [CUDA_NVIDIA GeForce RTX 2080 SUPER_0000:01:00] Render Scheduler Summary Mode: Interactive Resolution: 3171x1196 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: True Type: OpenImageDenoise Start Sample: 1 Passes: Color, Albedo, Normal Time (in seconds): Wall Average Path Tracing 0.361908 0.045239 Adaptive Filter 0.000000 0.000000 Denoiser 0.158708 0.126966 Display Update 0.002309 0.003079 Total: 0.522925 Rendered 32 samples in 0.523267 seconds
Member

Thanks, could it be due to OpenImageDenoise running on GPU? Does it happen if you disable "use GPU" toggle for denoiser?
Have you verified the crash in 4.2 beta yet?: https://builder.blender.org/download/daily/

Thanks, could it be due to OpenImageDenoise running on GPU? Does it happen if you disable "use GPU" toggle for denoiser? Have you verified the crash in 4.2 beta yet?: https://builder.blender.org/download/daily/
Author

Far as openimageDenoise I just changed that recently this been go going since I started blender... about year now but been using blender pretty much everyday the past 6 months, this is very frustrating. Do you mean GPU denoise in render or viewport? Every build I've tried hasn't fixed it.

Far as openimageDenoise I just changed that recently this been go going since I started blender... about year now but been using blender pretty much everyday the past 6 months, this is very frustrating. Do you mean GPU denoise in render or viewport? Every build I've tried hasn't fixed it.
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Do you mean GPU denoise in render or viewport

Hi, given that crash occurs when moving objects around, check viewport. But also verify whether it happens in f12 render.
Crash in nvoglv64.dll is mostly a hardware failure so might be better to report the crash on Nvidia forum as well.

> Do you mean GPU denoise in render or viewport Hi, given that crash occurs when moving objects around, check viewport. But also verify whether it happens in f12 render. Crash in `nvoglv64.dll` is mostly a hardware failure so might be better to report the crash on Nvidia forum as well.
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@randy-B hi, any updates?

@randy-B hi, any updates?
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Hey everyone sorry about the long delay.. I did resolve the issue with Blender crashing, when I went into shading mode. As someone mentioned it had to do with Nvidia drivers, I waited until Nividia released an update, once it was available.... I downloaded it, since then I haven't had any issues, hopefully this helps someone else.

Hey everyone sorry about the long delay.. I did resolve the issue with Blender crashing, when I went into shading mode. As someone mentioned it had to do with Nvidia drivers, I waited until Nividia released an update, once it was available.... I downloaded it, since then I haven't had any issues, hopefully this helps someone else.

Thanks for update, will close then.

Thanks for update, will close then.
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