Multiresolution > Apply Base produces garbled meshes #122786

Closed
opened 2024-06-05 18:01:59 +02:00 by Steffen Dünner · 4 comments

System Information
Operating system: Linux-6.5.0-35-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 2070 Super/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 555.42.02

Blender Version
Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-06-05 14:33, hash: 905ceaeacc51
Worked: 4.1.1 Release and previous

Short description of error
Using the "Apply Base" option of the Multiresolution Modifier produces completely garbled meshes.
The same action in 4.1.1 and previous is working flawlessly.

Exact steps for others to reproduce the error

  • Open the attached blend file. It's a simple geometry that was subdivided (in another 3D app) before. BUG_Apply_Base_v01.blend
  • Add a Generate > Multiresolution Modifier to the geometry
  • Click "Unsubdivide" 2 times until it can't unsubdivide no more.
  • Now in the same Modifier click on Shape > Apply Base.
  • In 4.1.x and previous this is the result:
    image
  • In 4.2.x / 4.3.x this:
    image

which looks completely broken.

**System Information** Operating system: Linux-6.5.0-35-generic-x86_64-with-glibc2.35 64 Bits, X11 UI Graphics card: NVIDIA GeForce RTX 2070 Super/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 555.42.02 **Blender Version** Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-06-05 14:33, hash: `905ceaeacc51` Worked: 4.1.1 Release and previous **Short description of error** Using the "Apply Base" option of the Multiresolution Modifier produces completely garbled meshes. The same action in 4.1.1 and previous is working flawlessly. **Exact steps for others to reproduce the error** - Open the attached blend file. It's a simple geometry that was subdivided (in another 3D app) before. [BUG_Apply_Base_v01.blend](/attachments/204ce6a8-6e53-4c22-be15-4e38f719a49b) - Add a Generate > Multiresolution Modifier to the geometry - Click "Unsubdivide" 2 times until it can't unsubdivide no more. - Now in the same Modifier click on Shape > Apply Base. - In 4.1.x and previous this is the result: ![image](/attachments/8141b139-bfe1-4385-b84f-4d6d3a6d2da4) - In 4.2.x / 4.3.x this: ![image](/attachments/604c5188-2f9e-41fa-9294-7335e5ca8ff7) which looks completely broken.
Steffen Dünner added the
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Needs Triage
labels 2024-06-05 18:02:00 +02:00
Member

Can confirm the garbled result.

bisecting...

broken between 8735a8a6be and 95a74a02bc

Can confirm the garbled result. bisecting... broken between 8735a8a6bedf and 95a74a02bcc6
YimingWu added
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High
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Confirmed
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Modeling
and removed
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Normal
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Needs Triage
labels 2024-06-06 04:54:52 +02:00
Member

broken by 00e2f55239 cc @farsthary

broken by 00e2f55239d96039db54c9bc3b7d4506ef2f2947 cc @farsthary
Raul Fernandez Hernandez added this to the Sculpt, Paint & Texture project 2024-06-06 17:03:47 +02:00
Raul Fernandez Hernandez self-assigned this 2024-06-06 17:04:00 +02:00

Thanks for the bisect!
Investigating...

Thanks for the bisect! Investigating...

Have a fix ;)

Have a fix ;)
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2024-06-07 18:35:44 +02:00
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Reference: blender/blender#122786
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