GPv3: Drawing slow down when drawing a very long stroke #123317
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Reference: blender/blender#123317
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When drawing a stroke very long without release the mouse, the drawing starts to slow down. This doesn't happen with short strokes.
To reproduce:
Just open default scene and start to draw a stroke with the mouse without releasing the mouse button.
Some observations:
Ah I guess it's not just me 😅
Ideas for improving the performance:
Tested this in beta again, same problem persists. If you zoom out the stoke get's wonky even faster.
But if we need to have triangulation anyway why wouldn't old GPv2 slow down the same way 🤔
@ChengduLittleA GPv2 didn't do the triangulation because it didn't write the stroke to the frame, it wrote it to a temporary buffer that is rendered seperately (
sbuffer
). This added a lot of code, so in GPv3 we write to the drawing directly.But like I mentioned above, we don't need to write to a temporary buffer if we improve the overall situation.
sharing my video for reference here since my issue was a duplicate. Stroke performance drops in the first keyframe because there are more strokes than when a new keyframe with no GP Strokes