Linear texture gradient range is not normalized #124142
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Reference: blender/blender#124142
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System Information
Operating system: win10
Graphics card: 1050ti
Blender Version
Broken: 4.2
Worked: 4.1.1
Probably caused by
9ab72eae38
Short description of error
Linear texture gradient range is not normalized, thus bound values are not 0 and 1. Example pic is 128px render, but even with decent resolution there is some bias.
In 2.79b lowest value is 0 and highest <1.
Exact steps for others to reproduce the error
Render attached file and inspect bottom and top pixels > values are not 0 and 1
Can confirm, will check (seems 4.1.1 was still good)
Probably caused by
9ab72eae38
@OmarEmaraDev : would you consider this an intentional change? (will set to high prio for now)
It is an intentional change. Basically, textures are now always evaluated at the center of pixels. Previously it was a buggy conditional. This works better for all textures except maybe gradient, because you now miss the zero and end points. But hopefully once we introduce procedural texture in the compositor, this should be more flexible.