Texture painting crash #124398
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Reference: blender/blender#124398
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System Information
Operating system: macOS-14.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M3 Pro 1.2
Blender Version
Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-07-09 08:58, hash:
d4ae97fc3d35
Worked: 4.2
Short description of error
Crash when I paint (once I'm done painting a stroke).
Exact steps for others to reproduce the error
Error: Attempt to use C-style MEM_freeN on a pointer created with CPP-style MEM_new or new
Release Backtrace
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x1829b511c __pthread_kill + 8 1 libsystem_pthread.dylib 0x1829eccc0 pthread_kill + 288 2 libsystem_c.dylib 0x1828fcad4 __abort + 136 3 libsystem_c.dylib 0x1828fca4c abort + 192 4 Blender 0x102c7b850 report_error_on_address(void const*, char const*, ...) + 72 5 Blender 0x102c7b790 MEM_lockfree_freeN(void*, mem_guarded::internal::AllocationType) + 236 6 Blender 0x103734e54 ntreeTexEndExecTree_internal(bNodeTreeExec*) + 144 7 Blender 0x103734ee4 ntreeTexEndExecTree + 24 8 Blender 0x10394e430 paint_brush_exit_tex(Brush*) + 48 9 Blender 0x10395e484 paint_proj_stroke_done(void*) + 136 10 Blender 0x1039545f8 blender::ed::sculpt_paint::image::ops::paint::paint_stroke_done(bContext const*, blender::ed::sculpt_paint::PaintStroke*) + 160 11 Blender 0x103968618 blender::ed::sculpt_paint::paint_stroke_modal(bContext*, wmOperator*, wmEvent const*, blender::ed::sculpt_paint::PaintStroke**) + 4104 12 Blender 0x102c8a5a0 wm_handler_operator_call(bContext*, ListBase*, wmEventHandler*, wmEvent*, PointerRNA*, char const*) + 1068 13 Blender 0x102c8977c wm_handlers_do_intern(bContext*, wmWindow*, wmEvent*, ListBase*) + 2716 14 Blender 0x102c8875c wm_handlers_do(bContext*, wmEvent*, ListBase*) + 72 15 Blender 0x102c87cf0 wm_event_do_handlers(bContext*) + 2132 16 Blender 0x102c7d7f4 WM_main(bContext*) + 36 17 Blender 0x10236c654 main + 884 18 dyld 0x1826710e0 start + 2360