Colorspace inconsistency between color sampling operators #124401
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Reference: blender/blender#124401
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System Information
Operating system: Linux-6.8.12-gentoo-x86_64-AMD_Ryzen_9_5950X_16-Core_Processor-with-glibc2.39 64 Bits, X11 UI
Graphics card: NVIDIA RTX A6000/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 550.90.07
Blender Version
Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-07-08 23:09, hash:
bbcc720c1328
Worked: current 4.2 LTS
Short description of error
There is an inconsistency in the color space used for the back-transformation from display space between the sampling tool attached to the color picker and the modal operator on
shift + x
in Blender's draw modes. This is not the case in Blender 4.2.Besides this issue, I'd also like to point out that neither of these two seem to actually do the proper back-transformation in all cases. In the steps I'm outlining to reproduce the issue neither of the two sampling operators retrieve the actual linear color values that are set. I would assume that both the AGX and the sRGB transformation are taken into account properly, so I'm not sure why that would not work.
This is another (separate) bug. or am I misunderstanding how the system is supposed to work?
Exact steps for others to reproduce the error
shift-x
and inspect color (0.667, 0.667, 0.667, 1)Hi, thanks for the report. Can confirm
From a quick look, significant difference in values started to occur between
25d4d645cdac - b59fbbe86546
With standard view transform on lite build, color values are close to equal.
The eyedropper has been changed in #123408. This is to make it so the sampled color gives the same exact result after re-applying the color management. The value
(0.735, 0.735, 0.735, 1)
seems to be the correct one for sampling, as it gives the color matching (0.5, 0.5, 0.5, 1) after applying the color management.Wouldn't really call it high priority bug, is more like the similar fix needs to be appleid to the Sample Color operator.
@LukasStockner is it something you feel comfortable to dig into?
Lowering priority.
It is a bit annoying issue, but it is jus another aspect of color picking that needs fixing. Is not a regression or anything like this.