Can't change viewport text overlay color #124549
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Reference: blender/blender#124549
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 512.15
Blender Version
Broken: version: 4.2.0 Release Candidate, branch: blender-v4.2-release, commit date: 2024-07-10 19:59, hash:
a2ba481c7110
Worked: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash:
e1743a0317
Short description of error
The text color in the viewport info doesn't change in version 4.2.
In 4.1.1 - work
Exact steps for others to reproduce the error
Open Settings, go to Themes - 3D Viewport - Theme Space - Text Highlight.
Try changing the color.
I believe this behaviour is changed intentionally to provide better readability/contrast in the viewport: #121383
cc @Harley @aras_p
Interface bugto Can't change viewport text overlay colorI don't remember what is the final logic that Harley ended up with, but yes, the 3D view overlay text is no longer driven by "text highlight" theme color. Instead it it something like "black or white, depending on background color".
I don't understand what is written! the text is not readable, I want to customize the text as convenient for me as before. Why do developers break something that worked well?
My text on a gray background does not turn white, and the big minus is that this cannot even be changed
This is not "ok"
Please include a capture of how it looked for you before. As in just load an older version of blender with the theme you used and make a similar capture to above so they can be compared.
What I liked about Blender is that themes could be completely customized to be comfortable for both vision and work. I don't understand why automate things where it's not needed?
I would like to continue customizing the interface colors to my taste, or at least have the option to manually adjust them, while those who prefer can switch to automatic mode.
For sure. The ideal would be for everything to be set to taste via the themes.
But we struggled for years to increase the readability of the overlay text. With the difficulty that we were wanting to have increased contrast regardless of the viewport colors or the color of content that could be below it.
We finally found a solution that works much better in almost all cases. We have added a new "outline" type of shadow to the text shader and we are creating the text color and shadow color to give maximum contrast from the 3D View background.
The result is that we (finally) have that text readable in almost all circumstances. But, unfortunately, this method is incompatible with allowing theme coloring.
Readable? In another theme, I've already seen white text on a white background, which is absolutely unreadable, and green text on a white background—also unreadable. You said that this was "okay." Please don't do this.
Previously, everything was fine, and you could change the color to your personal taste and adjust the overlay font to your liking! Now, all you've done is create an inconvenient algorithm that doesn't work correctly and can't even be adjusted—this is the worst part! Visually, it doesn't differ from the previous version. For the text to be readable, there must be enough spacing between the letters so they don't merge into one. Allow users to adjust the shadows and colors to their preference, or make it configurable at least! There's no need to reinvent the wheel.
A few comments ago I asked you to provide a screen capture of a previous version with it themed as you like it, so it can be compared to how it is now. As in please show me an example of it looking better before.
@Harley maybe this would work: 1) overlay text color is driven by the same theme color as before ("active text"), but 2) the text outline color is computed automatically from that. If the text color is bright enough, then outline is black, but if text color is dark then outline is white.
As far as I can tell, this would still address the primary issue with previous approach (where if you set a dark enough text color, the black drop shadow makes everything look "mushy"), while allowing theming the overlay text color just like before.
Sitting on the deck with a G&T, so not running at full cycles.
But I think the problem we were both struggling with is that the theme text color does not change as the background of the 3D View changes. Which is why we based the overlay color and shadow on that. Otherwise we could get a nice contrast-y overlay until you changed to Grease Pencil and then it looked terrible on that white background.
At this point I'd suggest just add a dark semi transparent square background 🤔
In the very first post, there's a pinned video showing how it looks in both versions. You are trying to convince me, as a user, that I need something that either doesn't work or works poorly. I want the old settings that allow me to customize the interface to my liking
So what's the dev's stance on this issue? As others have mentioned already, I too find it highly diminishing for efficient workflow. My suggestion is to just roll it back, until you get the new code running properly.
I'd say to have an option to toggle fixed color with shadow or use this dynamic thing. @Harley / @pablovazquez any inputs?
We'll try to talk about this tomorrow in our UI meeting and see if any changes should or can be made.
@Harley I made my attempt at how to solve this, i.e. making overlay text color be themable again, while avoiding "2D animation template is white background with white text" case. See PR #127389