Crash with Bevel tool #125255
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Reference: blender/blender#125255
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System Information
Operating system: MacOS 14.5
Graphics card: M3Max
Blender Version
Broken: 3.6.13, & 4.2
Worked: Neither
The second I hit CTRL + B and move the mouse to bevel an edge loop Blender immediately crashes before any visual representation of the bevel operation and goes straight to my desktop in both LTS versions of Blender.
Exact steps for others to reproduce the error
Add Cylinder
Select top or bottom edge loop
CTRL + B
move mouse
Crash straight to desktop
Also happens with mesh circle if I fill and extrude to be a cylinder shape (that's how it first started happening)
If I select all in edit mode and then bevel it works but that's not a fix
Hi, thanks for the report. Unable to confirm the crash. Could you share crash logs?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#macos
Just in case here is the issue happening:
I can confirm that Blender also crashes to desktop in the same scenario on an Intel based machine.
System Information
Operating system: MacOS 14.5
Graphics card: AMD Radeon RX 6800 XT 16 GB
Blender Version
Broken: 4.2
Works as expected in Blender 4.1.1
Thanks, still unable to confirm. From logs, crash occurred during matrix calculation:
adjust_the_cycle_or_chain() -> EIG_linear_solver_solve()
@Alaska hi, can you replicate this on mac?
I am personally unable to reproduce the issue in Blender 4.2.0.
Does the issue occur if you use default settings?
File -> Default -> Load Factory Settings
Yes. It happens with Factory settings in both 3.6 and 4.2
Maybe there's some issue in macOS 14.5? I'm still on 14.4. I'll try updating and see how it goes.
Nope, updating to 14.5 didn't change the results for me.
@lichtwerk or @iss can you reproduce the issue on your Macs?
Nope can't repro here
This is disappointing. It is weird that it's also happening in 3.6 LTS. Maybe it's limited to M3 or maybe I need to completely remove blender from my system and reinstall?
You can try that but i don't think it would make any difference.
In 3.6, does it work with OpenGL backend? 🤔
No. Immediate crash.
I just did a test and it's working fine in Blender 4.1. So I guess that's my fix for now.
I also tried multiple 3.6 versions including 3.6.0 and they all crash immediately.
No crash here as well with MacOS 14.5 and 5700 XT
Bevel in Edit Modeto Crash with Bevel tool