Mirror modifier doesn't take into account uneven vertex radius in some cases with skin and subdiv modifiers on top #126329

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opened 2024-08-14 20:24:23 +02:00 by Noe-Lojkine · 1 comment

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.68

Blender Version
Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-07-16 06:20, hash: a51f293548ad
Worked: Unknown

Short description of error
The mirror modifier switches the x and y values of the vertex radius in some cases.
On the back legs, the uneven vertex radius is correctly mirrored and not in the front, where the x and y values are reversed

Exact steps for others to reproduce the error
Open .blend file and toggle X axis mirror

Thank you for your amazing work, have a good day <3

**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.68 **Blender Version** Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-07-16 06:20, hash: `a51f293548ad` Worked: Unknown **Short description of error** The mirror modifier switches the x and y values of the vertex radius in some cases. On the back legs, the uneven vertex radius is correctly mirrored and not in the front, where the x and y values are reversed **Exact steps for others to reproduce the error** Open .blend file and toggle X axis mirror Thank you for your amazing work, have a good day <3
Noe-Lojkine added the
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labels 2024-08-14 20:24:23 +02:00
Richard Antalik added
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and removed
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labels 2024-08-15 00:51:19 +02:00
Contributor

i did some more testing, and it seems that the bug only occurs when 'Merge' in the mirror modifier is activated and some vertices are merged

i did some more testing, and it seems that the bug only occurs when 'Merge' in the mirror modifier is activated and some vertices are merged
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Reference: blender/blender#126329
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