Crash on undo: Unlinking Scene Collection from Object Properties panel #126549
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Reference: blender/blender#126549
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Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.99
Blender Version
Broken: version: 4.2.1 LTS, branch: blender-v4.2-release, commit date: 2024-08-19 11:21, hash:
396f546c9d82
Worked: 4.1
Short description of error
Blender can crash when undoing an attempt at unlinking the Scene Collection through object properties (shouldn't this be impossible in the first place?)
Exact steps for others to reproduce the error
In provided blend file, go to the Object Properties of the Cube.
Go to the Collections panel. Click the dropdown next to
Scene Collection
, then click Unlink Collection.Once the Cube is gone, undo that step. Sometimes Blender will immediately crash upon doing this once, sometimes it takes a few repeats before it crashes.
Hi, thanks for the report. Can confirm the crash (works perfect in 4.1)
Tracking down the exact commit is bit hard since crash is bit intermittent (sometimes crashes on operator execution, on undo, reopening the file, etc.)
Looks like scene collection id is freed
id_free(bmain, id, free_flag, false);
inid_delete()
.AFAICS, this was not the case in 4.1 (object was present in scene after operator execution)
I suspect crash introduced with
f2e481a519
@mont29 ^
This has nothing to do with
f2e481a519
I believe, and i do not know how this could have worked in 4.1 or ever. Issue here is this 'unlink collection' operator allowing to unlink a Scene main collection, which is totally forbidden and unsupported.I suspect that previously low-level delete ID code would fail to delete that main collection, while new code is rightfully not doing such a check (this should be the responsibility of calling code).
Fix incoming.