Blank GPU compositor result with Legacy Cryptomatte node unless compositor is updated #126604

Open
opened 2024-08-21 15:50:43 +02:00 by Narek-Suqiasyan · 5 comments

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 560.81

Blender Version
Broken: version: 4.2.1 LTS, branch: blender-v4.2-release, commit date: 2024-08-19 11:21, hash: 396f546c9d82
Worked: 4.1.1 because it didn't have the GPU compositor

Short description of error
The legacy Cryptomatte node will produce blank outputs directly after rendering when using the GPU compositor. Updating the compositor node tree updates it.

Exact steps for others to reproduce the error

  • Create a scene with the Cryptomatte passes enabled (I just changed the render engine to Cycles and enabled the Material Cryptomatte pass. The Object pass doesn't seem effected.)
  • Activate the GPU compositor in Render Properties -> Performance -> Compositor -> Device (This issue only seems to impact the GPU compositor)
  • Use the Cryptomatte node in the compostior:
    • Render the image.
    • Open a compositor node editor and add a Legacy Cryptomatte node to the compositor, connecting the relevant passes to the node.
    • Activate the Pick output of the node and pick a material to be used.
    • Switch back to the Image or Matte output
  • Render the image again.
  • Notice that the output is black/blank.
  • Reconnect the output of the Cryptomatte node to the output to make it work.

Interestingly the Legacy Cryptomatte node doesn't produce a output if the GPU compositor is used in full precision mode.

Here is a file with most of the steps done for you. Legacy Cryptomatte GPU compositor issue.blend

Original report

Short description of error
I have composition nodes with cryptomattes, after rendering I need to unplug and plug the Composite node for having my render. Now I can't render animation. But if I plug the Composite node to Render layer without another nodes, render working.

Exact steps for others to reproduce the error
File in description

**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 560.81 **Blender Version** Broken: version: 4.2.1 LTS, branch: blender-v4.2-release, commit date: 2024-08-19 11:21, hash: `396f546c9d82` Worked: 4.1.1 because it didn't have the GPU compositor **Short description of error** The legacy Cryptomatte node will produce blank outputs directly after rendering when using the GPU compositor. Updating the compositor node tree updates it. **Exact steps for others to reproduce the error** - Create a scene with the Cryptomatte passes enabled (I just changed the render engine to Cycles and enabled the Material Cryptomatte pass. The Object pass doesn't seem effected.) - Activate the GPU compositor in `Render Properties -> Performance -> Compositor -> Device` (This issue only seems to impact the GPU compositor) - Use the Cryptomatte node in the compostior: - Render the image. - Open a compositor node editor and add a Legacy Cryptomatte node to the compositor, connecting the relevant passes to the node. - Activate the `Pick` output of the node and pick a material to be used. - Switch back to the `Image` or `Matte` output - Render the image again. - Notice that the output is black/blank. - Reconnect the output of the Cryptomatte node to the output to make it work. Interestingly the Legacy Cryptomatte node doesn't produce a output if the GPU compositor is used in full precision mode. Here is a file with most of the steps done for you. [Legacy Cryptomatte GPU compositor issue.blend](/attachments/6640347a-ae0a-4f6a-802e-69c128f12742) <details> <summary>Original report</summary> **Short description of error** I have composition nodes with cryptomattes, after rendering I need to unplug and plug the Composite node for having my render. Now I can't render animation. But if I plug the Composite node to Render layer without another nodes, render working. **Exact steps for others to reproduce the error** File in description </details>
Narek-Suqiasyan added the
Severity
Normal
Type
Bug
Status
Needs Triage
labels 2024-08-21 15:50:44 +02:00
No description provided.

Error fixed, just I swap cryptomatte (legecy) to cryptomatte node

Error fixed, just I swap cryptomatte (legecy) to cryptomatte node
Member

The Cryptomatte Legacy addon should not have that issue.

I tried recreating your node setup, but a lot of detail is missing so I'm not sure how to recreate it.

Can you share a file that has the issue with us?

The Cryptomatte Legacy addon should not have that issue. I tried recreating your node setup, but a lot of detail is missing so I'm not sure how to recreate it. Can you share a file that has the issue with us?
Alaska added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2024-08-22 05:20:13 +02:00
Alaska changed title from Black render in cycles to Black compositor result with Legacy Cryptomatte node unless compositor is updated 2024-08-22 05:20:53 +02:00
Alaska added the
Interest
Compositing
label 2024-08-22 05:21:04 +02:00
Member

I fiddled around and can reproduce the issue now.

Steps to reproduce:

  • Create a scene with the Cryptomatte passes enabled (I just changed the render engine to Cycles and enabled the Material Cryptomatte pass. The Object pass doesn't seem affected.)
  • Activate the GPU compositor in Render Properties -> Performance -> Compositor -> Device (This issue only seems to impact the GPU compositor)
  • Use the Cryptomatte node in the compostior:
    • Render the image.
    • Open a compositor node editor and add a Legacy Cryptomatte node to the compositor, connecting the relevant passes to the node.
    • Activate the Pick output of the node and pick a material to be used.
    • Switch back to the Image or Matte output
  • Render the image again.
  • Notice that the output is black/blank.
  • Reconnect the output of the Cryptomatte node to the output to make it work.

Interestingly the Legacy Cryptomatte node doesn't produce a output if the GPU compositor is used in full precision mode.

Here is a file with most of the steps done for you. Legacy Cryptomatte GPU compositor issue.blend

I fiddled around and can reproduce the issue now. Steps to reproduce: - Create a scene with the Cryptomatte passes enabled (I just changed the render engine to Cycles and enabled the Material Cryptomatte pass. The Object pass doesn't seem affected.) - Activate the GPU compositor in `Render Properties -> Performance -> Compositor -> Device` (This issue only seems to impact the GPU compositor) - Use the Cryptomatte node in the compostior: - Render the image. - Open a compositor node editor and add a Legacy Cryptomatte node to the compositor, connecting the relevant passes to the node. - Activate the `Pick` output of the node and pick a material to be used. - Switch back to the `Image` or `Matte` output - Render the image again. - Notice that the output is black/blank. - Reconnect the output of the Cryptomatte node to the output to make it work. Interestingly the Legacy Cryptomatte node doesn't produce a output if the GPU compositor is used in full precision mode. Here is a file with most of the steps done for you. [Legacy Cryptomatte GPU compositor issue.blend](/attachments/6640347a-ae0a-4f6a-802e-69c128f12742)
Alaska added
Module
VFX & Video
Status
Confirmed
and removed
Status
Needs Information from User
labels 2024-08-22 05:35:04 +02:00
Alaska changed title from Black compositor result with Legacy Cryptomatte node unless compositor is updated to Blank GPU compositor result with Legacy Cryptomatte node unless compositor is updated 2024-08-22 05:37:46 +02:00
Blender Bot added
Status
Archived
and removed
Status
Confirmed
labels 2024-09-06 19:31:06 +02:00
Member

The issue is still present in latest main. I am re-opening this issue so we can keep track of it.

The issue is still present in latest main. I am re-opening this issue so we can keep track of it.
Alaska reopened this issue 2024-09-07 05:30:55 +02:00
Blender Bot added
Status
Needs Triage
and removed
Status
Archived
labels 2024-09-07 05:30:58 +02:00
Alaska added
Status
Confirmed
and removed
Status
Needs Triage
labels 2024-09-07 05:31:03 +02:00
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Reference: blender/blender#126604
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