heap-use-after-free when I access an element of bpy.props.Collection stored in Python after adding more elements to the same collection in debug developer version of Blender with gdb #127016

Closed
opened 2024-08-31 14:56:38 +02:00 by Ekaterina-Moskovkina · 4 comments

System Information
Operating system: Linux-6.8.0-40-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: Mesa Intel(R) UHD Graphics 630 (CFL GT2) Intel 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2

Blender Version
Broken: version: 4.3.0 Alpha, built with debug developers options
Worked: probably never

Short description of error
When I run the code

import bpy
class GregId(bpy.types.PropertyGroup):
    name: bpy.props.StringProperty(default="")
bpy.utils.register_class(GregId)
bpy.types.Object.my_collection = bpy.props.CollectionProperty(type=GregId)

TEST_VALUE = 5

cube = bpy.data.objects["Cube"]

for i in range(TEST_VALUE):
    new = cube.my_collection.add()
    if i == (TEST_VALUE - 2):
        saved_obj = new
print("before possible crash")
saved_obj.name
print("after possible crash")

in the standard scene with cube in debug-developer build of Blender, it crashes between print("before possible crash") and print("after possible crash") with heap-use-after-free message.

Exact steps for others to reproduce the error

  • build Blender with "make debug developer" options
  • run it with gdb
  • open standard scene with the cube
  • in Scripting, run attached code (or copy it from this message or open attached .blend file)
  • observe the output in console

This bug is probably related with #126968 but I'm not sure, so I report them separately.

**System Information** Operating system: Linux-6.8.0-40-generic-x86_64-with-glibc2.35 64 Bits, X11 UI Graphics card: Mesa Intel(R) UHD Graphics 630 (CFL GT2) Intel 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2 **Blender Version** Broken: version: 4.3.0 Alpha, built with debug developers options Worked: probably never **Short description of error** When I run the code ```Py import bpy class GregId(bpy.types.PropertyGroup): name: bpy.props.StringProperty(default="") bpy.utils.register_class(GregId) bpy.types.Object.my_collection = bpy.props.CollectionProperty(type=GregId) TEST_VALUE = 5 cube = bpy.data.objects["Cube"] for i in range(TEST_VALUE): new = cube.my_collection.add() if i == (TEST_VALUE - 2): saved_obj = new print("before possible crash") saved_obj.name print("after possible crash") ``` in the standard scene with cube in debug-developer build of Blender, it crashes between `print("before possible crash")` and `print("after possible crash")` with `heap-use-after-free` message. **Exact steps for others to reproduce the error** - build Blender with "make debug developer" options - run it with gdb - open standard scene with the cube - in Scripting, run attached code (or copy it from this message or open attached .blend file) - observe the output in console This bug is probably related with #126968 but I'm not sure, so I report them separately.
Ekaterina-Moskovkina added the
Severity
Normal
Type
Bug
Status
Needs Triage
labels 2024-08-31 14:56:39 +02:00
Iliya Katushenock added the
Interest
Python API
label 2024-08-31 14:58:29 +02:00

You just can not iterate of and modified the same collection at the same time, not sure if this is documented thing..

You just can not iterate of and modified the same collection at the same time, not sure if this is documented thing..

I tried to find it in documentation and I didn't find, but thanks!

I tried to find it in documentation and I didn't find, but thanks!
Member

Yepp I guess we could add a clarification in the document

Yepp I guess we could add a clarification in the document
Member

This is documented under https://docs.blender.org/api/4.3/info_gotcha.html#help-my-script-crashes-blender
First example of Do not vs. Do

So unless this is a misunderstanding, this is not considered a bug.
Will close, but of course feel free to comment again if issues persist after changing your code to something similar to what is used in the documentation.

This is documented under https://docs.blender.org/api/4.3/info_gotcha.html#help-my-script-crashes-blender First example of `Do not` vs. `Do` So unless this is a misunderstanding, this is not considered a bug. Will close, but of course feel free to comment again if issues persist after changing your code to something similar to what is used in the documentation.
Blender Bot added
Status
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and removed
Status
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labels 2024-09-02 09:54:00 +02:00
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Reference: blender/blender#127016
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