Deforming motion blurred point clouds do not render in Cycles HIP-RT when BVH timesteps != 0 #127131
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Reference: blender/blender#127131
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System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: AMD Radeon RX 7800 XT ATI Technologies Inc. 4.6.0 Core Profile Context 24.7.1.240711
Blender Version
Broken version: 4.3.0 Alpha, branch: main, commit date: 2024-09-03 20:56, hash:
0ef35bc47598
Worked: 4.2 as point clouds always crashed Blender with HIP-RT until
8cf4d47fe2
Short description of error
In
8cf4d47fe2
I noted that deformable motion blurred point cloud objects do not render when the BVH timesteps != 0. I am creating this report just so that issue can be tracked. Here are some images to demonstrate the issueExact steps for others to reproduce the error
Render Properties -> Performance -> Acceleration Structure
increaseBVH Time steps
to something higher than 0.Here is a file with steps 1-3 done for you. HIP-RT Motion blurred points.blend
Alaska referenced this issue2024-09-04 08:35:02 +02:00
Just for the record, curves seem to have the same issue, but that is currently being tracked in #125086.
I believe they might be the same issue, but haven't verified it, so I'm keeping them seperate for now.
cc @salipour
I think I know what the problem is. I'll try to submit a fix by early next week.
Sahar A. Kashi referenced this issue2024-09-05 01:00:30 +02:00