The "material offset" in the modifier "wireframe" don't work when using the geomertry node with a mesh generated from a node as the Group Output. #127141

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opened 2024-09-04 13:49:46 +02:00 by YeCrotMR · 3 comments

The "material offset" in the modifier "wireframe" don't work when using the geomertry node with a mesh generated from a node as the Group Output. I want set the wireframe the green color, but changing the material offset didn't work!!!
image
image

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: AMD Radeon (TM) Graphics ATI Technologies Inc. 4.6.0 Core Profile Context 22.20.32.220913

Blender Version
Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-09-04 06:20, hash: a51f293548ad
Worked: (newest version of Blender that worked as expected)

The "material offset" in the modifier "wireframe" don't work when using the geomertry node with a mesh generated from a node as the Group Output. I want set the wireframe the green color, but changing the material offset didn't work!!! <img width="1439" alt="image" src="attachments/72c7e42b-0019-4889-96a0-d44831f614d1"> <img width="1439" alt="image" src="attachments/1618a1c6-bbaa-45de-b8b3-c7316b1ae5dd"> **System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: AMD Radeon (TM) Graphics ATI Technologies Inc. 4.6.0 Core Profile Context 22.20.32.220913 **Blender Version** Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-09-04 06:20, hash: `a51f293548ad` Worked: (newest version of Blender that worked as expected)
YeCrotMR added the
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labels 2024-09-04 13:49:47 +02:00

I am afraid it's expected.
it's just like that you have to "set material" to add material or else it won't bear the material regardless.

I am afraid it's expected. it's just like that you have to "set material" to add material or else it won't bear the material regardless.
Member

You can get around it setting the material twice (that way both materials are associated with the primitive cube even though the result of the geonode modifier alone would only show the second -- at least this is how i understand it)

image

Does this solve your problem?

You can get around it setting the material twice (that way both materials are associated with the primitive cube even though the result of the geonode modifier alone would only show the second -- at least this is how i understand it) ![image](/attachments/66e5bf41-fe41-4593-8efc-728532596880) Does this solve your problem?
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Philipp Oeser added
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labels 2024-09-04 14:59:05 +02:00
Member

Hi, this is certainly related to #93455 (also check other merged reports), closing

Hi, this is certainly related to #93455 (also check other merged reports), closing
Blender Bot added
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labels 2024-10-09 07:52:16 +02:00
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Reference: blender/blender#127141
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