NPR Prototype (To Dos) #127354
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This is a list of the features we would like to support for the NPR prototype.
We want to support as many as we can, to get as close to the "full picture" as possible, but we may have to cut corners for features that would take too much development time.
Dependency Graph
Dotted line means soft dependency
Thanks @pragma37 this looks exciting!
Hi @pragma37 I noticed in the dev notes that there were design discussions that needed to be resolved before progress could continue on the project - is this something that you want general feedback on, or is this more of a between developers discussion?
I've tried the prototype a few times and I have to say that I'm very impressed!
It took a few minutes to figure out exactly how I was supposed to use it, but once I got into the swing of things I had a green Principled BSDF with a blue gradient NPR node setup, and a red light shining on it, and I had a beautiful and dynamic mix of all three!
I am beginning to see the power of this system, though I have only done simple shading tests.
Two things stuck out when I was using the system:
Thank you and Chris for all your work, and everyone else who is contributing!
@SpectralVectors Thanks!
Those design discussions are technically oriented, mostly about figuring out how NPR features would affect the internal implementation of future EEVEE versions.
We will open a thread on Devtalk for user feedback soon.
I agree with your suggestions. We may not have time to focus too much on usability features for the prototype, but basic things like these should be supported.
On that, in the 3D viewport the Tab key is used to change the Object Interaction modes with a pie menu (when a setting is enabled), can't that just be re-used for switching shader types in the shader editor since it's already a familiar interaction the Tab key doesn't seem to be used in it?
This could probably apply to all Editor Types that use this kind of drop down.
Have spent some time with the Sept build, and the one from earlier this week. So far I'm seeing some promising things here.
One thing I'm missing is outputs on the NPR node for self-shadows. This is nice feature in goo engine, so I'm hoping we'll see it here as well.
Terminators from sun lights still seem a bit hit or miss in the NPR build, and I'm also sometimes seeing that small "hazy shadow overlay" look that Eevee Next brought about. Will keep an eye on this to see if/how it improves as the NPR engine falls more into place.
@xZaki @thorn-neverwake I've opened a feedback thread on Devtalk.
Please, post your feedback/questions there. :)
@marquis Please, post your questions on the devtalk thread.