Regression: Can not disable nodes for material once enabled. #127415

Closed
opened 2024-09-10 15:33:06 +02:00 by yushang · 5 comments

System Information
Operating system: Windows 11
Graphics card: Intel HD Graphics 515

Blender Version
Broken: 4.2.1
Worked: 4.1.1

Short description of error
In surface section of material panel (Property Editor=>Material=>Surface), there is a button named "Use Nodes", once clicked, it will disappear. To make it back, I have to open the Shader Node Editor which has a "Use Nodes" checkbox in the topbar, by unchecking it I can get the button back.
The world panel (Property Editor=>World=>Surface) has a similar button named "Use Nodes", which works fine: I can enable/disable node at will. Which is what I want.

Exact steps for others to reproduce the error

  • Open General template
  • In Shading tab, uncheck Use Nodes
  • In properties editor, Material tab, click Use Nodes button

The button disappears.

**System Information** Operating system: Windows 11 Graphics card: Intel HD Graphics 515 **Blender Version** Broken: 4.2.1 Worked: 4.1.1 **Short description of error** In surface section of material panel (Property Editor=>Material=>Surface), there is a button named "Use Nodes", once clicked, it will disappear. To make it back, I have to open the Shader Node Editor which has a "Use Nodes" checkbox in the topbar, by unchecking it I can get the button back. The world panel (Property Editor=>World=>Surface) has a similar button named "Use Nodes", which works fine: I can enable/disable node at will. Which is what I want. **Exact steps for others to reproduce the error** - Open General template - In Shading tab, uncheck Use Nodes - In properties editor, Material tab, click Use Nodes button The button disappears.
yushang added the
Severity
Normal
Status
Needs Triage
Type
Bug
labels 2024-09-10 15:33:06 +02:00
yushang changed title from can not disable nodes for material once enabled. to can not disable nodes (at the same place) for material once enabled. 2024-09-10 15:36:35 +02:00

I really don't see this button, Am I looking in the wrong place?
Screenshot_2024-09-10_21-53-51.png

I really don't see this button, Am I looking in the wrong place? ![Screenshot_2024-09-10_21-53-51.png](/attachments/6fc900b5-5629-4e6c-a966-6d671e3bb67c)
Richard Antalik added
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Needs Information from User
and removed
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Needs Triage
labels 2024-09-10 21:55:27 +02:00
Author

That's because you have enabled the nodes. To have it back, you should open the "Shader Editor" and uncheck the "Use Nodes" checkbox.
image

That's because you have enabled the nodes. To have it back, you should open the "Shader Editor" and uncheck the "Use Nodes" checkbox. <img width="632" alt="image" src="attachments/4832f3bc-2c15-4817-87be-33c96a006d7c">
226 KiB

Ah, that makes sense... Can confirm.

Ah, that makes sense... Can confirm.
Richard Antalik added
Module
User Interface
Status
Confirmed
and removed
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Needs Information from User
labels 2024-09-12 00:20:27 +02:00
Richard Antalik changed title from can not disable nodes (at the same place) for material once enabled. to Regression: Can not disable nodes for material once enabled. 2024-09-12 00:21:39 +02:00
Richard Antalik added
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High
and removed
Severity
Normal
labels 2024-09-12 00:21:52 +02:00
Member

This is an intentional change from 05c1abe59c. I guess this was done to make EEVEE behave consistent with Cycles. @fclem what do you think?

This is an intentional change from 05c1abe59c. I guess this was done to make EEVEE behave consistent with Cycles. @fclem what do you think?
Julian Eisel added
Type
Design
Module
Viewport & EEVEE
and removed
Severity
High
Type
Bug
Module
User Interface
labels 2024-09-18 19:28:28 +02:00

Yes, we made it for consistency with cycles. Eventually, we want to remove this option all together at some point in the future and always use nodes.

Yes, we made it for consistency with cycles. Eventually, we want to remove this option all together at some point in the future and always use nodes.
Blender Bot added
Status
Archived
and removed
Status
Confirmed
labels 2024-09-18 19:51:28 +02:00
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Reference: blender/blender#127415
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