GPv3: Join operator in Edit mode leaves a gap between strokes #130293

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opened 2024-11-14 19:02:25 +01:00 by Dantti · 6 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 566.03 Opengl Backend

Blender Version
Broken: version: 4.3.0 Beta, branch: blender-v4.3-release, commit date: 2024-11-13 16:59, hash: 8f200d96b2e9
Worked: 4.2

Short description of error
Join operator leaves a gap

Exact steps for others to reproduce the error

  • Go to 2D animation
  • Draw 2 strokes
  • Go to Edit mode
  • Switch to point view (1)
  • Select an Endpoint in each stroke
  • Try to join (Ctrl+J) (normally they should connect)
**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 566.03 Opengl Backend **Blender Version** Broken: version: 4.3.0 Beta, branch: blender-v4.3-release, commit date: 2024-11-13 16:59, hash: `8f200d96b2e9` Worked: 4.2 **Short description of error** Join operator leaves a gap **Exact steps for others to reproduce the error** - Go to 2D animation - Draw 2 strokes - Go to Edit mode - Switch to point view (1) - Select an Endpoint in each stroke - Try to join (Ctrl+J) (normally they should connect)
Dantti added the
Type
Bug
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Normal
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Needs Triage
labels 2024-11-14 19:02:26 +01:00

I can't replicate the problem. Could you try with the latest daily build and, if needed, submit a sample file?

GIF.gif

I can't replicate the problem. Could you try with the [latest daily build](https://builder.blender.org/download/) and, if needed, submit a sample file? ![GIF.gif](/attachments/0e03e9d4-071c-40a7-895d-cfdf5e8c0b71)
328 KiB
Germano Cavalcante added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2024-11-14 19:43:17 +01:00
Author

Try selecting only corner points

Try selecting only corner points

I can confirm now! Seems like a regression.

I can confirm now! Seems like a regression.
Pratik Borhade added this to the 4.3 milestone 2024-11-15 06:01:12 +01:00
Member
CC @PRiera1
Member

From what I can tell, the code was written in a way that creates a new stroke from the point selection. So this seems to be a deliberate change. I don't remember why this was done this way.

In any case, I don't think we can consider this a critical fix for 4.3 at this point. It seems like this would require rewriting parts of the operator.

From what I can tell, the code was written in a way that creates a new stroke from the point selection. So this seems to be a deliberate change. I don't remember why this was done this way. In any case, I don't think we can consider this a critical fix for 4.3 at this point. It seems like this would require rewriting parts of the operator.
Falk David removed this from the 4.3 milestone 2024-11-15 12:57:31 +01:00

From what I can tell, the code was written in a way that creates a new stroke from the point selection. So this seems to be a deliberate change. I don't remember why this was done this way.

I haven't checked the code, but theorizing some reason, it makes sense to create a new stroke if the selected point is not an endpoint. Maybe the code didn't consider this endpoint case?

> From what I can tell, the code was written in a way that creates a new stroke from the point selection. So this seems to be a deliberate change. I don't remember why this was done this way. I haven't checked the code, but theorizing some reason, it makes sense to create a new stroke if the selected point is not an endpoint. Maybe the code didn't consider this endpoint case?
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Reference: blender/blender#130293
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