Cycles perf regression in Blender 4.3.0 Release vs Release Candidate #130580
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Reference: blender/blender#130580
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System Information
Operating system: Windows 11 Home 24H2 build 26100.2314
Graphics card: none; CPU Snapdragon X1E-78-100
Blender Version
Broken: 4.3.0. release,
2b18cad88b13
, 2024-11-19Worked: 4.3.0 release candidate
d3d26233fcb8
; 2024-11-15Performance regression in scene bmw27_cpu
Regression of approx. 10 seconds in scene bmw27_cpu
Release candidate: ~2m20s
Release: ~2m30s
Exact steps for others to reproduce the error
Render in Cycles CPU renderer.
Hi! I'm not sure if this would be a significant regression, 10s in 2min20s is like ~7%, and this kind of fluctuation could happen based on different system load.
Just to make sure, you are using the native ARM build? If you are using the x86_64 one then your CPU transplier could greatly affect the performance.
hi @ChengduLittleA
Non-native code was not involved in these results -- both versions were arm64. Release Candidate was acquired from earlier daily builds, Release version was the .MSI bundle, correctly identified by the browser download dialogue as 'windows arm64 300MB'
The machine all tests were run on was a Lenovo Yoga 7x with the specified Snapdragon chip. Win11 System Performance mode was set to 'High performance', repeated runs were performed under idle machine conditions. I don't have the logs but I can re-run the tests if full logs are needed.
Running the full Cycles benchmark suite here with a AMD Ryzen 9 3900X on Windows, there is a small performance difference in some scenes (In the worst case the final release of Blender 4.3 takes 2% longer to render, but most of the time it's less than 1%). I would class these as "within standard fluctuation of testing" and wouldn't say my results are a performance regression.
In Blender chat Yimming Wu asked if there were any changes to Cycles in that time period that might of caused this issue, and there's only one (
1a40efbded
), but I'm highly doubtful it would make renders 7% longer on this platform.@blu42 are you able to run Blender with extra logging for us?
/path/to/blender --debug-cycles
(Use the final release here)This helps us see where the performance may be lost.
For even more info, use
/path/to/blender --debug-cycles -- --cycles-print-stats
(yes, the extra -- is intentional).I'm only seeing a ~2-3s render time change on my Thinkpad T14s between the RC and Release versions, which I would also call statistical noise.
I'll give it a try on an 8cx Gen3, where the effect could well be more pronounced
Sadly, I see no difference on one of those either.
8cx Gen3 Release version:
5:49.47
(average over 2)8cx Gen3 RC Version:
5:48.86
(average over 2)Are you always testing one after the other? Could it maybe be laptop thermals kicking in and throttling the CPU back slightly at the end of the second test?
Here are the logs from
--debug-cycles
. Trying to collect--cycles-print-stats
as well skews the times too much on this machine.@Anthony-Roberts
I always give the machine a minute to settle in-between runs. Sequential same-version runs produced in this fashion give consistent times. Also laptop is set to
High performance
power profile and the fans quickly go full tilt.Do the results still end up with teh final release being noticably slower? If so the information is still useful to us.
Also thanks for the logs, they confirm that the differen in time comes from the rendering. And work seems to be scheduled identically so the cause is likely the rendering code not some other random variable.