The link_limit attribute returns 1 for multi-input sockets #130741

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opened 2024-11-22 14:52:55 +01:00 by Salai Vedha Viradhan · 1 comment

System Information

Operating system: macOS-15.1.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2

Blender Version

Broken: version: 4.3.0, branch: blender-v4.3-release, commit date: 2024-11-19 08:52, hash: 2b18cad88b13
Worked: Never.

Short description of error

The link_limit attribute of multi-input sockets returns 1 as the limit even though the sockets can take more than one input. It happened with these Geometry Nodes for me:

  • Join Geometry node – Geometry input
  • Mesh Boolean node – Mesh 2 input

There may other such nodes with multi-input sockets that are affected as well.

Exact steps for others to reproduce the error

  1. Download the attached blend file.
  2. Run the script in the Text Editor.
  3. Check the output in the console.
**System Information** Operating system: macOS-15.1.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Pro 1.2 **Blender Version** Broken: version: 4.3.0, branch: blender-v4.3-release, commit date: 2024-11-19 08:52, hash: `2b18cad88b13` Worked: Never. **Short description of error** The `link_limit` attribute of multi-input sockets returns `1` as the limit even though the sockets can take more than one input. It happened with these Geometry Nodes for me: - _Join Geometry_ node – _Geometry_ input - _Mesh Boolean_ node – _Mesh 2_ input There may other such nodes with multi-input sockets that are affected as well. **Exact steps for others to reproduce the error** 1. Download the attached blend file. 2. Run the script in the Text Editor. 3. Check the output in the console.
Salai Vedha Viradhan added the
Type
Bug
Severity
Normal
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Needs Triage
labels 2024-11-22 14:52:56 +01:00
Iliya Katushenock added this to the 4.2 LTS milestone 2024-11-22 16:25:40 +01:00
Iliya Katushenock added the
Interest
Python API
label 2024-11-22 16:25:45 +01:00

We just need to use node_socket_link_limit instead of raw access to field internally..

We just need to use `node_socket_link_limit` instead of raw access to field internally..
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Reference: blender/blender#130741
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