Adding lamps with GLSL, Only the last created lamp emits light. #20275

Closed
opened 2009-12-06 08:58:57 +01:00 by philip beitzel · 5 comments

Category: Rendering

%%%When adding lamp objects from a hidden layer, only the last created lamp emits light with GLSL enabled.

Blender 2.49b
Win XP 32
NVIDIA GeForce Go 7400

%%%

**Category**: Rendering %%%When adding lamp objects from a hidden layer, only the last created lamp emits light with GLSL enabled. Blender 2.49b Win XP 32 NVIDIA GeForce Go 7400 %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Confirmed.

Mitchell have you ran into that? Do you think you could give a shot into fix this? (I noticed the same problem here, and the workaround may be too hacky :/) I remember you mentioning a similar problem with using Dynamic Load with lamps.

The problem is still present in 2.5%%%

%%%Confirmed. Mitchell have you ran into that? Do you think you could give a shot into fix this? (I noticed the same problem here, and the workaround may be too hacky :/) I remember you mentioning a similar problem with using Dynamic Load with lamps. The problem is still present in 2.5%%%

%%%Hi Brecht. I talked with Mitchell and from the look of it the problem is that BGE is adding the lamp to KX_Scene but not for Blender Scene. However the GPU* relies on the lamps present in Blender Scene.
Any idea on how to solve that :/ Thanks%%%

%%%Hi Brecht. I talked with Mitchell and from the look of it the problem is that BGE is adding the lamp to KX_Scene but not for Blender Scene. However the GPU* relies on the lamps present in Blender Scene. Any idea on how to solve that :/ Thanks%%%

Changed status from 'Open' to: 'Duplicate'

Changed status from 'Open' to: 'Duplicate'

✘ Merged into #40086.

✘ Merged into #40086.
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Reference: blender/blender#20275
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