Armatures: Setup lost after edit mode undo #28350
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#28350
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
%%%Using 2.59 r39307
Please refer to the file I already attached to the UNRELATED bug#28349 because it is a perfect example for this bug.
http://projects.blender.org/tracker/download.php/9/498/28349/17447/boneProperty_bug.blend
Open the file, tab into edit mode, select all the bones and delete them. Then undo. Go back into pose mode, and note that the bone groups, constraints, and drivers have all been lost. It seems just the pose mode information is simply not being restored, because the bone names and deform state are restored...
The only way to recover is to rebuild it, or to open the last save. Can be a hard shock to someone who wasn't expecting it :)
Thanks!%%%
Changed status to: 'Open'
%%%Forgot to add: the bone properties are gone too.%%%
%%%This is a known bug (and really bad!), what happens is armature stores its own data for undo, but the pose data is not apart of this, so when bones are removed undoing wont bring their pose data back.
Assigning to Aligorith.%%%
%%%Really tough issue here; posemode undos go via 'global undo' to work properly.
The best solution then could be to ditch editmode-undo for armanture editing alltogether... also quite difficult.
I don't know yet where the best solution lies here... it's a real design issue, moved to our wiki list for future reference:
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Animation#Armature%%%
Changed status from 'Open' to: 'Archived'