Subdivision Surface modifier does not appear at Modifiers Menu #29088

Closed
opened 2011-10-30 02:51:37 +01:00 by Adhoniran Gomes · 3 comments

%%%I just noticied that Subdivision Surface Modifier some times is not appearing at Modifiers Menu. I needed to save my project and restart Blender to get Subdivision Surface modifier option available again. No changes on project are maden, only closing Blender and opening again to get Subdivision Surface option.

Windows 7 Professional 64bits
NVidia GeForce 310M
Blender 2.60a

Thanks!


Blender 2.60 (sub 0) System Information


Blender:


version 2.60 (sub 0), revision 41226. Release
build date: 2011-10-24, 10:54:38
platform: Windows:64bit
binary path: C:\Program Files\Blender Foundation\Blender\blender.exe
build cflags: -DWIN64 /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE /openmp -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE
build cxxflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE /EHsc -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE /openmp -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE
build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib
build system: SCons

Python:


version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)]
paths:
C:\Program Files\Blender Foundation\Blender\2.60\scripts\addons
C:\Program Files\Blender Foundation\Blender\2.60\scripts\startup
C:\Program Files\Blender Foundation\Blender\2.60\scripts\modules
C:\Program Files\Blender Foundation\Blender\2.60\python
C:\Program Files\Blender Foundation\Blender\python32.zip
C:\Program Files\Blender Foundation\Blender\2.60\python\DLLs
C:\Program Files\Blender Foundation\Blender\2.60\python\lib
C:\Program Files\Blender Foundation\Blender
C:\Program Files\Blender Foundation\Blender\2.60\scripts\addons\modules

Directories:


scripts: ['C:\Program Files\Blender Foundation\Blender\2.60\scripts']
user scripts: None
datafiles: C:\Users\Adhoniran\AppData\Roaming\Blender Foundation\Blender\2.60\datafiles
config: C:\Users\Adhoniran\AppData\Roaming\Blender Foundation\Blender\2.60\config
scripts : C:\Users\Adhoniran\AppData\Roaming\Blender Foundation\Blender\2.60\scripts
autosave: C:\Users\Adhoniran\AppData\Roaming\Blender Foundation\Blender\2.60\autosave
tempdir: C:\Users\ADHONI~1\AppData\Local\Temp\

OpenGL


renderer: GeForce 310M/PCI/SSE2
vendor: NVIDIA Corporation
version: 3.1 NVIDIA 189.99
extensions:
GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_compatibility
GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_instanced GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
%%%

%%%I just noticied that Subdivision Surface Modifier some times is not appearing at Modifiers Menu. I needed to save my project and restart Blender to get Subdivision Surface modifier option available again. No changes on project are maden, only closing Blender and opening again to get Subdivision Surface option. Windows 7 Professional 64bits NVidia GeForce 310M Blender 2.60a Thanks! **** # Blender 2.60 (sub 0) System Information **** Blender: **** version 2.60 (sub 0), revision 41226. Release build date: 2011-10-24, 10:54:38 platform: Windows:64bit binary path: C:\Program Files\Blender Foundation\Blender\blender.exe build cflags: -DWIN64 /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE /openmp -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE build cxxflags: /nologo /Ob1 /J /W0 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE /EHsc -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE /openmp -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib build system: SCons Python: **** version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)] paths: C:\Program Files\Blender Foundation\Blender\2.60\scripts\addons C:\Program Files\Blender Foundation\Blender\2.60\scripts\startup C:\Program Files\Blender Foundation\Blender\2.60\scripts\modules C:\Program Files\Blender Foundation\Blender\2.60\python C:\Program Files\Blender Foundation\Blender\python32.zip C:\Program Files\Blender Foundation\Blender\2.60\python\DLLs C:\Program Files\Blender Foundation\Blender\2.60\python\lib C:\Program Files\Blender Foundation\Blender C:\Program Files\Blender Foundation\Blender\2.60\scripts\addons\modules Directories: **** scripts: ['C:\\Program Files\\Blender Foundation\\Blender\\2.60\\scripts'] user scripts: None datafiles: C:\Users\Adhoniran\AppData\Roaming\Blender Foundation\Blender\2.60\datafiles\ config: C:\Users\Adhoniran\AppData\Roaming\Blender Foundation\Blender\2.60\config\ scripts : C:\Users\Adhoniran\AppData\Roaming\Blender Foundation\Blender\2.60\scripts\ autosave: C:\Users\Adhoniran\AppData\Roaming\Blender Foundation\Blender\2.60\autosave\ tempdir: C:\Users\ADHONI~1\AppData\Local\Temp\ OpenGL **** renderer: GeForce 310M/PCI/SSE2 vendor: NVIDIA Corporation version: 3.1 NVIDIA 189.99 extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_compatibility GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control %%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%This has already been reported (#29018).

Closing this one.%%%

%%%This has already been reported (#29018). Closing this one.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#29088
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