Add in action actuator is broken #29903

Closed
opened 2012-01-15 22:13:27 +01:00 by Guillaume Côté · 6 comments

Category: Animation
Duplicates: #29416

%%%The add checkbox in the action actuator for the game engine gives some strange behavior.

create an object
give it a simple (short) animation
connect an always sensor to an action actuator playing your animation
set this action actuator in add mode
start the game engine and stop it
repeat last step a couple of time and you should see that your object is starting farther and farther when you start the game engine.

I am working on 2.61 official, windows 7, I don't know my graphic card.

to use the blend file, simply press p and esc a couple of time and the bug should become visible.%%%

**Category**: Animation **Duplicates**: #29416 %%%The add checkbox in the action actuator for the game engine gives some strange behavior. create an object give it a simple (short) animation connect an always sensor to an action actuator playing your animation set this action actuator in add mode start the game engine and stop it repeat last step a couple of time and you should see that your object is starting farther and farther when you start the game engine. I am working on 2.61 official, windows 7, I don't know my graphic card. to use the blend file, simply press p and esc a couple of time and the bug should become visible.%%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%assigning to Mitchell. I haven't ran the test file yet.
It smells like bge is writing in Blender data and not re-setting it after exiting.
Ideally we don't want to write in data that is shared with blender. But if we do we could do as for light objects (we store the original value and retrieve it once the engine is finished).
It may be a bug in RNA as well.%%%

%%%assigning to Mitchell. I haven't ran the test file yet. It smells like bge is writing in Blender data and not re-setting it after exiting. Ideally we don't want to write in data that is shared with blender. But if we do we could do as for light objects (we store the original value and retrieve it once the engine is finished). It may be a bug in RNA as well.%%%

%%%Moved from Blender 2.6 Bug Tracker to Game Engine%%%

%%%Moved from Blender 2.6 Bug Tracker to Game Engine%%%

%%%just confirmed the bug. it doesn't make much sense. it seems like action actuator Add option is working randomly. Every time it runs it produce a different result (though the file in 'blender' is always ok)%%%

%%%just confirmed the bug. it doesn't make much sense. it seems like action actuator Add option is working randomly. Every time it runs it produce a different result (though the file in 'blender' is always ok)%%%
Member

%%%Duplicate of https://projects.blender.org/tracker/index.php?func=detail&aid=29416&group_id=9&atid=306
Other report includes other strange behaviors, closing this one.%%%

%%%Duplicate of https://projects.blender.org/tracker/index.php?func=detail&aid=29416&group_id=9&atid=306 Other report includes other strange behaviors, closing this one.%%%
Member

Changed status from 'Open' to: 'Duplicate'

Changed status from 'Open' to: 'Duplicate'
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Reference: blender/blender#29903
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