BGE debug API and actuator #33701
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Reference: blender/blender#33701
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%%%This patch (Properties_API.patch) is based on the "[#32422] Debug properties for added objects" adds some new debug methods to the KX_GameObject for manually adding the debug list and bge.render for controlling the debug visualization.
For the patch there is a thread on Blenderartists:
http://blenderartists.org/forum/showthread.php?264745-Debug-proerties-for-added-objects-patch&p=2256018&viewfull=1#post2256018
The second patch Properties_Act.patch is based on the Properties_API.patch and adds a new debug actuator, which allows to control the same functions.
A compiled Blender version can be downloaded here:
http://www.mediafire.com/?30asyjk6mtr4bqm%%%
Changed status to: 'Open'
%%%I uploaded a updated patch for the actual trunk.%%%
%%%New patch (DebugProperties_API_ACT_3.patch) with codes style clean up and fix for the actual trunk.%%%
%%%Fixed patch (DebugProperties_API_ACT_4.patch) .
The property display amount calculation was not working correct with overlay scenes.%%%
%%%Fixed a bug from the last patch.%%%
%%%Modified patch (DebugProperties_API_ACT_6.patch) because of the trunk ge_dev branch merge (r58423 with Properties_API.patch "[#32422]).
%%%
Added subscriber: @korky
Added subscriber: @mahalin
Added subscriber: @Moguri
If you still want this patch reviewed, please add it to Differential and add me as a reviewer.
Changed status from 'Open' to: 'Resolved'
As Moguri requested, I made a new Differential D635.
I close this task.