Corrupted object center #34470

Closed
opened 2013-02-28 11:35:01 +01:00 by Lluc Romaní Brasó · 6 comments

%%%--- Operating System, Graphics card ---
windows 7 64 bits
cpu intel quadcore q9600
Nvidia Quadro fx 580

- Blender version with error, and version that worked ---

2.66 - r54905

- Short description of error ---

This object have a corrupted center, it's appears like it's in the center (0, 0, 0) but its not and when you rotate it the location indicators change, but after that it appears 0,0,0 again...

If you try to make the origin to 3D cursor the entire objects move applying strange offset.

- Steps for others to reproduce the error (preferably based on attached .blend file) ---

I have no idea how this happens sorry!

%%%

%%%--- Operating System, Graphics card --- windows 7 64 bits cpu intel quadcore q9600 Nvidia Quadro fx 580 - Blender version with error, and version that worked --- 2.66 - r54905 - Short description of error --- This object have a corrupted center, it's appears like it's in the center (0, 0, 0) but its not and when you rotate it the location indicators change, but after that it appears 0,0,0 again... If you try to make the origin to 3D cursor the entire objects move applying strange offset. - Steps for others to reproduce the error (preferably based on attached .blend file) --- I have no idea how this happens sorry! %%%

Changed status to: 'Open'

Changed status to: 'Open'
Member

%%%Can confirm this, weird havent seen this before...
I will look into this more, just a quick way to get around this:

You can create a new mesh object (just default cube will do) and then in Properties View > Object Data > change the first dropdown ("Browse Mesh Data to be linked") to the data called "ministro" (that is the mesh data of your corrupted object "sssasfdsdf gdsf") instead of "Cube".
After that you can get rid of your original "sssasfdsdf gdsf" object. On the new one everything seems to work again (Alt+G, set origin, etc)

Greetz
Philipp%%%

%%%Can confirm this, weird havent seen this before... I will look into this more, just a quick way to get around this: You can create a new mesh object (just default cube will do) and then in Properties View > Object Data > change the first dropdown ("Browse Mesh Data to be linked") to the data called "ministro" (that is the mesh data of your corrupted object "sssasfdsdf gdsf") instead of "Cube". After that you can get rid of your original "sssasfdsdf gdsf" object. On the new one everything seems to work again (Alt+G, set origin, etc) Greetz Philipp%%%

%%%This object has Rigid Body physics applied, which is causing this. I'm not sure what exactly is going on here, I can't find any way to clear this offset, maybe Sergej knows.%%%

%%%This object has Rigid Body physics applied, which is causing this. I'm not sure what exactly is going on here, I can't find any way to clear this offset, maybe Sergej knows.%%%

%%%Thanks for the report.
Rigid bodies behave similar to animation constraints in that they don't change lor/rot directly but override it visually.
To avoid problems with that you can edit rigid bodies on simulation start frame.
Could you try to go to the start frame see if the problem still exists?

Also having a rigid body on a object that's not it the rigid body world (in the rigid body group) should be avoided.%%%

%%%Thanks for the report. Rigid bodies behave similar to animation constraints in that they don't change lor/rot directly but override it visually. To avoid problems with that you can edit rigid bodies on simulation start frame. Could you try to go to the start frame see if the problem still exists? Also having a rigid body on a object that's not it the rigid body world (in the rigid body group) should be avoided.%%%

%%%Thanks!%%%

%%%Thanks!%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#34470
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