Character physics type fails collision with static type with an action on 2.67 rc #35115

Closed
opened 2013-04-27 16:53:40 +02:00 by mike russell · 5 comments

Category: Physics

%%%An actor with Character physics falls through a moving static platform but collides properly with a non moving
static platform.

This works properly in 2.66a
Fails on the new 2.67 rc

(actually I did notice it fails in 2.66a when run on my single core machine, I thought it was just not
powerful enough to do the physics simulation but now I am thinking maybe a threading or similar issue?)%%%

**Category**: Physics %%%An actor with Character physics falls through a moving static platform but collides properly with a non moving static platform. This works properly in 2.66a Fails on the new 2.67 rc (actually I did notice it fails in 2.66a when run on my single core machine, I thought it was just not powerful enough to do the physics simulation but now I am thinking maybe a threading or similar issue?)%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'
Member

%%%The bug was introduced at Blender r55096 (sergof bullet: Update to current svn, r2636).%%%

%%%The bug was introduced at Blender r55096 (sergof bullet: Update to current svn, r2636).%%%

%%%This is not a threading problem (don't think we even use threads in the game engine).

There is a problem in the character controller when recovering from penetrations. Seems to be related to pair cache.
The kinematic object that's colliding with the controllers ghost object has invalid transformation data, so something is not updated correctly.%%%

%%%This is not a threading problem (don't think we even use threads in the game engine). There is a problem in the character controller when recovering from penetrations. Seems to be related to pair cache. The kinematic object that's colliding with the controllers ghost object has invalid transformation data, so something is not updated correctly.%%%

%%%Fixed in svn r56369.%%%

%%%Fixed in svn r56369.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#35115
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