Undo bug between shape keys *AFTER 2.67* #35170
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Reference: blender/blender#35170
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Win 7, Nvidia.
Bug found in the last vesrion (2.66a)
Any change done in the Basis mesh, and later compiled in another shape key, get duplicated when undo it in the basis shape again.
In the basic scene:
Create a shape key for the basic cube.
Move the cube 5 units to the right, in the basis shape.
Go to the new shape, the change was done here too. Normal behavior until there.
Back to the basis shape, undo the transformation. The cube move then 5 units to the left (back to the original position).
Now, in the new shape key, the cube has moved 5 units to the left over the original position, resulting in a inverse transformation to the left. The data of all shape keys will do the same.
NOTE: @ideasman42 I found these steps a bit ambiguous, listed more explicit steps below.
Changed status to: 'Open'
%%%Update: Sorry... the bug ocurrs when you move a face(s) in edit mode, no moving all the cube.%%%
%%%Update 2: I have found that this only occurs when you create the base shape, create the new shape, THEN select the basis key and go then to edit mode. Move any face, change to the new shape (it's like the base vertex position of the shape is set then) and go back to the basis shape. Undo, back to the new shape and then the transform should be done twice.%%%
%%%Developer's note:
Root of the issue seems to be going to the fact undoMesh only stores-restored bmesh, but leaves mesh untouched. So when we're changing key block and hitting undo this happens:
At least that's how i got it.
Undo after changing key block never was implemented in pre-bmesh blender, so perhaps for 2.67 safer change would be to free local mesh stack when changing key block, and full support of undo could either go to TODO or be solved after (supporting it would be nice, but there's also such limitation on curves/lattices..).
Campbell, your thoughts here?%%%
%%%Any updates here? %%%
%%%We NEED a update surely... It's a real butthache when i'm editing shape keys.... Is almost impossible to use the undo function when I have a lot of shape keys already created. Only a missclick, and all the shape keys get distorted, messed and un-sync with the basis.%%%
Added subscriber: @mont29
This issue was referenced by
dab0bd9de6
Changed status from 'Open' to: 'Resolved'
Closed by commit
dab0bd9de6
.