segfault with two rigid bodies #35660
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Reference: blender/blender#35660
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%%%--- Operating System, Graphics card ---
Linux 3.10.0-rc4-JJ #1 SMP PREEMPT Wed Jun 5 16:51:49 CEST 2013 x86_64 Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz GenuineIntel GNU/Linux
Intel HD 3000 GPU
also happens on:
Linux 3.9.4-JJ #1 SMP PREEMPT Fri May 31 11:55:23 CEST 2013 x86_64 AMD Phenom(tm) II X4 955 Processor AuthenticAMD GNU/Linux
nvidia geforce gtx 275
Blender 2.66 (sub 0)
blender segfaults when simulating two rigid body cubes
backtrace:
14 0x00000000007db81f in main ()
%%%
Changed status to: 'Open'
%%%Can't reproduce here on arch linux.
What distribution do you use and where do you get your blender from (distribution repository or blender.org)?
Please try the official release or the buidbot builds from here: http://builder.blender.org/download/%%%
%%%On OSX it goes fine too.
The case is too basic for a Blender bug really, this has been tested well for our releases.
It's essential to verify errors with builds from blender.org first. Own builds or builds from distros we cannot support here well, too many things can go wrong.%%%
%%%Could not reproduce on debian wheezy 64bit.%%%
%%%@jonas-19, could you test again with 2.67b, and a recent build from http://builder.blender.org?%%%
%%%with the x86_64 2.67b binary download it does not crash.%%%
%%%Right, closing then.%%%
Changed status from 'Open' to: 'Archived'