segfault with two rigid bodies #35660

Closed
opened 2013-06-07 14:03:02 +02:00 by Jonas Jelten · 8 comments

%%%--- Operating System, Graphics card ---
Linux 3.10.0-rc4-JJ #1 SMP PREEMPT Wed Jun 5 16:51:49 CEST 2013 x86_64 Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz GenuineIntel GNU/Linux
Intel HD 3000 GPU

also happens on:
Linux 3.9.4-JJ #1 SMP PREEMPT Fri May 31 11:55:23 CEST 2013 x86_64 AMD Phenom(tm) II X4 955 Processor AuthenticAMD GNU/Linux
nvidia geforce gtx 275

- Blender version with error, and version that worked ---

Blender 2.66 (sub 0)

- Short description of error ---

blender segfaults when simulating two rigid body cubes

- Steps for others to reproduce the error (preferably based on attached .blend file) ---
  1. Add another cube to the default scene
  2. for both cubes, activate rigid body physics
  3. start simulation by play button (alt-a)
  4. experience segfault

backtrace:

  • 0 0x00000000010048f4 in btDiscreteDynamicsWorld::setGravity(btVector3 const&) ()
  • 1 0x0000000000c41b9d in RB_dworld_set_gravity ()
  • 2 0x000000000177f6db in rigidbody_update_simulation.1234134.83959 ()
  • 3 0x000000000177fe73 in BKE_rigidbody_do_simulation ()
  • 4 0x0000000001425778 in scene_update_tagged_recursive.1237117.51541 ()
  • 5 0x000000000147f0fd in BKE_scene_update_for_newframe ()
  • 6 0x000000000147f883 in ED_update_for_newframe ()
  • 7 0x0000000001480381 in screen_animation_step.507220 ()
  • 8 0x000000000156f9cb in wm_operator_invoke.8035.constprop.25707.102619 ()
  • 9 0x00000000015700cb in wm_handler_operator_call.8108.94797 ()
  • 10 0x0000000001570ed2 in wm_handlers_do_intern.8115.88437 ()
  • 11 0x0000000001571706 in wm_handlers_do.8120.88432 ()
  • 12 0x00000000015720b7 in wm_event_do_handlers ()
  • 13 0x0000000001593028 in WM_main ()

14 0x00000000007db81f in main ()

%%%

%%%--- Operating System, Graphics card --- Linux 3.10.0-rc4-JJ #1 SMP PREEMPT Wed Jun 5 16:51:49 CEST 2013 x86_64 Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz GenuineIntel GNU/Linux Intel HD 3000 GPU also happens on: Linux 3.9.4-JJ #1 SMP PREEMPT Fri May 31 11:55:23 CEST 2013 x86_64 AMD Phenom(tm) II X4 955 Processor AuthenticAMD GNU/Linux nvidia geforce gtx 275 - Blender version with error, and version that worked --- Blender 2.66 (sub 0) - Short description of error --- blender segfaults when simulating two rigid body cubes - Steps for others to reproduce the error (preferably based on attached .blend file) --- 0. Add another cube to the default scene 1. for both cubes, activate rigid body physics 2. start simulation by play button (alt-a) 3. experience segfault backtrace: - 0 0x00000000010048f4 in btDiscreteDynamicsWorld::setGravity(btVector3 const&) () - 1 0x0000000000c41b9d in RB_dworld_set_gravity () - 2 0x000000000177f6db in rigidbody_update_simulation.1234134.83959 () - 3 0x000000000177fe73 in BKE_rigidbody_do_simulation () - 4 0x0000000001425778 in scene_update_tagged_recursive.1237117.51541 () - 5 0x000000000147f0fd in BKE_scene_update_for_newframe () - 6 0x000000000147f883 in ED_update_for_newframe () - 7 0x0000000001480381 in screen_animation_step.507220 () - 8 0x000000000156f9cb in wm_operator_invoke.8035.constprop.25707.102619 () - 9 0x00000000015700cb in wm_handler_operator_call.8108.94797 () - 10 0x0000000001570ed2 in wm_handlers_do_intern.8115.88437 () - 11 0x0000000001571706 in wm_handlers_do.8120.88432 () - 12 0x00000000015720b7 in wm_event_do_handlers () - 13 0x0000000001593028 in WM_main () # 14 0x00000000007db81f in main () %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Can't reproduce here on arch linux.

What distribution do you use and where do you get your blender from (distribution repository or blender.org)?

Please try the official release or the buidbot builds from here: http://builder.blender.org/download/%%%

%%%Can't reproduce here on arch linux. What distribution do you use and where do you get your blender from (distribution repository or blender.org)? Please try the official release or the buidbot builds from here: http://builder.blender.org/download/%%%
Member

%%%On OSX it goes fine too.

The case is too basic for a Blender bug really, this has been tested well for our releases.
It's essential to verify errors with builds from blender.org first. Own builds or builds from distros we cannot support here well, too many things can go wrong.%%%

%%%On OSX it goes fine too. The case is too basic for a Blender bug really, this has been tested well for our releases. It's essential to verify errors with builds from blender.org first. Own builds or builds from distros we cannot support here well, too many things can go wrong.%%%

%%%Could not reproduce on debian wheezy 64bit.%%%

%%%Could not reproduce on debian wheezy 64bit.%%%

%%%@jonas-19, could you test again with 2.67b, and a recent build from http://builder.blender.org?%%%

%%%@jonas-19, could you test again with 2.67b, and a recent build from http://builder.blender.org?%%%
Author

%%%with the x86_64 2.67b binary download it does not crash.%%%

%%%with the x86_64 2.67b binary download it does not crash.%%%

%%%Right, closing then.%%%

%%%Right, closing then.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#35660
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