Maya keymap: Border select doesn't add to selection #36641

Closed
opened 2013-09-02 18:24:17 +02:00 by Ejner Fergo · 16 comments

Relates to: #36214

%%%Worked: 2.67b
Error: 2.68a

Another report from blenderartists.org

Shift + LMB drag (border select extend) doesn't add to the selection in any editor/mode. It does deselect selected items though, which it didn't do before and shouldn't do.

Steps to reproduce:
Open Blender with Maya preset, (cube is selected by default) try to add to the selection by shift + LMB drag the lamp/camera.

PS: Shift + MMB (lasso extend) is set to 'deselect' in the keymap. This should not deselect (shift = add to selection).
%%%

**Relates to**: #36214 %%%Worked: 2.67b Error: 2.68a Another report from blenderartists.org Shift + LMB drag (border select extend) doesn't add to the selection in any editor/mode. It does deselect selected items though, which it didn't do before and shouldn't do. Steps to reproduce: Open Blender with Maya preset, (cube is selected by default) try to add to the selection by shift + LMB drag the lamp/camera. PS: Shift + MMB (lasso extend) is set to 'deselect' in the keymap. This should not deselect (shift = add to selection). %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Also trying to reconfigure the maya preset shift-selection mode to ctrl-selection mode as used in the 3ds max preset will also not work (ctrl select will also not toggle selection, even though it works in the 3ds max preset).
Steps to reproduce:

Open Blender with Maya preset
remove the original "ctrl mouse select" binding
set the maya "shift mouse select" to "ctrl mouse select"
try to expand or toggle a selection with "ctrl box select"%%%

%%%Also trying to reconfigure the maya preset shift-selection mode to ctrl-selection mode as used in the 3ds max preset will also not work (ctrl select will also not toggle selection, even though it works in the 3ds max preset). Steps to reproduce: Open Blender with Maya preset remove the original "ctrl mouse select" binding set the maya "shift mouse select" to "ctrl mouse select" try to expand or toggle a selection with "ctrl box select"%%%

%%%Fix in svn revision 59970, thanks for the report.%%%

%%%Fix in svn revision 59970, thanks for the report.%%%

%%%Actually it's only half fixed. Shift select now extends the selection but not toggle as it is supposed to.
Also Ctrl select doesn't produce a box select when dragging the mouse.%%%

%%%Actually it's only half fixed. Shift select now extends the selection but not toggle as it is supposed to. Also Ctrl select doesn't produce a box select when dragging the mouse.%%%

%%%Ok, shift-LMB drag also extended the selection in 2.67, so this should be changed?

Just so I understand correctly, what are the actions of LMB drag, shift-LMB drag and ctrl-LMB drag in Maya?%%%

%%%Ok, shift-LMB drag also extended the selection in 2.67, so this should be changed? Just so I understand correctly, what are the actions of LMB drag, shift-LMB drag and ctrl-LMB drag in Maya?%%%

%%%Same question for lasso select, what are the correct shortcut keys there?%%%

%%%Same question for lasso select, what are the correct shortcut keys there?%%%

%%%As long as I set shift lmb to extend it is ok if it extends (which it does) but by default the maya preset is set to toggle with shift lmb, which it doesn't. It only extends even when (only) toggle is selected.

In maya:
lmb drag = select
shift lmb drag/click = toggle (deselect what is selected in the selection box, select what is not selected in the selection box)
ctrl shift lmb drag = extend
ctrl lmb drag = deselect

for me personally the toggle issue wasn't a problem if ctrl lmb drag (deselect) would work. however any selected option (toggle extend etc.) should do what it says it would do in combination with drag (box selection)
%%%

%%%As long as I set shift lmb to extend it is ok if it extends (which it does) but by default the maya preset is set to toggle with shift lmb, which it doesn't. It only extends even when (only) toggle is selected. In maya: lmb drag = select shift lmb drag/click = toggle (deselect what is selected in the selection box, select what is not selected in the selection box) ctrl shift lmb drag = extend ctrl lmb drag = deselect for me personally the toggle issue wasn't a problem if ctrl lmb drag (deselect) would work. however any selected option (toggle extend etc.) should do what it says it would do in combination with drag (box selection) %%%

%%%for lasso select, the same modifier key apply.%%%

%%%for lasso select, the same modifier key apply.%%%

%%%Just closed [#36214] as duplicate, was same issue!%%%

%%%Just closed [#36214] as duplicate, was same issue!%%%

%%%I'm on it and will commit something soon. I have two questions though:

  1. What is rmb supposed to do?
  2. Is the above behaviour also expected in all editors? (uv, dopesheet, clip editor, ...)%%%
%%%I'm on it and will commit something soon. I have two questions though: 1) What is rmb supposed to do? 2) Is the above behaviour also expected in all editors? (uv, dopesheet, clip editor, ...)%%%

%%%3) better to have EVT_TWEAK_L or EVT_TWEAK_S for those?
(L == LMB, S == Select MB)

For someone simply using the preset there is no difference. For someone using the preset customized to change the Select MB back to Blender's default the result would be different.%%%

%%%3) better to have EVT_TWEAK_L or EVT_TWEAK_S for those? (L == LMB, S == Select MB) For someone simply using the preset there is no difference. For someone using the preset customized to change the Select MB back to Blender's default the result would be different.%%%

%%%Attached a patch and a maya.py for testing. Please let me know if it's good and if you have any comments (see below)
Notes:

  • I replaced all EVT_TWEAK_L by EVT_TWEAK_S (we had 12 of each in trunk)
  • All editors are using this setup with exception
  • Clip editor still uses B for border selection in both graph and regular view. I can change it to comply with the rest, but I wonder why it was different to start with
  • Graph Editor (dopesheet, ...) was unselecting by default, and selecting with shift. I changed it to the default behaviour to comply with the rest.%%%
%%%Attached a patch and a maya.py for testing. Please let me know if it's good and if you have any comments (see below) Notes: * I replaced all EVT_TWEAK_L by EVT_TWEAK_S (we had 12 of each in trunk) * All editors are using this setup with exception * Clip editor still uses B for border selection in both graph and regular view. I can change it to comply with the rest, but I wonder why it was different to start with * Graph Editor (dopesheet, ...) was unselecting by default, and selecting with shift. I changed it to the default behaviour to comply with the rest.%%%

%%%I tested the maya.py (without the patch) with the 60214M build.
Ctrl drag (deselect) works now as does ctrl shift select (extend).
Shift select extends also but should toggle (it is set to toggle in the keymap), don't know if the patch needs to be apllied first to make it work as expected.

I'd use the same scheme in all editors (where applicable) because switching between selection schemes inside a single software is annoying and slows work down. Particularly shift drag (extend or toggle) and ctrl drag are standards in almost every other software, both 2d and 3d with very few execptions. If you come the outside and find the most basic tools set up in a familiar way it helps a lot diving in a new software.%%%

%%%I tested the maya.py (without the patch) with the 60214M build. Ctrl drag (deselect) works now as does ctrl shift select (extend). Shift select extends also but should toggle (it is set to toggle in the keymap), don't know if the patch needs to be apllied first to make it work as expected. I'd use the same scheme in all editors (where applicable) because switching between selection schemes inside a single software is annoying and slows work down. Particularly shift drag (extend or toggle) and ctrl drag are standards in almost every other software, both 2d and 3d with very few execptions. If you come the outside and find the most basic tools set up in a familiar way it helps a lot diving in a new software.%%%

%%%I forgot to mention, I didn't tackle toggling, only deselecting. To support toggling is a bit overkill since Blender itself is not using it and the amount of changes to support it is a lot.
We can revisit it if/when Blender ever gets toggling for border selection. I could make shift+select to not select at all, would that be 'less worse'?

commited on rev.60225. Closing it for now, thanks for the report.%%%

%%%I forgot to mention, I didn't tackle toggling, only deselecting. To support toggling is a bit overkill since Blender itself is not using it and the amount of changes to support it is a lot. We can revisit it if/when Blender ever gets toggling for border selection. I could make shift+select to not select at all, would that be 'less worse'? commited on rev.60225. Closing it for now, thanks for the report.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

%%%No, if toggle isn't supported, let shiftselect as it is! It just should be made clear, that toggle isn't supported to avoid people trying to use it and get confused.
With ctrl deselect working is isn't at all bad! Ctrl Shift extends if you are used to it, and shift select extends too, as you would expect it, if youre, say, a xsi user. So everything is fine. Tackle toggle sometime else.%%%

%%%No, if toggle isn't supported, let shiftselect as it is! It just should be made clear, that toggle isn't supported to avoid people trying to use it and get confused. With ctrl deselect working is isn't at all bad! Ctrl Shift extends if you are used to it, and shift select extends too, as you would expect it, if youre, say, a xsi user. So everything is fine. Tackle toggle sometime else.%%%
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Reference: blender/blender#36641
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